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4944 commits

Author SHA1 Message Date
curt
e64afb0412 HUD updates from Jeff Goeke-Smith. 1998-05-07 23:11:50 +00:00
curt
7791b36293 updated ... 1998-05-07 23:11:05 +00:00
curt
2b40dc133d Added a blank formating line! 1998-05-07 23:04:28 +00:00
curt
b26263c62d Added an entry for AUTOPILOT. 1998-05-07 23:03:54 +00:00
curt
9ecbe3b8ae Lowered size of frame rate history buffer. 1998-05-07 23:03:17 +00:00
curt
727cf54e9b -> version 0.46 1998-05-07 23:02:53 +00:00
curt
36ba635389 Added an option to control square tile radius. 1998-05-06 03:16:42 +00:00
curt
ae19eec252 Added an averaged global frame rate counter.
Added an option to control tile radius.
1998-05-06 03:16:23 +00:00
curt
3e38180c8b Durk Talsma contributed a graphical frame rate counter which is displayed
as part of the HUD.
1998-05-06 03:15:08 +00:00
curt
09cd56280c Added a shared frame rate counter. 1998-05-06 03:14:30 +00:00
curt
e7f0f1956c Updated texture coordinate fmod() parameter. 1998-05-03 00:48:01 +00:00
curt
448bdb83de Added an option to enable/disable full-screen mode. 1998-05-03 00:47:31 +00:00
curt
6382b36f23 polar.h -> polar3d.h 1998-05-03 00:46:45 +00:00
curt
0e9aeaf3ff Updated ... 1998-05-03 00:46:12 +00:00
curt
2df317eb49 Commented out a debugging printf. 1998-05-03 00:45:49 +00:00
curt
4bc376916c Added Tests/ to clean-deps.
Updated Win32 build notes.
1998-05-03 00:45:09 +00:00
curt
4b4aef9d3a Converting to polar3d.h routines. 1998-05-02 01:54:24 +00:00
curt
0419841486 Fine tuning mktime() support because of varying behavior on different
platforms.
1998-05-02 01:53:17 +00:00
curt
5a4b56c58e Playing around with texture coordinates. 1998-05-02 01:52:14 +00:00
curt
1f5aeb1d46 Updated polartocart conversion routine. 1998-05-02 01:51:01 +00:00
curt
5eef0e61ba polar.[ch] renamed to polar3d.[ch] 1998-05-02 01:50:09 +00:00
curt
af753f2679 Fixed a bug where the wrong variable was being initialized. 1998-05-02 01:49:21 +00:00
curt
fd0160d5a1 typedef-ified fgCartesianPoint3d 1998-05-02 01:48:38 +00:00
curt
07868bd165 Version 0.44 -> 0.45 1998-05-02 01:47:49 +00:00
curt
de51293e5c C++-ifying a couple source files. 1998-04-30 12:35:59 +00:00
curt
401b414feb Added a command line rendering option specify smooth/flat shading. 1998-04-30 12:35:26 +00:00
curt
d87408c767 Added command line rendering options:
enable/disable fog/haze
  specify smooth/flat shading
  disable sky blending and just use a solid color
  enable wireframe drawing mode
1998-04-30 12:34:17 +00:00
curt
67cc5c5482 Fixed a horible bug that cause the time to be *WAY* off when compiling
with the CygWin32 compiler.  This may not yet completely address other
Win32 compilers, but we'll have to take them on a case by case basis.
1998-04-28 21:45:34 +00:00
curt
09bd08b931 Wrapped zlib calls up so we can conditionally comment out zlib support. 1998-04-28 21:42:50 +00:00
curt
5262fdde02 Initial revision of fg_zlib.h 1998-04-28 21:41:39 +00:00
curt
4e992277a9 .. 1998-04-28 21:40:58 +00:00
curt
93760e9555 ... 1998-04-28 21:39:53 +00:00
curt
7989d27bf8 Updates ... 1998-04-28 01:24:01 +00:00
curt
1d3e840fef Added a work around so that we can get past the "triangle" program
hanging, by aborting and rerunning with that tile marked to use the "-i"
option.
1998-04-28 01:23:25 +00:00
curt
5bbd08091c Type-ified fgTIME and fgVIEW. 1998-04-28 01:22:16 +00:00
curt
96525339ed Tweaked texture parameter calculations to keep the number smaller. This
avoids the "swimming" problem.
Type-ified fgTIME and fgVIEW.
1998-04-28 01:21:42 +00:00
curt
7352183ad9 Type-ified fgTIME and fgVIEW.
Added a command line option to disable textures.
1998-04-28 01:20:20 +00:00
curt
c0f121ab00 Type-ified fgTIME and fgVIEW 1998-04-28 01:18:59 +00:00
curt
8929f4e1ee Updated ... 1998-04-28 01:18:06 +00:00
curt
9cbeb86594 Updated ... 1998-04-28 01:17:38 +00:00
curt
de8f726b62 Fixed an off by one error. 1998-04-27 15:59:24 +00:00
curt
78268051c9 Screwing around with texture coordinate generation ... still needs work. 1998-04-27 15:58:15 +00:00
curt
31588527e0 Assigned a couple output messages to the FG_DEBUG class. 1998-04-27 03:35:00 +00:00
curt
0374eeee7a Updates 1998-04-27 03:34:27 +00:00
curt
9cc98181fa Code now calculates a center reference points and outputs everything
relative to that.  This is useful in the rendering engine to keep everything
close to (0, 0, 0) where we can avoid many GLfloat precision problems.
1998-04-27 03:33:11 +00:00
curt
41515d1bae Wrapped rint()'s in #ifdef HAVE_RINT 1998-04-27 03:32:03 +00:00
curt
ed0acbad5b Minor transformation adjustments to try to keep scenery tiles closer to
(0, 0, 0)  GLfloats run out of precision at the distances we need to model
the earth, but we can do a bunch of pre-transformations using double math
and then cast to GLfloat once everything is close in where we have less
precision problems.
1998-04-27 03:30:13 +00:00
curt
5c90891d01 Removed DemInfo for now. 1998-04-26 13:37:11 +00:00
curt
05efe17b92 Removed DemInfo for now. 1998-04-26 13:29:12 +00:00
curt
4a487175c9 "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd. 1998-04-26 05:10:00 +00:00