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Author SHA1 Message Date
Edward d'Auvergne
fb5c36fc82 SGSubsystem classes: Renaming of the subsystem ID variables and functions. 2019-07-01 14:27:30 +02:00
Edward d'Auvergne
7a6e63ddb9 SGSubsystem classes: Subsystem and subsystem group API declaration standardisation.
This is a cleanup commit.
2019-07-01 14:27:30 +02:00
Edward d'Auvergne
60a2444766 SGSubsystem classes: Whitespace standardisation of the declarations.
This is a clean up commit prior to the subsystem API standardisation to simplify
the diffs.  It includes all SGSubsystem and SGSubsystemGroup derived classes.
2019-07-01 14:27:28 +02:00
Richard Harrison
f05c0297c0 OSG < 3.4.x fixes
This will use the inherently unsafe versions of the load methods which can result in deleting an object (from the cache) that has just been loaded in the database thread.

Symptom OSG WARN deleting still referenced object.

branches next, origin/next
2019-01-26 18:20:52 +01:00
James Turner
305d555be4 Reduce log output at level=debug
These messages aren’t adding much based on my understanding, we can
re-add something more specific if needed.
2019-01-22 17:30:36 +01:00
Richard Harrison
9639b63d44 Use readRef version of osgDB methods to give us thread safety 2019-01-20 23:26:58 +01:00
Richard Harrison
1e636ce4cf Support for DDS Texture Cache
- pass texture cache control properties to simgear
 - /sim/rendering/texture-cache/cache-enabled
 - /sim/rendering/texture-cache/compress-transparent
 - /sim/rendering/texture-cache/compress-solid
 - /sim/rendering/texture-cache/compress

- support --texture-cache-dir command line option
- set max reported supported texture size during splashscreen.
2018-11-24 20:21:46 +01:00
Richard Harrison
c99ea20883 LOD ranges rework.
Rework the LOD ranges.

1. The scenery ranges are now deltas (avoids overlapping values)
2. The AI/MP pixel mode now has a default radius that is 20 for Aircraft, 200 for ships, 350 for carriers. This is a simple constant in a virtual function.
3. Added the ability to set the AI/MP ranges equal which means use the low detail model.
4. Changed high detail only to be indicated by a -ve number in maxRangeDetail
5. Re-ordered the range list to go from lowest detail at [0] to highest detail at the end. This is because OSG always loads the models starting from zero on the assumption that the detail increases with the index.

