Updates from Michael Basler.
This commit is contained in:
parent
9d15b886cf
commit
12f56a6aa5
18 changed files with 15262 additions and 15079 deletions
File diff suppressed because it is too large
Load diff
Binary file not shown.
File diff suppressed because it is too large
Load diff
|
@ -1,348 +1,404 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Building the plane: Compiling\index{compiling} the program\label{building}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} BUILDING THE
|
||||
PLANE}{\thesection\hspace*{1mm} COMPILING UNDER LINUX}
|
||||
|
||||
This central Chapter describes how to build \FlightGear on several systems. In case you
|
||||
are on a Win32 (i.\,e. Windows 98 or Windows NT) platform you may not want to go though
|
||||
that potentially troublesome process but instead skip that Chapter and straightly go to
|
||||
the next one. (Not everyone wants to build his or her plane himself or herself, right?)
|
||||
However, there may be good reason at least to try building the simulator:
|
||||
|
||||
\begin{itemize}
|
||||
\item In case you are on a \Index{UNIX}/\Index{Linux} platform there are supposedly no
|
||||
pre-compiled binaries\index{binaries, pre-compiled} available for your system. We do not
|
||||
see any reason why the distribution of pre-compiled binaries (with statically linked
|
||||
libraries) should not be possible for \Index{UNIX} systems in principle as well, but in
|
||||
practice it is common to install programs like this one on \Index{UNIX} systems by
|
||||
recompiling them.
|
||||
|
||||
\item There are several options you can set only during
|
||||
compile time. One such option is the decision to compile with
|
||||
hardware or software \Index{OpenGL} rendering enabled. A more
|
||||
complete list goes beyond this \textit{Installation and Getting
|
||||
Started} and should be included in a future
|
||||
\textit{\Index{\FlightGear Programmer's Guide}}.
|
||||
|
||||
\item You may be proud you did.
|
||||
\end{itemize}
|
||||
|
||||
On the other hand, compiling \FlightGear is not a task for novice users. Thus, if you're
|
||||
a beginner (we all were once) we recommend postponing this and just starting with the
|
||||
binary distribution to get you flying.
|
||||
|
||||
As you will note, this Chapter is far from being complete. Basically, we describe
|
||||
compiling for two operating systems only, \Index{Windows 98/NT} and \Index{Linux}. There
|
||||
is a simple explanation for this: These are just the systems we are working on. We hope
|
||||
to be able to provide descriptions for more systems based on contributions written by
|
||||
others.
|
||||
|
||||
\section{Compiling\index{compiling!Linux} under \Index{Linux}}
|
||||
|
||||
If you are running Linux you probably have to build your own
|
||||
\Index{binaries}. The following is one way to do so.
|
||||
|
||||
\begin{enumerate}
|
||||
|
||||
\item Get the file \texttt{FlightGear-x.xx.tar.gz} from the
|
||||
\texttt{source} subdirectory under
|
||||
|
||||
\web{ftp://ftp.flightgear.org/pub/fgfs/Source/}
|
||||
|
||||
\noindent
|
||||
|
||||
\item Unpack it using :
|
||||
|
||||
\texttt{tar xvfz FlightGear-x.xx.tar.gz}.
|
||||
|
||||
\item \texttt{cd} into \texttt{FlightGear-x.xx}. Run:
|
||||
|
||||
\texttt{./configure}
|
||||
|
||||
\noindent
|
||||
and wait a few minutes. \Index{configure} knows about a lot of
|
||||
options. Have a look at the file \texttt{INSTALL} in the
|
||||
\FlightGear source directory to learn about them. If run without
|
||||
options, configure assumes that you will install the data files
|
||||
under \texttt{/usr/local/lib/FlightGear}.
|
||||
|
||||
|
||||
\item Assuming configure finished successfully, simply run
|
||||
|
||||
\texttt{make}
|
||||
|
||||
\noindent
|
||||
and wait for the make process to finish.
|
||||
|
||||
|
||||
\item Now become root (for example by using the su command) and
|
||||
type
|
||||
|
||||
\texttt{make install}.
|
||||
|
||||
\noindent
|
||||
This will install the \Index{binaries} in \texttt{/usr/local/bin}.
|
||||
|
||||
There is a problem concerning permissions under Linux/Glide. All
|
||||
programs accessing the accelerator board need root permissions.
|
||||
The solution is either to play as root or make the
|
||||
\texttt{/usr/local/bin/fgfs} binary \texttt{setuid root}, i.e.
|
||||
when this binary is run root privileges are given. Do this by
|
||||
issuing (as root)
|
||||
|
||||
\texttt{chmod +s /usr/local/bin/fgfs}.
|
||||
|
||||
\noindent
|
||||
A solution for this problem is upcoming, keep an eye on the 3Dfx
|
||||
website if you run a 3Dfx board.
|
||||
|
||||
\end{enumerate}
|
||||
|
||||
\section{Compiling\index{compiling!Windows 98/NT} under \Index{Windows 98/NT}}
|
||||
|
||||
\begin{enumerate}
|
||||
\item Windows, contrary to Linux which brings its own compiler, comes
|
||||
not equipped with developmental tools. Several compilers have been shown to work for
|
||||
compiling {\FlightGear}, including the \Index{Cygnus Win32 port of GNU C}++ and the
|
||||
\Index{MS Visual C} compiler. Given that the project will be a free one we prefer the
|
||||
Cygnus Compiler as it provides a free development environment. However, we will be happy
|
||||
to include a proper description in case those who worked out how to compile with MSVC or
|
||||
other Compilers provide one.
|
||||
|
||||
\item Install and configure the \Index{Cygnus} Gnu-Win32 development
|
||||
environment. The latest version is Beta 20. The main
|
||||
Cygnus Gnu-Win32 page is at:
|
||||
|
||||
\web{http://sourceware.cygnus.com/cygwin/}.
|
||||
|
||||
\noindent
|
||||
You can download the complete Cygnus Gnu-Win32 compiler from:
|
||||
|
||||
\web{ftp://go.cygnus.com/pub/sourceware.cygnus.com/cygwin/latest/full.exe}.
|
||||
|
||||
Be sure to read this package's README files to be found under the main page, first.
|
||||
|
||||
\noindent
|
||||
To install the compiler, just run \texttt{full.exe} by double-clicking in
|
||||
Windows explorer. After doing so you'll find a program group called
|
||||
\texttt{Cygnus Solutions} in your Start menu. Do not forget making a copy of the
|
||||
shell under c:/bin, as detailed in the docs.
|
||||
|
||||
\item Open the Cygnus shell via its entry in the Start menu.
|
||||
Mount the drive where you want to build \FlightGear as follows
|
||||
(assuming your \FlightGear drive is \texttt{d:}):
|
||||
|
||||
\texttt{mkdir /mnt}\\
|
||||
\texttt{mount d: /mnt}
|
||||
|
||||
\noindent
|
||||
You only have to do this once. The drive stays mounted (until you
|
||||
umount it) even through reboots and switching off the machine.
|
||||
|
||||
|
||||
\item Before actually being able to compile \FlightGear you have to install a hand full
|
||||
of support libraries required for building the simulator itself. Those go usually into
|
||||
\texttt{c:/usr/local} and it is highly recommended to choose just that place.
|
||||
|
||||
First, you have to install the free \Index{win32 api library} (the latest
|
||||
version being 0.1.5). Get the package \texttt{win32api-0.1.5.tar.gz} from:
|
||||
|
||||
\web{http://www.acc.umu.se/~anorland/gnu-win32/w32api.html}
|
||||
|
||||
Conveniently you may unpack the package just onto you \FlightGear drive. Copy the file to
|
||||
the named drive, open the Cygnus shell via the Start menu entry and change to the
|
||||
previously mounted drive with
|
||||
|
||||
\texttt{cd /mnt}
|
||||
|
||||
Now, you can unpack the distribution with
|
||||
|
||||
\texttt{gzip -d win32api-0.1.5.tar.gz}\\
|
||||
\texttt{tar xvf win32api-0.1.5.tar}
|
||||
|
||||
This provides you with a directory containing the named libraries. For installing them,
|
||||
change to that directory with
|
||||
|
||||
\texttt{cd win32api-0.1.5}
|
||||
|
||||
and type
|
||||
|
||||
\texttt{make}\\
|
||||
\texttt{make install}
|
||||
|
||||
This installs the libraries to their default locations under \texttt{c:/usr/local}
|
||||
|
||||
\item To proceed, you need the \Index{glut libraries}. Get these from the same site named
|
||||
above
|
||||
|
||||
\web{http://www.acc.umu.se/~anorland/gnu-win32/w32api.html}
|
||||
|
||||
as \texttt{glutlibs-3.7beta.tar.gz}. Just copy the package to your \FlightGear drive and
|
||||
unpack it in the same way as describes above. There is no need to run \texttt{make} here.
|
||||
Instead, just copy the two libraries \texttt{libglut.a} and \texttt{libglut32.a} to
|
||||
\texttt{c:/usr/local/lib}. There is no need for the two accompanying \texttt{*.def} files
|
||||
here.
|
||||
|
||||
\item Next, get the \Index{Glut header files}, for instance, from
|
||||
|
||||
\web{ftp:://ftp.flightgear.org/pub/fgfs/Win32/Mesa-3.0-includes.zip}
|
||||
|
||||
Unpack these as usual with \texttt{unzip -d} and copy the contents of the resulting
|
||||
directory \texttt{/gl} to \texttt{c:/usr/local/include/gl}
|
||||
|
||||
\item Finally, you need Steve Backer's \Index{PLIB} being one of the key libraries for \FlightGear\hspace{-1mm}.
|
||||
Get the most recent version \texttt{plib-X.X.tar.gz} from
|
||||
|
||||
\web{http://www.woodsoup.org/projs/plib/}
|
||||
|
||||
(There are mirrors, but make sure they contain the most recent version!). Copy it to your
|
||||
\FlightGear drive, open the Cygnus shell and unpack the library as described above.
|
||||
|
||||
Next, change into \Index{PLIB}'s directory. It is recommended to configure \Index{PLIB}
|
||||
with the following command line (you can make a script as I did if it hurts)
|
||||
|
||||
\begin{ttfamily}
|
||||
CFLAGS="-O2 -Wall" CXXFLAGS="-O2 -Wall"\\ CPPFLAGS=-I/usr/local/include
|
||||
LDFLAGS=-L/usr/local/lib ./configure
|
||||
--prefix=/usr/local\\
|
||||
--includedir=/usr/local/include/plib
|
||||
\end{ttfamily}
|
||||
|
||||
You must write all this \textbf{on one line} without any line breaks in between!
|
||||
|
||||
Finally, build \Index{PLIB} with
|
||||
|
||||
\texttt{make}\\
|
||||
\texttt{make install}
|
||||
|
||||
\item Now, you're finally prepared to build \FlightGear itself.
|
||||
|
||||
Fetch the \FlightGear code and special \Index{Win32 libraries}. These
|
||||
can be found at:
|
||||
|
||||
|
||||
\web{ftp://ftp.flightgear.org/pub/fgfs/Source/}
|
||||
|
||||
\noindent
|
||||
Grab the latest \texttt{FlightGear-X.XX.zip} and
|
||||
\texttt{win32-libs-X.XX.zip} files.
|
||||
|
||||
(It you're really into adventures, you can try one of the recent snapshots instead.)
|
||||
|
||||
\item Unpack the \FlightGear source code via
|
||||
|
||||
\texttt{pkunzip -d FlightGear-X.XX.zip}.
|
||||
|
||||
\noindent
|
||||
|
||||
\item Change to the newly created \texttt{FlightGear-X.XX directory} with e.\,g.
|
||||
|
||||
\texttt{cd //D/FlightGear-X.XX}
|
||||
|
||||
and unpack the Win32 libraries there:
|
||||
|
||||
\texttt{pkunzip -d win32-libs-X.XX.zip}.
|
||||
|
||||
|
||||
\item You will find a file called \texttt{install.exe} in the Win32
|
||||
directory after unzipping \texttt{win32-libs-X.XX.zip}. This
|
||||
version of \texttt{install.exe} should replace the one in your
|
||||
$\backslash$\texttt{H-i386-cygwin32$\backslash$bin} directory --
|
||||
it's sole claim to fame is that it understands that when many
|
||||
calls to it say \texttt{install foo} they mean \texttt{install
|
||||
foo.exe}. If you skip this step and attempt an install with the
|
||||
older version present \texttt{make install} will fail.
|
||||
|
||||
Side Note: We need to make a distinction between the
|
||||
\texttt{\Index{build tree}} and the \texttt{\Index{install tree}}.
|
||||
The \texttt{build tree} is what we've been talking about up until
|
||||
this point. This is where the source code lives and all the
|
||||
compiling takes place. Once the executables are built, they need
|
||||
to be installed someplace. We shall call this install location
|
||||
the \texttt{install tree}. This is where the executables, the
|
||||
scenery, the textures, and any other run-time files will be
|
||||
located.
|
||||
|
||||
\item \Index{Configure} the make system for your environment and your
|
||||
\texttt{install tree}. Tell the configure script where you would like to install the
|
||||
\Index{binaries} and all the \Index{scenery} and \Index{textures} by using the
|
||||
\texttt{-$\!$-prefix} option. In the following example the base of the \texttt{install
|
||||
tree} is \texttt{FlightGear}. Make sure you are within \FlightGear's \texttt{build tree}
|
||||
root directory.
|
||||
|
||||
\item Run:\index{configure}
|
||||
|
||||
\texttt{./configure -$\!$-prefix=/mnt/FlightGear}.
|
||||
|
||||
\noindent
|
||||
Side note: The make procedure is designed to link against opengl32.dll, glu32.dll, and
|
||||
glut32.dll which most accelerated boards require. If this does not apply to yours or if
|
||||
you installed SGI's \Index{software rendering} as mentioned in Subsection \ref{softrend}
|
||||
you may have to change these to opengl.dll, glu.dll, and glut.dll. (In case you're in
|
||||
doubt check your \texttt{$\backslash$windows$\backslash$system} directory what you've
|
||||
got.)
|
||||
|
||||
If this is the case for your \Index{video card}, you can edit
|
||||
\texttt{.../Simulator/Main/ Makefile} and rename these three libraries to
|
||||
their "non-32" counterparts. There is only one place in this
|
||||
\texttt{Makefile} where these files are listed.
|
||||
|
||||
\item Build the executable. Run:
|
||||
|
||||
\texttt{make}.
|
||||
|
||||
Assuming you have installed the updated version of \texttt{install.exe} (see earlier
|
||||
instructions) you can now create and populate the \texttt{install tree}. Run:
|
||||
|
||||
\texttt{make install}.
|
||||
|
||||
You can save a significant amount of space by stripping all the
|
||||
debugging symbols off of the executable. To do this, change to the
|
||||
directory in the \texttt{install tree} where your binary lives and run:
|
||||
|
||||
\texttt{strip fgfs.exe} resp. \texttt{strip fgfs-sgi.exe}.
|
||||
|
||||
\end{enumerate}
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% employing redame.win32/readame.linux
|
||||
%% by c. olson , b. buckel
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% deleted some obsolete stuff from the Linux Section
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% changed Windows to Cygnus b20
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% complete rewrite of the windows build Section exploiting Curt's README.win32
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Building the plane: Compiling\index{compiling} the program\label{building}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} BUILDING THE
|
||||
PLANE}{\thesection\hspace*{1mm} COMPILING UNDER LINUX}
|
||||
|
||||
This central Chapter describes how to build \FlightGear on several systems. In case you
|
||||
are on a Win32 (i.\,e. Windows 98 or Windows NT) platform you may not want to go though
|
||||
that potentially troublesome process but instead skip that Chapter and straightly go to
|
||||
the next one. (Not everyone wants to build his or her plane himself or herself, right?)
|
||||
However, there may be good reason at least to try building the simulator:
|
||||
|
||||
\begin{itemize}
|
||||
\item In case you are on a \Index{UNIX}/\Index{Linux} platform there are supposedly no
|
||||
pre-compiled binaries\index{binaries, pre-compiled} available for your system. We do not
|
||||
see any reason why the distribution of pre-compiled binaries (with statically linked
|
||||
libraries) should not be possible for \Index{UNIX} systems in principle as well, but in
|
||||
practice it is common to install programs like this one on \Index{UNIX} systems by
|
||||
recompiling them.
|
||||
|
||||
\item There are several options you can set only during
|
||||
compile time. One such option is the decision to compile with
|
||||
hardware or software \Index{OpenGL} rendering enabled. A more
|
||||
complete list goes beyond this \textit{Installation and Getting
|
||||
Started} and should be included in a future
|
||||
\textit{\Index{\FlightGear Programmer's Guide}}.
|
||||
|
||||
\item You may be proud you did.
|
||||
\end{itemize}
|
||||
|
||||
On the other hand, compiling \FlightGear is not a task for novice users. Thus, if you're
|
||||
a beginner (we all were once) we recommend postponing this and just starting with the
|
||||
binary distribution to get you flying.
|
||||
|
||||
Besides, there have been two branches of code starting from version 0.6. For more
|
||||
details, see Section \ref{branches}. This description generally refers to the stable,
|
||||
even-numbered branch. It is almost certain, that odd-numbered versions require
|
||||
modifications to that.
|
||||
|
||||
As you will note, this Chapter is far from being complete. Basically, we describe
|
||||
compiling for two operating systems only, \Index{Windows 98/NT} and \Index{Linux}. There
|
||||
is a simple explanation for this: These are just the systems we are working on. We hope
|
||||
to be able to provide descriptions for more systems based on contributions written by
|
||||
others.
|
||||
|
||||
\section{Compiling\index{compiling!Linux} under \Index{Linux}}
|
||||
|
||||
If you are running Linux you probably have to build your own
|
||||
\Index{binaries}. The following is one way to do so.
|
||||
|
||||
\begin{enumerate}
|
||||
|
||||
%%Bernhard 25.06.1999
|
||||
|
||||
\item \FlightGear needs some supplementary libraries which are usually
|
||||
not contained in any distribution we know of. These are:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{{\em plib}} which is absolutely essential for the building
|
||||
process. Get the latest version of {\em plib} at
|
||||
\web{http://www.woodsoup.org/projs/plib/} and follow the
|
||||
instructions contained in README.plib.
|
||||
|
||||
\item{{\em gfc}} is only needed if you want to build the scenery
|
||||
generation tools but it doesn't hurt to have it installed. It can
|
||||
be found along with the building instructions at
|
||||
\web{http://www.geog.psu.edu/~qian/gfc/index.html}.
|
||||
|
||||
\item{{\em gpc}} which is also needed for the scenery generation
|
||||
tools. Get it from
|
||||
\web{http://www.cs.man.ac.uk/aig/staff/alan/software/}, building
|
||||
instructions can be found in README.gpc in your \FlightGear source
|
||||
directory.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
Now you are ready to proceed to the task of getting, compiling and installing \FlightGear itself:
|
||||
|
||||
\item Get the file \texttt{FlightGear-x.xx.tar.gz} from the
|
||||
\texttt{source} subdirectory under
|
||||
|
||||
\web{ftp://ftp.flightgear.org/pub/fgfs/Source/}
|
||||
|
||||
\noindent
|
||||
|
||||
\item Unpack it using :
|
||||
|
||||
\texttt{tar xvfz FlightGear-x.xx.tar.gz}.
|
||||
|
||||
\item \texttt{cd} into \texttt{FlightGear-x.xx}. Run:
|
||||
|
||||
\texttt{./configure}
|
||||
|
||||
\noindent
|
||||
and wait a few minutes. \Index{configure} knows about a lot of
|
||||
options. Have a look at the file \texttt{INSTALL} in the
|
||||
\FlightGear source directory to learn about them. If run without
|
||||
options, configure assumes that you will install the data files
|
||||
under \texttt{/usr/local/lib/FlightGear}.
|
||||
|
||||
|
||||
\item Assuming configure finished successfully, simply run
|
||||
|
||||
\texttt{make}
|
||||
|
||||
\noindent
|
||||
and wait for the make process to finish.
|
||||
|
||||
|
||||
\item Now become root (for example by using the su command) and
|
||||
type
|
||||
|
||||
\texttt{make install}.
|
||||
|
||||
\noindent
|
||||
This will install the \Index{binaries} in \texttt{/usr/local/bin}.
|
||||
|
||||
There is a problem concerning permissions under Linux/Glide. All programs accessing the
|
||||
accelerator board need root permissions. The solution is either to play as root (this is
|
||||
{\em bad} practice and not always possible) or make the \texttt{/usr/local/bin/fgfs}
|
||||
binary \texttt{setuid root}, i.e. when this binary is run root privileges are given. Do
|
||||
this by issuing (as root)
|
||||
|
||||
\texttt{chmod +s /usr/local/bin/fgfs}.
|
||||
|
||||
\noindent
|
||||
|
||||
Again, this is a quick and dirty hack. The perfect solution for this
|
||||
problem is using a kernel module called {\em 3dfx.o}. It is available
|
||||
along with documentation at \web{http://www.xs4all.nl/~carlo17/3dfx/index.html}
|
||||
and it might be a good idea to read some of the Quake-related links there!
|
||||
|
||||
To install this kernel module, just download it, become root and
|
||||
issue the following commands:
|
||||
|
||||
\texttt{mkdir dev3dfx}
|
||||
|
||||
\texttt{cd dev3dfx}
|
||||
|
||||
\texttt{tar xvfz ../Dev3Dfx-2.7.tar.gz}
|
||||
|
||||
\texttt{make}
|
||||
|
||||
\texttt{cp 3dfx.o /lib/modules/`uname -r`/misc}
|
||||
|
||||
\texttt{mknod /dev/3dfx c 107 0}
|
||||
|
||||
\texttt{insmod 3dfx}
|
||||
|
||||
It is a good idea to put the last line into one of your bootup scripts! After having
|
||||
installed this module, you can even go ahead and remove the S-bit from {\em all} programs
|
||||
that need access to your 3D hardware.
|
||||
|
||||
|
||||
\end{enumerate}
|
||||
|
||||
\section{Compiling\index{compiling!Windows 98/NT} under \Index{Windows 98/NT}}
|
||||
|
||||
\begin{enumerate}
|
||||
\item Windows, contrary to Linux which brings its own compiler, comes
|
||||
not equipped with developmental tools. Several compilers have been shown to work for
|
||||
compiling {\FlightGear}, including the \Index{Cygnus Win32 port of GNU C}++ and the
|
||||
\Index{MS Visual C} compiler. Given that the project will be a free one we prefer the
|
||||
Cygnus Compiler as it provides a free development environment. However, we will be happy
|
||||
to include a proper description in case those who worked out how to compile with MSVC or
|
||||
other Compilers provide one.
|
||||
|
||||
\item Install and configure the \Index{Cygnus} Gnu-Win32 development
|
||||
environment. The latest version is Beta 20. The main
|
||||
Cygnus Gnu-Win32 page is at:
|
||||
|
||||
\web{http://sourceware.cygnus.com/cygwin/}.
|
||||
|
||||
\noindent
|
||||
You can download the complete Cygnus Gnu-Win32 compiler from:
|
||||
|
||||
\web{ftp://go.cygnus.com/pub/sourceware.cygnus.com/cygwin/latest/full.exe}.
|
||||
|
||||
Be sure to read this package's README files to be found under the main page, first.
|
||||
|
||||
\noindent
|
||||
To install the compiler, just run \texttt{full.exe} by double-clicking in
|
||||
Windows explorer. After doing so you'll find a program group called
|
||||
\texttt{Cygnus Solutions} in your Start menu. Do not forget making a copy of the
|
||||
shell under c:/bin, as detailed in the docs.
|
||||
|
||||
\item Open the Cygnus shell via its entry in the Start menu.
|
||||
Mount the drive where you want to build \FlightGear as follows
|
||||
(assuming your \FlightGear drive is \texttt{d:}):
|
||||
|
||||
\texttt{mkdir /mnt}\\
|
||||
\texttt{mount d: /mnt}
|
||||
|
||||
\noindent
|
||||
You only have to do this once. The drive stays mounted (until you
|
||||
umount it) even through reboots and switching off the machine.
|
||||
|
||||
|
||||
\item Before actually being able to compile \FlightGear you have to install a hand full
|
||||
of support libraries required for building the simulator itself. Those go usually into
|
||||
\texttt{c:/usr/local} and it is highly recommended to choose just that place.
|
||||
|
||||
First, you have to install the free \Index{win32 api library} (the latest
|
||||
version being 0.1.5). Get the package \texttt{win32api-0.1.5.tar.gz} from:
|
||||
|
||||
\web{http://www.acc.umu.se/~anorland/gnu-win32/w32api.html}
|
||||
|
||||
Conveniently you may unpack the package just onto you \FlightGear drive. Copy the file to
|
||||
the named drive, open the Cygnus shell via the Start menu entry and change to the
|
||||
previously mounted drive with
|
||||
|
||||
\texttt{cd /mnt}
|
||||
|
||||
Now, you can unpack the distribution with
|
||||
|
||||
\texttt{gzip -d win32api-0.1.5.tar.gz}\\
|
||||
\texttt{tar xvf win32api-0.1.5.tar}
|
||||
|
||||
This provides you with a directory containing the named libraries. For installing them,
|
||||
change to that directory with
|
||||
|
||||
\texttt{cd win32api-0.1.5}
|
||||
|
||||
and type
|
||||
|
||||
\texttt{make}\\
|
||||
\texttt{make install}
|
||||
|
||||
This installs the libraries to their default locations under \texttt{c:/usr/local}
|
||||
|
||||
\item To proceed, you need the \Index{glut libraries}. Get these from the same site named
|
||||
above
|
||||
|
||||
\web{http://www.acc.umu.se/~anorland/gnu-win32/w32api.html}
|
||||
|
||||
as \texttt{glutlibs-3.7beta.tar.gz}. Just copy the package to your \FlightGear drive and
|
||||
unpack it in the same way as describes above. There is no need to run \texttt{make} here.
|
||||
Instead, just copy the two libraries \texttt{libglut.a} and \texttt{libglut32.a} to
|
||||
\texttt{c:/usr/local/lib}. There is no need for the two accompanying \texttt{*.def} files
|
||||
here.
|
||||
|
||||
\item Next, get the \Index{Glut header files}, for instance, from
|
||||
|
||||
\web{ftp:://ftp.flightgear.org/pub/fgfs/Win32/Mesa-3.0-includes.zip}
|
||||
|
||||
Unpack these as usual with \texttt{unzip -d} and copy the contents of the resulting
|
||||
directory \texttt{/gl} to \texttt{c:/usr/local/include/gl}
|
||||
|
||||
\item Finally, you need Steve Backer's \Index{PLIB} being one of the key libraries for \FlightGear\hspace{-1mm}.
|
||||
Get the most recent version \texttt{plib-X.X.tar.gz} from
|
||||
|
||||
\web{http://www.woodsoup.org/projs/plib/}
|
||||
|
||||
(There are mirrors, but make sure they contain the most recent version!). Copy it to your
|
||||
\FlightGear drive, open the Cygnus shell and unpack the library as described above.
