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Author SHA1 Message Date
curt
2acdd02879 Clean up various compiler warnings that have crept into the code. This
by no means get's them all, but it's a start.
2004-04-01 15:27:53 +00:00
david
25290c4467 Remove the old WeatherCM module. 2004-03-16 20:19:07 +00:00
david
d535c7c6b1 Reverted recent changes -- the dependencies are badly (and
unnecessarily) tangled.
2004-02-27 16:48:27 +00:00
david
721e9f469d Add the aircraft model, model manager, view manager, and scenery
manager to the standard subsystem collection manager, rather than
using extra code to initialize and update them.
2004-02-27 15:16:23 +00:00
curt
31e563c2a4 A first stab at limiting the noaa.gov query to only valid stations. There
are many recognized limitations and inefficiencies with this entire approach,
however, it's a quick and dirty way to get something working, where before
we didn't.
2004-02-23 18:25:29 +00:00
david
9409d5e35e Change fg_props.[ch]xx into a proper subsystem, under the control of
the subsystem manager.

Add properties for the individual parts of the time and date.
2004-02-20 17:35:33 +00:00
curt
da5ea10d5d Curt Olson:
Autopilot overhaul.
2004-01-31 19:47:45 +00:00
ehofman
46877af1a7 Make sure FlightGear quits when a specified aircraft configuration file was not found 2004-01-07 13:03:44 +00:00
ehofman
02623bedbc Reset /sim/crashed upon reset 2003-12-29 10:10:35 +00:00
andy
85b5210022 Initialize the SGInterpolator subsystem. Also remove some PSL code, since the include file is no longer there 2003-12-05 01:52:34 +00:00
ehofman
cd0c447b43 Add David Culp's AI model manager code which is derived from David Luff's AI/ATC code. 2003-11-28 15:48:05 +00:00
curt
d3181fb437 Andy Ross:
A set of changes to impliment Nasal support in FlightGear.  The nasal
interpreter is now part of SimGear.
2003-11-25 21:08:36 +00:00
curt
8a036fb77a Removed some extraneous debugging output. 2003-11-11 17:46:23 +00:00
curt
ea16fdbee7 A couple fixes to the air/ground trim (initial position) setup code. 2003-11-10 22:00:22 +00:00
curt
d5bc39970c Also properly reinit previously set time of day upon reset. 2003-10-23 17:00:16 +00:00
ehofman
093702d773 James Turner:
Here's a patch to locate the base package inside the application bundle on OS-X. The patch also disables the CPSForeground hack in boostrap.cxx, which is unnecessary if the we're running as a proper bundle rather than a Unix command line program.

