These methods were removed by mistake in commit 0dbb0dff9, which broke
code that relies on them (e.g., FMSDelegate.currentWaypointChanged() in
$FG_ROOT/Nasal/route_manager.nas).
Also remove 'waypointPrototype' from NasalPositioned.cxx, since it is
not used anymore.
Note: the methods can't be easily re-enabled by means of
'waypointPrototype', because for FPLeg ghosts, 'waypointPrototype'
was emulated as a parent class before this commit, and thus when
querying an FPLeg ghost for its 'airport', 'runway' or 'navaid'
member, the corresponding data member returned by
waypointCommonGetMember() would be found by legGhostGetMember()
*before* parent classes are searched. This commit prevents this
from happening by returning 'airport', 'runway' and 'navaid' as
member functions *directly* in legGhostGetMember(), before
waypointCommonGetMember() is queried as a fallback.
Thanks to Eric van den Berg for the bug report.
Move the format-version node inside /meta. It's not compatible of
course, but since the stuff this is breaking is only 2 or 3 days old,
let's go for it for nicer code and file format.
Sorry if you had already written an addon-metadata.xml file of your
own. In this case, just replace:
<format-version type="int">1</format-version>
with:
<meta>
<file-type type="string">FlightGear add-on metadata</file-type>
<format-version type="int">1</format-version>
</meta>
This should fix the following compilation error and other similar ones:
converting to ‘std::tuple<flightgear::AddonVersionSuffixPrereleaseType,
int, bool, int>’ from initializer list would use explicit constructor
‘constexpr std::tuple< <template-parameter-1-1> >::tuple(_UElements&&
...)
According to <https://stackoverflow.com/a/32084829/4756009>, the change
wouldn't be needed in C++14 (and it built fine with my g++) but we use
C++11.
This commit adds C++ classes for add-on management, most notably
AddonManager, Addon and AddonVersion. The AddonManager is used to
register add-ons. It relies on an std::map<std::string, AddonRef> to
hold the metadata of each registered add-on (keys of the std::map are
add-on identifiers, and AddonRef is currently SGSharedPtr<Addon>).
Accessor methods are available for:
- retrieving the list of registered or loaded add-ons (terminology
explained in $FG_ROOT/Docs/README.add-ons);
- checking if a particular add-on has already been registered or
loaded;
- for each add-on, obtaining an Addon instance which can be queried
for its name, id, version, base path, the minimum and maximum
FlightGear versions it requires, its base node in the Property Tree,
its order in the load sequence, short and long description strings,
home page, etc.
The most important metadata is made accessible in the Property Tree
under /addons/by-id/<addon-id> and the property
/addons/by-id/<addon-id>/loaded can be checked or listened to, in
order to determine when a particular add-on is loaded. There is also a
Nasal interface to access add-on metadata in a convenient way.
In order to provide this metadata, each add-on must from now on have in
its base directory a file called 'addon-metadata.xml'.
All this is documented in much more detail in
$FG_ROOT/Docs/README.add-ons.
Mailing-list discussion:
https://sourceforge.net/p/flightgear/mailman/message/36146017/
The Garmin protocol implementation really is an NMEA protocol with a few
extra messages. Instead of duplicating the code, introduce the NMEA protocol
as a base class, which is reused for the Garmin class. The input/output
has not changed at all (and it maintains the FG-specific quirks, like our
NMEA class using LF-only linefeeds, while the Garmin protocol uses
CR-LF linefeeds.
Several checks were off by one, resulting in a segfault when only one
parameter was missing.
Also improve error messages, giving details about what is expected.
Waypoint objects used in Nasal code can now return their airport,
runway or navaid object (Nasal ghost). More precisely:
- if waypoint 'wpt' was made from an airport object[1], then
'wpt.airport' is this airport object;
- if waypoint 'wpt' was made from a runway object[2], then
'wpt.runway' is this runway object, and 'wpt.airport' is the
airport containing that runway;
- if waypoint 'wpt' was made from a navaid object[3], then
'wpt.navaid' is this navaid object.
When one of the three properties 'airport', 'runway', and 'navaid' is
not applicable to a given waypoint due to the type of the underlying
FGPositioned, its value is nil.
The code for these properties was already mostly there, but
unreachable from Nasal.
[1] For instance, with createWPFrom(airportinfo("LOWI"))
[2] For instance, with createWPFrom(airportinfo("LOWI").runway("26"))
[3] For instance, with:
var apt = airportinfo("LOWI");
var navaid = findNavaidByFrequencyMHz(apt, 109.7);
var navaidWpt = createWPFrom(navaid);
For consistency, define these three static methods in FGPositioned.