|
||||
|
||||
Next, change into \Index{PLIB}'s directory. It is recommended to configure \Index{PLIB}
|
||||
with the following command line (you can make a script as I did if it hurts)
|
||||
|
||||
\begin{ttfamily}
|
||||
CFLAGS="-O2 -Wall" CXXFLAGS="-O2 -Wall"\\ CPPFLAGS=-I/usr/local/include
|
||||
LDFLAGS=-L/usr/local/lib ./configure
|
||||
--prefix=/usr/local\\
|
||||
--includedir=/usr/local/include/plib
|
||||
\end{ttfamily}
|
||||
|
||||
You must write all this \textbf{on one line} without any line breaks in between!
|
||||
|
||||
Finally, build \Index{PLIB} with
|
||||
|
||||
\texttt{make}\\
|
||||
\texttt{make install}
|
||||
|
||||
\item Now, you're finally prepared to build \FlightGear itself.
|
||||
|
||||
Fetch the \FlightGear code and special \Index{Win32 libraries}. These
|
||||
can be found at:
|
||||
|
||||
|
||||
\web{ftp://ftp.flightgear.org/pub/fgfs/Source/}
|
||||
|
||||
\noindent
|
||||
Grab the latest \texttt{FlightGear-X.XX.zip} and
|
||||
\texttt{win32-libs-X.XX.zip} files.
|
||||
|
||||
(It you're really into adventures, you can try one of the recent snapshots instead.)
|
||||
|
||||
\item Unpack the \FlightGear source code via
|
||||
|
||||
\texttt{pkunzip -d FlightGear-X.XX.zip}.
|
||||
|
||||
\noindent
|
||||
|
||||
\item Change to the newly created \texttt{FlightGear-X.XX directory} with e.\,g.
|
||||
|
||||
\texttt{cd //D/FlightGear-X.XX}
|
||||
|
||||
and unpack the Win32 libraries there:
|
||||
|
||||
\texttt{pkunzip -d win32-libs-X.XX.zip}.
|
||||
|
||||
|
||||
\item You will find a file called \texttt{install.exe} in the Win32
|
||||
directory after unzipping \texttt{win32-libs-X.XX.zip}. This
|
||||
version of \texttt{install.exe} should replace the one in your
|
||||
$\backslash$\texttt{H-i386-cygwin32$\backslash$bin} directory --
|
||||
it's sole claim to fame is that it understands that when many
|
||||
calls to it say \texttt{install foo} they mean \texttt{install
|
||||
foo.exe}. If you skip this step and attempt an install with the
|
||||
older version present \texttt{make install} will fail.
|
||||
|
||||
Side Note: We need to make a distinction between the
|
||||
\texttt{\Index{build tree}} and the \texttt{\Index{install tree}}.
|
||||
The \texttt{build tree} is what we've been talking about up until
|
||||
this point. This is where the source code lives and all the
|
||||
compiling takes place. Once the executables are built, they need
|
||||
to be installed someplace. We shall call this install location
|
||||
the \texttt{install tree}. This is where the executables, the
|
||||
scenery, the textures, and any other run-time files will be
|
||||
located.
|
||||
|
||||
\item \Index{Configure} the make system for your environment and your
|
||||
\texttt{install tree}. Tell the configure script where you would like to install the
|
||||
\Index{binaries} and all the \Index{scenery} and \Index{textures} by using the
|
||||
\texttt{-$\!$-prefix} option. In the following example the base of the \texttt{install
|
||||
tree} is \texttt{FlightGear}. Make sure you are within \FlightGear's \texttt{build tree}
|
||||
root directory.
|
||||
|
||||
\item Run:\index{configure}
|
||||
|
||||
\texttt{./configure -$\!$-prefix=/mnt/FlightGear}.
|
||||
|
||||
\noindent
|
||||
Side note: The make procedure is designed to link against opengl32.dll, glu32.dll, and
|
||||
glut32.dll which most accelerated boards require. If this does not apply to yours or if
|
||||
you installed SGI's \Index{software rendering} as mentioned in Subsection \ref{softrend}
|
||||
you may have to change these to opengl.dll, glu.dll, and glut.dll. (In case you're in
|
||||
doubt check your \texttt{$\backslash$windows$\backslash$system} directory what you've
|
||||
got.)
|
||||
|
||||
If this is the case for your \Index{video card}, you can edit
|
||||
\texttt{.../Simulator/Main/ Makefile} and rename these three libraries to
|
||||
their "non-32" counterparts. There is only one place in this
|
||||
\texttt{Makefile} where these files are listed.
|
||||
|
||||
\item Build the executable. Run:
|
||||
|
||||
\texttt{make}.
|
||||
|
||||
Assuming you have installed the updated version of \texttt{install.exe} (see earlier
|
||||
instructions) you can now create and populate the \texttt{install tree}. Run:
|
||||
|
||||
\texttt{make install}.
|
||||
|
||||
You can save a significant amount of space by stripping all the
|
||||
debugging symbols off of the executable. To do this, change to the
|
||||
directory in the \texttt{install tree} where your binary lives and run:
|
||||
|
||||
\texttt{strip fgfs.exe} resp. \texttt{strip fgfs-sgi.exe}.
|
||||
\end{enumerate}
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% employing redame.win32/readame.linux
|
||||
%% by c. olson , b. buckel
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% deleted some obsolete stuff from the Linux Section
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% changed Windows to Cygnus b20
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% complete rewrite of the windows build Section exploiting Curt's README.win32
|
||||
%% revision 0.21 1999/06/30 bernhard
|
||||
%% complete rewrite of Linux build Section
|
||||
|
|
|
@ -1,332 +1,332 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Flight: All about instruments, keystrokes and menus\label{flight}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} FLIGHT}{\thesection\hspace*{1mm} KEYBOARD COMMANDS}
|
||||
|
||||
This is a description of the main systems for controlling the program and piloting the
|
||||
plane: Historically, keyboard controls were developed first, and you can still control
|
||||
most of the simulator via the keyboard alone. Recently, they are becoming supplemented by
|
||||
several menu entries, making the interface more accessible, particularly for beginners,
|
||||
and providing additional functionality. A joysticks provides a more realistic alternative
|
||||
for actual piloting of the plane. Concerning instruments, there are again two
|
||||
alternatives: You can use the rather advanced HUD or the emerging panel.
|
||||
|
||||
\section{Keyboard commands}
|
||||
|
||||
While \Index{joystick}s or \Index{yoke}s are supported as are rudder pedals, you can fly
|
||||
\FlightGear using the keyboard alone. For proper controlling via keyboard (i) the
|
||||
\texttt{\Index{NumLock}} key must be switched on (ii) the \FlightGear window must have
|
||||
focus (if not, click with the mouse on the graphics window). Some of the keyboard
|
||||
controls might be helpful even in case you use a joystick.
|
||||
|
||||
After activating \texttt{NumLock} the following \Index{keyboard commands} should work:
|
||||
\eject
|
||||
|
||||
\noindent
|
||||
Tab.\,1: \textit{Main \Index{keyboard commands} for \FlightGear}.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|l|l|}\hline
|
||||
Key & Action\\\hline
|
||||
Pg Up/Pg Dn & Throttle\\
|
||||
Left Arrow/Right Arrow & Aileron\\
|
||||
Up Arrow/Down Arrow & Elevator\\
|
||||
Ins/Enter & Rudder\\
|
||||
5 & Center aileron/elevator/rudder\\
|
||||
Home/End & Elevator trim\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
\vskip5mm
|
||||
|
||||
For changing views you have to de-activate \texttt{NumLock}. Now
|
||||
\texttt{Shift} + $<$\texttt{Numeric Keypad Key}$>$ changes the
|
||||
view as follows:
|
||||
|
||||
\noindent
|
||||
Tab.\,2: \textit{View directions\index{view directions}
|
||||
accessible after de-activating \texttt{NumLock}.}
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|c|l|}\hline
|
||||
Numeric Key & View direction\\\hline
|
||||
Shift-8 & forward\\
|
||||
Shift-7 & left/forward\\
|
||||
Shift-4 & left\\
|
||||
Shift-1 & left/back\\
|
||||
Shift-2 & back\\
|
||||
Shift-3 & right/back\\
|
||||
Shift-6 & right\\
|
||||
Shift-9 & right/forward\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
\vskip5mm
|
||||
|
||||
The \Index{autopilot} is controlled via the following controls:
|
||||
\medskip
|
||||
|
||||
\noindent
|
||||
Tab.\,3: \textit{Autopilot controls.\index{autopilot controls}}
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|l|l|}\hline
|
||||
Key & Action\\\hline
|
||||
Ctrl + A & Altitude hold toggle on/off\\
|
||||
Ctrl + H & Heading hold toggle on/off\\
|
||||
Ctrl + S & Autothrottle toggle on/off\\
|
||||
Ctrl + T & Terrain follow toggle on/off\\
|
||||
F11 & Set target altitude\\
|
||||
F12 & Set target heading\\ \hline
|
||||
\end{tabular}
|
||||
}
|
||||
\medskip
|
||||
|
||||
The last one is especially interesting as it makes your \Index{Navion} behave like a
|
||||
cruise missile.
|
||||
|
||||
Besides these basic keys there are some more special ones; most of these you'll probably
|
||||
not want to try during your first flight: \eject
|
||||
|
||||
\noindent Tab.\,4: \textit{More control commands.}
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|l|l|}\hline
|
||||
Key & Action\\\hline
|
||||
H/h & Change color of HUD/toggle HUD off forward/backward \\
|
||||
i/I & Minimize/maximize HUD \\
|
||||
m/M & Change time offset (warp) used by t/T forward/backward \\
|
||||
P & Toggles panel on/off \\
|
||||
t/T & Time speed up/slow down forward/backward \\
|
||||
x/X & Zoom in/out\\
|
||||
z/Z & Change visibility (fog) forward/backward \\
|
||||
b & Toggle brakes on/off\\
|
||||
p & Toggle pause on/off\\
|
||||
W & Toggle fullscreen mode on/off (Mesa/3dfx/Glide only)\\
|
||||
F2& Refresh Scenery tile cache\\
|
||||
F8 & Toggle fog on/off\\
|
||||
F9 & Toggle texturing on/off\\
|
||||
F10 & Toggle menu on/off\\
|
||||
F11 & Sets heading in autopilot\\
|
||||
F12 & Sets altitude in autopilot\\
|
||||
ESC & Exit program\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
|
||||
\section{\Index{Menu entries}}
|
||||
|
||||
Albeit the menu being not yet fully operational it provides several useful functions. At
|
||||
present, the following ones are implemented.
|
||||
|
||||
\begin{itemize}
|
||||
\item \textbf{File}
|
||||
\begin{itemize}
|
||||
\item \textbf{Reset} Resets you to the selected starting position. Comes handy in case you got
|
||||
lost or something went wrong.
|
||||
\item \textbf{Save} Not yet operational.
|
||||
\item \textbf{Print} Not yet operational.
|
||||
\item \textbf{Close} Removes the menu. (Can be re-activated by hitting F10.)
|
||||
\item \textbf{Exit} Exits the program.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Edit}
|
||||
\begin{itemize}
|
||||
\item \textbf{Edit text} Not yet operational.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{View}
|
||||
\begin{itemize}
|
||||
\item \textbf{Toggle Panel} Toggles \Index{panel} on/off.
|
||||
\item \textbf{View} Not yet operational.
|
||||
\item \textbf{Cockpit View} Not yet operational.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Aircraft}
|
||||
\begin{itemize}
|
||||
\item \textbf{Communication} Not yet operational.
|
||||
\item \textbf{Navigation} Not yet operational.
|
||||
\item \textbf{Altitude} Not yet operational.
|
||||
\item \textbf{Autopilot} Sliders for setting limiting values for the autopilot.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Environment}
|
||||
\begin{itemize}
|
||||
\item \textbf{Weather} Not yet operational.
|
||||
\item \textbf{Terrain} Not yet operational.
|
||||
\item \textbf{Airport} Typing in an \Index{airport id} beams you to that airport's position.
|
||||
\FlightGear comes with an extended list of airport ids to be found under
|
||||
/FlightGear/Aircraft/apt\underline{~}full.gz which you can unpack with gzip -d.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Options}
|
||||
\begin{itemize}
|
||||
\item \textbf{Realism \& Reliability} Not yet operational.
|
||||
\item \textbf{Preferences} Not yet operational.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Help}
|
||||
\begin{itemize}
|
||||
\item \textbf{Help} Should bring up this \Index{Getting Started Guide}. At present not yet fully
|
||||
implemented. Under windows you can get it working by placing a file called \textbf{webrun.bat}
|
||||
like
|
||||
|
||||
\begin{texttt}
|
||||
c:$\backslash$programme$\backslash$netscape$\backslash$communicator$\backslash$program$\backslash$netscape.exe\\
|
||||
d:$\backslash$Flightgear$\backslash$docs$\backslash$installguide$\backslash$html$\backslash$getstart.html
|
||||
\end{texttt}
|
||||
|
||||
(you may have to substitute your path/browser) somewhere in your path. Under UNIX a
|
||||
comparable shell script might do. Requires \texttt{fgfs-manual-X.XX.exe} being properly
|
||||
installed.
|
||||
|
||||
\item \textbf{About...} Not yet operational.
|
||||
\end{itemize}
|
||||
\end{itemize}
|
||||
|
||||
\section{The head up display\index{head up display}}
|
||||
|
||||
At current, you have two options for reading off the main flight parameters of the plane:
|
||||
The \Index{HUD} (\textbf{H}ead \textbf{U}p \textbf{D}isplay \index{head up display} and
|
||||
the panel. Neither are \Index{HUD}s used in usual general aviation planes nor in civilian
|
||||
ones. Rather they belong to the equipment of modern military jets. However, in view of
|
||||
the fact that the \Index{panel} despite recent progress is not yet complete the
|
||||
\Index{HUD} may well serve as a main instrument for controlling the plane. Besides, it
|
||||
might be easier to fly using this one than exploiting the \Index{panel} and several of
|
||||
the real pilots might prefer it because of combining the readouts of critical parameters
|
||||
with an outside view onto the real world. (Several \Index{Cessna} pilots might love to
|
||||
have one, but technology is simply too expensive for implementing HUDs in general
|
||||
aviation aircrafts.)
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{hud.eps}
|
||||
}
|
||||
|
||||
\smallskip
|
||||
\noindent
|
||||
Fig.\,3: \textit{The HUD, or head up display.}
|
||||
\medskip
|
||||
|
||||
The \Index{HUD} shown in Fig.\,3 displays all main flight parameters of the plane. In
|
||||
the center you find the \Index{pitch indicator} (in degrees) with the \Index{aileron
|
||||
indicator} above and the \Index{rudder indicator} below. A corresponding scale for the
|
||||
elevation\index{elevation indicator} can be found to the left of the pitch scale. On the
|
||||
bottom there is a simple \Index{turn indicator}.
|
||||
|
||||
There are two scales at the extreme left: The inner one displays the \Index{speed} (in
|
||||
kts) while the outer one indicates position of the \Index{throttle}. You may recall the
|
||||
\Index{Navion} taking off at a speed of 100 kts. The two scales on the extreme r.h.s
|
||||
display your \Index{height}, i.\,e. the left one shows the height above ground while the
|
||||
right of it gives that above zero, both being displayed in feet.
|
||||
|
||||
Besides this, the \Index{HUD} displays some additions information. On the upper right you
|
||||
find date and time. Below, you see \Index{latitude} and \Index{longitude} of your current
|
||||
position on the l.h.s and r.h.s, resp. In the lower left corner there is a number
|
||||
indicating the \Index{frame rate}, i.e. the number of times the picture being re-drawn
|
||||
each second.
|
||||
|
||||
You can change color of the \textbf{HUD} using the ''H'' key. Pressing it several times
|
||||
minimizes the HUD.
|
||||
|
||||
\section{The Panel\index{panel}}
|
||||
|
||||
Besides the \Index{HUD}, \FlightGear has a \Index{panel} which can be activated by
|
||||
pressing the ''P'' key. (It is recommended disabling the HUD then by pressing ''H''
|
||||
several times.) While the panel is not yet fully complete the basic five \Index{flight
|
||||
instruments} to scan are present and working.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{panel.eps}
|
||||
}
|
||||
|
||||
\smallskip
|
||||
\noindent
|
||||
Fig.\,4: \textit{The panel.}
|
||||
\medskip
|
||||
|
||||
In the center you find the \Index{artificial horizon} (attitude indicator) displaying
|
||||
pitch and bank of your plane. It has pitch marks (hard to be seen in this version) as
|
||||
well as bank marks at 10, 20, 30, 60, and 90 degrees.
|
||||
|
||||
Left to the artificial horizon, you'll see the \Index{airspeed indicator}. Not only does
|
||||
it have a speed indication in knots (recall: The Navion takes off at 100 kts) but also
|
||||
several arcs showing characteristic \Index{velocity rages} you have to consider. At
|
||||
first, there is a green arc indicating the normal operating range of speed with the flaps
|
||||
(net yet being implemented in \FlightGear) fully retracted. The white arc indicates the
|
||||
range of speed with flaps in action. The tiny yellow arc shows a range, which should only
|
||||
be used in smooth air. The upper end of it has a red radial indicating the speed never to
|
||||
be exceeded.
|
||||
|
||||
Below the airspeed indicator you can find the \Index{turn indicator}. The airplane in the
|
||||
middle indicates the roll of your plane. If the left or right wing of the plane is
|
||||
aligned with one of the marks this indicates a standard turn, in which you make a full
|
||||
360 degrees turn in exactly two minutes.
|
||||
|
||||
Below the plane, still in the turn indicator, is another instrument, called
|
||||
\Index{inclinometer}. It indicates if \Index{rudder} and \Index{ailerons} are
|
||||
coordinated. During turns, you always have to operate aileron and rudder in such a way
|
||||
that the ball in the tube remains centered; otherwise the plane is skidding.
|
||||
|
||||
To the right of the artificial horizon you find the \Index{altimeter} showing the height
|
||||
above sea level (not ground!). At present it is not yet working in
|
||||
\FlightGear\hspace{-1mm}. Below the altimeter is the \Index{vertical speed indicator}
|
||||
which, on the other hand, is operational. It indicates the rate of climbing or sinking of
|
||||
your plane in hundreds of feet per minute.
|
||||
|
||||
There is one more instrument working in the panel, i.e. the second one in the column on
|
||||
the r.h.s. indicating position of \Index{throttle}.
|
||||
|
||||
This completes description of the present main \FlightGear instruments. If you are
|
||||
looking for some interesting places to discover with \FlightGear (which may or may not
|
||||
require downloading additional scenery) you may want to check
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/Places}.
|
||||
|
||||
There is now a menu entry for entering directly the \Index{airport code} of the airport
|
||||
you want to start from.
|
||||
|
||||
Finally, if you're done and are about to leave the plane, just hit the ESC key or use the
|
||||
corresponding menu entry to exit the program.
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections, added Fig.1.
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Complete revision of keyborad controls, interesting places
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Corrected rudder key
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% HUD completely rewritten, added panel section with picture, and menu section
|
||||
%% updated keystrokes
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Flight: All about instruments, keystrokes and menus\label{flight}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} FLIGHT}{\thesection\hspace*{1mm} KEYBOARD COMMANDS}
|
||||
|
||||
This is a description of the main systems for controlling the program and piloting the
|
||||
plane: Historically, keyboard controls were developed first, and you can still control
|
||||
most of the simulator via the keyboard alone. Recently, they are becoming supplemented by
|
||||
several menu entries, making the interface more accessible, particularly for beginners,
|
||||
and providing additional functionality. A joysticks provides a more realistic alternative
|
||||
for actual piloting of the plane. Concerning instruments, there are again two
|
||||
alternatives: You can use the rather advanced HUD or the emerging panel.
|
||||
|
||||
\section{Keyboard commands}
|
||||
|
||||
While \Index{joystick}s or \Index{yoke}s are supported as are rudder pedals, you can fly
|
||||
\FlightGear using the keyboard alone. For proper controlling via keyboard (i) the
|
||||
\texttt{\Index{NumLock}} key must be switched on (ii) the \FlightGear window must have
|
||||
focus (if not, click with the mouse on the graphics window). Some of the keyboard
|
||||
controls might be helpful even in case you use a joystick.
|
||||
|
||||
After activating \texttt{NumLock} the following \Index{keyboard commands} should work:
|
||||
\eject
|
||||
|
||||
\noindent
|
||||
Tab.\,1: \textit{Main \Index{keyboard commands} for \FlightGear}.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|l|l|}\hline
|
||||
Key & Action\\\hline
|
||||
Pg Up/Pg Dn & Throttle\\
|
||||
Left Arrow/Right Arrow & Aileron\\
|
||||
Up Arrow/Down Arrow & Elevator\\
|
||||
Ins/Enter & Rudder\\
|
||||
5 & Center aileron/elevator/rudder\\
|
||||
Home/End & Elevator trim\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
\vskip5mm
|
||||
|
||||
For changing views you have to de-activate \texttt{NumLock}. Now
|
||||
\texttt{Shift} + $<$\texttt{Numeric Keypad Key}$>$ changes the
|
||||
view as follows:
|
||||
|
||||
\noindent
|
||||
Tab.\,2: \textit{View directions\index{view directions}
|
||||
accessible after de-activating \texttt{NumLock}.}
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|c|l|}\hline
|
||||
Numeric Key & View direction\\\hline
|
||||
Shift-8 & forward\\
|
||||
Shift-7 & left/forward\\
|
||||
Shift-4 & left\\
|
||||
Shift-1 & left/back\\
|
||||
Shift-2 & back\\
|
||||
Shift-3 & right/back\\
|
||||
Shift-6 & right\\
|
||||
Shift-9 & right/forward\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
\vskip5mm
|
||||
|
||||
The \Index{autopilot} is controlled via the following controls:
|
||||
\medskip
|
||||
|
||||
\noindent
|
||||
Tab.\,3: \textit{Autopilot controls.\index{autopilot controls}}
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|l|l|}\hline
|
||||
Key & Action\\\hline
|
||||
Ctrl + A & Altitude hold toggle on/off\\
|
||||
Ctrl + H & Heading hold toggle on/off\\
|
||||
Ctrl + S & Autothrottle toggle on/off\\
|
||||
Ctrl + T & Terrain follow toggle on/off\\
|
||||
F11 & Set target altitude\\
|
||||
F12 & Set target heading\\ \hline
|
||||
\end{tabular}
|
||||
}
|
||||
\medskip
|
||||
|
||||
The last one is especially interesting as it makes your \Index{Navion} behave like a
|
||||
cruise missile.
|
||||
|
||||
Besides these basic keys there are some more special ones; most of these you'll probably
|
||||
not want to try during your first flight: \eject
|
||||
|
||||
\noindent Tab.\,4: \textit{More control commands.}
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|l|l|}\hline
|
||||
Key & Action\\\hline
|
||||
H/h & Change color of HUD/toggle HUD off forward/backward \\
|
||||
i/I & Minimize/maximize HUD \\
|
||||
m/M & Change time offset (warp) used by t/T forward/backward \\
|
||||
P & Toggles panel on/off \\
|
||||
t/T & Time speed up/slow down forward/backward \\
|
||||
x/X & Zoom in/out\\
|
||||
z/Z & Change visibility (fog) forward/backward \\
|
||||
b & Toggle brakes on/off\\
|
||||
p & Toggle pause on/off\\
|
||||
W & Toggle fullscreen mode on/off (Mesa/3dfx/Glide only)\\
|
||||
F2& Refresh Scenery tile cache\\
|
||||
F8 & Toggle fog on/off\\
|
||||
F9 & Toggle texturing on/off\\
|
||||
F10 & Toggle menu on/off\\
|
||||
F11 & Sets heading in autopilot\\
|
||||
F12 & Sets altitude in autopilot\\
|
||||
ESC & Exit program\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
|
||||
\section{\Index{Menu entries}}
|
||||
|
||||
Albeit the menu being not yet fully operational it provides several useful functions. At
|
||||
present, the following ones are implemented.
|
||||
|
||||
\begin{itemize}
|
||||
\item \textbf{File}
|
||||
\begin{itemize}
|
||||
\item \textbf{Reset} Resets you to the selected starting position. Comes handy in case you got
|
||||
lost or something went wrong.
|
||||
\item \textbf{Save} Not yet operational.
|
||||
\item \textbf{Print} Not yet operational.
|
||||
\item \textbf{Close} Removes the menu. (Can be re-activated by hitting F10.)
|
||||
\item \textbf{Exit} Exits the program.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Edit}
|
||||
\begin{itemize}
|
||||
\item \textbf{Edit text} Not yet operational.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{View}
|
||||
\begin{itemize}
|
||||
\item \textbf{Toggle Panel} Toggles \Index{panel} on/off.
|
||||
\item \textbf{View} Not yet operational.
|
||||
\item \textbf{Cockpit View} Not yet operational.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Aircraft}
|
||||
\begin{itemize}
|
||||
\item \textbf{Communication} Not yet operational.
|
||||
\item \textbf{Navigation} Not yet operational.
|
||||
\item \textbf{Altitude} Not yet operational.
|
||||
\item \textbf{Autopilot} Sliders for setting limiting values for the autopilot.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Environment}
|
||||
\begin{itemize}
|
||||
\item \textbf{Weather} Not yet operational.
|
||||
\item \textbf{Terrain} Not yet operational.
|
||||
\item \textbf{Airport} Typing in an \Index{airport id} beams you to that airport's position.
|
||||
\FlightGear comes with an extended list of airport ids to be found under
|
||||
/FlightGear/Aircraft/apt\underline{~}full.gz which you can unpack with gzip -d.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Options}
|
||||
\begin{itemize}
|
||||
\item \textbf{Realism \& Reliability} Not yet operational.
|
||||
\item \textbf{Preferences} Not yet operational.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Help}
|
||||
\begin{itemize}
|
||||
\item \textbf{Help} Should bring up this \Index{Getting Started Guide}. At present not yet fully
|
||||
implemented. Under windows you can get it working by placing a file called \textbf{webrun.bat}
|
||||
like
|
||||
|
||||
\begin{texttt}
|
||||
c:$\backslash$programme$\backslash$netscape$\backslash$communicator$\backslash$program$\backslash$netscape.exe\\
|
||||
d:$\backslash$Flightgear$\backslash$docs$\backslash$installguide$\backslash$html$\backslash$getstart.html
|
||||
\end{texttt}
|
||||
|
||||
(you may have to substitute your path/browser) somewhere in your path. Under UNIX a
|
||||
comparable shell script might do. Requires \texttt{fgfs-manual-X.XX.exe} being properly
|
||||
installed.
|
||||
|
||||
\item \textbf{About...} Not yet operational.
|
||||
\end{itemize}
|
||||
\end{itemize}
|
||||
|
||||
\section{The head up display\index{head up display}}
|
||||
|
||||
At current, you have two options for reading off the main flight parameters of the plane:
|
||||
The \Index{HUD} (\textbf{H}ead \textbf{U}p \textbf{D}isplay \index{head up display} and
|
||||
the panel. Neither are \Index{HUD}s used in usual general aviation planes nor in civilian
|
||||
ones. Rather they belong to the equipment of modern military jets. However, in view of
|
||||
the fact that the \Index{panel} despite recent progress is not yet complete the
|
||||
\Index{HUD} may well serve as a main instrument for controlling the plane. Besides, it
|
||||
might be easier to fly using this one than exploiting the \Index{panel} and several of
|
||||
the real pilots might prefer it because of combining the readouts of critical parameters
|
||||
with an outside view onto the real world. (Several \Index{Cessna} pilots might love to
|
||||
have one, but technology is simply too expensive for implementing HUDs in general
|
||||
aviation aircrafts.)