This fixes the pixel mode, which previously would use the radius of the parent which would be confusingly large, and unrelated to the actual size of the model. With the simple defaults that we have the pixel values set in the ranges won't exactly match the rendered size of the model on screen, but it will be a lot closer and more importantly meaningful.
2018-10-30 21:05:55 +01:00
Edward d'Auvergne
0b2152a8ad TestSuite: Removal of some ancient, unused test files.
These include Scenery/{maptest.cxx, test.cxx} and Time/{test_event.c, ttest.c,
win32test.c}.  These files, essentially untouched since added in 1999, are not
useful for conversion for the test suite.
2018-07-26 15:52:07 +02:00
Szymon Acedański
93e68c001a Fixed building FG with GDAL 2017-03-11 13:34:19 +01:00
Peter Sadrozinski
ec4b9f8542 Alternative terrain engine based on pagedLOD
- remove TileMgr from sub systems - add to btg terrain engine
2017-02-26 10:17:15 -05:00
Stuart Buchanan
dab9a9fc73 Remove /sim/rendering/building-mesh.
Made redundant by /sim/rendering/scenery-path-suffix
2017-01-21 22:22:43 +00:00
James Turner
e64a2db5a0 Remove the scenery path mangling.
Requires a matching SG commit for correct operation.
2016-11-20 22:42:48 +00:00
Stuart Buchanan
55f64820df Fix display of OBJECT_BUILDING_MESH_DETAILED 2016-11-08 19:43:32 +00:00
Rebecca N. Palmer
3b1f01c49d stop using /sim/terrasync/scenery-dir, fix scenery path order
Having non-Nasal-readable scenery paths breaks things
(The property continues to exist, but is now from-C++-to-Nasal only)
2016-10-18 22:10:09 +01:00
Stuart Buchanan
14f20e4165 Add support for building meshes. 2016-09-22 20:40:26 +01:00
James Turner
16814800ce Use Paths instead of strings. 2016-06-22 17:36:05 +01:00
Edward d'Auvergne
977ec5063f Shift of management of the precipitation OSG scene graph to the scenery manager.
The precipitation branch of the OSG scene graph is now centrally managed by the
scenery manager rather the precipitation manager itself.  The scene graph
initialisation from the constructor has also been shifted into the new
FGPrecipitationMgr::sceneGraphSetup() function.
2016-05-03 18:44:46 +02:00
Edward d'Auvergne
b12a56b526 Prevention of the creation of multiple OSG scene graph roots.
As the scenery manager's init() function is called twice on start up, two OSG
scene graph roots would be created.  A number of scene graph branches would be
initalised on the first root, but then be lost as the second is created.  This
fixes the precipitation branch, for example.
2016-05-03 18:42:43 +02:00
Stuart Buchanan
56374621c5 Make LOD of buildings/trees/objects/STG configurable.
Now using /sim/rendering/static-lod/rough.
2016-04-08 22:38:17 +01:00
James Turner
ca6424f76a Fix a reset crash with pager threading.
Ensure pager thread is stopped before we touch
the sgUserData reference to the main props tree.
2016-03-28 23:50:47 +01:00
Edward d'Auvergne
97f8cdaaea Fix for the particle system.
The problem was that the change to make FGScenery a standard subsystem caused
the particle OSG group to no longer be inserted into the scene graph.  The
solution was to convert the particle group to be set up as a standard branch of
the scene graph, alongside the terrain, models, aircraft, and interior branches.
The particle system is now set up as part of the init() subsystem function call,
so it is compatible with the new subsystem design.
2016-02-16 17:33:40 +01:00
Erik Hofman
de023dd7bd Fix the tile-manager subsystem name 2015-12-24 11:52:09 +01:00
James Turner
8877b442f8 ATC/Traffic doesn’t crash reset.
- remove some global headers from AI headers, to avoid pollution
- change how ATC owns the ‘player’ FGAIAircraft so reset works
- ensure AIAircraft controllers are cleared on unbind for reset
2015-12-11 12:11:59 -06:00
James Turner
43fcbd2246 Progress towards testing
- remove route-manager from global variables
2015-12-10 16:40:22 -06:00
James Turner
bbff8dcbb6 Remove / reduce level on some debug output 2015-06-08 10:37:26 +01:00
James Turner
585235ce01 One more log item for the tile-cache. 2015-03-08 09:41:27 +00:00
James Turner
89115ccb1d Adding some debugs for Thorsten Renk’s issue.
Will revert this patch in the future.
2014-11-19 22:35:44 +00:00
James Turner
c6c63e65f7 Adding log message for an edge case. 2014-11-19 22:35:44 +00:00
James Turner
71da5b7a76 Tweak scenery-loaded logic
Make first-start (not a reset / re-init) behaviour more explicit.
2014-11-15 16:29:39 +00:00
James Turner
779a97b925 Move all tile-manager init to reinit path.
- improves changing scenery paths at runtime.
2014-11-11 22:25:55 +00:00
Stuart Buchanan
b654477794 New materials.xml format 2014-08-09 20:43:34 +01:00
James Turner
fd248e9391 Respect tile expiry time when cache is disabled.
Tiles added via the visible mechanism always have an
expiry time of 0.0, so this only affects tiles added by elevation queries, from the AI or FDM.
2014-05-24 14:23:59 +01:00
James Turner
431a3eaa1b Tune osgDB::MaxPagedLODs parameter 2014-05-17 09:05:34 +01:00
James Turner
f19da413bb Initial mode to disable caching of tiles. 2014-05-16 14:52:24 +01:00
James Turner
487546c848 Fix some leaks on reset
- tilecache 'clear_cache' is poorly named, ensure the destructor
  really deletes all outstanding entries.
2014-03-13 18:19:13 +00:00
James Turner
2beb0f29af Fix starting on carrier.
- scenery intersection needs to check the whole scene since carriers
are outside it. (could possibly be optimised further)
2014-03-06 09:21:04 +00:00
James Turner
41567d8fc8 Toggle cloud drawing on/off 2014-03-05 14:22:27 +00:00
James Turner
a6219dab76 use an osg::Switch to control scenery rendering
- restores functionality of 'draw-otw' property

- adds new /sim/rendering/draw-mask branch to allow control
over rendering each branch inside FGScenery
2014-02-24 19:43:21 +00:00
James Turner
130f581b18 Tile-manager can request VBOs.
Monitor /sim/rendering/use-vbos and pass the value into
our SGReaderWriterOptions.
2014-02-21 08:52:07 -08:00
James Turner
0473607731 Tweak tile-manager SGBucket API
* FG builds with 'NO_DEPRECATED_API' in SGBucket
2014-02-19 14:02:09 -08:00
James Turner
239a000763 Use new SGBucket API in tile-manager
- check for invalid tiles / buckets, which occurs at the poles
- use .sibling() method to offset
- no longer need to store view lat/lon in the manager.
2014-02-13 18:52:52 +00:00
Christian Schmitt
6cadc2cf40 Simplify some SGGeod-related calculations 2014-02-05 23:07:43 +01:00
James Turner
c6541e9c8f Remove some debug log calls.
All places which continuously log messages (either every frame or at
least every second) tending to swamp other log output.
2014-01-23 13:49:58 +00:00
James Turner
ce3a7b20fe Crash-fix: mat-lib is now reference-counted.
Adapt to corresponding SG change to make SGMaterialLib be ref-counted,
and have the 'reload-materials' command notify the tile-manager of this,
so it can update the options struct it passes to new tiles.
2014-01-19 16:49:44 +00:00
James Turner
7b8a64b614 Crash fix: thread-safe material conditions
When tiles are being loaded, re-evaluate the materials cache once
per update cycle. (This is probably too often, but no worse than the
previous approach).
2014-01-06 08:28:40 +00:00
James Turner
af40bcb60e Reset: explicit close-window function.
Allow orderly shutdown of OSG before cxa_finalize
2013-11-12 22:57:13 +00:00
James Turner
06db85f42b Reset: given FGScenery a shutdown method.
Forces OSG branch references to be dropped.
2013-10-29 23:01:48 +00:00
James Turner
38193d7843 Support explicit aircraft interior models.
- allow multiple model files in the -set.xml specification
- allow each model to be tagged with a usage string
- put models tagged 'interior' into a LOD group.

This is experimental, the LOD ranges will be made configurable soon.
2013-10-20 20:46:33 +01:00
James Turner
ad4834c651 Splash-screen feedback on scenery download. 2013-09-30 16:36:13 +01:00