FGPositioned::isAirportType() is the same as FGAirport::isAirportType()
(piece of code moved from airport.cxx to positioned.cxx, and
FGAirport::isAirportType() now calls FGPositioned::isAirportType()).
- FGPositioned::isAirportType() returns true for AIRPORT, HELIPORT,
SEAPORT;
- FGPositioned::isRunwayType() returns true for RUNWAY;
- FGPositioned::isNavaidType() returns true for NDB, VOR, ILS, LOC, GS,
DME, TACAN.
The OSG Ctrl to right-click mapping was breaking this on Mac, but
changing that will break other things, so move the ruler feature from
‘ctrl left click’ to a simple ‘right click’ which ends up being the
same on Mac anyway.
Apply the device-pixel-ratio when calculating the initial position of
PUI dialogs, so they appear correctly (eg, centered) when running with
device-pixel-ratio != 1.0
The mapping from aircraft URI to name was wrong for local (non-package)
aircraft, as spotted by Thorsten Renk. Note other data (thumbnail) is
still incorrect, but another change I have pending will replace this
code anyway so only doing the simple fix for now.
Doing the option processing in Options::parseOption() has drawbacks:
- doesn't work well upon reset;
- doesn't work in the built-in launcher Additional Settings box.
Options::processOptions() is invoked both upon reset after the property
tree has been reset, and by the built-in launcher to process options
given in the Additional Settings box. This is not the case of
Options::parseOption() which is better for... parsing. :-)
Also use SGPath::fromLocal8Bit() to decode the path argument of --addon.
* Correct the filename case in the #include directive in PUICamera.cxx,
so that compilation succeeds on case-sensitive filesystems.
* Add the PU_SCROLL_UP_BUTTON and PU_SCROLL_DOWN_BUTTON #defines, as
they are missing from some systems which ship old versions of the PUI
library.
Move all PUI event and rendering into a custom camera, which can be
rendered via an FBO to account for display-resolution scaling (HiDPI).
Start wrapping PUI calls in #ifdefs so PUI can be disabled at compile
time; a run-time switch is trivial now but not implemented yet.
This makes it considerably easier to reference an item from the currently selected style without having to lookup the selected style index and then use that to select the appropriate element from the styles/ tree
Treat passing nil as clearing the speed / altitude restriction for
the leg. Also default the second arg to ‘at’, so calling these
methods with a single numerical arg is permitted.
Allows creating a new, inactive by empty Flightplan from Nasal. Can
also be used to load a flightplan:
var fp1 = createFlightplan();
var fp2 = createFlightplan("p3.xml");
Rewrite the position-init code for carrier starts, to precisely wait
on the carrier model being loaded, before proceeding with FDM init.
This allows the FDM to see the correct carrier model in the ground
cache, and hence avoids starting in the water.
To implement this, the CheckSceneryVisitor is used to force the carrier
model to be loaded while the splash-screen is visible.
In some testing, JSBsim sometimes passed extremely large values into
this function (larger than the radius of the earth). This causes
every tile on the planet to be scheduled if using the standard STG
terrain, effectively blocking startup.
This code allows us a chance to catch this case via logging, but does
not fix the underlying issues.
The problem is that the two aren't functionally equivalent; the Nasal version would fail silently - whereas the new C++ version gave a runtime error.
The immediate fix is therefore to simply remove the runtime error.
The bug fix is:
- if (!log.output) {
+ if ( !(*log.output) ) {
(i.e., testing the sg_ofstream instance instead of its address) and then
ensuring that the corresponding Log instance is removed from _logs and
destroyed.
The "destroy" part is made automatic by using std::unique_ptr instead of
raw pointers. This allows to simplify several areas of the code.
Don't provide custom definitions for the constructor and destructor of
FGLogger anymore, now that they don't need to do anything: IIRC, this
allows compilers to do some optimizations according to the C++ standard.
Since the paths of files overwritten by FGLogger come from the property
tree[1], they must be validated before we decide to write to these
files.
[1] Except for the "empty" case, which uses the default name
'fg_log.csv'. This file is deemed acceptable to overwrite in the
current directory, as the name is completely fixed and clearly
FG-specific.
Call fgInitAllowedPaths() right after Options::processOptions() (which,
among other things, determines $FG_ROOT and processes
--allow-nasal-read). This way, fgInitAllowedPaths() can be used in much
more code, such as when initializing subsystems.
Improve performance of Nasal properties access
by implementing the setValues/setChildren props.nas
functions in C++. Naive implementation effectively
copying the Nasal versions verbatim.
However, on a test suite writing 1000 Canvas paths,
results in a 50% reduction in runtime, and significant
reductions in memory occupancy.