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{hud.eps}
|
||||
}
|
||||
|
||||
\smallskip
|
||||
\noindent
|
||||
Fig.\,3: \textit{The HUD, or head up display.}
|
||||
\medskip
|
||||
|
||||
The \Index{HUD} shown in Fig.\,3 displays all main flight parameters of the plane. In
|
||||
the center you find the \Index{pitch indicator} (in degrees) with the \Index{aileron
|
||||
indicator} above and the \Index{rudder indicator} below. A corresponding scale for the
|
||||
elevation\index{elevation indicator} can be found to the left of the pitch scale. On the
|
||||
bottom there is a simple \Index{turn indicator}.
|
||||
|
||||
There are two scales at the extreme left: The inner one displays the \Index{speed} (in
|
||||
kts) while the outer one indicates position of the \Index{throttle}. You may recall the
|
||||
\Index{Navion} taking off at a speed of 100 kts. The two scales on the extreme r.h.s
|
||||
display your \Index{height}, i.\,e. the left one shows the height above ground while the
|
||||
right of it gives that above zero, both being displayed in feet.
|
||||
|
||||
Besides this, the \Index{HUD} displays some additions information. On the upper right you
|
||||
find date and time. Below, you see \Index{latitude} and \Index{longitude} of your current
|
||||
position on the l.h.s and r.h.s, resp. In the lower left corner there is a number
|
||||
indicating the \Index{frame rate}, i.e. the number of times the picture being re-drawn
|
||||
each second.
|
||||
|
||||
You can change color of the \textbf{HUD} using the ''H'' key. Pressing it several times
|
||||
minimizes the HUD.
|
||||
|
||||
\section{The Panel\index{panel}}
|
||||
|
||||
Besides the \Index{HUD}, \FlightGear has a \Index{panel} which can be activated by
|
||||
pressing the ''P'' key. (It is recommended disabling the HUD then by pressing ''H''
|
||||
several times.) While the panel is not yet fully complete the basic five \Index{flight
|
||||
instruments} to scan are present and working.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{panel.eps}
|
||||
}
|
||||
|
||||
\smallskip
|
||||
\noindent
|
||||
Fig.\,4: \textit{The panel.}
|
||||
\medskip
|
||||
|
||||
In the center you find the \Index{artificial horizon} (attitude indicator) displaying
|
||||
pitch and bank of your plane. It has pitch marks (hard to be seen in this version) as
|
||||
well as bank marks at 10, 20, 30, 60, and 90 degrees.
|
||||
|
||||
Left to the artificial horizon, you'll see the \Index{airspeed indicator}. Not only does
|
||||
it have a speed indication in knots (recall: The Navion takes off at 100 kts) but also
|
||||
several arcs showing characteristic \Index{velocity rages} you have to consider. At
|
||||
first, there is a green arc indicating the normal operating range of speed with the flaps
|
||||
(net yet being implemented in \FlightGear) fully retracted. The white arc indicates the
|
||||
range of speed with flaps in action. The tiny yellow arc shows a range, which should only
|
||||
be used in smooth air. The upper end of it has a red radial indicating the speed never to
|
||||
be exceeded.
|
||||
|
||||
Below the airspeed indicator you can find the \Index{turn indicator}. The airplane in the
|
||||
middle indicates the roll of your plane. If the left or right wing of the plane is
|
||||
aligned with one of the marks this indicates a standard turn, in which you make a full
|
||||
360 degrees turn in exactly two minutes.
|
||||
|
||||
Below the plane, still in the turn indicator, is another instrument, called
|
||||
\Index{inclinometer}. It indicates if \Index{rudder} and \Index{ailerons} are
|
||||
coordinated. During turns, you always have to operate aileron and rudder in such a way
|
||||
that the ball in the tube remains centered; otherwise the plane is skidding.
|
||||
|
||||
To the right of the artificial horizon you find the \Index{altimeter} showing the height
|
||||
above sea level (not ground!). At present it is not yet working in
|
||||
\FlightGear\hspace{-1mm}. Below the altimeter is the \Index{vertical speed indicator}
|
||||
which, on the other hand, is operational. It indicates the rate of climbing or sinking of
|
||||
your plane in hundreds of feet per minute.
|
||||
|
||||
There is one more instrument working in the panel, i.e. the second one in the column on
|
||||
the r.h.s. indicating position of \Index{throttle}.
|
||||
|
||||
This completes description of the present main \FlightGear instruments. If you are
|
||||
looking for some interesting places to discover with \FlightGear (which may or may not
|
||||
require downloading additional scenery) you may want to check
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/Places}.
|
||||
|
||||
There is now a menu entry for entering directly the \Index{airport code} of the airport
|
||||
you want to start from.
|
||||
|
||||
Finally, if you're done and are about to leave the plane, just hit the ESC key or use the
|
||||
corresponding menu entry to exit the program.
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections, added Fig.1.
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Complete revision of keyborad controls, interesting places
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Corrected rudder key
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% HUD completely rewritten, added panel section with picture, and menu section
|
||||
%% updated keystrokes
|
||||
|
|
|
@ -1,448 +1,456 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Want to have a free flight? Take {\FlightGear}!\label{free}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
\section{Yet another Flight Simulator?}
|
||||
\markboth{\thechapter.\hspace*{1mm} WANT TO HAVE A FREE
|
||||
FLIGHT?}{\thesection\hspace*{1mm} YET ANOTHER FLIGHT SIMULATOR?}
|
||||
|
||||
Did you ever want to fly a plane yourself, but lacked the money or
|
||||
skills to do so? Do you belong to those real pilots, who want to
|
||||
improve their skills without having to take off? Do you want to
|
||||
try some dangerous maneuvers without risking your life? Or do you
|
||||
just want to have fun with a more serious game not killing any
|
||||
people? If any of these questions applies, PC flight simulators
|
||||
are just for you.
|
||||
|
||||
If you are reading this you might have got already some experience either using
|
||||
\Index{Microsoft}'s {\copyright} \Index{FS98}, \Index{Looking Glass}' {\copyright}
|
||||
\Index{Flight Unlimited II} or any other of the commercially available PC flight
|
||||
simulators. As the price tag of those is usually within the 50\$ range buying one of them
|
||||
should not be a serious problem given the fact, that running any serious PC flight
|
||||
simulator requires a hardware within the 1500\$ range, despite dropping prices, at least.
|
||||
|
||||
Why then that effort of spending hundreds or thousands of hours of
|
||||
programming to build a free simulator? Obviously there must be
|
||||
good reason to do so:
|
||||
|
||||
\begin{itemize}
|
||||
\item All of the commercial programs have a serious drawback: They are made
|
||||
by a small group of developers defining their properties - often
|
||||
quite inert and not listening too much to the customer.
|
||||
Anyone ever trying to contact \Index{Microsoft} will
|
||||
immediately agree.
|
||||
\item Commercial PC flight simulators usually try to cover a market
|
||||
segment as broad as possible. For obvious reason, most of them want
|
||||
to serve the serious pilot as well as the beginner and the gamer.
|
||||
The result are compromises. As \FlightGear is free, there is no need
|
||||
for such compromises; it just can be given the properties its users
|
||||
want. It defines itself via building.
|
||||
\item Building a flight simulator is a challenge to the art of
|
||||
programming. Contributing to that project makes you belong to
|
||||
those being able to contribute to serious, ambitious and
|
||||
advanced software projects.
|
||||
\item It is fun. Not only is it fun to write the code (\ldots or
|
||||
documentation\ldots) but also to belong to that -- temporarily changing
|
||||
-- club of clever people on the net having discussed, struggled and finally
|
||||
succeeded in creating that project. Even reading the \FlightGear
|
||||
mailing lists is informative and fun for itself.
|
||||
\end{itemize}
|
||||
|
||||
The above-mentioned points make \FlightGear different from its competitors in several
|
||||
respect. \FlightGear aims to be a civilian,\index{Flight simulator!civilian}
|
||||
multi-platform,\index{Flight simulator!multi-platform} open,\index{Flight simulator!open}
|
||||
user-supported,\index{Flight simulator!user-sported} user-extensible\index{Flight
|
||||
simulator!user-extensible} simulator.
|
||||
|
||||
\begin{itemize}
|
||||
\item \textbf{Civilian:}\index{Flight simulator!civilian} The
|
||||
project is primarily aimed to civilian flight simulation.
|
||||
It should be appropriate for simulating
|
||||
general aviation as well as civilian aircraft. However, according to
|
||||
the open concept of development that sure does not exclude someone
|
||||
taking the code and integrating \Index{military components}.
|
||||
|
||||
\item\textbf{Multi-platform:}\index{Flight simulator!multi-platform} The
|
||||
developers are attempting to keep the code as platform-independent
|
||||
as possible. This is based on their observation that
|
||||
people interested in flight simulations run quite
|
||||
a variety of computer hardware and operating systems. The present code
|
||||
supports the following \Index{Operating Systems}:
|
||||
\begin{itemize}
|
||||
\item\Index{Linux} (any platform),
|
||||
\item\Index{Windows NT} (i86 platform),
|
||||
\item\Index{Windows 98(95)},
|
||||
\item\Index{BSD UNIX},
|
||||
\item\Index{SGI IRIX},
|
||||
\item\Index{SunOS},
|
||||
\item{MacIntosh (experimental).}
|
||||
\end{itemize}
|
||||
|
||||
There is no known flight simulator, neither commercially nor free, supporting such a
|
||||
broad range of platforms.
|
||||
|
||||
\item\textbf{Open:}\index{Flight simulator!open} The project is not
|
||||
restricted to a closed club of developers. Anyone who feels he or she
|
||||
being able to contribute is highly welcome.
|
||||
The code (including documentation) is copyrighted under the
|
||||
terms of the \Index{Gnu Public License}.
|
||||
|
||||
The Gnu Public License is often misunderstood. In simple terms it
|
||||
states that you can copy and freely distribute the program(s) licensed
|
||||
to it. You can modify them, if you like. You are even allowed to charge
|
||||
as much money for the distribution of the modified or original program as you want.
|
||||
However, you must distribute it complete with the entire source code
|
||||
and it must retain the original copyrights. In short:
|
||||
\medskip
|
||||
|
||||
\centerline{\textit{''You can do anything with the software except
|
||||
making it non-free''}.}
|
||||
|
||||
The full text of the \Index{Gnu Public License} can be obtained from
|
||||
|
||||
\web{http://www.gnu.org/copyleft/gpl.html}.
|
||||
|
||||
\item\textbf{User-supported, user-extensible:}\index{Flight simulator!user-supported}
|
||||
\index{Flight simulator!user-extensible} Contrary to various
|
||||
commercial simulators available, scenery and aircraft format,
|
||||
internal variables, etc. are user accessible and documented
|
||||
from the beginning. Even without an explicit developmental \Index{documentation},
|
||||
which sure has to be written at some point, this is guaranteed by supplying the
|
||||
\Index{source code}. It is the goal of the developers to build a basic
|
||||
engine to which scenery designers, panel engineers, maybe adventure
|
||||
or ATC routine writers, sound capturers and others can (and are asked to)
|
||||
add. It is our hope, that the project will finally gain from the creativeness
|
||||
and ideas of the hundreds of talented simmers across the world.
|
||||
\end{itemize}
|
||||
|
||||
Without doubt, the success of the \Index{Linux} project initiated by Linus
|
||||
Torvalds\index{Torvalds, Linus} inspired several of the developers.
|
||||
Not only has it shown that distributed development of even highly sophisticated
|
||||
software projects over the Internet is possible. It led to a product which,
|
||||
in several respect, is better than its commercial competitors.
|
||||
|
||||
|
||||
\section{A short \Index{history} of \FlightGear}
|
||||
|
||||
This project goes back to a discussion of a group of net-citizens in 1996 resulting in a
|
||||
proposal written by David Murr\index{Murr, David} who, unfortunately, dropped out from
|
||||
the project (as well as the net) later. The original \Index{proposal} is still available
|
||||
from the \FlightGear web site and can be found under
|
||||
|
||||
\web{http://www.flightgear.org/proposal-3.0.1}
|
||||
|
||||
Although the names of the people and several of the details
|
||||
naturally changed in time, the spirit of that proposal was clearly
|
||||
retained up to the present status of the project.
|
||||
|
||||
Actual coding started in summer 1996 and by the end of that year essential graphics
|
||||
routines were completed. At that time, programming was mainly done and coordinated by
|
||||
Eric Korpela\index{Korpela, Eric} from Berkeley University
|
||||
(\mail{korpela@ssl.Berkeley.EDU}). Early code was running under \Index{Linux} as well as
|
||||
under \Index{DOS}, \Index{OS/2}, \Index{Windows 95/NT}, and \Index{Sun-OS}. This was
|
||||
quite an ambitious project, as it involved, among others, writing all the \Index{graphics
|
||||
routines} in a system-independent way just from scratch.
|
||||
|
||||
Development slowed down and finally stopped at the beginning of 1997 when Eric had to
|
||||
complete his thesis. At this point, the project seemed to be dead and traffic on the
|
||||
mailing list went down to nearly nothing.
|
||||
|
||||
It was Curt Olson\index{Olson, Curt} from the University of Minnesota
|
||||
(\mail{curt@flightgear.org}) who re-started the project in the middle of 1997. His idea
|
||||
was as simple as successful: Why invent the wheel a second time? There have been several
|
||||
free flight simulators\index{Flight simulator!free} available running on
|
||||
\Index{workstation}s under different flavors of \Index{UNIX}. One of these,
|
||||
\Index{LaRCsim}, having been developed by Bruce Jackson\index{Jackson, Bruce} from NASA
|
||||
(\mail{jackson@larc.nasa.gov}) seemed to be well-adapted for the present approach. Curt
|
||||
took this one apart and re-wrote several of the routines in a way making them build-able
|
||||
as well as run-able on the intended target platforms. The key idea in doing so was
|
||||
selecting a system-independent graphics platform, i.\,e. \Index{OpenGL}, for the basic
|
||||
\Index{graphics routines}.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{navion.eps}
|
||||
}
|
||||
|
||||
\smallskip
|
||||
\noindent
|
||||
Fig.\,1: \textit{The \Index{Navion} flight model is one of the features \FlightGear
|
||||
inherited from \Index{LaRCsim}. Until now it is the only one plane being fully realized
|
||||
in \FlightGear\hspace{-1mm}.}
|
||||
\medskip
|
||||
|
||||
In addition, a clever decision on the selection of the basic \Index{scenery} data was
|
||||
already made in this very first version. \FlightGear Scenery is created based on
|
||||
satellite data published by the \Index{U.\,S. Geological Survey}. These terrain data are
|
||||
available for the whole world over the Internet for free from
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html}
|
||||
|
||||
\noindent
|
||||
for the US resp.
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html}
|
||||
|
||||
\noindent
|
||||
for other countries. Those freely accessible scenery data in
|
||||
conjunction with scenery building tools provided with
|
||||
\FlightGear are an important prerequisite enabling anyone to
|
||||
create his or her own scenery, at least in principle.
|
||||
|
||||
This new \FlightGear code - still largely being based on original \Index{LaRCsim} code -
|
||||
was released in July 1997. From that moment the project gained momentum again. Here are
|
||||
some milestones from the more recent history of development:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item Sun, moon and stars are a field where PC flight simulators
|
||||
have been notoriously weak for ages. It is one of the great
|
||||
achievements of \FlightGear that it includes accurate sun (watch, Microsoft!),
|
||||
moon, and planets, being moreover placed on their proper positions.
|
||||
The corresponding \Index{astronomy code} was implemented in fall 1997 by Durk
|
||||
Talsma\index{Talsma, Durk}
|
||||
(\href{mailto:pn_talsma@macmail.psy.uva.nl}{pn\_talsma@macmail.psy.uva.nl}).
|
||||
|
||||
\item Texture support\index{textures} was added by Curt
|
||||
Olson\index{Olson, Curt}
|
||||
(\mail{curt@flightgear.org}) in spring 1998. This marked a
|
||||
significant improvement in terms of reality. You may recall: MSFS had
|
||||
untextured scenery up to version 4.0. For this purpose, some high-quality
|
||||
textures were submitted by Eric Mitchell\index{Mitchell, Eric}
|
||||
(\href{mailto:mitchell@mars.ark.com}{mitchell@mars. ark.com}.
|
||||
|
||||
\item A \Index{HUD} (\Index{head up display}) was added based on code
|
||||
provided by Michele America\index{America, Michele}
|
||||
(\mail{nomimarketing@mail.telepac.pt}) and
|
||||
Charlie Hotch\-kiss\index{Hotchkiss, Charlie}
|
||||
(\href{mailto:chotchkiss@namg.us.anritsu.com}{chotch kiss@namg.us.anritsu.com})
|
||||
in fall 1997 and continuously improved later, mainly by Norman Vine
|
||||
(\mail{nhv@laserplot.com}).
|
||||
While being probably not a substitute for a \Index{panel} and moreover
|
||||
possibly being a bit odd in that tiny \Index{Navion}, this \Index{HUD} has proven
|
||||
extremely useful in navigation until now.
|
||||
|
||||
\item After improving scenery\index{scenery} and
|
||||
texture\index{textures} support and adding some more
|
||||
features there was a disappointing side-effect in spring 1998: Frame
|
||||
rates\index{frame rate} dropped down to a point where \FlightGear became inflyable. There
|
||||
were two main achievements overcoming this problem. First, with the advent
|
||||
of hardware \Index{OpenGL} support and corresponding drivers for most of
|
||||
the graphics cards these features could be exploited in
|
||||
\FlightGear as well, leading to a \Index{frame rate} boost by a
|
||||
factor up to 10. Second, Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org})
|
||||
implemented so-called \Index{view frustrum culling} (a procedure to except part of
|
||||
the scenery not required from rendering) which gave another 20\% or so of
|
||||
frame rate boost in May 1998.
|
||||
|
||||
With these two achievements \FlightGear became flyable again even on weaker
|
||||
machines as long as they included a 3D graphics board with
|
||||
hardware \Index{OpenGL} support. With respect to this point one should keep in mind that code
|
||||
at present is in no way optimized leaving a lot of room for further
|
||||
improvements of frame rate.
|
||||
|
||||
\item A rudimentary \Index{autopilot} implementing heading hold was
|
||||
contributed by Jeff Goeke-Smith\index{Goeke-Smith, Jeff} (\mail{jgoeke@voyager.net}) in
|
||||
April 1998. The autopilot was improved, included adding an altitude hold and a terrain
|
||||
follow switch, in October 1998.
|
||||
|
||||
\item The basics for selectable \Index{menu}s were laid based on Steve Baker's\index{Baker, Steve}
|
||||
(\mail{sjbaker@ hti.com}) portable library \Index{PLIB} in June 1998. After having been idle for a
|
||||
long time, first working menu entries came to life in spring 1999.
|
||||
|
||||
\item Friedemann Reinhard \index{Reinhard, Friedemann}
|
||||
(\mail{mpt218@faupt212.physik.uni-erlangen.de})
|
||||
developed early \Index{panel code}, including a working \Index{airspeed
|
||||
indicator}, which was added in June 1998 and has been considerably improved until today.
|
||||
|
||||
\item There was basic \Index{audio support}, i.\,e. an audio library and some basic background engine sound, contributed by Steve
|
||||
Baker (\mail{sjbaker@hti.com})\index{Baker, Steve} in Summer 1998. Today, the audio
|
||||
library is part of Steves's above-mentioned portable library \Index{PLIB}. This same
|
||||
library was extended to support joystick /yoke/rudder later which brought \FlightGear
|
||||
joystick support in October 1989, again marking a huge improvement in terms of realism.
|
||||
|
||||
\item In September 1998 Curt Olson\index{Olson, Curt}
|
||||
(\mail{curt@flightgear.org}) succeeded in creating first complete terrain Scenery for the
|
||||
USA, which is available for download from
|
||||
|
||||
\web{ftp://ftp.kingmont.com/pub/kingmont/}
|
||||
|
||||
Scenery was further improved by Curt via adding features like lakes, rivers, coastlines
|
||||
and the like in spring 1999.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\longpage
|
||||
|
||||
This is by no way a complete history and a lot of people making even important
|
||||
contributions were left out here. Besides the named achievements being more on the
|
||||
surface there was a lot of work done concerning the internal structure, by Steve
|
||||
Baker\index{Baker, Steve} (\mail{sjbaker@hti.com})\index{Baker, Steve}, Norman
|
||||
Vine\index{Vine, Norman} (\mail{nhv@laserplot.com}), Gary R. Van Sickle\index{Van Sickle,
|
||||
Gary, R.} (\mail{tiberius@braemarinc.com}), and others. A more complete list of
|
||||
contributors to the project can be found in \textit{Landing: Some further thoughts before
|
||||
leaving the plane}, Chapter \ref{landing}, as well as in the file \texttt{Thanks}
|
||||
provided with the code. Moreover, the \Index{\FlightGear Website} contains a detailed
|
||||
history of all of the development under
|
||||
|
||||
\web{http://www.flightgear.org/News/}
|
||||
|
||||
\section{System requirements}\index{system requirements}
|
||||
Compared to other recent flight simulators the system requirements
|
||||
for \FlightGear are rather decent. A P100 is already sufficient,
|
||||
given you have a proper 3D graphics card, but of course for
|
||||
getting good performance we recommend a P200 or better, if you run
|
||||
it on a PC. On the other hand, any not too ancient \Index{UNIX}
|
||||
\Index{workstation} will run \FlightGear as well.
|
||||
|
||||
While in principle you can run \FlightGear on 3D boards without OpenGL support or even on
|
||||
systems without 3D graphics hardware at all, missing hardware OpenGL support can force
|
||||
even the fastest PIII to its knees (\Index{frame rate}s typically below 1 fps). Any cheap
|
||||
3D graphics card will do as long as it features hardware \Index{OpenGL} support. For
|
||||
\Index{Windows 98/NT} drivers, you may contact the home page of the manufacturer.
|
||||
Moreover, you should have in mind that several OpenGL drivers\index{OpenGL!drivers} are
|
||||
still marked as beta and moreover, and sometimes these drivers are provided by the makers
|
||||
of the graphics chip instead of the makers of the board. More detail on OpenGL drivers
|
||||
can be found under
|
||||
|
||||
\web{http://www.x-plane.com/v4ibm.html}
|
||||
|
||||
\noindent
|
||||
as well as under
|
||||
|
||||
\web{http://www.flightgear.org/Hardware}.
|
||||
|
||||
Next, you need around 16MB of free disk space for installing the executable including
|
||||
basic scenery. In case you want to compile the program yourself you need around 50MB for
|
||||
the source code and for temporary files created during compilation, independent of the
|
||||
operating system.
|
||||
|
||||
If you want to hear the \Index{sound effects} any decent \Index{sound card} should serve.
|
||||
Besides, \FlightGear supports a \Index{joystick} or \Index{yoke} as well as \Index{rudder
|
||||
pedals} under \Index{Linux} as well as under \Index{Windows}.
|
||||
|
||||
With respect to operating systems, \FlightGear is being primarily developed under
|
||||
\Index{Linux}, a free UNIX clone developed cooperatively over the net in much the same
|
||||
way as the \FlightGear project itself. Moreover, \FlightGear runs under \Index{Windows
|
||||
95}, \Index{Windows 98} and \Index{Windows NT} and given you have a proper
|
||||
\Index{compiler} installed can be build under all of these platforms as well. The primary
|
||||
compiler for all platforms is the free \Index{GNU C++} (i.\,e. the \Index{Cygnus}
|
||||
compiler under Win32), however there is some support for \Index{MSVC} as well. Moreover,
|
||||
\FlightGear runs and can be build on several \Index{UNIX}/X11 platforms with GNU C++
|
||||
installed.
|
||||
|
||||
\section{Whom this guide is addressed to and how it is organized}
|
||||
|
||||
At first: There is not much of the material in this Guide being originally invented by
|
||||
ourself. You could even say with Montaigne that we ''merely gathered here a big bunch of
|
||||
other men's flowers, having furnished nothing of my own but the strip to hold them
|
||||
together''. Most (but fortunately not all) of the information can as well be grabbed from
|
||||
the \Index{\FlightGear home page} being situated at
|
||||
|
||||
\web{http://www.flightgear.org/}
|
||||
|
||||
\noindent
|
||||
and its various sub pages. However, there still seems to
|
||||
be a small group of people preferring neatly printed manuals over
|
||||
loosely scattered Readmes and those may acknowledge our effort.
|
||||
|
||||
This \textit{Installation and Getting Started} is intended as being a first step towards
|
||||
a more complete \Index{\FlightGear documentation} (with the other parts, supposedly, to
|
||||
be written by others). Its main addressee is the end-user who is not interested in the
|
||||
internal workings of \Index{OpenGL} or in building his or her own scenery, for instance.
|
||||
It is our hope, that sometime there will be an accompanying \textit{\Index{\FlightGear
|
||||
Programmer's Guide}}, which could be based on some of the documentation under
|
||||
|
||||
\web{http://www.flightgear.org/Docs},
|
||||
|
||||
\noindent
|
||||
a \textit{\Index{\FlightGear Scenery Design Guide}}, and a
|
||||
\textit{\Index{\FlightGear Flight School}}, at least.
|
||||
|
||||
This \textit{Installation and Getting Started} is organized as
|
||||
follows:
|
||||
|
||||
The first Chapter \ref{opengl}, \textit{Getting the engine: Installing OpenGL graphics
|
||||
drivers}, describes how to prepare the computer for handling \FlightGear's graphics
|
||||
routines. \FlightGear is based on a graphics library called OpenGL, thus you must install
|
||||
either hardware or software OpenGL support for your graphics board (except, you did so
|
||||
before).
|
||||
|
||||
Chapter \ref{building}, \textit{Building the plane: Compiling the program}, explains how
|
||||
to build, i.\,e. compile the simulator. Depending on your platform this may or may not be
|
||||
required for you. There will at least be binaries available for those working on a Win32
|
||||
(i.\,e. Windows 98 {\copyright} or Windows NT {\copyright}) platform. For those on such
|
||||
systems, who want to take off immediately without going through the potentially
|
||||
troublesome process of compiling, we recommend just skipping that Chapter and going
|
||||
directly to the next one.
|
||||
|
||||
In Chapter \ref{prefligh}, \textit{Preflight: Installing \FlightGear}, you find
|
||||
instructions for installing the binaries in case you did not so by building them in the
|
||||
previous Chapter. Moreover, you'll have to install scenery and texture files, which will
|
||||
be described there, too.
|
||||
|
||||
The following Chapter \ref{takeoff}, \textit{Takeoff: How to start the program},
|
||||
describes how to start the program including an overview on the command line options.
|
||||
|
||||
Chapter \ref{flight}, \textit{Flight: All about instruments, keystrokes and menus},
|
||||
describes how to operate the program, i.\,e. to actually fly with
|
||||
\FlightGear\hspace{-1mm}. This includes a (hopefully) complete list of key strokes, an
|
||||
overview on the menu entries, as well as a detailed description of the HUD (head up
|
||||
display) and the panel.
|
||||
|
||||
In Chapter \ref{landing}, \textit{Landing: Some further thoughts before leaving the
|
||||
plane}, we would like to give credits to those who did the hard work, and give an outlook
|
||||
on what remains to be done.
|
||||
|
||||
Finally: \textbf{We kindly ask others to help us improving this document by submitting
|
||||
corrections, improvements, and more. Notably, we invite others to contribute descriptions
|
||||
referring to alternative setups (graphics cards, operating systems, and compilers etc.).
|
||||
We will be more than happy to include those into forthcoming versions of this
|
||||
\textit{Installation and Getting Started} (of course not without giving credit to the
|
||||
authors).}
|
||||
|
||||
We hope to continuously maintain this document at least for a foreseeable future, but
|
||||
probably will not be able to produce a new one for any single release of {\FlightGear}.
|
||||
While we are both watching the mailing lists, it might help, if developers adding new
|
||||
functionality could send us a short note.
