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Updated for 0.6.1

This commit is contained in:
curt 1999-06-21 19:59:03 +00:00
parent fa43f1a5cd
commit 9d15b886cf

26
NEWS
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New in 0.6.1
* Tony Peden contributed a c172 flight model replacement for the
Navion. Still needs to be debugged a bit before it is usable.
* More MacOS portability fixes.
* More Borland C++ fixes.
* More IRIX fixes.
* Fixed a bug in handling windows drive letter, colon "C:" notation.
* Minor tweaks to the Astro sub section contributed by Durk Talsma.
* GUI updated contributed by Norman Vine.
* Fixed a problem with ambiguous constructors in the fgText class.
* Updates to JSBsim contributed by Jon Berndt.
* Created a tile load queue so that we only load one tile per frame.
This isn't entirely satisfactory, but it reduces the length of the
pause when crossing a tile boundary with several shorter pauses.
* Fixed bug with passing PUI keystrokes on to glut.
* Fixed a bug in tilecache size which caused occasional tiles to drop
out when more than one row is scheduled "simultaneously".
* Changes to scenery building tools to handle sliver detection and
resolution.
* Fixed several other minor bugs in the scenery creation tools.
* Added urban area support to scenery creation tools.
* Made the parallel scenery building tools a bit more robust if a
requested client machine happens to be offline by pinging it first
to see if it is alive.
* Added support for libgpc's new hole tracking interface.
New in 0.6.0
* Tons of improvements with scenery creation. Inter-tile gaps have been
fixed, distorted textures have been fixed, real coastlines have been added,