curt
e4d747e7ac
New frame rate counting mechanism.
1998-12-18 23:40:55 +00:00
curt
2ff224ba0c
Collapsed out the FGState variables not currently needed. They are just
...
commented out and can be readded easily at any time. The point of this
exersize is to determine which variables were or were not currently being
used.
1998-12-18 23:37:06 +00:00
curt
9ff1f466d9
Converted to a simpler frame rate counting method.
1998-12-18 23:35:09 +00:00
curt
750b319de7
LaRCsim maintains all it's variables internally. I had been copying all of
...
them back and forth to the FG struture everytime I updated the flight model.
However, I have realized that this is not necessary. I just need to copy
the control positions and environmental parameters into the LaRCsim structure
before updating the FDM, then copy every thing back out into the publick FGFS
structure afterwords. This seems to solve (or at least help) a westward
drift problem some poeple had been observing.
1998-12-14 13:31:06 +00:00
curt
ef4d103735
Removed some old, outdated, no longer needed code.
1998-12-14 13:27:47 +00:00
curt
871c005f13
#include tweaks.
1998-12-11 20:26:54 +00:00
curt
790657391d
Fixed view frustum culling accuracy bug so we can look out the sides and
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back without tri-stripes dropping out.
1998-12-11 20:26:25 +00:00
curt
f450f4a9af
Converted "class fgVIEW" to "class FGView" and updated to make data
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members private and make required accessor functions.
1998-12-09 18:50:12 +00:00
curt
7acf7cd038
Sun now appears to grow in size as it gets very low in the horizon.
1998-12-08 21:42:31 +00:00
curt
800b484493
Fixed a problem with the initial starting altitude. "v->abs_view_pos" wasn't
...
being calculated correctly at the beginning causing the first terrain
intersection to fail, returning a ground altitude of zero, causing the plane
to free fall for one frame, until the ground altitude was corrected, but now
being under the ground we got a big bounce and the plane always ended up
upside down.
1998-12-06 14:52:54 +00:00
curt
1c789b7ab6
Turned "struct fgWEATHER" into "class FGWeather".
1998-12-06 13:51:20 +00:00
curt
5ead340cee
Renamed class fgCONTROLS to class FGControls.
1998-12-05 16:13:10 +00:00
curt
71f334cc0d
Renamed class fgFLIGHT to class FGState as per request by JSB.
1998-12-05 15:53:59 +00:00
curt
d671446a35
Moved struct fg_timestamp to class fgTIMESTAMP and moved it's definition
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to it's own file, timestamp.hxx.
1998-12-05 14:21:28 +00:00
curt
2d0e4dbacd
Looking into a terrain intersection problem.
1998-12-05 14:20:21 +00:00
curt
ef620f3170
Looking into a problem with cur_view_params.abs_view_pos initialization.
1998-12-05 14:19:51 +00:00
curt
835927d295
added an fgTIMESTAMP to define when this record is valid.
1998-12-05 14:18:47 +00:00
curt
de6e4747b1
Sun portability tweak.
1998-12-05 14:11:19 +00:00
curt
59b20e610c
Converted "struct fg_timestamp" to "class fgTIMESTAMP" and added some
...
convenience inline operators.
1998-12-04 01:32:46 +00:00
curt
554768199d
Added support for the External flight model.
1998-12-04 01:30:42 +00:00
curt
7c5c000184
Stubbed in a new flight model called "External" which is expected to be driven
...
from some external source.
1998-12-04 01:29:37 +00:00
curt
dfd36a1f5f
Initial revision.
1998-12-04 01:28:48 +00:00
curt
01d6408def
math domain error fix from Charlie Hotchkiss.
1998-12-04 01:25:05 +00:00
curt
cfc9e51128
Actually set the current scenery elevation based on scenery intersection point
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rather than calculating the intesection point and throwing it away.
1998-12-03 14:15:24 +00:00
curt
87a670d524
Working on fixing up new fgFLIGHT class.
1998-12-03 04:25:02 +00:00
curt
f7bdff08ce
Converted fgFLIGHT to a class.
...
Tweaks for Sun Portability.
Tweaked current terrain elevation code as per NHV.