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% minor corrections on platforms, satellite data, OpenGL (S. Baker)
|
||||
%% added Navion pic
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% update on recent development
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% updates on recent development, corrections of links
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Want to have a free flight? Take {\FlightGear}!\label{free}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
\section{Yet another Flight Simulator?}
|
||||
\markboth{\thechapter.\hspace*{1mm} WANT TO HAVE A FREE
|
||||
FLIGHT?}{\thesection\hspace*{1mm} YET ANOTHER FLIGHT SIMULATOR?}
|
||||
|
||||
Did you ever want to fly a plane yourself, but lacked the money or
|
||||
skills to do so? Do you belong to those real pilots, who want to
|
||||
improve their skills without having to take off? Do you want to
|
||||
try some dangerous maneuvers without risking your life? Or do you
|
||||
just want to have fun with a more serious game not killing any
|
||||
people? If any of these questions applies, PC flight simulators
|
||||
are just for you.
|
||||
|
||||
If you are reading this you might have got already some experience either using
|
||||
\Index{Microsoft}'s {\copyright} \Index{FS98}, \Index{Looking Glass}' {\copyright}
|
||||
\Index{Flight Unlimited II} or any other of the commercially available PC flight
|
||||
simulators. As the price tag of those is usually within the 50\$ range buying one of them
|
||||
should not be a serious problem given the fact, that running any serious PC flight
|
||||
simulator requires a hardware within the 1500\$ range, despite dropping prices, at least.
|
||||
|
||||
Why then that effort of spending hundreds or thousands of hours of
|
||||
programming to build a free simulator? Obviously there must be
|
||||
good reason to do so:
|
||||
|
||||
\begin{itemize}
|
||||
\item All of the commercial programs have a serious drawback: They are made
|
||||
by a small group of developers defining their properties - often
|
||||
quite inert and not listening too much to the customer.
|
||||
Anyone ever trying to contact \Index{Microsoft} will
|
||||
immediately agree.
|
||||
\item Commercial PC flight simulators usually try to cover a market
|
||||
segment as broad as possible. For obvious reason, most of them want
|
||||
to serve the serious pilot as well as the beginner and the gamer.
|
||||
The result are compromises. As \FlightGear is free, there is no need
|
||||
for such compromises; it just can be given the properties its users
|
||||
want. It defines itself via building.
|
||||
\item Building a flight simulator is a challenge to the art of
|
||||
programming. Contributing to that project makes you belong to
|
||||
those being able to contribute to serious, ambitious and
|
||||
advanced software projects.
|
||||
\item It is fun. Not only is it fun to write the code (\ldots or
|
||||
documentation\ldots) but also to belong to that -- temporarily changing
|
||||
-- club of clever people on the net having discussed, struggled and finally
|
||||
succeeded in creating that project. Even reading the \FlightGear
|
||||
mailing lists is informative and fun for itself.
|
||||
\end{itemize}
|
||||
|
||||
The above-mentioned points make \FlightGear different from its competitors in several
|
||||
respect. \FlightGear aims to be a civilian,\index{Flight simulator!civilian}
|
||||
multi-platform,\index{Flight simulator!multi-platform} open,\index{Flight simulator!open}
|
||||
user-supported,\index{Flight simulator!user-sported} user-extensible\index{Flight
|
||||
simulator!user-extensible} simulator.
|
||||
|
||||
\begin{itemize}
|
||||
\item \textbf{Civilian:}\index{Flight simulator!civilian} The
|
||||
project is primarily aimed to civilian flight simulation.
|
||||
It should be appropriate for simulating
|
||||
general aviation as well as civilian aircraft. However, according to
|
||||
the open concept of development that sure does not exclude someone
|
||||
taking the code and integrating \Index{military components}.
|
||||
|
||||
\item\textbf{Multi-platform:}\index{Flight simulator!multi-platform} The
|
||||
developers are attempting to keep the code as platform-independent
|
||||
as possible. This is based on their observation that
|
||||
people interested in flight simulations run quite
|
||||
a variety of computer hardware and operating systems. The present code
|
||||
supports the following \Index{Operating Systems}:
|
||||
\begin{itemize}
|
||||
\item\Index{Linux} (any platform),
|
||||
\item\Index{Windows NT} (i86 platform),
|
||||
\item\Index{Windows 98(95)},
|
||||
\item\Index{BSD UNIX},
|
||||
\item\Index{SGI IRIX},
|
||||
\item\Index{SunOS},
|
||||
\item{MacIntosh (experimental).}
|
||||
\end{itemize}
|
||||
|
||||
There is no known flight simulator, neither commercially nor free, supporting such a
|
||||
broad range of platforms.
|
||||
|
||||
\item\textbf{Open:}\index{Flight simulator!open} The project is not
|
||||
restricted to a closed club of developers. Anyone who feels he or she
|
||||
being able to contribute is highly welcome.
|
||||
The code (including documentation) is copyrighted under the
|
||||
terms of the \Index{Gnu Public License}.
|
||||
|
||||
The Gnu Public License is often misunderstood. In simple terms it
|
||||
states that you can copy and freely distribute the program(s) licensed
|
||||
to it. You can modify them, if you like. You are even allowed to charge
|
||||
as much money for the distribution of the modified or original program as you want.
|
||||
However, you must distribute it complete with the entire source code
|
||||
and it must retain the original copyrights. In short:
|
||||
\medskip
|
||||
|
||||
\centerline{\textit{''You can do anything with the software except
|
||||
making it non-free''}.}
|
||||
|
||||
The full text of the \Index{Gnu Public License} can be obtained from
|
||||
|
||||
\web{http://www.gnu.org/copyleft/gpl.html}.
|
||||
|
||||
\item\textbf{User-supported, user-extensible:}\index{Flight simulator!user-supported}
|
||||
\index{Flight simulator!user-extensible} Contrary to various
|
||||
commercial simulators available, scenery and aircraft format,
|
||||
internal variables, etc. are user accessible and documented
|
||||
from the beginning. Even without an explicit developmental \Index{documentation},
|
||||
which sure has to be written at some point, this is guaranteed by supplying the
|
||||
\Index{source code}. It is the goal of the developers to build a basic
|
||||
engine to which scenery designers, panel engineers, maybe adventure
|
||||
or ATC routine writers, sound capturers and others can (and are asked to)
|
||||
add. It is our hope, that the project will finally gain from the creativeness
|
||||
and ideas of the hundreds of talented simmers across the world.
|
||||
\end{itemize}
|
||||
|
||||
Without doubt, the success of the \Index{Linux} project initiated by Linus
|
||||
Torvalds\index{Torvalds, Linus} inspired several of the developers.
|
||||
Not only has it shown that distributed development of even highly sophisticated
|
||||
software projects over the Internet is possible. It led to a product which,
|
||||
in several respect, is better than its commercial competitors.
|
||||
|
||||
|
||||
\section{A short \Index{history} of \FlightGear}
|
||||
|
||||
This project goes back to a discussion of a group of net-citizens in 1996 resulting in a
|
||||
proposal written by David Murr\index{Murr, David} who, unfortunately, dropped out from
|
||||
the project (as well as the net) later. The original \Index{proposal} is still available
|
||||
from the \FlightGear web site and can be found under
|
||||
|
||||
\web{http://www.flightgear.org/proposal-3.0.1}
|
||||
|
||||
Although the names of the people and several of the details
|
||||
naturally changed in time, the spirit of that proposal was clearly
|
||||
retained up to the present status of the project.
|
||||
|
||||
Actual coding started in summer 1996 and by the end of that year essential graphics
|
||||
routines were completed. At that time, programming was mainly done and coordinated by
|
||||
Eric Korpela\index{Korpela, Eric} from Berkeley University
|
||||
(\mail{korpela@ssl.Berkeley.EDU}). Early code was running under \Index{Linux} as well as
|
||||
under \Index{DOS}, \Index{OS/2}, \Index{Windows 95/NT}, and \Index{Sun-OS}. This was
|
||||
quite an ambitious project, as it involved, among others, writing all the \Index{graphics
|
||||
routines} in a system-independent way just from scratch.
|
||||
|
||||
Development slowed down and finally stopped at the beginning of 1997 when Eric had to
|
||||
complete his thesis. At this point, the project seemed to be dead and traffic on the
|
||||
mailing list went down to nearly nothing.
|
||||
|
||||
It was Curt Olson\index{Olson, Curt} from the University of Minnesota
|
||||
(\mail{curt@flightgear.org}) who re-started the project in the middle of 1997. His idea
|
||||
was as simple as successful: Why invent the wheel a second time? There have been several
|
||||
free flight simulators\index{Flight simulator!free} available running on
|
||||
\Index{workstation}s under different flavors of \Index{UNIX}. One of these,
|
||||
\Index{LaRCsim}, having been developed by Bruce Jackson\index{Jackson, Bruce} from NASA
|
||||
(\mail{jackson@larc.nasa.gov}) seemed to be well-adapted for the present approach. Curt
|
||||
took this one apart and re-wrote several of the routines in a way making them build-able
|
||||
as well as run-able on the intended target platforms. The key idea in doing so was
|
||||
selecting a system-independent graphics platform, i.\,e. \Index{OpenGL}, for the basic
|
||||
\Index{graphics routines}.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{navion.eps}
|
||||
}
|
||||
|
||||
\smallskip
|
||||
\noindent
|
||||
Fig.\,1: \textit{The \Index{Navion} flight model is one of the features \FlightGear
|
||||
inherited from \Index{LaRCsim}. Until now it is the only one plane being fully realized
|
||||
in \FlightGear\hspace{-1mm}.}
|
||||
\medskip
|
||||
|
||||
In addition, a clever decision on the selection of the basic \Index{scenery} data was
|
||||
already made in this very first version. \FlightGear Scenery is created based on
|
||||
satellite data published by the \Index{U.\,S. Geological Survey}. These terrain data are
|
||||
available for the whole world over the Internet for free from
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html}
|
||||
|
||||
\noindent
|
||||
for the US resp.
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html}
|
||||
|
||||
\noindent
|
||||
for other countries. Those freely accessible scenery data in
|
||||
conjunction with scenery building tools provided with
|
||||
\FlightGear are an important prerequisite enabling anyone to
|
||||
create his or her own scenery, at least in principle.
|
||||
|
||||
This new \FlightGear code - still largely being based on original \Index{LaRCsim} code -
|
||||
was released in July 1997. From that moment the project gained momentum again. Here are
|
||||
some milestones from the more recent history of development:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item Sun, moon and stars are a field where PC flight simulators
|
||||
have been notoriously weak for ages. It is one of the great
|
||||
achievements of \FlightGear that it includes accurate sun (watch, Microsoft!),
|
||||
moon, and planets, being moreover placed on their proper positions.
|
||||
The corresponding \Index{astronomy code} was implemented in fall 1997 by Durk
|
||||
Talsma\index{Talsma, Durk}
|
||||
(\href{mailto:pn_talsma@macmail.psy.uva.nl}{pn\_talsma@macmail.psy.uva.nl}).
|
||||
|
||||
\item Texture support\index{textures} was added by Curt
|
||||
Olson\index{Olson, Curt}
|
||||
(\mail{curt@flightgear.org}) in spring 1998. This marked a
|
||||
significant improvement in terms of reality. You may recall: MSFS had
|
||||
untextured scenery up to version 4.0. For this purpose, some high-quality
|
||||
textures were submitted by Eric Mitchell\index{Mitchell, Eric}
|
||||
(\href{mailto:mitchell@mars.ark.com}{mitchell@mars. ark.com}.
|
||||
|
||||
\item A \Index{HUD} (\Index{head up display}) was added based on code
|
||||
provided by Michele America\index{America, Michele}
|
||||
(\mail{nomimarketing@mail.telepac.pt}) and
|
||||
Charlie Hotch\-kiss\index{Hotchkiss, Charlie}
|
||||
(\href{mailto:chotchkiss@namg.us.anritsu.com}{chotch kiss@namg.us.anritsu.com})
|
||||
in fall 1997 and continuously improved later, mainly by Norman Vine
|
||||
(\mail{nhv@laserplot.com}).
|
||||
While being probably not a substitute for a \Index{panel} and moreover
|
||||
possibly being a bit odd in that tiny \Index{Navion}, this \Index{HUD} has proven
|
||||
extremely useful in navigation until now.
|
||||
|
||||
\item After improving scenery\index{scenery} and
|
||||
texture\index{textures} support and adding some more
|
||||
features there was a disappointing side-effect in spring 1998: Frame
|
||||
rates\index{frame rate} dropped down to a point where \FlightGear became inflyable. There
|
||||
were two main achievements overcoming this problem. First, with the advent
|
||||
of hardware \Index{OpenGL} support and corresponding drivers for most of
|
||||
the graphics cards these features could be exploited in
|
||||
\FlightGear as well, leading to a \Index{frame rate} boost by a
|
||||
factor up to 10. Second, Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org})
|
||||
implemented so-called \Index{view frustrum culling} (a procedure to except part of
|
||||
the scenery not required from rendering) which gave another 20\% or so of
|
||||
frame rate boost in May 1998.
|
||||
|
||||
With these two achievements \FlightGear became flyable again even on weaker
|
||||
machines as long as they included a 3D graphics board with
|
||||
hardware \Index{OpenGL} support. With respect to this point one should keep in mind that code
|
||||
at present is in no way optimized leaving a lot of room for further
|
||||
improvements of frame rate.
|
||||
|
||||
\item A rudimentary \Index{autopilot} implementing heading hold was
|
||||
contributed by Jeff Goeke-Smith\index{Goeke-Smith, Jeff} (\mail{jgoeke@voyager.net}) in
|
||||
April 1998. The autopilot was improved, included adding an altitude hold and a terrain
|
||||
follow switch, in October 1998.
|
||||
|
||||
\item The basics for selectable \Index{menu}s were laid based on Steve Baker's\index{Baker, Steve}
|
||||
(\mail{sjbaker@ hti.com}) portable library \Index{PLIB} in June 1998. After having been idle for a
|
||||
long time, first working menu entries came to life in spring 1999.
|
||||
|
||||
\item Friedemann Reinhard \index{Reinhard, Friedemann}
|
||||
(\mail{mpt218@faupt212.physik.uni-erlangen.de})
|
||||
developed early \Index{panel code}, including a working \Index{airspeed
|
||||
indicator}, which was added in June 1998 and has been considerably improved until today.
|
||||
|
||||
\item There was basic \Index{audio support}, i.\,e. an audio library and some basic background engine sound, contributed by Steve
|
||||
Baker (\mail{sjbaker@hti.com})\index{Baker, Steve} in Summer 1998. Today, the audio
|
||||
library is part of Steves's above-mentioned portable library \Index{PLIB}. This same
|
||||
library was extended to support joystick /yoke/rudder later which brought \FlightGear
|
||||
joystick support in October 1989, again marking a huge improvement in terms of realism.
|
||||
|
||||
\item In September 1998 Curt Olson\index{Olson, Curt}
|
||||
(\mail{curt@flightgear.org}) succeeded in creating first complete terrain Scenery for the
|
||||
USA, which is available for download from
|
||||
|
||||
\web{ftp://ftp.kingmont.com/pub/kingmont/}
|
||||
|
||||
Scenery was further improved by Curt via adding features like lakes, rivers, coastlines
|
||||
and the like in spring 1999.
|
||||
|
||||
\item In June 1999 there was a split of the source tree into a stable and a developmental
|
||||
branch. Even version numbers as 0.6, 0.8, and (hopefully) 1.0 refer to stable versions
|
||||
being intended for general use while odd versions as 0.7 and so on refer to developmental
|
||||
versions. Policy is to do only bug fixes in the even versions, while new features are
|
||||
generally added to odd-numbered versions, which finally after things stabilized will turn
|
||||
into the next stable version by adding 0.1. At present (and probably in the future), this
|
||||
guide refers to the stable branch. \label{branches}
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\longpage
|
||||
|
||||
This is by no way a complete history and a lot of people making even important
|
||||
contributions were left out here. Besides the named achievements being more on the
|
||||
surface there was a lot of work done concerning the internal structure, by Steve
|
||||
Baker\index{Baker, Steve} (\mail{sjbaker@hti.com})\index{Baker, Steve}, Norman
|
||||
Vine\index{Vine, Norman} (\mail{nhv@laserplot.com}), Gary R. Van Sickle\index{Van Sickle,
|
||||
Gary, R.} (\mail{tiberius@braemarinc.com}), and others. A more complete list of
|
||||
contributors to the project can be found in \textit{Landing: Some further thoughts before
|
||||
leaving the plane}, Chapter \ref{landing}, as well as in the file \texttt{Thanks}
|
||||
provided with the code. Moreover, the \Index{\FlightGear Website} contains a detailed
|
||||
history of all of the development under
|
||||
|
||||
\web{http://www.flightgear.org/News/}
|
||||
|
||||
\section{System requirements}\index{system requirements}
|
||||
Compared to other recent flight simulators the system requirements
|
||||
for \FlightGear are rather decent. A P100 is already sufficient,
|
||||
given you have a proper 3D graphics card, but of course for
|
||||
getting good performance we recommend a P200 or better, if you run
|
||||
it on a PC. On the other hand, any not too ancient \Index{UNIX}
|
||||
\Index{workstation} will run \FlightGear as well.
|
||||
|
||||
While in principle you can run \FlightGear on 3D boards without OpenGL support or even on
|
||||
systems without 3D graphics hardware at all, missing hardware OpenGL support can force
|
||||
even the fastest PIII to its knees (\Index{frame rate}s typically below 1 fps). Any cheap
|
||||
3D graphics card will do as long as it features hardware \Index{OpenGL} support. For
|
||||
\Index{Windows 98/NT} drivers, you may contact the home page of the manufacturer.
|
||||
Moreover, you should have in mind that several OpenGL drivers\index{OpenGL!drivers} are
|
||||
still marked as beta and moreover, and sometimes these drivers are provided by the makers
|
||||
of the graphics chip instead of the makers of the board. More detail on OpenGL drivers
|
||||
can be found under
|
||||
|
||||
\web{http://www.x-plane.com/v4ibm.html}
|
||||
|
||||
\noindent
|
||||
as well as under
|
||||
|
||||
\web{http://www.flightgear.org/Hardware}.
|
||||
|
||||
Next, you need around 16MB of free disk space for installing the executable including
|
||||
basic scenery. In case you want to compile the program yourself you need around 50MB for
|
||||
the source code and for temporary files created during compilation, independent of the
|
||||
operating system.
|
||||
|
||||
If you want to hear the \Index{sound effects} any decent \Index{sound card} should serve.
|
||||
Besides, \FlightGear supports a \Index{joystick} or \Index{yoke} as well as \Index{rudder
|
||||
pedals} under \Index{Linux} as well as under \Index{Windows}.
|
||||
|
||||
With respect to operating systems, \FlightGear is being primarily developed under
|
||||
\Index{Linux}, a free UNIX clone developed cooperatively over the net in much the same
|
||||
way as the \FlightGear project itself. Moreover, \FlightGear runs under \Index{Windows
|
||||
95}, \Index{Windows 98} and \Index{Windows NT} and given you have a proper
|
||||
\Index{compiler} installed can be build under all of these platforms as well. The primary
|
||||
compiler for all platforms is the free \Index{GNU C++} (i.\,e. the \Index{Cygnus}
|
||||
compiler under Win32), however there is some support for \Index{MSVC} as well. Moreover,
|
||||
\FlightGear runs and can be build on several \Index{UNIX}/X11 platforms with GNU C++
|
||||
installed.
|
||||
|
||||
\section{Whom this guide is addressed to and how it is organized}
|
||||
|
||||
At first: There is not much of the material in this Guide being originally invented by
|
||||
ourself. You could even say with Montaigne that we ''merely gathered here a big bunch of
|
||||
other men's flowers, having furnished nothing of my own but the strip to hold them
|
||||
together''. Most (but fortunately not all) of the information can as well be grabbed from
|
||||
the \Index{\FlightGear home page} being situated at
|
||||
|
||||
\web{http://www.flightgear.org/}
|
||||
|
||||
\noindent
|
||||
and its various sub pages. However, there still seems to
|
||||
be a small group of people preferring neatly printed manuals over
|
||||
loosely scattered Readmes and those may acknowledge our effort.
|
||||
|
||||
This \textit{Installation and Getting Started} is intended as being a first step towards
|
||||
a more complete \Index{\FlightGear documentation} (with the other parts, supposedly, to
|
||||
be written by others). Its main addressee is the end-user who is not interested in the
|
||||
internal workings of \Index{OpenGL} or in building his or her own scenery, for instance.
|
||||
It is our hope, that sometime there will be an accompanying \textit{\Index{\FlightGear
|
||||
Programmer's Guide}}, which could be based on some of the documentation under
|
||||
|
||||
\web{http://www.flightgear.org/Docs},
|
||||
|
||||
\noindent
|
||||
a \textit{\Index{\FlightGear Scenery Design Guide}}, and a
|
||||
\textit{\Index{\FlightGear Flight School}}, at least.
|
||||
|
||||
This \textit{Installation and Getting Started} is organized as
|
||||
follows:
|
||||
|
||||
The first Chapter \ref{opengl}, \textit{Getting the engine: Installing OpenGL graphics
|
||||
drivers}, describes how to prepare the computer for handling \FlightGear's graphics
|
||||
routines. \FlightGear is based on a graphics library called OpenGL, thus you must install
|
||||
either hardware or software OpenGL support for your graphics board (except, you did so
|
||||
before).
|
||||
|
||||
Chapter \ref{building}, \textit{Building the plane: Compiling the program}, explains how
|
||||
to build, i.\,e. compile the simulator. Depending on your platform this may or may not be
|
||||
required for you. There will at least be binaries available for those working on a Win32
|
||||
(i.\,e. Windows 98 {\copyright} or Windows NT {\copyright}) platform. For those on such
|
||||
systems, who want to take off immediately without going through the potentially
|
||||
troublesome process of compiling, we recommend just skipping that Chapter and going
|
||||
directly to the next one.
|
||||
|
||||
In Chapter \ref{prefligh}, \textit{Preflight: Installing \FlightGear}, you find
|
||||
instructions for installing the binaries in case you did not so by building them in the
|
||||
previous Chapter. Moreover, you'll have to install scenery and texture files, which will
|
||||
be described there, too.
|
||||
|
||||
The following Chapter \ref{takeoff}, \textit{Takeoff: How to start the program},
|
||||
describes how to start the program including an overview on the command line options.
|
||||
|
||||
Chapter \ref{flight}, \textit{Flight: All about instruments, keystrokes and menus},
|
||||
describes how to operate the program, i.\,e. to actually fly with
|
||||
\FlightGear\hspace{-1mm}. This includes a (hopefully) complete list of key strokes, an
|
||||
overview on the menu entries, as well as a detailed description of the HUD (head up
|
||||
display) and the panel.
|
||||
|
||||
In Chapter \ref{landing}, \textit{Landing: Some further thoughts before leaving the
|
||||
plane}, we would like to give credits to those who did the hard work, and give an outlook
|
||||
on what remains to be done.
|
||||
|
||||
Finally: \textbf{We kindly ask others to help us improving this document by submitting
|
||||
corrections, improvements, and more. Notably, we invite others to contribute descriptions
|
||||
referring to alternative setups (graphics cards, operating systems, and compilers etc.).
|
||||
We will be more than happy to include those into forthcoming versions of this
|
||||
\textit{Installation and Getting Started} (of course not without giving credit to the
|
||||
authors).}
|
||||
|
||||
We hope to continuously maintain this document at least for a foreseeable future, but
|
||||
probably will not be able to produce a new one for any single release of {\FlightGear}.
|
||||
While we are both watching the mailing lists, it might help, if developers adding new
|
||||
functionality could send us a short note.