On a much larger task (5500 paths) results in a 30%
reduction, probably due to Nasal GC.
Use base 26 numbering with letter-only digits for resource indices in
the C++ files generated by fgrcc. This is needed because, for instance,
'resource10' appears not to be a valid C++ variable name, mpfff...
Translations/en_US/FlightGear-nonQt.xlf is for a proper English
translation, where for instance "found %n airport(s)" would have two
plural forms, "found %n airport" and "found %n airports" (most
non-plural strings can be taken verbatim from the default translation,
and at this point there is no plural form at all yet).
As they are registered here, the files will have virtual paths such as:
/Translations/de/FlightGear-nonQt.xlf
/Translations/en_US/FlightGear-nonQt.xlf
etc.
for the EmbeddedResourceManager ('/' being the default virtual prefix).
This reduces the log noise in release builds, relating to AI ground-nets
with incomplete data, especially the commonly occurring ‘gate XYZ
doesn’t seem to have any routes associated with it’ message.
https://sourceforge.net/p/flightgear/codetickets/1974/
Updating the value takes immediately, as it did in 2017.1 and prior.
Additionally, passing —download-dir on the command-line is detected
and handled specially; the UI option is disabled, and no changes are
made to the value passed in. (The launcher does not override the value
with any value it has saved)
using --addon=/foo/bar does
* add /foo/bar/config.xml as propertyfile
* add /foo/bar to aircraft_paths to provide read-access
* sets property /addons/addon[n]/path = "/foo/bar"
* addons get initialized from addons.nas in FGDATA/Nasal
Change fgcommand to take an optional property tree root element.
This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.
Requires a corresponding fix in sg to allow the command methods to take an optional root parameter.
What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.
This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.
This is probably responsible for some of the pollution of the root property tree with MP aircraft properties.
Ground-bit is set manually (via the transponder GND knob position) or
automatically using a property referenced in instrumentation.xml.
Aircraft will only transmit these new properties when using the
multiplayer v2 protocol.
This adds console and message-box warnings, based upon aircraft
declaring the minimum FG version they support. A follow-up commit
will extend the launcher UI to warn the user about this in a nicer
way.
This is a headless mode, designed to be invoked from an installer, not
used directly by users. It doesn’t touch the ‘normal’ installation, but
rather removes the other files FG typically creates or downloads.
When building with MSVC, use the CMAKE_MSVCIDE_RUN_PATH variable to
prepend ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/bin to the PATH in
order to (hopefully) allow fgrcc to find the libraries it needs. We may
need to add something similar for SimGear---will see.
The use of CMAKE_MSVCIDE_RUN_PATH and other ways to address this problem
are discussed at
<https://stackoverflow.com/questions/28533012/how-to-set-runtime-path-for-cmake-custom-command-on-windows>.
${CMAKE_SOURCE_DIR}/src/EmbeddedResources/FlightGear-resources.xml
(currently empty) is automatically "compiled" into
${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.[ch]xx by
fgrcc inside the build directory. These files are incorporated into the
FlightGear build (FlightGear-resources.cxx is linked into FlightGear).
When the XML embedded resource declaration file added here,
FlightGear-resources.xml, is compiled, fgrcc is passed the
--root=${CMAKE_SOURCE_DIR} option, so that files referred to in
FlightGear-resources.xml are looked up relatively to the root directory
of the FlightGear repository. One could use a second XML embedded
resource declaration file compiled with a different --root option to
grab files from FGData, for instance. I would name such a file
FGData-resources.xml to be consistent with the current naming scheme.
Note: this --root option applies to the paths of real files. Don't
confuse it with the 'prefix' attribute of <qresource> elements
inside XML resource declaration files (such as
FlightGear-resources.xml), which applies to the virtual path of
each resource defined beneath.
The commands in src/Main/CMakeLists.txt ensure that
FlightGear-resources.xml is recompiled with fgrcc whenever it is
changed, and obviously also when FlightGear-resources.cxx or
FlightGear-resources.hxx is missing. However, CMake doesn't know how to
parse fgrcc XML resource declaration files, therefore when a resource is
modified but the XML file it is declared in is not (here,
FlightGear-resources.xml), you have to trigger yourself a recompilation
of the XML resource declaration file to see the new resource contents
inside FlightGear. The easiest ways to do so are:
- either update the timestamp of the XML resource declaration file;
- or remove one or both of the generated files
(FlightGear-resources.cxx and FlightGear-resources.hxx here).
