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  • 8d99adeda2 Up max node count to 4000 Temporarily disable land cover for testing purposes. curt 2000-11-15 20:22:22 +00:00
  • 84e7866b35 Minor tweaks to clipping rules. curt 2000-11-15 20:21:47 +00:00
  • 5982e567fd Initial revision. curt 2000-11-13 19:15:09 +00:00
  • 9162b789f5 Landcover/landuse changes by david megginson to group like chunks together into a single polygon. Additional degeneracy and bad polygon screening. Updates to ShapeDecode to handle NOAA landuse/cover shape files. curt 2000-11-13 15:19:39 +00:00
  • 48b8c986bb Moved simple split over to Lib/Polygon. curt 2000-11-10 19:39:57 +00:00
  • 0e3238d24a Initial revision. curt 2000-11-08 15:28:46 +00:00
  • 687af305b8 Cygwin changes. Attempt to use new point inside poly routine. curt 2000-11-06 18:02:46 +00:00
  • 5619a6b473 Updates from David Megginson to support the USGS global land use/cover raster data. curt 2000-11-02 21:21:49 +00:00
  • 25034ea180 Tweaks to track some minor naming changes in simgear. curt 2000-10-13 16:33:27 +00:00
  • 1f57a4bd06 Changed builddir -> srcdir for out of source tree builds. curt 2000-09-20 21:45:25 +00:00
  • 79d86a25ac Many changes to support airport modeling approach. curt 2000-09-20 21:44:59 +00:00
  • 08166715b3 Command line interface tweaks. curt 2000-09-20 21:44:16 +00:00
  • 6282096168 Added a check for the proper version of simgear. curt 2000-09-20 21:43:27 +00:00
  • 683325ae42 Switched how textures were applied a bit (rotated by 90 degrees) since this is a more sensible alignment. curt 2000-09-13 01:28:04 +00:00
  • c1c1b59fae Updated runway texture layout in designator block. curt 2000-09-11 00:36:59 +00:00
  • 5606d93796 Fixed "rest" texture application. curt 2000-09-11 00:35:59 +00:00
  • c9930e784e Whups, write out the AirportArea that has been segmented so it fits the airport to go in the hole. curt 2000-08-30 14:04:34 +00:00
  • 3802a0385f Updates ... curt 2000-08-29 21:16:54 +00:00
  • ef22db9c3a More tweaks as I work through the airport database. curt 2000-08-27 16:22:26 +00:00
  • a72efe39c6 More updates and tweaks to make the genairport tools more robust. curt 2000-08-27 04:47:12 +00:00
  • 373ed3990d Ironing out bugs ... curt 2000-08-26 01:23:58 +00:00
  • b6fc19c0bc Handle too-short visual runways for now by converting them to simple runways. curt 2000-08-26 01:19:13 +00:00
  • e2ab3bff48 Ahh, there is a runway type "G" ... curt 2000-08-26 01:02:30 +00:00
  • de4f235115 Tweaked to handle concrete textures as well as turf and dirt runways. curt 2000-08-26 00:52:07 +00:00
  • 4a68b387df Does proper runway designators now. curt 2000-08-25 21:55:30 +00:00
  • 11a577a079 Added non-precision and visual runway markings as well. curt 2000-08-24 22:15:25 +00:00
  • 05dd9aa7b3 Added more precision runway sections. curt 2000-08-24 16:09:49 +00:00
  • 33ea616de8 Added debugging output ... on the hunt of a T intersection problem. curt 2000-08-24 13:15:15 +00:00
  • 18d67137a3 Added a total_size() method ... for rough debugging. curt 2000-08-24 04:39:04 +00:00
  • de2a9a21a8 A bit more debugging ... curt 2000-08-24 04:38:39 +00:00
  • c2c4feb872 More work on runway markings. curt 2000-08-24 03:49:05 +00:00
  • 29910a6fe3 Initial revision. curt 2000-08-23 22:07:30 +00:00
  • 3d4c9c9c25 Started work on precision runway markings. curt 2000-08-23 22:07:14 +00:00
  • d70c4eca1c Added code to chop up extra long line segments. curt 2000-08-22 22:06:47 +00:00