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% minor corrections on platforms, satellite data, OpenGL (S. Baker)
|
||||
%% added Navion pic
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% update on recent development
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% updates on recent development, corrections of links
|
||||
|
|
|
@ -1,81 +1,83 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Master file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
\documentclass[11pt,openany]{book}
|
||||
\usepackage{makeidx}
|
||||
\usepackage[dvips]{graphicx}
|
||||
\usepackage{times}
|
||||
\usepackage{hyperref}
|
||||
|
||||
\newcommand{\Index}[1]{#1\index{#1}}
|
||||
\newcommand{\FlightGear}{{\itshape FlightGear }}
|
||||
\newcommand{\web}[1]{\href{#1}{#1}}
|
||||
\newcommand{\mail}[1]{\href{mailto:#1}{#1}}
|
||||
|
||||
\newcommand{\longpage}{\enlargethispage{\baselineskip}}
|
||||
\newcommand{\shortpage}{\enlargethispage{-\baselineskip}}
|
||||
|
||||
\makeindex
|
||||
|
||||
\begin{document}
|
||||
|
||||
\include{title}
|
||||
|
||||
\include{free}
|
||||
\include{opengl}
|
||||
\include{building}
|
||||
\include{prefligh}
|
||||
\include{takeoff}
|
||||
\include{flight}
|
||||
\include{landing}
|
||||
\include{missed}
|
||||
|
||||
\include{index}
|
||||
|
||||
\end{document}
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% incl. Linux stuff from b buckel
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections, added Fig.1.
|
||||
%% Revision 0.02 1998/09/29 michael
|
||||
%% added Chapter takeoff from b buckel
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% added Chapter missed approach from b buckel
|
||||
%% inclusion file splitting
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% corrected ~, _ ind URLs
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% changed Font to Times in print version
|
||||
%% dropped .ps file
|
||||
%% working URLs in .html version
|
||||
%% corrected misspellings
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% updated for fgfs 0.6
|
||||
%% added sections on menu and panel
|
||||
%% smaller and updated pix for faster download
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Master file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
\documentclass[11pt,openany]{book}
|
||||
\usepackage{makeidx}
|
||||
\usepackage[dvips]{graphicx}
|
||||
\usepackage{times}
|
||||
\usepackage{hyperref}
|
||||
|
||||
\newcommand{\Index}[1]{#1\index{#1}}
|
||||
\newcommand{\FlightGear}{{\itshape FlightGear }}
|
||||
\newcommand{\web}[1]{\href{#1}{#1}}
|
||||
\newcommand{\mail}[1]{\href{mailto:#1}{#1}}
|
||||
|
||||
\newcommand{\longpage}{\enlargethispage{\baselineskip}}
|
||||
\newcommand{\shortpage}{\enlargethispage{-\baselineskip}}
|
||||
|
||||
\makeindex
|
||||
|
||||
\begin{document}
|
||||
|
||||
\include{title}
|
||||
|
||||
\include{free}
|
||||
\include{opengl}
|
||||
\include{building}
|
||||
\include{prefligh}
|
||||
\include{takeoff}
|
||||
\include{flight}
|
||||
\include{landing}
|
||||
\include{missed}
|
||||
|
||||
\include{index}
|
||||
|
||||
\end{document}
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% incl. Linux stuff from b buckel
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections, added Fig.1.
|
||||
%% Revision 0.02 1998/09/29 michael
|
||||
%% added Chapter takeoff from b buckel
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% added Chapter missed approach from b buckel
|
||||
%% inclusion file splitting
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% corrected ~, _ ind URLs
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% changed Font to Times in print version
|
||||
%% dropped .ps file
|
||||
%% working URLs in .html version
|
||||
%% corrected misspellings
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% updated for fgfs 0.6
|
||||
%% added sections on menu and panel
|
||||
%% smaller and updated pix for faster download
|
||||
%% revision 0.21 1999/06/30 michael
|
||||
%% Linux update by Bernhard
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,37 +1,37 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\eject
|
||||
\addcontentsline{toc}{chapter}{\protect Index}
|
||||
{\footnotesize
|
||||
\printindex
|
||||
}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\eject
|
||||
\addcontentsline{toc}{chapter}{\protect Index}
|
||||
{\footnotesize
|
||||
\printindex
|
||||
}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
|
|
|
@ -1,390 +1,390 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Landing: Some further thoughts before leaving the plane\label{landing}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
LANDING}{\thesection\hspace*{1mm} THOSE, WHO DID THE WORK}
|
||||
|
||||
|
||||
\section{Those, who did the work}
|
||||
|
||||
Did you enjoy the flight? In case you did, don't forget those who devoted hundreds of
|
||||
hours to that project. All of this work is done on a voluntary basis within spare time,
|
||||
thus bare with the \Index{programmers} in case something does not work the way you want
|
||||
it to. Instead, sit down and write them a kind (!) letter proposing what to change.
|
||||
Alternatively, you can subscribe to the \FlightGear \Index{mailing lists} and contribute
|
||||
your thoughts there. Instructions to do so can be found under
|
||||
|
||||
\web{http://www.flightgear.org/mail.html}.
|
||||
|
||||
Essentially there are two lists, one of which being mainly for the developers and the
|
||||
other one for end users.
|
||||
\medskip
|
||||
|
||||
\noindent
|
||||
These are the people who did the job (This information was
|
||||
essentially taken from the file \texttt{Thanks} accompanying the
|
||||
code):
|
||||
\medskip
|
||||
|
||||
\noindent Raul Alonzo\index{Alonzo, Raul} (\mail{amil@las.es})\\ Author of Ssystem and
|
||||
moon texture.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Michele America\index{America, Michele}
|
||||
(\mail{nomimarketing@mail.telepac.pt})\\
|
||||
Contributed to the \Index{HUD} code.
|
||||
\medskip
|
||||
|
||||
\noindent Steve Baker\index{Baker, Steve} (\mail{sjbaker@hti.com})\\
|
||||
Author of \Index{PLIB}, a graphics/audio/joystick interface written entirely on top of
|
||||
\Index{OpenGL}/\-\Index{GLUT} used in \FlightGear. An immense amount of coaching and tutelage,
|
||||
both on the subjects of flight simulation and \Index{OpenGL}. It has been
|
||||
his comments and thoughts that have prompted the implementation of
|
||||
most of the more sophisticated features of \FlightGear{\hspace{-2mm}}.
|
||||
\medskip
|
||||
|
||||
\noindent Michael Basler\index{Basler, Michael} (\mail{pmb@knUUt.de})\\
|
||||
Coauthor of Installation and Getting Started (together with Bernhard
|
||||
Buckel).
|
||||
\medskip
|
||||
|
||||
\noindent John S. Berndt\index{Berndt, John, S.} (\mail{jsb@hal-pc.org})\\
|
||||
Working on a complete C++rewrite/reimplimentation of the core FDM.
|
||||
Initially he is using X15 data to test his code, but once things are
|
||||
all in place we should be able to simulator arbitrary aircraft.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Paul Bleisch\index{Bleisch, Paul} (\mail{pbleisch@acm.org})\\
|
||||
Redid the debug system so that it would be much more
|
||||
flexible, so it could be easily disabled for production system, and
|
||||
so that messages for certain subsystems could be selectively
|
||||
enabled.
|
||||
|
||||
Also contributed a first stab at a config file/command line parsing
|
||||
system.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Jim Brennan\index{Brennan, Jim} (\mail{jjb@foothill.net})\\
|
||||
Provided a big chunk of online space to store USA scenery for Flight Gear.
|
||||
\medskip
|
||||
|
||||
\noindent Bernie Bright\index{Bright, Bernie} (\mail{bbright@c031.aone.net.au})\\
|
||||
Many C++ style, usage, and implementation improvements, STL
|
||||
portability and much, much more.
|
||||
\medskip
|
||||
|
||||
\noindent Bernhard H. Buckel\index{Buckel, Bernhard H.}
|
||||
(\mail{buckel@wmad95.mathematik.uni-wuerzburg.de})\\
|
||||
Contributed the README.Linux. Coauthor of Installation
|
||||
and Getting Started (together with Michael Basler).
|
||||
\medskip
|
||||
|
||||
\noindent Gene Buckle\index{Buckle, Gene} (\mail{geneb@nwlink.com})\\
|
||||
A lot of work getting \FlightGear to compile with the \Index{MSVC}++
|
||||
compiler. Numerous hints on detailed improvements.
|
||||
\medskip
|
||||
|
||||
\noindent Oliver Delise \index{Delise, Oliver} (\mail{delise@rp-plus.de})\\
|
||||
FAQ Maintainer.
|
||||
\medskip
|
||||
|
||||
\noindent Didier Chauveau\index{Chauveau, Didier} (\mail{chauveau@math.univ-mlv.fr})\\
|
||||
Provided some initial code to parse the 30 arcsec DEM files found at:
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html}.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Jean-Francois Doue\index{Doue, Jean-Francois}\\
|
||||
Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
|
||||
Graphics Gems IV ed. Paul S. Heckbert)
|
||||
|
||||
\href{http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html}{http://www.animats.com/simpleppp/ftp/public\_html/topics/developers.html}.
|
||||
\medskip
|
||||
|
||||
\noindent Francine Evans\index{Evans, Francine} (\mail{evans@cs.sunysb.edu})
|
||||
|
||||
\href{http://www.cs.sunysb.edu/~evans/stripe.html}{http://www.cs.sunysb.edu/\~{}evans/stripe.html}
|
||||
|
||||
\noindent
|
||||
Wrote the GPL'd tri-striper.
|
||||
\medskip
|
||||
|
||||
\noindent Oscar Everitt\index{Everitt, Oscar} (\mail{bigoc@premier.net})\\
|
||||
Created single engine piston engine sounds as part of an F4U package
|
||||
for \Index{FS98}. They are pretty cool and Oscar was happy to contribute
|
||||
them to our little project.
|
||||
\medskip
|
||||
|
||||
\noindent Jean-loup Gailly\index{Gailly, Jean-loup} and Mark Adler\index{Adler, Mark}
|
||||
(\mail{zlib@quest.jpl.nasa.gov})\\
|
||||
Authors of the \Index{zlib library}. Used for on-the-fly compression and
|
||||
decompression routines,
|
||||
|
||||
\web{http://www.cdrom.com/pub/infozip/zlib/}.
|
||||
\medskip
|
||||
|
||||
\noindent Thomas Gellekum\index{Gellekum, Thomas} (\mail{tg@ihf.rwth-aachen.de})\\
|
||||
Changes and updates for compiling on \Index{FreeBSD}.
|
||||
\medskip
|
||||
|
||||
\noindent Jeff Goeke-Smith\index{Goeke-Smith, Jeff} (\mail{jgoeke@voyager.net})\\
|
||||
Contributed our first \Index{autopilot} (Heading Hold).
|
||||
Better autoconf check for external timezone/daylight variables.
|
||||
\medskip
|
||||
|
||||
\noindent Michael I. Gold\index{Gold, Michael, I.} (\mail{gold@puck.asd.sgi.com})\\
|
||||
Patiently answered questions on \Index{OpenGL}.
|
||||
\medskip
|
||||
|
||||
\noindent Charlie Hotchkiss\index{Hotchkiss, Charlie}
|
||||
(\mail{chotchkiss@namg.us.anritsu.com})\\ Worked on improving and enhancing the
|
||||
\Index{HUD} code. Lots of code style tips and code tweaks\ldots
|
||||
\medskip
|
||||
|
||||
\noindent Bruce Jackson\index{Jackson, Bruce} (NASA) (\mail{e.b.jackson@larc.nasa.gov})
|
||||
|
||||
\web{http://agcbwww.larc.nasa.gov/People/ebj.html}
|
||||
|
||||
\noindent
|
||||
Developed the \Index{LaRCsim} code under funding by NASA which we use to provide the
|
||||
flight model. Bruce has patiently answered many, many questions.
|
||||
\medskip
|
||||
|
||||
\noindent Tom Knienieder\index{Knienieder, Tom} (\mail{knienieder@ms.netwing.at})\\
|
||||
Ported Steve Bakers's audio library\index{audio library} to Win32.
|
||||
\medskip
|
||||
|
||||
\noindent Reto Koradi\index{Koradi, Reto} (\mail{kor@mol.biol.ethz.ch})
|
||||
|
||||
\href{\web{http://www.mol.biol.ethz.ch/~kor}}{\web{http://www.mol.biol.ethz.ch/\~{}kor}}
|
||||
|
||||
\noindent
|
||||
Helped with setting up \Index{fog effects}.
|
||||
\medskip
|
||||
|
||||
\noindent Bob Kuehne\index{Kuehne, Bob} (\mail{rpk@sgi.com})\\
|
||||
Redid the Makefile system so it is simpler and more robust.
|
||||
\medskip
|
||||
|
||||
\noindent Vasily Lewis\index{Lewis, Vasily} (\mail{vlewis@woodsoup.org})
|
||||
|
||||
\web{http://www.woodsoup.org}
|
||||
|
||||
\noindent
|
||||
Provided computing resources and services so that the Flight Gear
|
||||
project could have real home. This includes web services, ftp
|
||||
services, shell accounts, email lists, dns services, etc.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Christian Mayer\index{Mayer, Christian} (\mail{Vader@t-online.de})\\
|
||||
Working on multi-lingual conversion tools for fgfs.\\
|
||||
Contributed code to read msfs scenery textures.
|
||||
\medskip
|
||||
|
||||
\noindent Eric Mitchell\index{Mitchell, Eric} (\mail{mitchell@mars.ark.com})\\
|
||||
Contributed some topnotch scenery \Index{textures}.
|
||||
\medskip
|
||||
|
||||
\noindent Anders Morken\index{Morken, Anders} (\mail{amrken@online.no})\\
|
||||
Maintains the European mirror of the \FlightGear web pages.
|
||||
\medskip
|
||||
|
||||
\noindent Alan Murta\index{Murta, Alan} (\mail{amurta@cs.man.ac.uk})
|
||||
|
||||
\web{http://www.cs.man.ac.uk/aig/staff/alan/software/}
|
||||
|
||||
\noindent
|
||||
Created the Generic Polygon Clipping library.
|
||||
\medskip
|
||||
|
||||
\noindent Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org})\\
|
||||
Primary organization of the project. First implementation
|
||||
and modifications based on \Index{LaRCsim}. Besides putting together all
|
||||
the pieces provided by others mainly concentrating on the \Index{scenery
|
||||
engine} as well as the graphics stuff.
|
||||
\medskip
|
||||
|
||||
\noindent Robin Peel\index{Peel, Robin} (\mail{robinp@mindspring.com})\\
|
||||
Maintains worldwide airport and runway database for \FlightGear as we as X-Plane.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Friedemann Reinhard\index{Reinhard, Friedemann}
|
||||
(\mail{mpt218@faupt212.physik.uni-erlangen.de})\\
|
||||
Development of textured instrument \Index{panel}.
|
||||
\medskip
|
||||
|
||||
\noindent Petter Reinholdtsen\index{Reinholdtsen, Petter} (\mail{pere@games.no})\\
|
||||
Incorporated the Gnu automake/autoconf system (with libtool).
|
||||
This should streamline and standardize the build process for all
|
||||
UNIX-like platforms. It should have little effect on IDE type
|
||||
environments since they don't use the UNIX make system.
|
||||
\medskip
|
||||
|
||||
\noindent William Riley\index{Riley, William} (\mail{riley@technologist.com})\\
|
||||
Contributed code to add ''brakes''.
|
||||
\medskip
|
||||
|
||||
\noindent Paul Schlyter\index{Schlyter, Paul} (\mail{pausch@saaf.se})\\
|
||||
Provided Durk Talsma with all the information he needed to write the astro code.
|
||||
\medskip
|
||||
|
||||
\noindent Chris Schoeneman\index{Schoenemann, Chris} (\mail{crs@millpond.engr.sgi.com})\\
|
||||
Contributed ideas on audio support.
|
||||
\medskip
|
||||
|
||||
\noindent Jonathan R Shewchuk\index{Shewchuk, Jonathan}
|
||||
(\mail{Jonathan\_R\_Shewchuk@ux4.sp.cs.cmu.edu})\\
|
||||
Author of the Triangle\index{triangle program} program. Triangle
|
||||
is used to calculate the Delauney triangulation of our irregular terrain.
|
||||
\medskip
|
||||
|
||||
\noindent Gordan Sikic\index{Sikic, Gordan} (\mail{gsikic@public.srce.hr})\\
|
||||
Contributed a \Index{Cherokee flight model} for \Index{LaRCsim}. Currently is not
|
||||
working and needs to be debugged. Use configure
|
||||
\texttt{-$\!$-with-flight-model=cherokee}
|
||||
to build the cherokee instead of the \Index{Navion}.
|
||||
\medskip
|
||||
|
||||
\noindent Michael Smith\index{Smith, Michael} (\mail{msmith99@flash.net})\\
|
||||
Contributed cockpit graphics, 3d models, logos, and other images.
|
||||
Project Bonanza
|
||||
|
||||
\web{http://members.xoom.com/ConceptSim/index.html}.
|
||||
\medskip
|
||||
|
||||
\noindent
|
||||
\Index{U.\,S. Geological Survey}
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html}
|
||||
|
||||
\noindent
|
||||
Provided geographic data used by this project.
|
||||
\medskip
|
||||
|
||||
\noindent Durk Talsma\index{Talsma, Durk} (\mail{pn\_talsma@macmail.psy.uva.nl})\\
|
||||
Accurate Sun, Moon, and Planets. Sun changes color based on
|
||||
position in sky. Moon has correct phase and blends well into the
|
||||
sky. Planets are correctly positioned and have proper magnitude. help with time
|
||||
functions, GUI, and other things.
|
||||
\medskip
|
||||
|
||||
\noindent Gary R. Van Sickle\index{van Sickle, Gary R.}
|
||||
(\mail{tiberius@braemarinc.com})\\
|
||||
Contributed some initial \Index{GameGLUT} support and other fixes.
|
||||
\medskip
|
||||
|
||||
\noindent Norman Vine\index{Vine, Norman} (\mail{nhv@laserplot.com})\\
|
||||
Many performance optimizations throughout the code. Many contributions
|
||||
and much advice for the scenery generation section. Lots of Windows
|
||||
related contributions. Improved \Index{HUD}.
|
||||
\medskip
|
||||
|
||||
\noindent Roland Voegtli\index{Voegtli, Roland} (\mail{webmaster@sanw.unibe.ch})\\
|
||||
Contributed great photorealistic textures.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Carmelo Volpe\index{Volpe, Carmelo} (\mail{carmelo.volpe@csb.ki.se})\\
|
||||
Porting \FlightGear to the \Index{Metro Works} development environment
|
||||
(PC/Mac).
|
||||
\medskip
|
||||
|
||||
\noindent Darrell Walisser\index{Walisser, Darrell} (\mail{dwaliss1@purdue.edu})\\
|
||||
Contributed a large number of changes to porting \FlightGear to the Metro Works
|
||||
development environment (PC/Mac). Finally produced the first MacIntosh port.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Robert Allan Zeh\index{Zeh, Allan} (\mail{raz@cmg.FCNBD.COM})\\
|
||||
Helped tremendously in figuring out the \Index{Cygnus} Win32 compiler and
|
||||
how to link with .dll's. Without him the first run-able Win32
|
||||
version of \FlightGear would have been impossible.
|
||||
|
||||
\section{What remains to be done}
|
||||
At first: If you read (and, maybe, followed) this guide until this
|
||||
point you may probably agree that \FlightGear\hspace{-2mm}, even
|
||||
in its present state, is not at all for the birds. It is already a
|
||||
flight simulator which has a flight model, a plane, terrain
|
||||
scenery, texturing and simple controls.
|
||||
|
||||
Despite, \FlightGear needs -- and gets -- further development. Except internal tweakings,
|
||||
there are several fields where \FlightGear needs basics improvement and development.
|
||||
|
||||
A first direction is adding \Index{airports}, streets, and more things bringing Scenery
|
||||
to real life.
|
||||
|
||||
Second, the \Index{panel} needs further improvement including more working gauges.
|
||||
|
||||
Besides, there should be support for adding more \Index{planes} and for implementing
|
||||
corresponding flight models differing from the \Index{Navion}.
|
||||
|
||||
Another task is further implementation of the \Index{menu system}, which should not be
|
||||
too hard with the basics being working now.
|
||||
|
||||
A main stream of active development concerns weather. At present there is simply none: no
|
||||
clouds, no rain, no wind. But there sure will be.
|
||||
|
||||
There are already people working in all of these directions. If you're a programmer and
|
||||
think you can contribute, you are invited to do so.
|
||||
|
||||
\subsection*{Achnowledgements}
|
||||
Obviously this document could not have been written without all
|
||||
those contributors mentioned above making \FlightGear a reality.
|
||||
|
||||
Beyond this we would like to say special thanks to Curt
|
||||
Olson,\index{Olson, Curt} whose numerous scattered Readmes,
|
||||
Thanks, Webpages, and personal eMails were of special help to us
|
||||
and were freely exploited in the making of this booklet.
|
||||
|
||||
Next, we gained a lot of help and support from Steve Baker \index{Baker, Steve} and
|
||||
Norman Vine\index{Vine, Norman}. Moreover, we would like to thank Steve
|
||||
Baker\index{Baker, Steve} for a careful reading and for numerous hints on the first draft
|
||||
of this guide.
|
||||
|
||||
Further, we would like to thank Kai Troester\index{Troester, Kai} for donating the
|
||||
solution of some of his compile problems to Chapter \ref{missed}.
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% corrections on audio library, getting started
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Updated Credits
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% added O. Delise, Ch. Mayer, R. Peel, R. Voegtli, several updates
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Landing: Some further thoughts before leaving the plane\label{landing}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
LANDING}{\thesection\hspace*{1mm} THOSE, WHO DID THE WORK}
|
||||
|
||||
|
||||
\section{Those, who did the work}
|
||||
|
||||
Did you enjoy the flight? In case you did, don't forget those who devoted hundreds of
|
||||
hours to that project. All of this work is done on a voluntary basis within spare time,
|
||||
thus bare with the \Index{programmers} in case something does not work the way you want
|
||||
it to. Instead, sit down and write them a kind (!) letter proposing what to change.
|
||||
Alternatively, you can subscribe to the \FlightGear \Index{mailing lists} and contribute
|
||||
your thoughts there. Instructions to do so can be found under
|
||||
|
||||
\web{http://www.flightgear.org/mail.html}.
|
||||
|
||||
Essentially there are two lists, one of which being mainly for the developers and the
|
||||
other one for end users.
|
||||
\medskip
|
||||
|
||||
\noindent
|
||||
These are the people who did the job (This information was
|
||||
essentially taken from the file \texttt{Thanks} accompanying the
|
||||
code):
|
||||
\medskip
|
||||
|
||||
\noindent Raul Alonzo\index{Alonzo, Raul} (\mail{amil@las.es})\\ Author of Ssystem and
|
||||
moon texture.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Michele America\index{America, Michele}
|
||||
(\mail{nomimarketing@mail.telepac.pt})\\
|
||||
Contributed to the \Index{HUD} code.
|
||||
\medskip
|
||||
|
||||
\noindent Steve Baker\index{Baker, Steve} (\mail{sjbaker@hti.com})\\
|
||||
Author of \Index{PLIB}, a graphics/audio/joystick interface written entirely on top of
|
||||
\Index{OpenGL}/\-\Index{GLUT} used in \FlightGear. An immense amount of coaching and tutelage,
|
||||
both on the subjects of flight simulation and \Index{OpenGL}. It has been
|
||||
his comments and thoughts that have prompted the implementation of
|
||||
most of the more sophisticated features of \FlightGear{\hspace{-2mm}}.
|
||||
\medskip
|
||||
|
||||
\noindent Michael Basler\index{Basler, Michael} (\mail{pmb@knUUt.de})\\
|
||||
Coauthor of Installation and Getting Started (together with Bernhard
|
||||
Buckel).
|
||||
\medskip
|
||||
|
||||
\noindent John S. Berndt\index{Berndt, John, S.} (\mail{jsb@hal-pc.org})\\
|
||||
Working on a complete C++rewrite/reimplimentation of the core FDM.
|
||||
Initially he is using X15 data to test his code, but once things are
|
||||
all in place we should be able to simulator arbitrary aircraft.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Paul Bleisch\index{Bleisch, Paul} (\mail{pbleisch@acm.org})\\
|
||||
Redid the debug system so that it would be much more
|
||||
flexible, so it could be easily disabled for production system, and
|
||||
so that messages for certain subsystems could be selectively
|
||||
enabled.
|
||||
|
||||
Also contributed a first stab at a config file/command line parsing
|
||||
system.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Jim Brennan\index{Brennan, Jim} (\mail{jjb@foothill.net})\\
|
||||
Provided a big chunk of online space to store USA scenery for Flight Gear.
|
||||
\medskip
|
||||
|
||||
\noindent Bernie Bright\index{Bright, Bernie} (\mail{bbright@c031.aone.net.au})\\
|
||||
Many C++ style, usage, and implementation improvements, STL
|
||||
portability and much, much more.
|
||||
\medskip
|
||||
|
||||
\noindent Bernhard H. Buckel\index{Buckel, Bernhard H.}
|
||||
(\mail{buckel@wmad95.mathematik.uni-wuerzburg.de})\\
|
||||
Contributed the README.Linux. Coauthor of Installation
|
||||
and Getting Started (together with Michael Basler).
|
||||
\medskip
|
||||
|
||||
\noindent Gene Buckle\index{Buckle, Gene} (\mail{geneb@nwlink.com})\\
|
||||
A lot of work getting \FlightGear to compile with the \Index{MSVC}++
|
||||
compiler. Numerous hints on detailed improvements.
|
||||
\medskip
|
||||
|
||||
\noindent Oliver Delise \index{Delise, Oliver} (\mail{delise@rp-plus.de})\\
|
||||
FAQ Maintainer.
|
||||
\medskip
|
||||
|
||||
\noindent Didier Chauveau\index{Chauveau, Didier} (\mail{chauveau@math.univ-mlv.fr})\\
|
||||
Provided some initial code to parse the 30 arcsec DEM files found at:
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html}.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Jean-Francois Doue\index{Doue, Jean-Francois}\\
|
||||
Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
|
||||
Graphics Gems IV ed. Paul S. Heckbert)
|
||||
|
||||
\href{http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html}{http://www.animats.com/simpleppp/ftp/public\_html/topics/developers.html}.
|
||||
\medskip
|
||||
|
||||
\noindent Francine Evans\index{Evans, Francine} (\mail{evans@cs.sunysb.edu})
|
||||
|
||||
\href{http://www.cs.sunysb.edu/~evans/stripe.html}{http://www.cs.sunysb.edu/\~{}evans/stripe.html}
|
||||
|
||||
\noindent
|
||||
Wrote the GPL'd tri-striper.
|
||||
\medskip
|
||||
|
||||
\noindent Oscar Everitt\index{Everitt, Oscar} (\mail{bigoc@premier.net})\\
|
||||
Created single engine piston engine sounds as part of an F4U package
|
||||
for \Index{FS98}. They are pretty cool and Oscar was happy to contribute
|
||||
them to our little project.
|
||||
\medskip
|
||||
|
||||
\noindent Jean-loup Gailly\index{Gailly, Jean-loup} and Mark Adler\index{Adler, Mark}
|
||||
(\mail{zlib@quest.jpl.nasa.gov})\\
|
||||
Authors of the \Index{zlib library}. Used for on-the-fly compression and
|
||||
decompression routines,
|
||||
|
||||
\web{http://www.cdrom.com/pub/infozip/zlib/}.
|
||||
\medskip
|
||||
|
||||
\noindent Thomas Gellekum\index{Gellekum, Thomas} (\mail{tg@ihf.rwth-aachen.de})\\
|
||||
Changes and updates for compiling on \Index{FreeBSD}.
|
||||
\medskip
|
||||
|
||||
\noindent Jeff Goeke-Smith\index{Goeke-Smith, Jeff} (\mail{jgoeke@voyager.net})\\
|
||||
Contributed our first \Index{autopilot} (Heading Hold).
|
||||
Better autoconf check for external timezone/daylight variables.
|
||||
\medskip
|
||||
|
||||
\noindent Michael I. Gold\index{Gold, Michael, I.} (\mail{gold@puck.asd.sgi.com})\\
|
||||
Patiently answered questions on \Index{OpenGL}.