Both of these changes are only compiled if OSX_BUNDLE is defined (I'm doing this via a setting in ProjectBuilder), so if you're building on OS-X using configure + make, you shouldn't see any chance.
2003-10-19 19:15:41 +00:00
ehofman
980012e168 Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:20:55 +00:00
ehofman
a33ad90ed7 Convert fgLIGHT to FGLight and make it FGSubsystem compatible. Let the subsystem manager handle it and let FGLight::update() handle the repositioning of the sun and the moon. 2003-09-20 09:38:32 +00:00
curt
7807a68fa3 Another step towards making aircraft more self contained. YASim aircraft
now read the config file out of the individual aircraft directory rather
than the collective Aircraft-yasim/ directory (which is now obsolete.)
This requires a corresponding update of the base package cvs.
2003-09-20 03:33:06 +00:00
curt
46caf8576b Update --showaircraft and --aircraft= options to recursively search the
$FGROOT/data/Aircraft hierarchy.  There could be some long term performance
concerns if a person has a *huge* collection of aircraft or a really slow
file system, but I see zero performance blip here from recursing the default
CVS tree.  We should also allow the user to specify the whole path to the
-set.xml file if they don't want to recurse ... this way we could eventually
come up with an aircraft selection dialog box on the front end so the user
could manually walk the tree to the desired aircraft.  There also the system
wouldn't have to search for the aircraft.
2003-09-19 20:06:27 +00:00
curt
a217c563ba Clean up the timeofday setting code a bit more, consolodate the solver
functions (note to Norman: I looked at the web page you listed and that
looks like a good idea, but I don't have time right now to go through and
debug an entirely new routine.  What we have works well enough for now I hope!)
2003-09-17 15:49:15 +00:00
curt
b10715833c Fix a few potential gotcha's in setting up start time. 2003-09-16 22:34:22 +00:00
curt
9bb782ce72 Added a command line option to specify a starting time of day in the sense of:
--timeofday=dawn
  --timeofday=dusk
  --timeofday=noon
  --timeofday=midnight
2003-09-15 22:55:39 +00:00
ehofman
13d8e0edab Allow -jsbsim, -yasim or -uiuc in the name of the configuration file when it resides in it's own subdirectory 2003-09-15 16:00:18 +00:00
ehofman
4d6b14a08c Add support for loading aircraft which have the configuration file inside it's own subdirectory 2003-09-15 14:21:16 +00:00
ehofman
ffd64f7a8c Fix a reset bug for at least JSBSim by removing some apperently old UIUC code. This falls in the same category as the code from main.cxx which was recently removed by advice from the UIUC developers. 2003-09-03 17:10:52 +00:00
curt
e6859e4fe0 Redo the runway database scheme to use a flat/ascii file and load the entire
database into memory at the start.  This should completely eliminate any
dependencies we have on metakit.
2003-08-29 04:11:23 +00:00
curt
6665d7d609 Remove one dependence on MetaKit. 2003-08-28 20:53:08 +00:00
curt
bcb10efa50 Remove several unneeded glut dependencies. Note, this doesn't signal an
immediate end to glut, only that I'm going through and cleaning up (and
taking inventory of the actual glut dependencies in case I want to investigate
SDL.)
2003-08-11 21:50:22 +00:00
ehofman
85feefa59f Add partial support for using textures as a basis for cloud field geenration 2003-08-07 12:38:17 +00:00
curt
419f09f804 Curt:
I have added a fledgling replay system that records flight data and control
positions during the flight.

I have added an internal command called "replay" which will trigger a replay
of the entire saved flight data set.  This could be bound to a keyboard or
menu command, in fact this entire module is screaming for someone to build
a gui to control playback speed, amount of playback, etc.

This is the initial version so there are kinks that still need to be worked
out, please be patient.
2003-07-17 18:24:17 +00:00
david
16e9d1940b Don't snap to runway heading if an offset azimuth is supplied. 2003-07-16 19:12:02 +00:00
ehofman
0700498e6f Changes to reflect the code reorganization from CUrtis 2003-07-09 14:45:02 +00:00
curt
b1bfd1aa27 Tweaks to presets logic. 2003-07-02 16:24:50 +00:00
david
e588cbadd8 Removed FGEnvironmentMgr as a special case in globals, initialization,
etc.

Improved the weather system to interpolate between different
elevations and deal with boundary-layer conditions.  The configuration
properties are now different (see $FG_ROOT/preferences.xml).
2003-06-08 14:47:03 +00:00
curt
b07b7c8ad0 Moved FDM/LaRCsim.[ch]xx to FDM/LaRCsim/LaRCsim.[ch]xx 2003-05-20 02:08:31 +00:00
curt
d6ae1c2205 Create an instance of SGMaterialLib in the "globals" structure and use
that.
2003-05-14 18:33:56 +00:00
curt
3c7bdc31d9 Cosmetic changes for new code moved into simgear to make the naming scheme
better follow simgear conventions.
2003-05-13 03:18:42 +00:00
curt
65c3caa032 Moved fgfs_src/Object/newmat.[ch]xx and fgfs_src/Object/matlib.[ch]xx into
simgear/scene/material/
Adjusted flightgear code to match this change.
2003-05-12 21:34:29 +00:00
curt
caea114d06 Fix a preset in the air problem. 2003-05-10 13:33:04 +00:00
curt
51c04e9e4c - Added "SG" prefix to sound classes that recently moved to SimGear.
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00
ehofman
5ecfcca7e4 Extract the sound code from FlightGear and move it to SimGear 2003-05-09 18:44:33 +00:00
curt
18b2464b4e When reseting the aircraft position, the system looks at a number of the
requested parameters to determine if this should be an on-ground vs. in-air
start.  The problem was that we never defaulted the value to anything so
if we didn't match an in-air condition, we simply inherited whatever value
was there from before.
2003-05-07 16:00:31 +00:00
curt
2119db35c3 This is step "1" of probably "many" in the process of separating out the
scene management code and organizing it within simgear.  My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies.  Then it will be free to move over into the simgear package.

- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
  effect throughout the FlightGear code.
2003-05-06 23:46:24 +00:00
ehofman
cdd7998c90 David Luff:
The one to fg_init.cxx initialises the AI subsystem regardless of whether it's enabled or not so that later enabling by the user doesn't crash it, and the one to main.cxx avoids running the ATC manager and ATC display system unless enabled.
2003-04-01 13:42:10 +00:00
ehofman
4b62426109 Move current_panel to globals 2003-03-30 12:46:08 +00:00
ehofman
076e9878d1 Fix a typo 2003-03-20 22:31:25 +00:00
ehofman
df2ce45ab7 Change cout and cerr in SG_LOG() where appropriate, otherwise comment it out 2003-03-20 10:43:02 +00:00
ehofman
f2e2101264 David Luff writes:
I've fixed a bug in FGRunways::search(aptid, tgt_hdg) which wasn't working properly for airports with multiple parallel runways. I've also firmed up and pulled out into it's own function the GetReverseRunwayNo code, and done some input checking.

As a result of fixing the above in runways.cxx, I've pulled out the
parallel implementation in the functions that set position by airport and
heading/runway number in fg_init.cxx and called the runways functions
instead.
2003-03-20 09:38:06 +00:00
ehofman
e46c59d4d0 Add multiplayer support from Duncan McCreanor and Diarmuid Tyson 2003-03-19 20:45:09 +00:00
curt
000e86756c Add support for --fdm=pipe,<pipe_name> 2003-03-03 04:34:27 +00:00
david
22097a5272 Add fgInitNav() function so that navaids and fixes can be loaded
earlier, before fgInitSubsystems().

Modify fgInitPos() so that the plane is not automatically aligned with
a runway when an airport is the reference point unless (a) a runway
was explicitly requested, or (b) the plane is on the ground with no
offset distance specified.  To set up the plane lined up on an
approach to a runway, use something like

  fgfs --airport=CYOW --runway=32 --altitude=300 --offset-distance=0.5

This way, it's possible to specify a starting position relative to an
airport without getting snapped onto a runway approach (unless you
want to be).
2003-02-21 02:45:47 +00:00
curt
5efcc9c1d9 Dave Luff:
Patch to remove initialisation of atislist,towerlist and
approachlist which have been superceeded by commlist.
2003-02-10 20:42:18 +00:00
curt
79b3e39251 There are a number of little changes. Tested with current cvs as of 20:30EST
04Feb.  Actually been running since the beginning of January with these
patches.  All changes work without crashing with the current base package cvs,
but there are some visual problems with the views (other than pilot view)
without changes to the base package.

As soon as you can build test and commit I can add in those base package
updates that will make it all work nicely.  I will also go through all the 3D
Aircraft configs to make sure the change in the "pitch-offset" for cockpit
views (see below) are made to maintain current behavior.