1998-12-03 01:18:16 +00:00
curt
86d9fd9c85
Converted fgFLIGHT to a class.
...
Tweaks for Sun portability.
1998-12-03 01:15:35 +00:00
curt
7fbb963a39
Converted fgFLIGHT to a class.
1998-12-03 01:14:58 +00:00
curt
711080b063
Lots of tweaking to get serial output to actually work.
1998-11-30 17:43:32 +00:00
curt
c4a6d31750
using an uninitialized variable bug fixed.
1998-11-30 17:42:37 +00:00
curt
d25ab417c5
Support for an arbitrary number of serial ports.
1998-11-25 01:33:58 +00:00
curt
be02039e9c
minor tweaks.
1998-11-23 21:49:48 +00:00
curt
a83788c587
Borland portability tweaks.
1998-11-23 21:48:09 +00:00
curt
ecf2a3eab3
Tweaking serial stuff.
1998-11-23 20:51:51 +00:00
curt
74e2b27308
Fiddling with when I can get info from the opengl driver.
1998-11-23 20:51:26 +00:00
curt
732282a357
Try to detect Mesa/Glide/Voodoo and chose the appropriate resolution.
1998-11-20 01:02:35 +00:00
curt
31e8d42ceb
whitespace tweak.
1998-11-20 01:01:45 +00:00
curt
1466ce0040
Added a "Garman" mode.
1998-11-19 13:53:25 +00:00
curt
3866a42bec
FG_LOG() message tweaks.
1998-11-16 14:00:28 +00:00
curt
f2234416b0
Added pow() macro bug work around.
...
Added support for starting FGFS at various resolutions.
Added some initial serial port support.
Specify default log levels in main().
1998-11-16 13:59:58 +00:00
curt
302a831599
Initial revision.
1998-11-16 13:57:42 +00:00
curt
8aa30c3d30
Added Michael Johnson's audio patches for testing.
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Also did a few tweaks to avoid numerical problems when starting at a place
with no (or bogus) scenery.
1998-11-11 00:24:00 +00:00
curt
dd70057f84
Updated comment delimeter to C++ style.
1998-11-11 00:19:27 +00:00
curt
b10ec55403
Log message clean ups.
1998-11-09 23:41:51 +00:00
curt
f8e4de2d13
Bernie Bright <bbright@c031.aone.net.au> writes:
...
I've made some changes to the Scenery handling. Basically just tidy ups.
The main difference is in tile.[ch]xx where I've changed list<fgFRAGMENT> to
vector<fgFRAGMENT>. Studying our usage patterns this seems reasonable.
Lists are good if you need to insert/delete elements randomly but we
don't do that. All access seems to be sequential. Two additional
benefits are smaller memory usage - each list element requires pointers
to the next and previous elements, and faster access - vector iterators
are smaller and faster than list iterators. This should also help
Charlie Hotchkiss' problem when compiling with Borland and STLport.
./Lib/Bucket/bucketutils.hxx
Convenience functions for fgBUCKET.
./Simulator/Scenery/tile.cxx
./Simulator/Scenery/tile.hxx
Changed fragment list to a vector.
Added some convenience member functions.
./Simulator/Scenery/tilecache.cxx
./Simulator/Scenery/tilecache.hxx
use const fgBUCKET& instead of fgBUCKET* where appropriate.
./Simulator/Scenery/tilemgr.cxx
./Simulator/Scenery/tilemgr.hxx
uses all the new convenience functions.
1998-11-09 23:40:46 +00:00
curt
4fee7f9df2
Tweaks for the instrument panel.
1998-11-09 23:39:22 +00:00
curt
3563de2a16
Panel updates from Friedemann.
1998-11-09 23:38:50 +00:00
curt
2c2b68fc47
Enable release builds using the --without-logging option to the configure
...
script. Also a couple log message cleanups, plus some C to C++ comment
conversion.
1998-11-07 19:07:06 +00:00
curt
c74350c4fe
Converted to new logstream debugging facility. This allows release
...
builds with no messages at all (and no performance impact) by using
the -DFG_NDEBUG flag.
1998-11-06 21:17:31 +00:00
curt
ad3ae51348
Changes to track Bernie's updates to fgstream.
1998-11-06 14:46:59 +00:00