|
||||
\medskip
|
||||
|
||||
\noindent Charlie Hotchkiss\index{Hotchkiss, Charlie}
|
||||
(\mail{chotchkiss@namg.us.anritsu.com})\\ Worked on improving and enhancing the
|
||||
\Index{HUD} code. Lots of code style tips and code tweaks\ldots
|
||||
\medskip
|
||||
|
||||
\noindent Bruce Jackson\index{Jackson, Bruce} (NASA) (\mail{e.b.jackson@larc.nasa.gov})
|
||||
|
||||
\web{http://agcbwww.larc.nasa.gov/People/ebj.html}
|
||||
|
||||
\noindent
|
||||
Developed the \Index{LaRCsim} code under funding by NASA which we use to provide the
|
||||
flight model. Bruce has patiently answered many, many questions.
|
||||
\medskip
|
||||
|
||||
\noindent Tom Knienieder\index{Knienieder, Tom} (\mail{knienieder@ms.netwing.at})\\
|
||||
Ported Steve Bakers's audio library\index{audio library} to Win32.
|
||||
\medskip
|
||||
|
||||
\noindent Reto Koradi\index{Koradi, Reto} (\mail{kor@mol.biol.ethz.ch})
|
||||
|
||||
\href{\web{http://www.mol.biol.ethz.ch/~kor}}{\web{http://www.mol.biol.ethz.ch/\~{}kor}}
|
||||
|
||||
\noindent
|
||||
Helped with setting up \Index{fog effects}.
|
||||
\medskip
|
||||
|
||||
\noindent Bob Kuehne\index{Kuehne, Bob} (\mail{rpk@sgi.com})\\
|
||||
Redid the Makefile system so it is simpler and more robust.
|
||||
\medskip
|
||||
|
||||
\noindent Vasily Lewis\index{Lewis, Vasily} (\mail{vlewis@woodsoup.org})
|
||||
|
||||
\web{http://www.woodsoup.org}
|
||||
|
||||
\noindent
|
||||
Provided computing resources and services so that the Flight Gear
|
||||
project could have real home. This includes web services, ftp
|
||||
services, shell accounts, email lists, dns services, etc.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Christian Mayer\index{Mayer, Christian} (\mail{Vader@t-online.de})\\
|
||||
Working on multi-lingual conversion tools for fgfs.\\
|
||||
Contributed code to read msfs scenery textures.
|
||||
\medskip
|
||||
|
||||
\noindent Eric Mitchell\index{Mitchell, Eric} (\mail{mitchell@mars.ark.com})\\
|
||||
Contributed some topnotch scenery \Index{textures}.
|
||||
\medskip
|
||||
|
||||
\noindent Anders Morken\index{Morken, Anders} (\mail{amrken@online.no})\\
|
||||
Maintains the European mirror of the \FlightGear web pages.
|
||||
\medskip
|
||||
|
||||
\noindent Alan Murta\index{Murta, Alan} (\mail{amurta@cs.man.ac.uk})
|
||||
|
||||
\web{http://www.cs.man.ac.uk/aig/staff/alan/software/}
|
||||
|
||||
\noindent
|
||||
Created the Generic Polygon Clipping library.
|
||||
\medskip
|
||||
|
||||
\noindent Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org})\\
|
||||
Primary organization of the project. First implementation
|
||||
and modifications based on \Index{LaRCsim}. Besides putting together all
|
||||
the pieces provided by others mainly concentrating on the \Index{scenery
|
||||
engine} as well as the graphics stuff.
|
||||
\medskip
|
||||
|
||||
\noindent Robin Peel\index{Peel, Robin} (\mail{robinp@mindspring.com})\\
|
||||
Maintains worldwide airport and runway database for \FlightGear as we as X-Plane.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Friedemann Reinhard\index{Reinhard, Friedemann}
|
||||
(\mail{mpt218@faupt212.physik.uni-erlangen.de})\\
|
||||
Development of textured instrument \Index{panel}.
|
||||
\medskip
|
||||
|
||||
\noindent Petter Reinholdtsen\index{Reinholdtsen, Petter} (\mail{pere@games.no})\\
|
||||
Incorporated the Gnu automake/autoconf system (with libtool).
|
||||
This should streamline and standardize the build process for all
|
||||
UNIX-like platforms. It should have little effect on IDE type
|
||||
environments since they don't use the UNIX make system.
|
||||
\medskip
|
||||
|
||||
\noindent William Riley\index{Riley, William} (\mail{riley@technologist.com})\\
|
||||
Contributed code to add ''brakes''.
|
||||
\medskip
|
||||
|
||||
\noindent Paul Schlyter\index{Schlyter, Paul} (\mail{pausch@saaf.se})\\
|
||||
Provided Durk Talsma with all the information he needed to write the astro code.
|
||||
\medskip
|
||||
|
||||
\noindent Chris Schoeneman\index{Schoenemann, Chris} (\mail{crs@millpond.engr.sgi.com})\\
|
||||
Contributed ideas on audio support.
|
||||
\medskip
|
||||
|
||||
\noindent Jonathan R Shewchuk\index{Shewchuk, Jonathan}
|
||||
(\mail{Jonathan\_R\_Shewchuk@ux4.sp.cs.cmu.edu})\\
|
||||
Author of the Triangle\index{triangle program} program. Triangle
|
||||
is used to calculate the Delauney triangulation of our irregular terrain.
|
||||
\medskip
|
||||
|
||||
\noindent Gordan Sikic\index{Sikic, Gordan} (\mail{gsikic@public.srce.hr})\\
|
||||
Contributed a \Index{Cherokee flight model} for \Index{LaRCsim}. Currently is not
|
||||
working and needs to be debugged. Use configure
|
||||
\texttt{-$\!$-with-flight-model=cherokee}
|
||||
to build the cherokee instead of the \Index{Navion}.
|
||||
\medskip
|
||||
|
||||
\noindent Michael Smith\index{Smith, Michael} (\mail{msmith99@flash.net})\\
|
||||
Contributed cockpit graphics, 3d models, logos, and other images.
|
||||
Project Bonanza
|
||||
|
||||
\web{http://members.xoom.com/ConceptSim/index.html}.
|
||||
\medskip
|
||||
|
||||
\noindent
|
||||
\Index{U.\,S. Geological Survey}
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html}
|
||||
|
||||
\noindent
|
||||
Provided geographic data used by this project.
|
||||
\medskip
|
||||
|
||||
\noindent Durk Talsma\index{Talsma, Durk} (\mail{pn\_talsma@macmail.psy.uva.nl})\\
|
||||
Accurate Sun, Moon, and Planets. Sun changes color based on
|
||||
position in sky. Moon has correct phase and blends well into the
|
||||
sky. Planets are correctly positioned and have proper magnitude. help with time
|
||||
functions, GUI, and other things.
|
||||
\medskip
|
||||
|
||||
\noindent Gary R. Van Sickle\index{van Sickle, Gary R.}
|
||||
(\mail{tiberius@braemarinc.com})\\
|
||||
Contributed some initial \Index{GameGLUT} support and other fixes.
|
||||
\medskip
|
||||
|
||||
\noindent Norman Vine\index{Vine, Norman} (\mail{nhv@laserplot.com})\\
|
||||
Many performance optimizations throughout the code. Many contributions
|
||||
and much advice for the scenery generation section. Lots of Windows
|
||||
related contributions. Improved \Index{HUD}.
|
||||
\medskip
|
||||
|
||||
\noindent Roland Voegtli\index{Voegtli, Roland} (\mail{webmaster@sanw.unibe.ch})\\
|
||||
Contributed great photorealistic textures.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Carmelo Volpe\index{Volpe, Carmelo} (\mail{carmelo.volpe@csb.ki.se})\\
|
||||
Porting \FlightGear to the \Index{Metro Works} development environment
|
||||
(PC/Mac).
|
||||
\medskip
|
||||
|
||||
\noindent Darrell Walisser\index{Walisser, Darrell} (\mail{dwaliss1@purdue.edu})\\
|
||||
Contributed a large number of changes to porting \FlightGear to the Metro Works
|
||||
development environment (PC/Mac). Finally produced the first MacIntosh port.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Robert Allan Zeh\index{Zeh, Allan} (\mail{raz@cmg.FCNBD.COM})\\
|
||||
Helped tremendously in figuring out the \Index{Cygnus} Win32 compiler and
|
||||
how to link with .dll's. Without him the first run-able Win32
|
||||
version of \FlightGear would have been impossible.
|
||||
|
||||
\section{What remains to be done}
|
||||
At first: If you read (and, maybe, followed) this guide until this
|
||||
point you may probably agree that \FlightGear\hspace{-2mm}, even
|
||||
in its present state, is not at all for the birds. It is already a
|
||||
flight simulator which has a flight model, a plane, terrain
|
||||
scenery, texturing and simple controls.
|
||||
|
||||
Despite, \FlightGear needs -- and gets -- further development. Except internal tweakings,
|
||||
there are several fields where \FlightGear needs basics improvement and development.
|
||||
|
||||
A first direction is adding \Index{airports}, streets, and more things bringing Scenery
|
||||
to real life.
|
||||
|
||||
Second, the \Index{panel} needs further improvement including more working gauges.
|
||||
|
||||
Besides, there should be support for adding more \Index{planes} and for implementing
|
||||
corresponding flight models differing from the \Index{Navion}.
|
||||
|
||||
Another task is further implementation of the \Index{menu system}, which should not be
|
||||
too hard with the basics being working now.
|
||||
|
||||
A main stream of active development concerns weather. At present there is simply none: no
|
||||
clouds, no rain, no wind. But there sure will be.
|
||||
|
||||
There are already people working in all of these directions. If you're a programmer and
|
||||
think you can contribute, you are invited to do so.
|
||||
|
||||
\subsection*{Achnowledgements}
|
||||
Obviously this document could not have been written without all
|
||||
those contributors mentioned above making \FlightGear a reality.
|
||||
|
||||
Beyond this we would like to say special thanks to Curt
|
||||
Olson,\index{Olson, Curt} whose numerous scattered Readmes,
|
||||
Thanks, Webpages, and personal eMails were of special help to us
|
||||
and were freely exploited in the making of this booklet.
|
||||
|
||||
Next, we gained a lot of help and support from Steve Baker \index{Baker, Steve} and
|
||||
Norman Vine\index{Vine, Norman}. Moreover, we would like to thank Steve
|
||||
Baker\index{Baker, Steve} for a careful reading and for numerous hints on the first draft
|
||||
of this guide.
|
||||
|
||||
Further, we would like to thank Kai Troester\index{Troester, Kai} for donating the
|
||||
solution of some of his compile problems to Chapter \ref{missed}.
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% corrections on audio library, getting started
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Updated Credits
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% added O. Delise, Ch. Mayer, R. Peel, R. Voegtli, several updates
|
||||
|
|
|
@ -1,225 +1,234 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Missed approach: If anything refuses to work\label{missed}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} MISSED APPROACH
|
||||
}{\thesection\hspace*{1mm} ???}
|
||||
|
||||
We tried to sort \Index{problems} according to operating system to a certain extent , but
|
||||
if you encounter a problem it may be a wise idea to look beyond ''your'' operating system
|
||||
-- just in case. Besides, if anything fails, it is definitely a good idea to check
|
||||
the FAQ maintained by Oliver Delise (\mail{delise@rp-plus.de}) being distributed
|
||||
along with the source code.
|
||||
|
||||
\section{General problems}
|
||||
\begin{itemize}
|
||||
\item{\FlightGear runs SOOO slow}\\
|
||||
If the \Index{HUD} indicates you are getting something like 1\,fps
|
||||
(frame per second) or below you typically don't have working hardware
|
||||
\Index{OpenGL} support. There may be several reasons for this. First,
|
||||
there may be no OpenGL hardware drivers available for older
|
||||
cards. In this case it is highly recommended to get a new board.
|
||||
|
||||
Second, check if your drivers are properly installed. Several
|
||||
cards need additional OpenGL support drivers besides the
|
||||
''native'' windows ones. For more detail check Chapter
|
||||
\ref{opengl}.
|
||||
|
||||
Third, check if your hardware driver is called \texttt{opengl32.dll}
|
||||
or just merely \texttt{opengl.dll}. By the default compilation, binaries are linked against
|
||||
\texttt{open} \texttt{gl32.dll}. If you require the non-32 version,
|
||||
consider rebuilding \FlightGear with the libraries \texttt{opengl32.dll},
|
||||
\texttt{glut32.dll}, and \texttt{glu32.dll} replaced by their
|
||||
non-32 counterparts. For more details check Chapter
|
||||
\ref{building}.
|
||||
|
||||
If you installed the pre-compiled binaries \texttt{runfgfs.bat} invokes
|
||||
\texttt{fgfs.exe} while \texttt{runfgfs.sgi.bat} invokes
|
||||
\texttt{fgfs.sgi.exe} with the first ones being linked against the 32-versions.
|
||||
|
||||
Usually, hardware accelerated drivers use the 32-libraries.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\section{Potential problems under Linux}
|
||||
|
||||
Since we don't have access to all possible flavors of Linux distributions, here are some
|
||||
thoughts on possible causes of problems. (This Section includes contributions by Kai
|
||||
Troester \mail{Kai.Troester@rz.tu-ilmenau.de}.)
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{Wrong library versions}\\
|
||||
This is a rather common cause of grief especially when you prefer to
|
||||
install the libraries needed by \FlightGear by hand. Be sure that
|
||||
especially the Mesa library contains support for the \Index{3DFX board} and
|
||||
that \Index{Glide} libraries are installed and can be found. If a
|
||||
\texttt{ldd `which fgfs`} complains about missing libraries you are in trouble.
|
||||
|
||||
\item{Missing \Index{permissions}}\\
|
||||
\FlightGear needs to be setuid root in order to be capable of
|
||||
accessing the accelerator board. Be sure to issue a
|
||||
|
||||
\texttt{chown root.root /usr/local/bin/fgfs ;}\\
|
||||
\texttt{chmod 4755 /usr/local/bin/fgfs}
|
||||
|
||||
to give the \FlightGear binary the proper rights. There is development
|
||||
of a device named \texttt{/dev/3dfx} underway, so this probably
|
||||
being remedied in the near future.
|
||||
|
||||
\item{Non-default install options}\\
|
||||
\FlightGear will display a lot of diagnostics when being started up.
|
||||
If it complains about bad looking or missing files, check that you
|
||||
installed them in the way they are supposed to be, i.e. latest
|
||||
version and proper location. The canonical location \FlightGear
|
||||
wants its data files under \texttt{/usr/local/lib}. Be sure to
|
||||
grab the latest versions of everything that might be needed!
|
||||
|
||||
\item{Compile problems}\\
|
||||
Check as far as you can, as a last resort (and a great information
|
||||
source, too) there are mailing lists for which information can be
|
||||
gotten at
|
||||
|
||||
\web{http://www.flightgear.org/mail.html}.
|
||||
|
||||
This will give you direct contact to the developers.
|
||||
|
||||
\item{Configure could not find Mesa and Glut though they are
|
||||
installed}
|
||||
|
||||
If the configure script could not find your Mesa and Glut libraries you should add the
|
||||
Mesa library-path (i.e. \texttt{/usr/local/Mesa}) to the EXTRA\_DIRS variable in the file
|
||||
configure.in (i.e. \texttt{EXTRA\_DIRS=''/usr/local/usr/}
|
||||
\texttt{X11R6/usr/local/Mesa''}). After this you have to run autoconf. (Please read
|
||||
README.autoconf for running autoconf )
|
||||
|
||||
\item{SuSE Distribution}
|
||||
\begin{itemize}
|
||||
\item If you have a SuSE distribution use the egcs compiler instead
|
||||
of the compiler delivered with SuSE. Grab it at
|
||||
|
||||
\web{http://egcs.cygnus.com}
|
||||
|
||||
\item SuSE 6.0 users should also use the Glide,
|
||||
Mesa and Glut Libraries delivered with the distribution
|
||||
\item A known problem of Flight Gear until version Version 0.57 with SuSE concerns
|
||||
\texttt{acconfig.h}. If 'make' stops and reports an error in relation with acconfig.h
|
||||
insert the following lines to \texttt{/usr/share/autoconf/} \texttt{acconfig.h}:
|
||||
|
||||
\texttt{/* needed to compile fgfs properly*/}\\
|
||||
\texttt{{\#}undef FG\_NDEBUG}\\
|
||||
\texttt{{\#}undef PACKAGE}\\
|
||||
\texttt{{\#}undef VERSION}\\
|
||||
\texttt{{\#}undef WIN32a}
|
||||
|
||||
(a solution for this problem is coming soon )
|
||||
\end{itemize}
|
||||
|
||||
%%B.B. 21.2.99
|
||||
Additionally there are two versions of the GNU C compiler around:
|
||||
egcs and gcc (the classic one). gcc seems to have its own notion of
|
||||
some C++ constructs, so updating to egcs won't hurt and maybe help
|
||||
to compile the program.
|
||||
%%
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\section{Potential problems under Windows 98/NT}
|
||||
|
||||
\begin{itemize}
|
||||
\item{The executable refuses to run.}\\
|
||||
You may have tried to start the executable directly either by
|
||||
double-clicking \texttt{fgfs.exe} in Windows explorer or by invoking it
|
||||
in a MS-DOS shell. Double-clicking via explorer does never work
|
||||
(except you set the environment variable \texttt{FG\_ROOT}
|
||||
in the autoexec.bat or otherwise). Rather double-click \texttt{runfgfs.bat} or
|
||||
\texttt{runfgfs-sgi.bat} For more detail, check Chapter \ref{takeoff}.
|
||||
|
||||
Another potential problem might be you did not download the
|
||||
most recent versions of scenery and textures required by \FlightGear, or
|
||||
you did not load any scenery or texture at all. Have a close look
|
||||
at this, as the scenery/texture format is still under development and may
|
||||
change frequently. For more detail, check Chapter \ref{prefligh}.
|
||||
|
||||
A further potential source of trouble are so-called
|
||||
\Index{mini-OpenGL} drivers provided by some manufacturers. In this case,
|
||||
{\FlightGear}'s typically hangs while opening the graphics window.
|
||||
In this case, either replace the \Index{mini-OpenGL} driver by a
|
||||
full OpenGL driver or or in case such is not available install
|
||||
software OpenGL support (see Section \ref{softrend}).
|
||||
|
||||
\item{\FlightGear ignores the command line parameters.}\\
|
||||
There is a problem with passing command line options containing a
|
||||
''='' to windows batch files. Instead, include the options into
|
||||
\texttt{runfgfs.bat}.
|
||||
|
||||
\item{While compiling with the Cygnus Compiler \texttt{Configure}
|
||||
complains not to find \texttt{glu32.dll}}.
|
||||
|
||||
Make sure you change to the Main FlightGear directory, e.\,g. with
|
||||
|
||||
\texttt{cd //D/FlightGear-X.XX}
|
||||
|
||||
before running \texttt{Configure} and \texttt{Make}. Do not forget the win32 library
|
||||
package.
|
||||
|
||||
\item{I am unable to build \FlightGear under \Index{MSVC}/\Index{MS DevStudio}}\\
|
||||
By default, \FlightGear is build with GNU C++, i.\,e. the
|
||||
\Index{Cygnus} compiler for Win32. For hints or Makefiles
|
||||
required for MSVC for MSC DevStudio have a look into
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/Source}.
|
||||
|
||||
In principle, \FlightGear should be buildable with the project files provided.
|
||||
|
||||
\item{Compilation of \FlightGear dies not finding \texttt{gfc}}.
|
||||
|
||||
The library \texttt{gfc} cannot be build with the Cygnus compiler at present. It us
|
||||
supposed to be substituted by something else in the future.
|
||||
|
||||
As the simulator is already built at this point, you simply can forget about that problem
|
||||
as long as you don't intend to build the \Index{scenery creation tools}. Just go on with
|
||||
\texttt{make install}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
|
||||
%% revision 0.10 1998/10/01 bernhard
|
||||
%% added win stuff michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Remark on mini-OpenGL drivers, new general Section
|
||||
%% Access violation error under win32 added
|
||||
%% Command line problem in win32 added
|
||||
%% revision 0.12 1999/03/07 bernhard
|
||||
%% Remark on EGCS compiler
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Added Contribution by Kai Troester
|
||||
%% Reworked Win32 Stuff
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% added hint to FAQ, gfc problem
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Missed approach: If anything refuses to work\label{missed}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} MISSED APPROACH
|
||||
}{\thesection\hspace*{1mm} ???}
|
||||
|
||||
We tried to sort \Index{problems} according to operating system to a certain extent , but
|
||||
if you encounter a problem it may be a wise idea to look beyond ''your'' operating system
|
||||
-- just in case. Besides, if anything fails, it is definitely a good idea to check
|
||||
the FAQ maintained by Oliver Delise (\mail{delise@rp-plus.de}) being distributed
|
||||
along with the source code.
|
||||
|
||||
\section{General problems}
|
||||
\begin{itemize}
|
||||
\item{\FlightGear runs SOOO slow}\\
|
||||
If the \Index{HUD} indicates you are getting something like 1\,fps
|
||||
(frame per second) or below you typically don't have working hardware
|
||||
\Index{OpenGL} support. There may be several reasons for this. First,
|
||||
there may be no OpenGL hardware drivers available for older
|
||||
cards. In this case it is highly recommended to get a new board.
|
||||
|
||||
Second, check if your drivers are properly installed. Several
|
||||
cards need additional OpenGL support drivers besides the
|
||||
''native'' windows ones. For more detail check Chapter
|
||||
\ref{opengl}.
|
||||
|
||||
Third, check if your hardware driver is called \texttt{opengl32.dll}
|
||||
or just merely \texttt{opengl.dll}. By the default compilation, binaries are linked against
|
||||
\texttt{open} \texttt{gl32.dll}. If you require the non-32 version,
|
||||
consider rebuilding \FlightGear with the libraries \texttt{opengl32.dll},
|
||||
\texttt{glut32.dll}, and \texttt{glu32.dll} replaced by their
|
||||
non-32 counterparts. For more details check Chapter
|
||||
\ref{building}.
|
||||
|
||||
If you installed the pre-compiled binaries \texttt{runfgfs.bat} invokes
|
||||
\texttt{fgfs.exe} while \texttt{runfgfs.sgi.bat} invokes
|
||||
\texttt{fgfs.sgi.exe} with the first ones being linked against the 32-versions.
|
||||
|
||||
Usually, hardware accelerated drivers use the 32-libraries.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\section{Potential problems under Linux}
|
||||
|
||||
Since we don't have access to all possible flavors of Linux distributions, here are some
|
||||
thoughts on possible causes of problems. (This Section includes contributions by Kai
|
||||
Troester \mail{Kai.Troester@rz.tu-ilmenau.de}.)
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
|
||||
\item{Wrong library versions}\\
|
||||
This is a rather common cause of grief especially when you prefer to
|
||||
install the libraries needed by \FlightGear by hand. Be sure that
|
||||
especially the Mesa library contains support for the \Index{3DFX
|
||||
board} and that \Index{Glide} libraries are installed and can be
|
||||
found. If a \texttt{ldd `which fgfs`} complains about missing
|
||||
libraries you are in trouble.
|
||||
|
||||
You should also be sure to keep \em{always} the \em{latest} version
|
||||
of Steve's plib on your system. Lots of people (including me) have
|
||||
failed miserably to compile \FlightGear just because of an outdated
|
||||
plib.
|
||||
|
||||
|
||||
\item{Missing \Index{permissions}}\\
|
||||
\FlightGear needs to be setuid root in order to be capable of
|
||||
accessing the accelerator board (or a special kernel module as
|
||||
described earlier in this document). So you can either issue a
|
||||
|
||||
\texttt{chown root.root /usr/local/bin/fgfs ;}\\
|
||||
\texttt{chmod 4755 /usr/local/bin/fgfs}
|
||||
|
||||
to give the \FlightGear binary the proper rights or install the 3DFX module. The latter is the ``clean''
|
||||
solution and strongly recommended!
|
||||
|
||||
|
||||
\item{Non-default install options}\\
|
||||
\FlightGear will display a lot of diagnostics when being started up.
|
||||
If it complains about bad looking or missing files, check that you
|
||||
installed them in the way they are supposed to be, i.e. latest
|
||||
version and proper location. The canonical location \FlightGear
|
||||
wants its data files under \texttt{/usr/local/lib}. Be sure to
|
||||
grab the latest versions of everything that might be needed!
|
||||
|
||||
\item{Compile problems}\\
|
||||
Check as far as you can, as a last resort (and a great information
|
||||
source, too) there are mailing lists for which information can be
|
||||
gotten at
|
||||
|
||||
\web{http://www.flightgear.org/mail.html}.
|
||||
|
||||
This will give you direct contact to the developers.
|
||||
|
||||
\item{Configure could not find Mesa and Glut though they are
|
||||
installed}
|
||||
|
||||
If the configure script could not find your Mesa and Glut libraries you should add the
|
||||
Mesa library-path (i.e. \texttt{/usr/local/Mesa}) to the EXTRA\_DIRS variable in the file
|
||||
configure.in (i.e. \texttt{EXTRA\_DIRS=''/usr/local/usr/}
|
||||
\texttt{X11R6/usr/local/Mesa''}). After this you have to run autoconf. (Please read
|
||||
README.autoconf for running autoconf )
|
||||
|
||||
\item{SuSE Distribution}
|
||||
\begin{itemize}
|
||||
\item If you have a SuSE distribution use the egcs compiler instead
|
||||
of the compiler delivered with SuSE. Grab it at
|
||||
|
||||
\web{http://egcs.cygnus.com}
|
||||
|
||||
\item SuSE 6.0 users should also use the Glide,
|
||||
Mesa and Glut Libraries delivered with the distribution
|
||||
\item A known problem of Flight Gear until version Version 0.57 with SuSE concerns
|
||||
\texttt{acconfig.h}. If 'make' stops and reports an error in relation with acconfig.h
|
||||
insert the following lines to \texttt{/usr/share/autoconf/} \texttt{acconfig.h}:
|
||||
|
||||
\texttt{/* needed to compile fgfs properly*/}\\
|
||||
\texttt{{\#}undef FG\_NDEBUG}\\
|
||||
\texttt{{\#}undef PACKAGE}\\
|
||||
\texttt{{\#}undef VERSION}\\
|
||||
\texttt{{\#}undef WIN32a}
|
||||
|
||||
(a solution for this problem is coming soon )
|
||||
\end{itemize}
|
||||
|
||||
%%B.B. 21.2.99
|
||||
Additionally there are two versions of the GNU C compiler around:
|
||||
egcs and gcc (the classic one). gcc seems to have its own notion of
|
||||
some C++ constructs, so updating to egcs won't hurt and maybe help
|
||||
to compile the program.
|
||||
%%
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\section{Potential problems under Windows 98/NT}
|
||||
|
||||
\begin{itemize}
|
||||
\item{The executable refuses to run.}\\
|
||||
You may have tried to start the executable directly either by
|
||||
double-clicking \texttt{fgfs.exe} in Windows explorer or by invoking it
|
||||
in a MS-DOS shell. Double-clicking via explorer does never work
|
||||
(except you set the environment variable \texttt{FG\_ROOT}
|
||||
in the autoexec.bat or otherwise). Rather double-click \texttt{runfgfs.bat} or
|
||||
\texttt{runfgfs-sgi.bat} For more detail, check Chapter \ref{takeoff}.