Here are the files (changes listed below):
http://www.spiderbark.com/fgfs/viewerupdate.diffs.gz
http://www.spiderbark.com/fgfs/viewerupdate.tar.gz
2003-02-06 19:44:32 +00:00
david
57da4bf02d Removed the old FGSteam module from FlightGear. 2003-01-29 15:30:29 +00:00
curt
8cc7b283d5 Refactored some of the navlist code and removed the built in "fail to find"
if the station is too far away.  Instead, simply return the closest station.
All the code that searches navaids does it's own range checking anyway.
This will make the navlist query functions a bit more useful for other
types of functionality where you may need to lookup a station without
consideration of range (i.e. presetting your position relative to a navaid.)
2003-01-25 20:45:39 +00:00
david
04f1dc4837 Make all PSL support conditional, because it's not included in plib
1.6.  The macro is HAVE_PLIB_PSL.
2003-01-17 12:41:47 +00:00
david
2256c3d5fd Simplify subsystem handling through FGGlobals. 2003-01-16 16:01:26 +00:00
david
9bbe8a78b6 Added simple proof-of-concept support for running PSL scripts from
input bindings.  They will work only with the latest CVS; otherwise,
./configure will disable them.  There is a new command, 'script',
which takes a single argument, also called 'script', containing PSL
code (currently PSL requires a main() function).

Erik Hofman has written some more elaborate code for triggering PSL
code from drop-down menus and scheduling events; I will look at
integrating that next.
2003-01-11 16:30:32 +00:00
curt
be703a92b4 Add support for in-air preset starts relative to a VOR, NDB, or Fix. 2003-01-05 00:10:36 +00:00
curt
5c8e6a5841 Tweak taxi light rendering so they don't look completely bogus at dusk. 2002-12-12 01:24:48 +00:00
curt
43e48070fe - Some refactoring of the configure.ac script.
- Better Mac OS X support (they put glut.h in GLUT/glut.h) :-(
2002-12-10 20:50:48 +00:00
curt
69b5c093dd #ifdef out all references to sgCloud3d until more of it's issues can be
addressed.
2002-12-10 19:25:12 +00:00
curt
1feedec8d1 - Change the global_tile_mgr to a globals->get_tile_mgr() which is
dynamically created at run time.
- Further clean ups to the FGTileMgr class interface.
2002-12-06 22:29:46 +00:00
curt
ebc2fbd684 Exposed the fg_commands though the httpd interface.
Added a built in command to preset to what ever values are in /sim/presets/
Twiddling with preset code.
2002-11-30 20:10:16 +00:00
curt
bcf9fa3695 Massaging the FGTileMgr->update() interface towards using FGLocation. 2002-11-30 03:05:34 +00:00
curt
df2356050d Added a "Presets" menu. 2002-11-18 21:31:33 +00:00
curt
8f3a988e0e If a non existant runway is specified with --runway=xxx fall back to
finding the runway that is the closest match to the specified (or default)
heading.
2002-11-17 04:17:27 +00:00
curt
13bb01a70e Added a --runway= option which can be used in conjunction with the --airport=
option to specify a starting airport + specific runway.  If you don't specify
a runway, you get the one that's closest to your specified (or default)
heading.
2002-11-17 04:04:21 +00:00
curt
35f24baf32 Clean ups to the code that determines initial position based on command
line options or defaults.
2002-11-16 21:34:51 +00:00
curt
b3935aa01f Make the routines that scan the command line options and config files more
general so we can eliminate the option specific versions of these.
2002-11-16 20:41:00 +00:00
curt
52a322decc Some various massaging and clean ups of initialization code. 2002-11-16 20:17:11 +00:00
curt
52312f2a13 Restructuring some of the initialization code.
The general idea is to help clean up some aspects of the FDM init and be
able to provide startup conditions in a less ambiguous manner.

Previously, things like positions, orientations, and velocites were set on
"the bus".  These had to be read by the FDMs which then were supposed to
initialized themselves to those values and turn write around and start
modifying those values.  It was messy and cumbersome.