The EmbeddedResourceManager is created in fgMainInit() just after
Options::processOptions() set the language that was either requested by
the user or obtained from the system (locales). Resources from
FlightGear-resources.cxx are added to it, after which
EmbeddedResourceManager::selectLocale() is called with the user's
preferred locale (obtained with FGLocale::getPreferredLanguage()).
Upon reset (fgStartNewReset()), EmbeddedResourceManager::selectLocale()
is called in a similar way after Options::processOptions(), however in
this case the EmbeddedResourceManager instance doesn't have to be
recreated.
- remove use of boost in src/Main/locale.cxx;
- add missing header <cstring> for std::strlen();
- replace NULL with nullptr;
- fix some broken indentation;
- other small readability improvements.
This function returns the preferred "locale"[1] according to user choice
and/or settings (i.e., it is influenced by --language if passed,
otherwise by current locale/system settings). The return value never has
an encoding part. It is the empty string if nothing could be found,
otherwise should look like fr_BE or it_IT.
[1] "language" term used in the function name for consistency with the
existing and related FGLocale::selectLanguage().
Windows and Mac implementations return a string without any encoding
specifier -> remove this specifier directly in the Unix/Linux
implementation for consistency.
Also do some small refactoring with the new static method
FGLocale::removeEncodingPart(). Slight difference with the previous
algorithm: if a '.' is found in the given locale spec, we assert() that
it is not the first character. The previous code in
FGLocale::findLocaleNode() used to consider such weird locale specs
starting with a dot as normal locale specs without any encoding part.
Note: the same change could be done where FGLocale::findLocaleNode()
looks for an underscore in order to prepare for the fallback
search (e.g., 'fr' after not finding translations for 'fr_FR').
The wake induced force and moment are computed as an external reaction to the JSBSim model. For these force and moment to be accounted for by JSBSim, the following external reaction needs to be added to FDM XML definition:
<external reaction>
<force name="ai-wake">
...
</force>
<moment name="ai-wake">
...
</moment>
</external reaction>
This is similar to how the hook and wire feature is modeled in JSBSim.
Wake computations are now performed for all AI aircrafts within a range lower or equal to the value indicated by the property /fdm/ai-wake/max-radius-nm.
These computations are triggered by the property /fdm/ai-wake/enabled (it is disabled by default).
The result of the wake computations is not yet used by the FDMs so do not expect the user aircraft to react to the AI wake.
AI wake code is still dead code except that it is now compiled with FG.
Input data for wake computations are extracted from the performance database. The data must be specified as follows (values are for illustration only) :
<geometry>
<wing>
<span-ft> 100. </span-ft>
<chord-ft> 12. <chord-ft>
</wing>
<weight-lbs> 90000. </weight-lbs>
</geometry>
At the moment, this is dead code: only the tests are compiled. FG is still compiled without this code.
A new directory is created that contains all the numerical computations made to estimate the wake induced by AI aircrafts. This is based on the venerable Vortex Lattice Method (VLM) which was all the rage in the 60's Computational Fluid Dynamics (CFD).
Even though quite old, the method is relevant to compute aircrafts wake in real time since 3D Navier-Stokes (NS3D) is out of reach for real time computations even with modern multicore personal computers and their GPUs.
Use owning pointers in GraphicsWinQt to own the GLwindow and QOGLContext,
so shutdown is more orderly, especially when driven from the OSG or
window-manager, as opposed to an ‘internal’ quit.
In order to compute the AI aircrafts wake, the FDM will need access to the list of AI aircrafts as well as being able to compute their range to discard aircrafts which are too far.
In the thread at
<https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/87tw7sm5uw.fsf%40frougon.crabdance.com/#msg35673402>,
it was decided that alignLocaliserWithRunway() was a bad idea overall,
and should just be removed. The feature was already disabled by default
in recent releases via defaults.xml (since FlightGear 2017.1, precisely
FGData commit ea76305e42fd245e79a2b5bb569c8c61161f5721). Remove the code
entirely now.
The properties /sim/navdb/localizers/auto-align and
/sim/navdb/localizers/auto-align-threshold-deg have no effect anymore,
you may remove them from your configs if you somehow set them.
This goes with FGData commit 6dd9f6e8d962b00a1ccddc6af487c404cc935b92.