|
||||
|
||||
Another potential problem might be you did not download the
|
||||
most recent versions of scenery and textures required by \FlightGear, or
|
||||
you did not load any scenery or texture at all. Have a close look
|
||||
at this, as the scenery/texture format is still under development and may
|
||||
change frequently. For more detail, check Chapter \ref{prefligh}.
|
||||
|
||||
A further potential source of trouble are so-called
|
||||
\Index{mini-OpenGL} drivers provided by some manufacturers. In this case,
|
||||
{\FlightGear}'s typically hangs while opening the graphics window.
|
||||
In this case, either replace the \Index{mini-OpenGL} driver by a
|
||||
full OpenGL driver or or in case such is not available install
|
||||
software OpenGL support (see Section \ref{softrend}).
|
||||
|
||||
\item{\FlightGear ignores the command line parameters.}\\
|
||||
There is a problem with passing command line options containing a
|
||||
''='' to windows batch files. Instead, include the options into
|
||||
\texttt{runfgfs.bat}.
|
||||
|
||||
\item{While compiling with the Cygnus Compiler \texttt{Configure}
|
||||
complains not to find \texttt{glu32.dll}}.
|
||||
|
||||
Make sure you change to the Main FlightGear directory, e.\,g. with
|
||||
|
||||
\texttt{cd //D/FlightGear-X.XX}
|
||||
|
||||
before running \texttt{Configure} and \texttt{Make}. Do not forget the win32 library
|
||||
package.
|
||||
|
||||
\item{I am unable to build \FlightGear under \Index{MSVC}/\Index{MS DevStudio}}\\
|
||||
By default, \FlightGear is build with GNU C++, i.\,e. the
|
||||
\Index{Cygnus} compiler for Win32. For hints or Makefiles
|
||||
required for MSVC for MSC DevStudio have a look into
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/Source}.
|
||||
|
||||
In principle, \FlightGear should be buildable with the project files provided.
|
||||
|
||||
\item{Compilation of \FlightGear dies not finding \texttt{gfc}}.
|
||||
|
||||
The library \texttt{gfc} cannot be build with the Cygnus compiler at present. It us
|
||||
supposed to be substituted by something else in the future.
|
||||
|
||||
As the simulator is already built at this point, you simply can forget about that problem
|
||||
as long as you don't intend to build the \Index{scenery creation tools}. Just go on with
|
||||
\texttt{make install}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
|
||||
%% revision 0.10 1998/10/01 bernhard
|
||||
%% added win stuff michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Remark on mini-OpenGL drivers, new general Section
|
||||
%% Access violation error under win32 added
|
||||
%% Command line problem in win32 added
|
||||
%% revision 0.12 1999/03/07 bernhard
|
||||
%% Remark on EGCS compiler
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Added Contribution by Kai Troester
|
||||
%% Reworked Win32 Stuff
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% added hint to FAQ, gfc problem
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,243 +1,250 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Getting the engine: Installing \Index{OpenGL} \Index{graphics drivers}\label{opengl}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} GETTING THE
|
||||
ENGINE}{\thesection\hspace*{1mm} 3DFX UNDER LINUX}
|
||||
|
||||
\FlightGear's graphics engine is based on a \Index{graphics library} called
|
||||
\Index{OpenGL}. Its primary advantage is it's platform independence, i.\,e., programs
|
||||
written with \Index{OpenGL} support can be compiled and executed on several platforms,
|
||||
given the proper drivers having been installed in advance. Thus, independent of if you
|
||||
want to run the binaries only or if you want to compile the program yourself you must
|
||||
install some sort of \Index{OpenGL} support for your \Index{video card}. Naturally, you
|
||||
can skip this Chapter in case you already did (maybe for Quake or some other game).
|
||||
|
||||
Unfortunately, there are so many graphics boards, graphics chips and drivers that we are
|
||||
unable to provide a complete description for all systems. To give beginners a hand, we
|
||||
just describe what we did to install drivers on our systems, which might be not too
|
||||
exotic.
|
||||
|
||||
By any means, try getting hardware \Index{OpenGL} drivers for your system, which is
|
||||
exemplary described in Sections \ref{3dfxlinux} to \ref{3DFXwin98}, resp. If you are
|
||||
unable to locate any such drivers you can try software support\index{OpenGL!software
|
||||
support} as detailed under \ref{softrend}.
|
||||
|
||||
\section{\Index{3DFX} under \Index{Linux}\label{3dfxlinux}}
|
||||
|
||||
%%Bernhard, 21.02.1999
|
||||
An excellent place to search for documentation about Linux and 3D
|
||||
accelerators is the {\it Linux 3Dfx HOWTO} at
|
||||
|
||||
\web{http://www.gamers.org/dEngine/xf3D/howto/3Dfx-HOWTO.html}.
|
||||
|
||||
It describes all the following steps in an in-depth fashion and
|
||||
should be your first aid in case something goes wrong with your 3D
|
||||
setup.
|
||||
%%
|
||||
|
||||
The \Index{3DFX} graphics card is a quite popular one (We tested
|
||||
the \Index{Voodoo}1 to work). At first, you need the \Index{GLIDE}
|
||||
library installed. Grab it at:
|
||||
|
||||
\href{http://www.3dfx.com/software/download_glidel.html}{http://www.3dfx.com/software/download\_glidel.html}
|
||||
|
||||
\noindent
|
||||
and install it.
|
||||
%%Bernhard 21.02.1999%%
|
||||
Be careful, you need different Glide libraries for the different types of VooDoos (I, II, Banshee).
|
||||
%%
|
||||
There is even an install script included that will do things for you. The canonical place
|
||||
for \Index{GLIDE} is \texttt{/usr/local/glide}, if you prefer another location, you'll
|
||||
have to edit the Makefile for \FlightGear by hand. Be sure to read and understand the
|
||||
file \texttt{/usr/local/glide/README}. Next, you need to install the \Index{MESA} library
|
||||
version 3.0 (or later). Grab it at
|
||||
|
||||
\web{ftp://iris.ssec.wisc.edu/pub/Mesa},
|
||||
|
||||
\noindent
|
||||
unpack it and run
|
||||
|
||||
\texttt{make linux-glide}
|
||||
|
||||
\noindent
|
||||
in the Mesa directory. Follow the instructions in the \texttt{README}
|
||||
file, take a close look at \texttt{README.3DFX} and play with the demo
|
||||
programs.
|
||||
|
||||
Besides these, you need the \Index{GLUT} library version 3.7 (or
|
||||
greater, aka GameGLUT) installed. Grab it at:
|
||||
|
||||
\web{http://reality.sgi.com/opengl/glut3/glut3.html}.
|
||||
|
||||
\noindent
|
||||
Note: Glut-3.7 is included with Mesa 3.0 so if you've already grabbed
|
||||
the latest version of mesa, you should have everything you need.
|
||||
|
||||
Finally, some more notes on the behavior of \Index{Voodoo} boards:
|
||||
|
||||
Your card comes packaged with a \Index{loop-through-cable}. If you
|
||||
have only one monitor, then the Voodoo will take it over when
|
||||
used. This means that all the applications on your desktop will
|
||||
continue running but you'll only see the \FlightGear screen. If
|
||||
your window manager uses a focus-follows-mouse policy, don't move
|
||||
the mouse. If you lose the focus, there's no way to shut down
|
||||
\FlightGear graciously! Better solution: Use two monitors, one for
|
||||
your desktop, connect the other one to your accelerator. You'll
|
||||
then get a window on your desktop which manages all keyboard
|
||||
events and you're still able to see your desktop.
|
||||
|
||||
Running \FlightGear under Linux using a 3DFX accelerator board is
|
||||
somewhat tricky. Most of the boards behavior is controlled by
|
||||
environment variables.\index{environment variable} The two most
|
||||
important are:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{MESA\_GLX\_FX}}: When set to \texttt{f} rendering will be in
|
||||
fullscreen mode,
|
||||
%%Bernhard 21.2.99
|
||||
\texttt{w} will perform rendering in a window at a significant speed penalty.
|
||||
%%
|
||||
|
||||
\item {\texttt{FX\_GLIDE\_NO\_SPLASH}}:
|
||||
When set to \texttt{1} the rotating 3DFX logo
|
||||
won't appear. For a description of all environment
|
||||
variables\index{environment variable} for VooDooI/II have a look at
|
||||
|
||||
\href{http://www.bahnhof.se/~engstrom/e_3dfxvars.htm}{http://www.bahnhof.se/\~{}engstrom/e\_3dfxvars.htm}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
This completes preparing your \Index{3DFX} equipped Linux PC for running
|
||||
\FlightGear\hspace{-1mm}.
|
||||
%%B.B 21.2.99
|
||||
Now proceed and install the support files as described later in this document.
|
||||
%%
|
||||
|
||||
\section{Rendition Chipset\index{Rendition chipset} under
|
||||
\Index{Windows 98/NT}\label{renditionwin}}
|
||||
|
||||
This Section serves as an example for installing \Index{OpenGL} drivers under
|
||||
\Index{Windows 98/NT}. The \Index{Rendition 2100 chipset} is, for instance, included in
|
||||
the \Index{Diamond Stealth II} card performing especially well in somewhat weaker
|
||||
machines.
|
||||
|
||||
Diamond itself does not provide any \Index{OpenGL} driver support for that board.
|
||||
However, Rendition, who make the graphics chip, do. Go to their Web site and grab the
|
||||
latest \Index{OpenGL} \Index{Windows drivers} from
|
||||
|
||||
\web{http://www.rendition.com/download.html}
|
||||
|
||||
\noindent
|
||||
Follow the description in \texttt{readme.txt}. We recommend making
|
||||
the drivers the default ones by copying them to
|
||||
\texttt{$\backslash$windows$\backslash$system} (which avoids the
|
||||
hassle of not being sure which driver actually runs).
|
||||
|
||||
With this step you're already done.
|
||||
|
||||
According to our experience, so-called \Index{mini-OpenGL} drivers
|
||||
provided by some manufacturers for making Quake playable do not
|
||||
provide the level of OpenGL support required by {\FlightGear}. At
|
||||
least, Rendition's \Index{mini-OpenGL} driver definitely does not.
|
||||
|
||||
\section{RIVA TNT Chipset\index{RIVA TNT chipset} under
|
||||
\Index{Windows 98/NT}\label{rivatnt}}
|
||||
|
||||
Because of its high performance, the RIVA TNT is one of the most popular chipsets today.
|
||||
The \Index{Diamond Viper 550}, ELSA Erazor-2, \Index{Creative Graphics Blaster}, and
|
||||
more cards come equipped with this chip. At least the default Viper 550 drivers are known
|
||||
to us having native built-in OpenGL support making any add-on OpenGL drivers obsolete.
|
||||
Similar things should apply to the other RIVA TNT based boards. In any case, NVIDIA's
|
||||
reference drivers being available from
|
||||
|
||||
\web{http://www.nvidia.com/}
|
||||
|
||||
\noindent
|
||||
do the job as well.
|
||||
|
||||
\section{3DFX chip based boards\index{3DFX chip} under
|
||||
\Index{Windows 98/NT}\label{3DFXwin98}}
|
||||
|
||||
The \Index{3DXF} based 3D add-on or 2D/3D boards are perhaps the
|
||||
most popular ones today at all. \Index{3DFX} made Beta OpenGL
|
||||
Windows 98 drivers available on their Website at
|
||||
|
||||
\web{http://www.3dfx.com}.
|
||||
|
||||
\noindent
|
||||
From the main page go to \texttt{Develop 3DFX} and further to \texttt{SDKs and
|
||||
Demos} and grab them there.
|
||||
|
||||
First, make sure you have the file \texttt{glu32.dll} either under
|
||||
\texttt{$\backslash$Windows$\backslash$System} or elsewhere in your path. If not, install
|
||||
the MS OpenGL kit \texttt{opengl95} available from Microsoft or elsewhere on the net
|
||||
(which by itself only provides software rendering).
|
||||
|
||||
Next, locate the file \texttt{3dfxopengl.dll}. in the 3DFX driver package, rename it to
|
||||
\texttt{opengl32.dll} and copy it into \texttt{$\backslash$Windows$\backslash$System}
|
||||
overwriting the file with the same name installed from the MS kit. This should get you
|
||||
going.
|
||||
|
||||
\section{\Index{OpenGL} software rendering\index{OpenGL!software rendering}
|
||||
under Windows 98/NT\label{softrend}}
|
||||
|
||||
If you have an accelerated 3D card, it is highly recommended you
|
||||
install hardware \Index{OpenGL} drivers for your specific card.
|
||||
|
||||
However, in case you are really unable to find such drivers and
|
||||
want to try \FlightGear despite this you can install SGI software
|
||||
\Index{OpenGL} rendering. For this purpose, get the file
|
||||
\texttt{sgi-opengl2.exe} from
|
||||
|
||||
\web{ftp://ftp.flightgear.org/pub/fgfs/Misc/}.
|
||||
|
||||
\noindent
|
||||
This is a \Index{Windows 98/NT} self extracting installation
|
||||
program. Install it by double-clicking in Windows explorer. The
|
||||
package includes some demo games you may wish to try by invoking
|
||||
them from the Start menu.
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% incl. Linux stuff from b buckel
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% added 3dfx stuff from b. buckel
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Remark on mini-OpenGL drivers
|
||||
%% revision 0.12 1999/03/07 bernhard
|
||||
%% Complete rewrite of 3DFX/Linux part
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Added Riva TNT Win95
|
||||
%% Added 3DFX Win95
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% corrections of links
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Getting the engine: Installing \Index{OpenGL} \Index{graphics drivers}\label{opengl}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} GETTING THE
|
||||
ENGINE}{\thesection\hspace*{1mm} 3DFX UNDER LINUX}
|
||||
|
||||
\FlightGear's graphics engine is based on a \Index{graphics library} called
|
||||
\Index{OpenGL}. Its primary advantage is it's platform independence, i.\,e., programs
|
||||
written with \Index{OpenGL} support can be compiled and executed on several platforms,
|
||||
given the proper drivers having been installed in advance. Thus, independent of if you
|
||||
want to run the binaries only or if you want to compile the program yourself you must
|
||||
install some sort of \Index{OpenGL} support for your \Index{video card}. Naturally, you
|
||||
can skip this Chapter in case you already did (maybe for Quake or some other game).
|
||||
|
||||
Unfortunately, there are so many graphics boards, graphics chips and drivers that we are
|
||||
unable to provide a complete description for all systems. To give beginners a hand, we
|
||||
just describe what we did to install drivers on our systems, which might be not too
|
||||
exotic.
|
||||
|
||||
By any means, try getting hardware \Index{OpenGL} drivers for your system, which is
|
||||
exemplary described in Sections \ref{3dfxlinux} to \ref{3DFXwin98}, resp. If you are
|
||||
unable to locate any such drivers you can try software support\index{OpenGL!software
|
||||
support} as detailed under \ref{softrend}.
|
||||
|
||||
\section{\Index{3DFX} under \Index{Linux}\label{3dfxlinux}}
|
||||
|
||||
%%Bernhard, 21.02.1999,25.06.1999
|
||||
An excellent place to search for documentation about Linux and 3D accelerators is the
|
||||
{\it Linux \Index{Quake} HOWTO} at
|
||||
|
||||
\web{http://www.linuxquake.com}.
|
||||
|
||||
It describes all the following steps in an in-depth fashion and
|
||||
should be your first aid in case something goes wrong with your 3D
|
||||
setup.
|
||||
%%
|
||||
|
||||
The \Index{3DFX} graphics card is a quite popular one (We tested
|
||||
the \Index{Voodoo}1 to work). At first, you need the \Index{GLIDE}
|
||||
library installed. Grab it at:
|
||||
|
||||
\href{http://www.3dfx.com/software/download_glidel.html}{http://www.3dfx.com/software/download\_glidel.html}
|
||||
|
||||
\noindent
|
||||
and install it.
|
||||
%%Bernhard 21.02.1999%%
|
||||
Be careful, you need different Glide libraries for the different types of VooDoos (I, II, III Banshee).
|
||||
%%
|
||||
There is even an install script included that will do things for you. The canonical place
|
||||
for \Index{GLIDE} is \texttt{/usr/local/glide}, if you prefer another location, you'll
|
||||
have to edit the Makefile for \FlightGear by hand. Be sure to read and understand the
|
||||
file \texttt{/usr/local/glide/README}. Next, you need to install the \Index{MESA} library
|
||||
version 3.0 (or later). Grab it at
|
||||
|
||||
\web{ftp://iris.ssec.wisc.edu/pub/Mesa},
|
||||
|
||||
\noindent
|
||||
unpack it and run
|
||||
|
||||
\texttt{make linux-glide}
|
||||
|
||||
\noindent
|
||||
in the \Index{Mesa} directory. Follow the instructions in the \texttt{README} file, take
|
||||
a close look at \texttt{README.3DFX} and play with the demo programs.
|
||||
|
||||
Besides these, you need the \Index{GLUT} library version 3.7 (or
|
||||
greater, aka GameGLUT) installed. Grab it at:
|
||||
|
||||
\web{http://reality.sgi.com/opengl/glut3/glut3.html}.
|
||||
|
||||
\noindent
|
||||
Note: Glut-3.7 is included with \Index{Mesa} 3.0 so if you've already grabbed the latest
|
||||
version of mesa, you should have everything you need.
|
||||
|
||||
%%Bernhard 25.06.1999
|
||||
|
||||
For the lazy of you, there is of course the possibility to install the 3D stuff included
|
||||
in your distribution. At least \Index{RedHat} 6.0 and \Index{SuSE} 6.1 are known to
|
||||
contain all the necessary stuff.
|
||||
|
||||
Finally, some more notes on the behavior of \Index{Voodoo} boards:
|
||||
|
||||
Your card comes packaged with a \Index{loop-through-cable}. If you
|
||||
have only one monitor, then the Voodoo will take it over when
|
||||
used. This means that all the applications on your desktop will
|
||||
continue running but you'll only see the \FlightGear screen. If
|
||||
your window manager uses a focus-follows-mouse policy, don't move
|
||||
the mouse. If you lose the focus, there's no way to shut down
|
||||
\FlightGear graciously! Better solution: Use two monitors, one for
|
||||
your desktop, connect the other one to your accelerator. You'll
|
||||
then get a window on your desktop which manages all keyboard
|
||||
events and you're still able to see your desktop.
|
||||
|
||||
Running \FlightGear under Linux using a 3DFX accelerator board is
|
||||
somewhat tricky. Most of the boards behavior is controlled by
|
||||
environment variables.\index{environment variable} The two most
|
||||
important are:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{MESA\_GLX\_FX}}: When set to \texttt{f} rendering will be in
|
||||
fullscreen mode,
|
||||
%%Bernhard 21.2.99
|
||||
\texttt{w} will perform rendering in a window at a significant speed penalty.
|
||||
%%
|
||||
|
||||
\item {\texttt{FX\_GLIDE\_NO\_SPLASH}}:
|
||||
When set to \texttt{1} the rotating 3DFX logo
|
||||
won't appear. For a description of all environment
|
||||
variables\index{environment variable} for VooDooI/II have a look at
|
||||
|
||||
\href{http://www.bahnhof.se/~engstrom/e_3dfxvars.htm}{http://www.bahnhof.se/\~{}engstrom/e\_3dfxvars.htm}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
This completes preparing your \Index{3DFX} equipped Linux PC for running
|
||||
\FlightGear\hspace{-1mm}.
|
||||
%%B.B 21.2.99
|
||||
Now proceed and install the support files as described later in this document.
|
||||
%%
|
||||
|
||||
\section{Rendition Chipset\index{Rendition chipset} under
|
||||
\Index{Windows 98/NT}\label{renditionwin}}
|
||||
|
||||
This Section serves as an example for installing \Index{OpenGL} drivers under
|
||||
\Index{Windows 98/NT}. The \Index{Rendition 2100 chipset} is, for instance, included in
|
||||
the \Index{Diamond Stealth II} card performing especially well in somewhat weaker
|
||||
machines.
|
||||
|
||||
Diamond itself does not provide any \Index{OpenGL} driver support for that board.
|
||||
However, Rendition, who make the graphics chip, do. Go to their Web site and grab the
|
||||
latest \Index{OpenGL} \Index{Windows drivers} from
|
||||
|
||||
\web{http://www.rendition.com/download.html}
|
||||
|
||||
\noindent
|
||||
Follow the description in \texttt{readme.txt}. We recommend making
|
||||
the drivers the default ones by copying them to
|
||||
\texttt{$\backslash$windows$\backslash$system} (which avoids the
|
||||
hassle of not being sure which driver actually runs).
|
||||
|
||||
With this step you're already done.
|
||||
|
||||
According to our experience, so-called \Index{mini-OpenGL} drivers
|
||||
provided by some manufacturers for making Quake playable do not
|
||||
provide the level of OpenGL support required by {\FlightGear}. At
|
||||
least, Rendition's \Index{mini-OpenGL} driver definitely does not.
|
||||
|
||||
\section{RIVA TNT Chipset\index{RIVA TNT chipset} under
|
||||
\Index{Windows 98/NT}\label{rivatnt}}
|
||||
|
||||
Because of its high performance, the RIVA TNT is one of the most popular chipsets today.
|
||||
The \Index{Diamond Viper 550}, ELSA Erazor-2, \Index{Creative Graphics Blaster}, and
|
||||
more cards come equipped with this chip. At least the default Viper 550 drivers are known
|
||||
to us having native built-in OpenGL support making any add-on OpenGL drivers obsolete.
|
||||
Similar things should apply to the other RIVA TNT based boards. In any case, NVIDIA's
|
||||
reference drivers being available from
|
||||
|
||||
\web{http://www.nvidia.com/}
|
||||
|
||||
\noindent
|
||||
do the job as well.
|
||||
|
||||
\section{3DFX chip based boards\index{3DFX chip} under
|
||||
\Index{Windows 98/NT}\label{3DFXwin98}}
|
||||
|
||||
The \Index{3DXF} based 3D add-on or 2D/3D boards are perhaps the
|
||||
most popular ones today at all. \Index{3DFX} made Beta OpenGL
|
||||
Windows 98 drivers available on their Website at
|
||||
|
||||
\web{http://www.3dfx.com}.
|
||||
|
||||
\noindent
|
||||
From the main page go to \texttt{Develop 3DFX} and further to \texttt{SDKs and
|
||||
Demos} and grab them there.
|
||||
|
||||
First, make sure you have the file \texttt{glu32.dll} either under
|
||||
\texttt{$\backslash$Windows$\backslash$System} or elsewhere in your path. If not, install
|
||||
the MS OpenGL kit \texttt{opengl95} available from Microsoft or elsewhere on the net
|
||||
(which by itself only provides software rendering).
|
||||
|
||||
Next, locate the file \texttt{3dfxopengl.dll}. in the 3DFX driver package, rename it to
|
||||
\texttt{opengl32.dll} and copy it into \texttt{$\backslash$Windows$\backslash$System}
|
||||
overwriting the file with the same name installed from the MS kit. This should get you
|
||||
going.
|
||||
|
||||
\section{\Index{OpenGL} software rendering\index{OpenGL!software rendering}
|
||||
under Windows 98/NT\label{softrend}}
|
||||
|
||||
If you have an accelerated 3D card, it is highly recommended you
|
||||
install hardware \Index{OpenGL} drivers for your specific card.
|
||||
|
||||
However, in case you are really unable to find such drivers and
|
||||
want to try \FlightGear despite this you can install SGI software
|
||||
\Index{OpenGL} rendering. For this purpose, get the file
|
||||
\texttt{sgi-opengl2.exe} from
|
||||
|
||||
\web{ftp://ftp.flightgear.org/pub/fgfs/Misc/}.
|
||||
|
||||
\noindent
|
||||
This is a \Index{Windows 98/NT} self extracting installation
|
||||
program. Install it by double-clicking in Windows explorer. The
|
||||
package includes some demo games you may wish to try by invoking
|
||||
them from the Start menu.
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% incl. Linux stuff from b buckel
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% added 3dfx stuff from b. buckel
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Remark on mini-OpenGL drivers
|
||||
%% revision 0.12 1999/03/07 bernhard
|
||||
%% Complete rewrite of 3DFX/Linux part
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Added Riva TNT Win95
|
||||
%% Added 3DFX Win95
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% corrections of links
|
||||
%% revision 0.21 1999/06/30 bernhard
|
||||
%% updated and expanded 3DFX/Linux
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,126 +1,126 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Preflight: Installing \FlightGear \label{prefligh}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
PREFLIGHT}{\thesection\hspace*{1mm} INSTALLING THE BINARIES}
|
||||
|
||||
\section{Installing the Binaries on a Windows system}\index{binaries!installation}
|
||||
You can skip this Section and go to the installation of scenery in case you built
|
||||
\FlightGear along the lines describes during the previous Chapter. If you did not and
|
||||
you're jumping in here your first step consists in installing the binaries. At present,
|
||||
there are only pre-compiled \Index{binaries} available for \Index{Windows 98/NT} while in
|
||||
principle it might be possible to create (statically linked) binaries for \Index{Linux}
|
||||
as well.
|
||||
|
||||
The following supposes you are on a Windows 98 or Windows NT\index{Windows 98/NT} system.
|
||||
Installing the binaries is quite simple. Go to
|
||||
|
||||
\web{ftp://ftp.flightgear.org/pub/fgfs/Win32/}
|
||||
|
||||
\noindent
|
||||
get the latest binaries from that subdirectory named
|
||||
|
||||
\texttt{fgfs-win32-bin-X.XX.exe}
|
||||
|
||||
\noindent
|
||||
and unpack them via double clicking. This will create a directory \texttt{FlightGear}
|
||||
with several subdirectories. You are done.
|
||||
|
||||
\section{Installing \Index{Support files}}
|
||||
|
||||
Independent on your operating system and independent on if you built the binaries
|
||||
yourself or installed the precompiled ones as described above you will need
|
||||
\Index{scenery}, \Index{texture}, \Index{sound}, and some more support files. A basic
|
||||
package of all these is contained in the binaries directory mentioned above as
|
||||
|
||||
\texttt{fgfs-base-X.XX}.
|
||||
|
||||
\noindent
|
||||
Preferably, you may want to download the \texttt{.tar.gz} version
|
||||
if you are working under \Index{Linux}/\Index{UNIX} and the \texttt{.exe} version if you
|
||||
are under \Index{Windows 98/NT}. Make sure you get the \textbf{most recent} version.
|
||||
|
||||
If you're working under \Index{Linux} or \Index{UNIX}, unpack the
|
||||
previously downloaded file with
|
||||
|
||||
\texttt{tar xvfz fgfs-base-X.XX.tar.gz}
|
||||
|
||||
\noindent
|
||||
while under \Index{Windows 98/NT} just double click on the file (being situated in the
|
||||
root of your \FlightGear drive.).
|
||||
|
||||
This already completes installing \FlightGear and should you enable to invoke the
|
||||
program.
|
||||
|
||||
Some more scenery which, however, is not a substitute for the
|
||||
package mentioned above but rather is based on it can be found in
|
||||
the scenery subdirectory under
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/}
|
||||
|
||||
\noindent
|
||||
These may be older versions which may or may not work with the
|
||||
most recent binaries.
|
||||
|
||||
In addition, there is a complete set of \Index{USA Scenery files}
|
||||
available created by Curt Olson\index{Olson, Curt} which can be
|
||||
downloaded from
|
||||
|
||||
\web{ftp://ftp.kingmont.com/pub/kingmont/}
|
||||
|
||||
\noindent
|
||||
The complete set covers several 100's of MBytes. Thus, Curt
|
||||
provides the complete set on CD-ROM for those who really would
|
||||
like to fly over all of the USA. For more detail, check the
|
||||
remarks in the downloads page above.
|
||||
|
||||
Finally, the binaries directory mentioned contains the complete \FlightGear documentation
|
||||
as
|
||||
|
||||
\texttt{fgfs-manual-X.XX.exe}.
|
||||
|
||||
It includes a .pdf version of this \textit{Installation and Getting Started} guide
|
||||
intended for pretty printing using Adobe's Acrobat reader being available from
|
||||
|
||||
\web{http://www.adobe.com/acrobat}
|
||||
|
||||
Moreover, if properly installed the .html version can be accessed via \FlightGear's
|
||||
\texttt{help} menu entry.