Now, all the initial fdm conditions are written to a sub-[property-]tree
under /sim/presets/

The values in /sim/presets/ always stay set to what the user has specified.
The user can change these at his/her liesure, and then request a "reset"
which will reset to the new conditions.  I don't even want to say how this
worked before. :-)

Now, an script, or gui interface can stage a set of initial conditions while
the sim is running (without disrupting it), and then call "reset" to commit
the change.

People who should worry about all this are FDM writters, and a small few
others who care about over all program structure and flow.
2002-11-15 21:13:29 +00:00
david
2de88f278b Started new, XML-configurable GUI subsystem. 2002-11-07 16:27:47 +00:00
david
0de065b0ec Added fgLoadProps to load properties from a path relative to FG_ROOT. 2002-11-06 18:57:31 +00:00
curt
72017fc671 Andy Ross:
The biggest and coolest patch adds mouse sensitivity to the 3D
cockpits, so we can finally work the radios.  This ended up requiring
significant modifications outside of the 3D cockpit code.  Stuff folks
will want to look at:

+ The list of all "3D" cockpits is stored statically in the
   panelnode.cxx file.  This is clumsy, and won't migrate well to a
   multiple-aircraft feature.  Really, there should be a per-model list
   of 3D panels, but I couldn't find a clean place to put this.  The
   only handle you get back after parsing a model is a generic ssg
   node, to which I obviously can't add panel-specific methods.

+ The aircraft model is parsed *very* early in the initialization
   order.  Earlier, in fact, than the static list of allowable command
   bindings is built in fgInitCommands().  This is bad, as it means
   that mouse bindings on the instruments can't work yet.  I moved the
   call to fgInitCommands, but someone should look carefully to see
   that I picked the right place.  There's a lot of initialization
   code, and I got a little lost in there... :)

+ I added yet another "update" hook to the fgRenderFrame routine to
   hook the updates for the 3D panels.  This is only required for
   "mouse press delay", and it's a fairly clumsy mechanism based on
   frame rate instead of real time.  There appears to be delay handling
   already in place in the Input stuff, and there's a discussion going
   on about different mouse behavior right now.  Maybe this is a good
   time to unify these two (now three) approaches?
2002-10-29 19:44:03 +00:00
david
76cda01641 Fixed init-order bug that caused c172-set.xml defaults always to be
used unless explicitly overwritten.  Now, the options are parsed
twice, and only the *-set.xml file for the *last* aircraft specified
is loaded.
2002-10-10 18:39:52 +00:00
curt
470d233f0d Eric Hofman:
Now the options can be localized as well. This adds a slight problem for
the --language options, but not that much (worst case, the strings are
loaded twice consuming some more memory). I tried to be as accurate as
posiible when copying the options texts, but there might be some
mostakes left.
2002-10-10 15:02:50 +00:00
curt
9dcf7dd13f Erik Hofman:
This adds supports for a language specific font, defined in locale.xml
I've also moved the fgInitLocale() routine from main.cxx to fg_init.cxx
to prevent an ungly extern definition in options.cxx.
2002-10-07 15:45:00 +00:00
david
29eb5f7f5d Eliminated current_input and added FGInput to the subsystems managed
by FGSubsystemMgr.
2002-10-04 13:20:53 +00:00
david
38f0d6a35c First draft of subsystem manager; moved some subsystems into it. 2002-10-03 21:20:56 +00:00
curt
bacbd50eaa Init 3d clouds at starting location. 2002-10-03 03:19:35 +00:00
david
03b508adb7 Support Dave Luff's AI plane if /sim/ai-traffic/enabled is set to
true.
2002-10-02 15:25:58 +00:00
curt
0d87fad65c Shuffled location of ExternalNet.[ch]xx to it's own subdir.
Removed External.[ch]xx which is a duplicate of NullFDM.[ch]xx
--fdm=external is preserved but just maps to NullFDM.
2002-09-28 21:42:03 +00:00
david
682feb8f2d Flattened src/Systems/ subtree.
Added src/Instrumentation/ with partial stab at a vacuum-driven
attitude indicator.
2002-09-24 14:51:37 +00:00
david
7c057de4fe Started new module and sub-modules for aircraft systems, including an
initial simplistic vacuum system that's not yet connected to anything.
2002-09-23 19:55:10 +00:00
curt
c5f7f15f5b Updated from Norman to hack on clouds ... some progress. 2002-09-18 14:57:20 +00:00
curt
73c4fd481d Changed the clouds3d header install directory. 2002-09-15 04:32:49 +00:00
curt
a4b3e35c0e Stubbed in initial support for 3d clouds. 2002-09-13 20:38:15 +00:00
curt
df6989a37a Bernie Bright:
Here is a FGIO class derived from FGSubsystem that replaces the fgIOInit()
and fgIOProcess() functions.  The FGIO::update(double delta) doesn't use the
delta argument yet.  I suspect it could be used as a replacement for the
calculated interval value but I'm not familiar enough with that piece of code
just yet.

