No description
9cc98181fa
relative to that. This is useful in the rendering engine to keep everything close to (0, 0, 0) where we can avoid many GLfloat precision problems. |
||
---|---|---|
AssemTris | ||
DEM | ||
DemRaw2ascii | ||
FixNode | ||
FixObj | ||
SplitTris | ||
Stripe_u | ||
Tools | ||
Tri2obj | ||
Triangle |