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% support files Section completely re-written
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% some updates and corrections, corrected links
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Preflight: Installing \FlightGear \label{prefligh}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
PREFLIGHT}{\thesection\hspace*{1mm} INSTALLING THE BINARIES}
|
||||
|
||||
\section{Installing the Binaries on a Windows system}\index{binaries!installation}
|
||||
You can skip this Section and go to the installation of scenery in case you built
|
||||
\FlightGear along the lines describes during the previous Chapter. If you did not and
|
||||
you're jumping in here your first step consists in installing the binaries. At present,
|
||||
there are only pre-compiled \Index{binaries} available for \Index{Windows 98/NT} while in
|
||||
principle it might be possible to create (statically linked) binaries for \Index{Linux}
|
||||
as well.
|
||||
|
||||
The following supposes you are on a Windows 98 or Windows NT\index{Windows 98/NT} system.
|
||||
Installing the binaries is quite simple. Go to
|
||||
|
||||
\web{ftp://ftp.flightgear.org/pub/fgfs/Win32/}
|
||||
|
||||
\noindent
|
||||
get the latest binaries from that subdirectory named
|
||||
|
||||
\texttt{fgfs-win32-bin-X.XX.exe}
|
||||
|
||||
\noindent
|
||||
and unpack them via double clicking. This will create a directory \texttt{FlightGear}
|
||||
with several subdirectories. You are done.
|
||||
|
||||
\section{Installing \Index{Support files}}
|
||||
|
||||
Independent on your operating system and independent on if you built the binaries
|
||||
yourself or installed the precompiled ones as described above you will need
|
||||
\Index{scenery}, \Index{texture}, \Index{sound}, and some more support files. A basic
|
||||
package of all these is contained in the binaries directory mentioned above as
|
||||
|
||||
\texttt{fgfs-base-X.XX}.
|
||||
|
||||
\noindent
|
||||
Preferably, you may want to download the \texttt{.tar.gz} version
|
||||
if you are working under \Index{Linux}/\Index{UNIX} and the \texttt{.exe} version if you
|
||||
are under \Index{Windows 98/NT}. Make sure you get the \textbf{most recent} version.
|
||||
|
||||
If you're working under \Index{Linux} or \Index{UNIX}, unpack the
|
||||
previously downloaded file with
|
||||
|
||||
\texttt{tar xvfz fgfs-base-X.XX.tar.gz}
|
||||
|
||||
\noindent
|
||||
while under \Index{Windows 98/NT} just double click on the file (being situated in the
|
||||
root of your \FlightGear drive.).
|
||||
|
||||
This already completes installing \FlightGear and should you enable to invoke the
|
||||
program.
|
||||
|
||||
Some more scenery which, however, is not a substitute for the
|
||||
package mentioned above but rather is based on it can be found in
|
||||
the scenery subdirectory under
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/}
|
||||
|
||||
\noindent
|
||||
These may be older versions which may or may not work with the
|
||||
most recent binaries.
|
||||
|
||||
In addition, there is a complete set of \Index{USA Scenery files}
|
||||
available created by Curt Olson\index{Olson, Curt} which can be
|
||||
downloaded from
|
||||
|
||||
\web{ftp://ftp.kingmont.com/pub/kingmont/}
|
||||
|
||||
\noindent
|
||||
The complete set covers several 100's of MBytes. Thus, Curt
|
||||
provides the complete set on CD-ROM for those who really would
|
||||
like to fly over all of the USA. For more detail, check the
|
||||
remarks in the downloads page above.
|
||||
|
||||
Finally, the binaries directory mentioned contains the complete \FlightGear documentation
|
||||
as
|
||||
|
||||
\texttt{fgfs-manual-X.XX.exe}.
|
||||
|
||||
It includes a .pdf version of this \textit{Installation and Getting Started} guide
|
||||
intended for pretty printing using Adobe's Acrobat reader being available from
|
||||
|
||||
\web{http://www.adobe.com/acrobat}
|
||||
|
||||
Moreover, if properly installed the .html version can be accessed via \FlightGear's
|
||||
\texttt{help} menu entry.
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% support files Section completely re-written
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% some updates and corrections, corrected links
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,267 +1,267 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Takeoff: How to start the program\label{takeoff}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
TAKEOFF}{\thesection\hspace*{1mm} Command line parameters}
|
||||
|
||||
\section{Starting under Linux}
|
||||
Under Linux, \FlightGear is invoked by
|
||||
|
||||
\texttt{fgfs -$\!$-option1 -$\!$-option2\dots},
|
||||
|
||||
\noindent
|
||||
where the options are described in Section \ref{options} below.
|
||||
|
||||
\section{Starting under \Index{Windows 98/NT}}
|
||||
|
||||
In Windows explorer, change to the \texttt{$\backslash$FlightGear$\backslash$} directory.
|
||||
Call \texttt{runfgfs.bat} by double-clicking if you want to invoke the hardware
|
||||
accelerated version of \FlightGear \texttt{fgfs.exe}, or \texttt{runfgfs-sgi.bat} if you
|
||||
installed SGI's software \Index{OpenGL} support.
|
||||
|
||||
Alternatively, if for one or the other reason the batch does not work, you can open an
|
||||
MS-DOS shell, change to the directory where your binary resides (typically something like
|
||||
\texttt{d:$\backslash$FlightGear$\backslash$bin} where you might have to substitute
|
||||
\texttt{d:} in favor of your \FlightGear directory), set the environment variable with
|
||||
|
||||
\texttt{SET FG\_ROOT=d:$\backslash$FlightGear$\backslash$bin}
|
||||
|
||||
\noindent
|
||||
and invoke \FlightGear (within the same shell -- Windows environment
|
||||
settings are only valid locally within the same shell) via
|
||||
|
||||
\texttt{fgfs -$\!$-option1 -$\!$-option2\dots}.
|
||||
|
||||
For getting maximum performance it is highly recommended to
|
||||
minimize (iconize) the non-graphics window while running
|
||||
{\FlightGear}$\!$.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{arizona.eps}
|
||||
}
|
||||
|
||||
\smallskip
|
||||
\noindent
|
||||
Fig.\,2: \textit{Ready for takeoff. We are at the default startup
|
||||
position in Arizona.}
|
||||
\medskip
|
||||
|
||||
\section{Command line parameters\label{options}}
|
||||
\index{command line options}
|
||||
|
||||
Following is a list and short description of the command line options available. In case
|
||||
of Windows 98/NT it is recommended to include these in \texttt{runfgfs.bat}.
|
||||
|
||||
\subsection{General Options}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-help}}: gives a small help text, kind of a short version of this Section.
|
||||
|
||||
\item{\texttt{-$\!$-fg-root={\it path}}}: tells \FlightGear where to look for its data
|
||||
files if you didn't compile it with the default settings.
|
||||
|
||||
\item{\texttt{-$\!$-disable-game-mode}}: Disables \Index{fullscreen display}.
|
||||
|
||||
|
||||
\item{\texttt{-$\!$-enable-game-mode}}: Enables fullscreen rendering.
|
||||
|
||||
|
||||
\item{\texttt{-$\!$-disable-splash-screen}}: Turns off the rotating \Index{3DFX
|
||||
logo} when the accelerator board gets initialized.
|
||||
|
||||
\item{\texttt{-$\!$-enable-splash-screen}}: If you like advertising, set this!
|
||||
|
||||
\item{\texttt{-$\!$-disable-intro-music}}: No MP3-sample is being played when
|
||||
\FlightGear starts up.
|
||||
|
||||
\item{\texttt{-$\!$-enable-intro-music}}: If your machine is powerful enough, enjoy
|
||||
this setting.
|
||||
|
||||
\item{\texttt{-$\!$-disable-mouse-pointer}}: In the future, \FlightGear will
|
||||
feature a mouse interface so that options can be set at runtime. As
|
||||
this feature is not implemented yet it seems wise to disable the
|
||||
mouse interface.
|
||||
|
||||
\item{\texttt{-$\!$-enable-mouse-pointer}}: Enables another mouse pointer in the
|
||||
\FlightGear window. This is useful when running \FlightGear in full
|
||||
screen mode and will allow access to the - yet to be implemented -
|
||||
mouse interface of \FlightGear\hspace{-2mm}.
|
||||
|
||||
\item{\texttt{-$\!$-disable-pause}}: This will put you into \FlightGear with the
|
||||
engine running, ready for Take-Off.
|
||||
|
||||
\item{\texttt{-$\!$-enable-pause}}: Starts \FlightGear in pause mode.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Features}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-disable-hud}}: Switches off the \Index{HUD} (\textbf{H}ead \textbf{U}p
|
||||
\textbf{D}isplay).
|
||||
|
||||
\item{\texttt{-$\!$-enable-hud}}: Turns the \Index{HUD} on. This is the default.
|
||||
|
||||
\item{\texttt{-$\!$-disable-panel}}: Turns off the \Index{instrument panel}. This is the
|
||||
default, as the instrument panel is not yet complete -- but in our opinion
|
||||
should be given at least a try.
|
||||
|
||||
\item{\texttt{-$\!$-enable-panel}}: This will give you the look of a real \Index{cockpit}.
|
||||
|
||||
\item{\texttt{-$\!$-disable-sound}}: Pretty self explaining, isn't it?
|
||||
|
||||
\item{\texttt{-$\!$-enable-sound}}:
|
||||
|
||||
\end{itemize}
|
||||
|
||||
|
||||
\subsection{Flight model\index{flight model}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-fdm=abcd}} There are four allowed values for abcd: \texttt{slew, jsb, larcsim,
|
||||
external}, which you might want to try. Default value is \texttt{larcsim}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Initial Position and Orientation\index{orientation}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-airport-id=ABCD}}: If you want to start directly at an airport,
|
||||
enter its international code, i.e. KJFK for JFK airport in New York.
|
||||
A long/short list of the IDs of the airports being implemented can
|
||||
be found in \texttt{/Flight Gear/Airports}. You only have to unpack
|
||||
one of the files with gnuzip. Keep in mind, you need the
|
||||
terrain data for the relevant region!\index{airport code}
|
||||
|
||||
\item{\texttt{-$\!$-lon=degrees}}: This is the starting longitude in degrees (west = -)
|
||||
|
||||
\item{\texttt{-$\!$-lat=degrees}}: This is the starting latitude in degrees (south = -)
|
||||
|
||||
\item{\texttt{-$\!$-altitude=meters}}: You may start in free flight at the given
|
||||
altitude. Watch for the next options to insert the plane with a
|
||||
given heading etc.
|
||||
|
||||
\item{\texttt{-$\!$-heading=degrees}}: Sets the \Index{initial heading}.
|
||||
|
||||
\item{\texttt{-$\!$-roll=degrees}}: Initial roll angle.\index{initial roll angle}
|
||||
|
||||
\item{\texttt{-$\!$-pitch=degrees}}: Initial pitch angle.\index{initial pitch angle}
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Rendering Options\index{rendering options}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-fog-disable}}: To cut down the rendering efforts, distant
|
||||
regions are vanishing in \Index{fog} by default. If you disable fogging,
|
||||
you'll see farther but your frame rates will drop.
|
||||
|
||||
\item{\texttt{-$\!$-fog-fastest}}: The scenery will not look very nice but
|
||||
frame rates will increase.
|
||||
|
||||
\item{\texttt{-$\!$-fog-nicest}}: This option will give you a fairly realistic
|
||||
view of flying on a hazy day.
|
||||
|
||||
\item{\texttt{-$\!$-fov=xx.x}}: Sets the \Index{field of view} in degrees.
|
||||
The value is displayed on the HUD. Default is 55.0.
|
||||
|
||||
\item{\texttt{-$\!$-disable-fullscreen}}: Self explaining, isn't it?
|
||||
|
||||
\item{\texttt{-$\!$-enable-fullscreen}}:
|
||||
|
||||
\item{\texttt{-$\!$-shading-flat}}: This is the fastest mode but the terrain will look ugly! This option might help if your video accelerator is really slow.
|
||||
|
||||
\item{\texttt{-$\!$-shading-smooth}}: This is the recommended (and default) setting - things will look really nice.
|
||||
|
||||
\item{\texttt{-$\!$-disable-skyblend}}: No fogging or \Index{haze}, sky will be displayed
|
||||
using just one color. Fast but ugly!
|
||||
|
||||
\item{\texttt{-$\!$-enable-skyblend}}: Fogging/haze is enabled, sky and \Index{terrain} look realistic. This is the default and recommended setting.
|
||||
|
||||
\item{\texttt{-$\!$-disable-textures}}: Terrain details will be disabled. Looks ugly, but might help if your video board is slow.
|
||||
|
||||
\item{\texttt{-$\!$-enable-textures}}: Default and recommended.
|
||||
|
||||
\item{\texttt{-$\!$-enable-wireframe}}: If you want to know how the world of \FlightGear internally looks like, try this!
|
||||
|
||||
\item{\texttt{-$\!$-geometry=WWWxHHH}}: Defines the size of the window used, i.e.
|
||||
\texttt{WWWxHHH} can be \texttt{640x480}, \texttt{800x600}, or \texttt{1024x768}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Scenery Options Options\index{scenery options}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-tile-radius=n}}: Specifies the tiles radius; allowed values for
|
||||
\texttt{n} are 1 -- 4.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{HUD Options\index{HUD}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-units-feed}}: HUD displays units in feet.
|
||||
|
||||
\item{\texttt{-$\!$-units-meters}}: HUD displays units in meters.
|
||||
|
||||
\item{\texttt{-$\!$-hud-tris}}: HUD displays the number of triangles rendered.
|
||||
|
||||
\item{\texttt{-$\!$-hud-culled}}: HUD displays percentage of triangles culled.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Time options\index{time options}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-time-offset=[+-]hh:mm:ss}}: Offset local time by this amount.
|
||||
|
||||
\item{\texttt{-$\!$-start-date-gmt=yyyy:mm:dd:hh:mm:ss}}: Specify a starting time and
|
||||
date. Time is Greenwich Mean Time.
|
||||
|
||||
\item{\texttt{-$\!$-start-date-lst=yyyy:mm:dd:hh:mm:ss}}: Specify a starting time and
|
||||
date. Uses local sidereal time.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
%% Revision 0.02 1998/09/29 bernhard
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Added pic from Arizona takeoff
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% added new options
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Takeoff: How to start the program\label{takeoff}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
TAKEOFF}{\thesection\hspace*{1mm} Command line parameters}
|
||||
|
||||
\section{Starting under Linux}
|
||||
Under Linux, \FlightGear is invoked by
|
||||
|
||||
\texttt{fgfs -$\!$-option1 -$\!$-option2\dots},
|
||||
|
||||
\noindent
|
||||
where the options are described in Section \ref{options} below.
|
||||
|
||||
\section{Starting under \Index{Windows 98/NT}}
|
||||
|
||||
In Windows explorer, change to the \texttt{$\backslash$FlightGear$\backslash$} directory.
|
||||
Call \texttt{runfgfs.bat} by double-clicking if you want to invoke the hardware
|
||||
accelerated version of \FlightGear \texttt{fgfs.exe}, or \texttt{runfgfs-sgi.bat} if you
|
||||
installed SGI's software \Index{OpenGL} support.
|
||||
|
||||
Alternatively, if for one or the other reason the batch does not work, you can open an
|
||||
MS-DOS shell, change to the directory where your binary resides (typically something like
|
||||
\texttt{d:$\backslash$FlightGear$\backslash$bin} where you might have to substitute
|
||||
\texttt{d:} in favor of your \FlightGear directory), set the environment variable with
|
||||
|
||||
\texttt{SET FG\_ROOT=d:$\backslash$FlightGear$\backslash$bin}
|
||||
|
||||
\noindent
|
||||
and invoke \FlightGear (within the same shell -- Windows environment
|
||||
settings are only valid locally within the same shell) via
|
||||
|
||||
\texttt{fgfs -$\!$-option1 -$\!$-option2\dots}.
|
||||
|
||||
For getting maximum performance it is highly recommended to
|
||||
minimize (iconize) the non-graphics window while running
|
||||
{\FlightGear}$\!$.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{arizona.eps}
|
||||
}
|
||||
|
||||
\smallskip
|
||||
\noindent
|
||||
Fig.\,2: \textit{Ready for takeoff. We are at the default startup
|
||||
position in Arizona.}
|
||||
\medskip
|
||||
|
||||
\section{Command line parameters\label{options}}
|
||||
\index{command line options}
|
||||
|
||||
Following is a list and short description of the command line options available. In case
|
||||
of Windows 98/NT it is recommended to include these in \texttt{runfgfs.bat}.
|
||||
|
||||
\subsection{General Options}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-help}}: gives a small help text, kind of a short version of this Section.
|
||||
|
||||
\item{\texttt{-$\!$-fg-root={\it path}}}: tells \FlightGear where to look for its data
|
||||
files if you didn't compile it with the default settings.
|
||||
|
||||
\item{\texttt{-$\!$-disable-game-mode}}: Disables \Index{fullscreen display}.
|
||||
|
||||
|
||||
\item{\texttt{-$\!$-enable-game-mode}}: Enables fullscreen rendering.
|
||||
|
||||
|
||||
\item{\texttt{-$\!$-disable-splash-screen}}: Turns off the rotating \Index{3DFX
|
||||
logo} when the accelerator board gets initialized.
|
||||
|
||||
\item{\texttt{-$\!$-enable-splash-screen}}: If you like advertising, set this!
|
||||
|
||||
\item{\texttt{-$\!$-disable-intro-music}}: No MP3-sample is being played when
|
||||
\FlightGear starts up.
|
||||
|
||||
\item{\texttt{-$\!$-enable-intro-music}}: If your machine is powerful enough, enjoy
|
||||
this setting.
|
||||
|
||||
\item{\texttt{-$\!$-disable-mouse-pointer}}: In the future, \FlightGear will
|
||||
feature a mouse interface so that options can be set at runtime. As
|
||||
this feature is not implemented yet it seems wise to disable the
|
||||
mouse interface.
|
||||
|
||||
\item{\texttt{-$\!$-enable-mouse-pointer}}: Enables another mouse pointer in the
|
||||
\FlightGear window. This is useful when running \FlightGear in full
|
||||
screen mode and will allow access to the - yet to be implemented -
|
||||
mouse interface of \FlightGear\hspace{-2mm}.
|
||||
|
||||
\item{\texttt{-$\!$-disable-pause}}: This will put you into \FlightGear with the
|
||||
engine running, ready for Take-Off.
|
||||
|
||||
\item{\texttt{-$\!$-enable-pause}}: Starts \FlightGear in pause mode.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Features}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-disable-hud}}: Switches off the \Index{HUD} (\textbf{H}ead \textbf{U}p
|
||||
\textbf{D}isplay).
|
||||
|
||||
\item{\texttt{-$\!$-enable-hud}}: Turns the \Index{HUD} on. This is the default.
|
||||
|
||||
\item{\texttt{-$\!$-disable-panel}}: Turns off the \Index{instrument panel}. This is the
|
||||
default, as the instrument panel is not yet complete -- but in our opinion
|
||||
should be given at least a try.
|
||||
|
||||
\item{\texttt{-$\!$-enable-panel}}: This will give you the look of a real \Index{cockpit}.
|
||||
|
||||
\item{\texttt{-$\!$-disable-sound}}: Pretty self explaining, isn't it?
|
||||
|
||||
\item{\texttt{-$\!$-enable-sound}}:
|
||||
|
||||
\end{itemize}
|
||||
|
||||
|
||||
\subsection{Flight model\index{flight model}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-fdm=abcd}} There are four allowed values for abcd: \texttt{slew, jsb, larcsim,
|
||||
external}, which you might want to try. Default value is \texttt{larcsim}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Initial Position and Orientation\index{orientation}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-airport-id=ABCD}}: If you want to start directly at an airport,
|
||||
enter its international code, i.e. KJFK for JFK airport in New York.
|
||||
A long/short list of the IDs of the airports being implemented can
|
||||
be found in \texttt{/Flight Gear/Airports}. You only have to unpack
|
||||
one of the files with gnuzip. Keep in mind, you need the
|
||||
terrain data for the relevant region!\index{airport code}
|
||||
|
||||
\item{\texttt{-$\!$-lon=degrees}}: This is the starting longitude in degrees (west = -)
|
||||
|
||||
\item{\texttt{-$\!$-lat=degrees}}: This is the starting latitude in degrees (south = -)
|
||||
|
||||
\item{\texttt{-$\!$-altitude=meters}}: You may start in free flight at the given
|
||||
altitude. Watch for the next options to insert the plane with a
|
||||
given heading etc.
|
||||
|
||||
\item{\texttt{-$\!$-heading=degrees}}: Sets the \Index{initial heading}.
|
||||
|
||||
\item{\texttt{-$\!$-roll=degrees}}: Initial roll angle.\index{initial roll angle}
|
||||
|
||||
\item{\texttt{-$\!$-pitch=degrees}}: Initial pitch angle.\index{initial pitch angle}
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Rendering Options\index{rendering options}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-fog-disable}}: To cut down the rendering efforts, distant
|
||||
regions are vanishing in \Index{fog} by default. If you disable fogging,
|
||||
you'll see farther but your frame rates will drop.
|
||||
|
||||
\item{\texttt{-$\!$-fog-fastest}}: The scenery will not look very nice but
|
||||
frame rates will increase.
|
||||
|
||||
\item{\texttt{-$\!$-fog-nicest}}: This option will give you a fairly realistic
|
||||
view of flying on a hazy day.
|
||||
|
||||
\item{\texttt{-$\!$-fov=xx.x}}: Sets the \Index{field of view} in degrees.
|
||||
The value is displayed on the HUD. Default is 55.0.
|
||||
|
||||
\item{\texttt{-$\!$-disable-fullscreen}}: Self explaining, isn't it?
|
||||
|
||||
\item{\texttt{-$\!$-enable-fullscreen}}:
|
||||
|
||||
\item{\texttt{-$\!$-shading-flat}}: This is the fastest mode but the terrain will look ugly! This option might help if your video accelerator is really slow.
|
||||
|
||||
\item{\texttt{-$\!$-shading-smooth}}: This is the recommended (and default) setting - things will look really nice.
|
||||
|
||||
\item{\texttt{-$\!$-disable-skyblend}}: No fogging or \Index{haze}, sky will be displayed
|
||||
using just one color. Fast but ugly!
|
||||
|
||||
\item{\texttt{-$\!$-enable-skyblend}}: Fogging/haze is enabled, sky and \Index{terrain} look realistic. This is the default and recommended setting.
|
||||
|
||||
\item{\texttt{-$\!$-disable-textures}}: Terrain details will be disabled. Looks ugly, but might help if your video board is slow.
|
||||
|
||||
\item{\texttt{-$\!$-enable-textures}}: Default and recommended.
|
||||
|
||||
\item{\texttt{-$\!$-enable-wireframe}}: If you want to know how the world of \FlightGear internally looks like, try this!
|
||||
|
||||
\item{\texttt{-$\!$-geometry=WWWxHHH}}: Defines the size of the window used, i.e.
|
||||
\texttt{WWWxHHH} can be \texttt{640x480}, \texttt{800x600}, or \texttt{1024x768}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Scenery Options Options\index{scenery options}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-tile-radius=n}}: Specifies the tiles radius; allowed values for
|
||||
\texttt{n} are 1 -- 4.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{HUD Options\index{HUD}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-units-feed}}: HUD displays units in feet.
|
||||
|
||||
\item{\texttt{-$\!$-units-meters}}: HUD displays units in meters.
|
||||
|
||||
\item{\texttt{-$\!$-hud-tris}}: HUD displays the number of triangles rendered.
|
||||
|
||||
\item{\texttt{-$\!$-hud-culled}}: HUD displays percentage of triangles culled.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Time options\index{time options}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-time-offset=[+-]hh:mm:ss}}: Offset local time by this amount.
|
||||
|
||||
\item{\texttt{-$\!$-start-date-gmt=yyyy:mm:dd:hh:mm:ss}}: Specify a starting time and
|
||||
date. Time is Greenwich Mean Time.
|
||||
|
||||
\item{\texttt{-$\!$-start-date-lst=yyyy:mm:dd:hh:mm:ss}}: Specify a starting time and
|
||||
date. Uses local sidereal time.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
%% Revision 0.02 1998/09/29 bernhard
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Added pic from Arizona takeoff
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% added new options
|
||||
|
|
|
@ -1,53 +1,53 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Title file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\title{FlightGear Flight Simulator -- Installation and Getting Started}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
\author{
|
||||
Michael Basler (\mail{pmb@knUUt.de})\\
|
||||
Bernhard Buckel
|
||||
(\mail{buckel@wmad95.mathematik.uni-wuerzburg.de})\\
|
||||
{ \setlength{\fboxsep}{12mm}\setlength{\fboxrule}{0pt}
|
||||
\fbox{
|
||||
\includegraphics[clip,width=10.0cm]{start.eps}
|
||||
}}}
|
||||
|
||||
\date{June 4, 1999}
|
||||
|
||||
\maketitle
|
||||
|
||||
|
||||
\tableofcontents
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% added title pic
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Title file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\title{FlightGear Flight Simulator -- Installation and Getting Started}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
\author{
|
||||
Michael Basler (\mail{pmb@knUUt.de})\\
|
||||
Bernhard Buckel
|
||||
(\mail{buckel@wmad95.mathematik.uni-wuerzburg.de})\\
|
||||
{ \setlength{\fboxsep}{12mm}\setlength{\fboxrule}{0pt}
|
||||
\fbox{
|
||||
\includegraphics[clip,width=10.0cm]{start.eps}
|
||||
}}}
|
||||
|
||||
\date{June 30, 1999}
|
||||
|
||||
\maketitle
|
||||
|
||||
|
||||
\tableofcontents
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% added title pic
|
||||
|
|
Loading…
Add table
Reference in a new issue