Renamed tile.[ch]xx to tileentry.[ch]xx
This commit is contained in:
parent
4924c06ca5
commit
392e8c09c8
2 changed files with 238 additions and 0 deletions
71
Simulator/Scenery/tileentry.cxx
Normal file
71
Simulator/Scenery/tileentry.cxx
Normal file
|
@ -0,0 +1,71 @@
|
|||
// tile.cxx -- routines to handle a scenery tile
|
||||
//
|
||||
// Written by Curtis Olson, started May 1998.
|
||||
//
|
||||
// Copyright (C) 1998, 1999 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include <Include/compiler.h>
|
||||
|
||||
#ifdef FG_MATH_EXCEPTION_CLASH
|
||||
# include <math.h>
|
||||
#endif
|
||||
|
||||
#include STL_FUNCTIONAL
|
||||
#include STL_ALGORITHM
|
||||
|
||||
#include <Debug/logstream.hxx>
|
||||
#include <Bucket/newbucket.hxx>
|
||||
|
||||
#include "tileentry.hxx"
|
||||
|
||||
FG_USING_STD(for_each);
|
||||
FG_USING_STD(mem_fun_ref);
|
||||
|
||||
|
||||
// Constructor
|
||||
FGTileEntry::FGTileEntry ( void )
|
||||
: ncount(0),
|
||||
used(false)
|
||||
{
|
||||
nodes.clear();
|
||||
}
|
||||
|
||||
|
||||
// Destructor
|
||||
FGTileEntry::~FGTileEntry ( void ) {
|
||||
// cout << "nodes = " << nodes.size() << endl;;
|
||||
// delete[] nodes;
|
||||
}
|
||||
|
||||
|
||||
// Step through the fragment list, deleting the display list, then
|
||||
// the fragment, until the list is empty.
|
||||
void
|
||||
FGTileEntry::release_fragments()
|
||||
{
|
||||
FG_LOG( FG_TERRAIN, FG_DEBUG,
|
||||
"FREEING TILE = (" << tile_bucket << ")" );
|
||||
for_each( begin(), end(),
|
||||
mem_fun_ref( &fgFRAGMENT::deleteDisplayList ));
|
||||
fragment_list.erase( begin(), end() );
|
||||
used = false;
|
||||
}
|
||||
|
||||
|
167
Simulator/Scenery/tileentry.hxx
Normal file
167
Simulator/Scenery/tileentry.hxx
Normal file
|
@ -0,0 +1,167 @@
|
|||
// tileentry.hxx -- routines to handle an individual scenery tile
|
||||
//
|
||||
// Written by Curtis Olson, started May 1998.
|
||||
//
|
||||
// Copyright (C) 1998, 1999 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _TILEENTRY_HXX
|
||||
#define _TILEENTRY_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_WINDOWS_H
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <XGL/xgl.h>
|
||||
|
||||
#include <Include/compiler.h>
|
||||
|
||||
#include <vector>
|
||||
#include STL_STRING
|
||||
|
||||
#include <plib/sg.h>
|
||||
|
||||
#include <Bucket/newbucket.hxx>
|
||||
#include <Math/mat3.h>
|
||||
#include <Math/point3d.hxx>
|
||||
#include <Objects/fragment.hxx>
|
||||
|
||||
#ifdef FG_HAVE_NATIVE_SGI_COMPILERS
|
||||
#include <strings.h>
|
||||
#endif
|
||||
|
||||
FG_USING_STD(string);
|
||||
FG_USING_STD(vector);
|
||||
|
||||
|
||||
typedef vector < Point3D > point_list;
|
||||
typedef point_list::iterator point_list_iterator;
|
||||
typedef point_list::const_iterator const_point_list_iterator;
|
||||
|
||||
|
||||
// Scenery tile class
|
||||
class FGTileEntry {
|
||||
|
||||
public:
|
||||
|
||||
typedef vector < fgFRAGMENT > container;
|
||||
typedef container::iterator FragmentIterator;
|
||||
typedef container::const_iterator FragmentConstIterator;
|
||||
|
||||
public:
|
||||
// node list (the per fragment face lists reference this node list)
|
||||
point_list nodes;
|
||||
int ncount;
|
||||
|
||||
// global tile culling data
|
||||
Point3D center;
|
||||
double bounding_radius;
|
||||
Point3D offset;
|
||||
|
||||
// model view matrix for this tile
|
||||
GLfloat model_view[16];
|
||||
|
||||
// this tile's official location in the world
|
||||
FGBucket tile_bucket;
|
||||
|
||||
// the tile cache will mark here if the tile is being used
|
||||
bool used;
|
||||
|
||||
container fragment_list;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
FGTileEntry ( void );
|
||||
|
||||
// Destructor
|
||||
~FGTileEntry ( void );
|
||||
|
||||
FragmentIterator begin() { return fragment_list.begin(); }
|
||||
FragmentConstIterator begin() const { return fragment_list.begin(); }
|
||||
|
||||
FragmentIterator end() { return fragment_list.end(); }
|
||||
FragmentConstIterator end() const { return fragment_list.end(); }
|
||||
|
||||
void add_fragment( fgFRAGMENT& frag ) {
|
||||
frag.tile_ptr = this;
|
||||
fragment_list.push_back( frag );
|
||||
}
|
||||
|
||||
size_t num_fragments() const {
|
||||
return fragment_list.size();
|
||||
}
|
||||
|
||||
// Step through the fragment list, deleting the display list, then
|
||||
// the fragment, until the list is empty.
|
||||
void release_fragments();
|
||||
|
||||
// Calculate this tile's offset
|
||||
void SetOffset( const Point3D& off)
|
||||
{
|
||||
offset = center - off;
|
||||
}
|
||||
|
||||
// Return this tile's offset
|
||||
inline Point3D get_offset( void ) const { return offset; }
|
||||
|
||||
// Calculate the model_view transformation matrix for this tile
|
||||
inline void update_view_matrix(GLfloat *MODEL_VIEW)
|
||||
{
|
||||
|
||||
#if defined( USE_MEM ) || defined( WIN32 )
|
||||
memcpy( model_view, MODEL_VIEW, 16*sizeof(GLfloat) );
|
||||
#else
|
||||
bcopy( MODEL_VIEW, model_view, 16*sizeof(GLfloat) );
|
||||
#endif
|
||||
|
||||
// This is equivalent to doing a glTranslatef(x, y, z);
|
||||
model_view[12] += (model_view[0]*offset.x() +
|
||||
model_view[4]*offset.y() +
|
||||
model_view[8]*offset.z());
|
||||
model_view[13] += (model_view[1]*offset.x() +
|
||||
model_view[5]*offset.y() +
|
||||
model_view[9]*offset.z());
|
||||
model_view[14] += (model_view[2]*offset.x() +
|
||||
model_view[6]*offset.y() +
|
||||
model_view[10]*offset.z() );
|
||||
// m[15] += (m[3]*x + m[7]*y + m[11]*z);
|
||||
// m[3] m7[] m[11] are 0.0 see LookAt() in views.cxx
|
||||
// so m[15] is unchanged
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
typedef vector < FGTileEntry > tile_list;
|
||||
typedef tile_list::iterator tile_list_iterator;
|
||||
typedef tile_list::const_iterator const_tile_list_iterator;
|
||||
|
||||
|
||||
#endif // _TILEENTRY_HXX
|
Loading…
Add table
Reference in a new issue