I've also added two "command properties" to fg_commands.cxx that select the
next or previous view.  Writing any value to these properties triggers the
corresponding action.  As an example I modified my keyboard.xml:

 <key n="118">
  <name>v</name>
  <desc>Next view</desc>
  <binding>
   <command>property-assign</command>
   <property>/command/view/next</property>
   <value type="bool">true</value>
  </binding>
 </key>

 <key n="86">
  <name>V</name>
  <desc>Prev view</desc>
  <binding>
   <command>property-assign</command>
   <property>/command/view/prev</property>
   <value type="bool">true</value>
  </binding>
 </key>

And of course these actions can also be triggered from external scripts via
the props server.
2002-08-25 20:56:16 +00:00
david
5aee96c481 Change FGSteam into a proper subsystem rather than a collection of
static methods, and remove outdated dependency in panel_io.cxx.
2002-07-07 15:45:56 +00:00
curt
a28b35f3f2 Fixes for IA-64 with Intel compiler. 2002-07-02 20:45:02 +00:00
curt
b1674cb506 From: "Jim Wilson" <jimw@kelcomaine.com>
This is a new improved patch for the previous tile manager fixes.

Rather than building dependencies between FGlocation or the viewer or fdm with
tilemgr what I ended up doing was linking the pieces together in the Mainloop
in main.cxx.  You'll see what I mean...it's been commented fairly well.  More
than likely we should move that chunk somewhere...just not sure where yet.

The changes seem clean now. As I get more ideas there could be some further
improvement in organizing the update in tilemgr.  You'll note that I left an
override in there for the tilemgr::update() function to preserve earlier
functionality if someone needs it (e.g. usage independent of an fdm or
viewer), not to mention there are a few places in flightgear that call it
directly that have not been changed to the new interface (and may not need to be).

The code has been optimized to avoid duplicate traversals and seems to run
generally quite well.  Note that there can be a short delay reloading tiles
that have been dropped from static views.  We could call the tile scheduler on
a view switch, but it's not a big deal and at the moment I'd like to get this
in so people can try it and comment on it as it is.

Everything has been resycned with CVS tonight and I've included the
description submitted earlier (below).

Best,

Jim

Changes synced with CVS approx 20:30EDT 2002-05-09 (after this evenings updates).

Files:
http://www.spiderbark.com/fgfs/viewer-update-20020516.tar.gz
 or
http://www.spiderbark.com/fgfs/viewer-update-20020516.diffs.gz

Description:
In a nutshell, these patches begin to take what was one value for ground
elevation and calculate ground elevation values seperately for the FDM and the
viewer (eye position).  Several outstanding view related bugs have been fixed.

With the introduction of the new viewer code a lot of that Flight Gear code
broke related to use of a global variable called "scenery.cur_elev".

Therefore the ground_elevation and other associated items (like the current
tile bucket) is maintained per FDM instance and per View.  Each of these has a
"point" or location that can be identified.  See changes to FGLocation class
and main.cxx.

