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1705 commits

Author SHA1 Message Date
curt
e2a7fb6080 Initial revision. 1999-06-28 18:22:20 +00:00
curt
b67e68b684 FreeBSD tweaks. 1999-06-28 18:19:26 +00:00
curt
bbe2bd4128 Updated by Bernard Buckle. 1999-06-28 17:42:38 +00:00
curt
bb94a6ef5c Updates contributed by Jon Berndt. 1999-06-28 17:39:20 +00:00
curt
a85b537e75 Fear the penguin ... 1999-06-28 14:18:14 +00:00
curt
aa27214f65 Additional tweaks to fix the ssg texture (state) problems. Tweaked near
and far clip planes.  Adjusted rendering order so menus and hud get drawn
last.
1999-06-28 05:47:02 +00:00
curt
858f17b323 Changes to begin incorporating plib support for managing and rendering the
terrain.
1999-06-28 00:02:52 +00:00
curt
a540873192 Tweaks by Oliver. 1999-06-25 18:15:52 +00:00
curt
8520f46403 Initial revision. 1999-06-24 20:40:22 +00:00
curt
aea253a85c Updated build system to remove DEFS += -DFOO type lines. This doesn't seem
to be supported in recent versions of autoconf.
1999-06-24 20:38:31 +00:00
curt
540849b9c3 Incorporated Oliver's initial networking code. 1999-06-22 21:24:31 +00:00
curt
116e3913ae Updated for both JSBsim and Tony Peden's c172 flight model. 1999-06-21 05:01:31 +00:00
curt
c54a4fe206 Updates to JSBsim from Jon Berndt.
Fixed a typo in hud.cxx.
1999-06-20 04:10:44 +00:00
curt
3895c604ce Borland C++ tweaks.
MacOS/Metrowerks tweaks.
Fix for fgText default constructor.
More ssg fiddling.
Fixed an include problem with client/server tile build tools.
1999-06-20 03:54:57 +00:00
curt
bfe5df5f24 Working on getting ssg integrated. 1999-06-19 04:48:07 +00:00
curt
6e10fd9a05 Fiddling with ssg. 1999-06-18 16:12:17 +00:00
curt
c8501f9b29 Now use plib in native install mode.
Preparations for unstable development version 0.7.0
Some reorganizational changes.
Beginning to test the use of ssg (part of plib)
1999-06-18 03:42:54 +00:00
curt
90655cf54b renamed GLUTkey.* -> keyboard.*
renamed GLUTmain.cxx -> main.cxx
1999-06-17 21:33:39 +00:00
curt
14a8533f63 Initial revision 1999-06-17 20:07:19 +00:00
Tim Moore
c90db01dc8 source tree reorganization prior to flightgear 0.7
SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00
curt
27924da43b Updated for 0.6.2 1999-09-11 14:37:53 +00:00
curt
b7a07affa5 MACos fixes. 1999-09-11 14:35:28 +00:00
curt
2eaa10e1d0 Updated Tony's c172 model code. 1999-08-19 21:24:03 +00:00
curt
926849a2d3 MSVC++ and FreeBSD portability tweaks. 1999-06-29 15:32:53 +00:00
curt
970ca13328 Updated contributed by Jon Berndt. 1999-06-29 15:30:30 +00:00
curt
9bde37c21c Updated README.Linux
Moved to version 0.6.2
1999-06-29 15:30:07 +00:00
curt
93b23973c7 FreeBSD tweak. 1999-06-29 15:28:03 +00:00
curt
12f56a6aa5 Updates from Michael Basler. 1999-06-29 02:06:48 +00:00
curt
9d15b886cf Updated for 0.6.1 1999-06-21 19:59:03 +00:00
curt
fa43f1a5cd Updates to JSBsim. 1999-06-21 03:01:57 +00:00
curt
ff41907c0e Updated JSBsim from Jon Berndt
Fixed a typo in hud.cxx.
1999-06-20 02:12:04 +00:00
curt
760ffc1aa6 Borland C++ tweaks.
MacOS/Metrowerks tweaks.
Fix for fgText default constructor.
1999-06-20 01:52:31 +00:00
curt
8a240d043d Fixed a problem with ambiguous constructors in the fgText class. 1999-06-19 15:36:49 +00:00
curt
11a964d830 Added c172 model from Tony Peden. 1999-06-15 20:05:26 +00:00
curt
b32c928653 Started adding Tony Peden's c172 model 1999-06-15 20:02:59 +00:00
curt
131dfd6856 GL_CULL_FACE tweak. 1999-06-15 19:55:55 +00:00
curt
5872f0fd68 Updates contributed by Durk Talsma. 1999-06-15 19:55:31 +00:00
curt
c5427a287d Fixed a bug in handling windoze driver letter ":" notation. 1999-06-15 19:55:10 +00:00
curt
28436a23be Updates ... 1999-06-15 19:54:44 +00:00
curt
f8d8440953 Added a README for building the win32 cross compiler.
First stab at a c172 flight model contributed by Tony Peden.
1999-06-15 19:54:11 +00:00
curt
1d1b60699f Fixed a bug in tilecache size which caused occasional tiles to drop out
when more than one row is scheduled "simultaneously".
1999-06-14 13:47:44 +00:00
curt
2c6db0ec35 Created an FGTileMgr class to encapsulate the high level tile management
tasks.
Created a tile load queue.  When we init, or cross a tile boundary, we
  stuff the new tiles to be loaded on a load queue, and then only load
  one tile per frame.  This will need further refinement, but it is better
  than what we had.
1999-06-13 05:58:02 +00:00
curt
392e8c09c8 Renamed tile.[ch]xx to tileentry.[ch]xx 1999-06-12 21:15:27 +00:00
curt
4924c06ca5 Renamed tileentry.[ch]xx 1999-06-12 21:14:01 +00:00
curt
3adbe1ca22 Started work on a dynamic tile cache.
Did a bit of renaming and reorganizing.
1999-06-12 21:12:13 +00:00
curt
8538cbbb34 Renamed fgTILE -> FGTileEntry.
Started working on dynamic tile cache.
Started working on dynamic tile entries (for drawing entirely in immediate
mode.)
1999-06-12 21:11:21 +00:00
curt
ef10b37fd3 Updates to track changes in Scenery and Object. 1999-06-12 21:10:09 +00:00
curt
08a3420b56 Add a method to return pointer to data array. 1999-06-12 21:09:41 +00:00
curt
1e606bc183 Tweaked the polygon type prioritization scheme just a bit.
Fixed a bug (dumb test idea) that was throwing away ocean areas.
1999-06-12 14:13:01 +00:00
curt
898833174e Fixed a small bug which cropped up with the new gpc hole interface. 1999-06-11 00:25:46 +00:00