Updated for 0.6.1
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NEWS
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NEWS
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New in 0.6.1
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* Tony Peden contributed a c172 flight model replacement for the
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Navion. Still needs to be debugged a bit before it is usable.
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* More MacOS portability fixes.
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* More Borland C++ fixes.
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* More IRIX fixes.
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* Fixed a bug in handling windows drive letter, colon "C:" notation.
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* Minor tweaks to the Astro sub section contributed by Durk Talsma.
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* GUI updated contributed by Norman Vine.
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* Fixed a problem with ambiguous constructors in the fgText class.
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* Updates to JSBsim contributed by Jon Berndt.
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* Created a tile load queue so that we only load one tile per frame.
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This isn't entirely satisfactory, but it reduces the length of the
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pause when crossing a tile boundary with several shorter pauses.
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* Fixed bug with passing PUI keystrokes on to glut.
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* Fixed a bug in tilecache size which caused occasional tiles to drop
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out when more than one row is scheduled "simultaneously".
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* Changes to scenery building tools to handle sliver detection and
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resolution.
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* Fixed several other minor bugs in the scenery creation tools.
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* Added urban area support to scenery creation tools.
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* Made the parallel scenery building tools a bit more robust if a
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requested client machine happens to be offline by pinging it first
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to see if it is alive.
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* Added support for libgpc's new hole tracking interface.
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New in 0.6.0
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* Tons of improvements with scenery creation. Inter-tile gaps have been
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fixed, distorted textures have been fixed, real coastlines have been added,
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