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Materials plus new texture for osm2city trees

This commit is contained in:
Rick Gruber-Riemer 2023-01-14 20:06:31 +01:00 committed by Stuart Buchanan
parent 7651d66c38
commit db6f223e55
2 changed files with 51 additions and 0 deletions

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@ -944,4 +944,55 @@
</parameters>
</material>
<!-- Significant trees are typically trees planted on purpose
e.g. along an ally, a country road, a river or in a park.
In osm2city this material is used for specifically mapped
trees as well as for a portion of trees "planted" based on
heuristics in parks.
The height of these trees is typically lower than for the same
trees in woods, because they often are maintained and/or
cannot grow freely in built-up areas.
-->
<material>
<name>SignificantTrees</name>
<texture>Terrain/deciduous1.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<!-- Garden vegetation are trees and shrub typically found
in gardens in rural and urban areas. In osm2city this
material is used for vegetation "planted" based on heuristics
in gardens as well as for a portion of vegetation "planted"
based on heuristics in parks (aside significant trees).
In order to regionalize both the type of vegetation as well
as the distribution between trees and shrubs you have to
create a variant of texture garden-vegetation.png, e.g.
garden-vegetation-mediterranean.png and refer it in a regionalized
material definition.
-->
<material>
<name>GardenVegetation</name>
<texture>Terrain/deciduous1.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/garden-vegetation.png</tree-texture>
<tree-varieties>16</tree-varieties>
<tree-height-m>10.0</tree-height-m>
<tree-width-m>5.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
</PropertyList>

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