Most of the problems related to the new viewer in terms of sky, ground and
runway lights, and tower views are fixed.

There are four minor problems remaining.  1) The sun/moon spins when you pan
the "lookat" tower view only (view #3).  2) Under stress (esp. magic carpet
full speed with max visibility), there is a memory leak in the tile caching
that was not introduced with these changes.  3) I have not tested these
changes or made corrections to the ADA or External FDM interfaces.  4) The
change view function doesn't call the time/light update (not a problem unless
a tower is very far away).

Details:
FDM/flight.cxx, flight.hxx - FGInterface ties to FGAircraftModel so that it's
 location data can be accessed for runway (ground elevation under aircraft)
 elevation.

FDM/larsim.cxx, larcsim.hxx - gets runway elevation from FGInterface now.
Commented out function that is causing a namespace conflict, hasn't been
called with recent code anyway.

FDM/JSBSim/JSBSim.cxx, YASim/YASim.cxx - gets runway elevation from
FGInterface now.

Scenery/newcache.cxx, newcache.hxx - changed caching scheme to time based
(oldest tiles discard).

Scenery/tileentry.cxx, tileentry.hxx - added place to record time, changed
rendering to reference viewer altitude in order to fix a problem with ground
and runway lights.

Scenery/tilemgr.cxx, tilemgr.hxx - Modified update() to accept values for
multiple locations.   Refresh function added in  order to periodically make
the tiles current for a non-moving view (like a tower).

Main/fg_init.cxx - register event for making tiles current in a non-moving
view (like a tower).

Main/location.hxx - added support for current ground elevation data.

Main/main.cxx - added second tilemgr call for fdm, fixed places where viewer
position data was required for correct sky rendering.

Main/options.cxx - fixed segfault reported by Curtis when using --view-offset
command line parameter.

Main/viewer.cxx, viewer.hxx - removed fudging of view position. Fixed numerous
bugs that were causing eye and target values to get mixed up.
2002-05-17 17:25:28 +00:00
curt
487a14d05b Moved some scenery component initialization into FGScenery. 2002-05-14 06:08:28 +00:00
curt
92a58f6555 Consolodating scenery structures in scenery.hxx. 2002-05-14 05:49:47 +00:00
curt
47825dcbae Moved "scenery" from being declaried in scenery.cxx to being declared
in globals.hxx.
2002-05-14 05:22:52 +00:00
david
1fe50d4cd2 Removed configuration option --with-old-mouse and FG_OLD_MOUSE macro.
Removed configuration option --with-new-environment and
FG_NEW_ENVIRONMENT macro.

Added configuration option --with-weathercm and FG_WEATHERCM macro.

FGEnvironment is now the default; use --with-weathercm to get the old
weather.
2002-05-12 00:12:19 +00:00
david
56473dc28d Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
david
18e36a3302 UFO FDM patches from Jonathan Polley:
I have finished working the bugs out of my "Enhanced" version of the Magic
Carpet FDM.  The UFO FDM works the same as the Magic Carpet with the
following exceptions:

The aircraft's pitch is determined by the Elevator setting (with a pitch
rate of 45 degrees per second).
Climb is forward velocity * sin(pitch)
Speed is forward velocity * soc(pitch)

Roll is tied to the aileron (again, with a roll rate of 45 degrees per
second)
Turn rate is sin(roll) * 45 degrees.

Yes, this does mean that turning is quite a bit more sluggish than
climbing.

If you are wondering why a UFO FDM, it is because it's best that I not
replace the existing magic carpet and this FDM does behave like a UFO (it
hovers, can spin and pitch while hovering, and does not obey the laws of
physics ;)
2002-04-25 16:23:16 +00:00
curt
6b22c85e24 Comment out ATC AI manager init() and update() calls until we can resolve
the tremendous performance hit they are imposing.
2002-04-22 22:28:00 +00:00