  • e6f361eb80 Initial revision. curt 2000-08-22 21:26:32 +00:00
  • b1b465c0fd Work begins on "superpoly". curt 2000-08-22 21:24:55 +00:00
  • c490afd971 Modifications towards doing more sensible runway surfaces and markings. curt 2000-08-22 21:23:07 +00:00
  • e46696de86 David Megginson's patches allowing specification of an arbitrary list of input directories. curt 2000-08-11 19:05:30 +00:00
  • e2c3b06d59 More bug fixes for airport generation. curt 2000-06-09 03:25:47 +00:00
  • 7e7fe8347c Updates and bug fixes; first complete pass through data set. curt 2000-06-07 02:33:33 +00:00
  • 1fcaf3b7fd Progress: we are now generating really crude airports. curt 2000-06-05 22:34:36 +00:00
  • a6675a1d5a Initial revision. curt 2000-06-05 22:34:12 +00:00
  • 43491f4ec0 Progress, we are now generating really crude airports. curt 2000-06-05 22:34:00 +00:00
  • 3095364857 Initial revision. curt 2000-06-05 11:54:56 +00:00
  • e96928e8ba Continued work on polygon tesselation. curt 2000-06-05 11:26:22 +00:00
  • 5364692178 Working on generalized polygon tesselation. curt 2000-06-05 04:01:19 +00:00
  • b7d76af6c1 Minor rearrangements. curt 2000-05-31 01:34:44 +00:00
  • c54e5e8adc MSVC5 combatibility tweaks contributed by Bruce Finney. curt 2000-05-30 21:11:15 +00:00
  • 66dbea0aaa Initial revision. curt 2000-05-30 20:44:17 +00:00
  • f6392100ac More work on triangulation and finding a point inside of each contour/hole of a polygon. curt 2000-05-09 12:07:24 +00:00
  • 7e21f8b28f Working on polygon triangulation/tesselation. curt 2000-05-09 00:24:41 +00:00
  • 3c914ac718 Minor reorgs. curt 2000-05-08 17:25:09 +00:00
  • 665f663043 Initial revision. curt 2000-05-08 17:17:43 +00:00
  • 16ef7b7bbc Code reorg. curt 2000-05-08 17:17:21 +00:00
  • c963e6304a Minor code reorg. curt 2000-05-08 17:04:23 +00:00
  • 34db12893e Added support for GSHHS lakes, islands, and ponds. curt 2000-05-06 20:01:58 +00:00
  • 3c558ab7e6 Working on adding "Shewshunk triangle" support for triangulating polygons and for reliably determining "a" point inside a polygon. curt 2000-05-06 20:01:34 +00:00
  • 07e2840980 Clip all land use data to GSHHS land mask so that lower res data won't mess up our coast lines. Changed some default names of Work directories ... Add in support for GSHHS lakes, islands, and ponds. Updated stats for parallel scenery build server. curt 2000-05-06 19:55:30 +00:00
  • 6f371199c1 Readying for 0.0.4 curt 2000-05-06 19:53:28 +00:00
  • 082eb13225 Recovered these files from old source. curt 2000-05-05 14:29:48 +00:00
  • a7225a15da Ready for 0.0.3 curt 2000-04-06 20:14:42 +00:00
  • e4d1dab2ed Updates. curt 2000-04-06 20:14:11 +00:00
  • 4268764049 More configuration updates. curt 2000-04-06 19:37:37 +00:00
  • 9b59736ebc Updates to get a working compile/configuration. curt 2000-04-06 18:44:37 +00:00
  • 58ee35bb4c Configuration tweaks. curt 2000-04-06 18:25:52 +00:00
  • 398ce1d3d4 Removed some mat3.h dependencies and other tweaks. curt 2000-04-06 18:00:14 +00:00
  • bc72af0689 Updates. curt 2000-04-06 17:53:52 +00:00
  • 6d279182a7 Updates ... curt 2000-04-06 17:53:17 +00:00
  • 21d4dc49c8 Added. curt 2000-02-17 03:24:13 +00:00
  • 13cbdf7ecc More reorg. curt 2000-02-16 22:01:47 +00:00
  • c687e7563b Restructuring directories/layout. curt 2000-02-14 17:38:44 +00:00
  • 71927623cd Added a missing file. curt 2000-02-09 20:10:17 +00:00
  • b20be51d65 Initial revision curt 2000-02-09 19:51:45 +00:00