In case someone wanted to reuse the removed code, please consider
Szymon's proposed change at
<https://sourceforge.net/p/flightgear/flightgear/merge-requests/76/>,
which was:
,----
| Fixed bug in alignLocaliserWithRunway when building NavCacheDb
|
| The position of the localizer was converted to a distance from
| the displaced threshold, and then back to the posistion on the
| centerline, but the origin of the second computation was
| non-displaced threshold.
|
| --- a/src/Navaids/navdb.cxx
| +++ b/src/Navaids/navdb.cxx
| @@ -104,8 +104,8 @@
| void alignLocaliserWithRunway(FGRunway* rwy, const string& ident, SGGeod& pos, double& heading)
| {
| assert(rwy);
| - // find the distance from the threshold to the localizer
| - double dist = SGGeodesy::distanceM(pos, rwy->threshold());
| + // find the distance from the (non-displaced) threshold to the localizer
| + double dist = SGGeodesy::distanceM(pos, rwy->geod());
|
| // back project that distance along the runway center line
| SGGeod newPos = rwy->pointOnCenterline(dist);
`----
There was a couple of typos in the routine. This code will be used by the AI wake feature.
Also added a test for the matrix code to make sure they will be no regression.
External moments can now be specified in addition to external forces. This feature is needed for the AI wakes.
Headers clean up to reduce the amount of recompilation when modifying an header file.
Print an error message and exit if --{enable,disable}-enhanced-lighting
or --adf are used (those deprecated options will be removed in a future
version of FlightGear).
As spotted by Thorsten, reduce user annoyance by asking about FGData
when the built-in data is acceptable. (Advanced users can use the
launcher or other options to change FGdata as normal).
* Skip the gears when located over water. They will be skipped by the ground reactions anyway making the trim irrelevant.
* Ignore the ground bumpiness during the trim. The trim algorithm seems not to
be robust enough to handle that. This does not make much difference to the
converged solution anyway since the bumpiness is generally low.
* Fixed the WOW status for contacts over water (was 'false' is now 'true').
* All the gear/contact data are now properly reset when WOW==false. The reset
code is now common to all the case where WOW is false.
When the user specified an MP server without providing a port, the
launcher would pass a malformed command line, leading the the simulator
bailing out.
(Should go to the release branch)
Add defensive logic to ensure that a null pointer isn't dereferenced. This happened to me once or twice during a reinit (Location/Position In Air to the current position). It may be related to the model, but in any case the code needs to ensure that the static cast failure is handled correctly.
2017.2 in compatible mode was not compatible with 2017.1.x because the V1 packet had V2 properties in it; the protocol version and the new launchbar encoding - both of which should not be transmitted. This only affected 2017.1 because it discards the rest of the packet once an unknown property is encountered (to increase reliability).
Add support for per property encoding.
- encode_for_transmit - method that will convert from and to the packet for the value.
- decode_received - decodes received data
The options.cxx code is not ready to handle recursive use of --config
(for config files). Instead of failing in an ugly way, abort with a
clear error message in such situations. See discussion at
<https://sourceforge.net/p/flightgear/mailman/message/35838852/>.
Note: it *is* possible to load XML PropertyList files from config files,
so --config is not entirely "banned" from config files.
+ add missing include
New Nasal method get_cart_ground_intersection
Returns where the given position in the specified direction will intersect with the ground. Returns whether or not a certain position and direction pair intersect with the ground, and if so the intersection point.
Useful for radars, terrain avoidance (GPWS), etc.
Input parameters:
1. vec3d(x,y,z) position
2. vec3d(x,y,z) direction
Returns nil or geod hash (lat:rad,lon:rad,elevation:Meters) intersection
Example Usage:
var end = geo.Coord.new(start);
end.apply_course_distance(heading, speed_horz_fps*FT2M);
end.set_alt(end.alt() - speed_down_fps*FT2M);
var dir_x = end.x() - start.x();
var dir_y = end.y() - start.y();
var dir_z = end.z() - start.z();
var xyz = { "x":start.x(), "y" : start.y(), "z" : start.z() };
var dir = { "x":dir_x, "y" : dir_y, "z" : dir_z };
var geod = get_cart_ground_intersection(xyz, dir);
if (geod != nil) {
end.set_latlon(geod.lat, geod.lon, geod.elevation);
var dist = start.direct_distance_to(end)*M2FT;
var time = dist / speed_fps;
setprop("/sim/model/radar/time-until-impact", time);
}
-----------
Nasal method aircraftToCart : This allows easily computing offsets in aircraft-relative coordinates, and converting to global cartesian (ECEF) reference frame.
This has the advantage, according to my testing on Linux, that core
files obtained after a crash now point to the crashing thread again,
when one starts 'gdb' on the core file and runs the 'bt' command.
Apparently, when using kill(), the signal is seen as coming from the
outside and gdb's 'bt' command points to the wrong thread in general
when debugging using a core file (when debugging "live", gdb intercepts
the signal even before FG's signal handler is started).
See discussion starting at
<https://sourceforge.net/p/flightgear/mailman/message/35833221/>.