Durk Talsma
17fececa9f
Some more work on AI/ATC user interaction integration:
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* Update AI aircraft object based on user position.
* Process flightplan
* Don't try to update the radar information for AIAircraft that don't have a valid manager pointer
2011-04-29 20:44:05 +02:00
Durk Talsma
a7ccae9fca
More work on AI/ATC integration:
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- Fixed a bug in AI aircraft ground steering code: When aircraft were not moving, the value of headingchangeRate kept increasing to insane levels. Although this was clamped to a maximum of 30 degrees per second, the initial rate could still push the aircraft in the wrong direction. In practice, this bug would be visible when an AI aicraft would be pushed back, when it tended to veer to the right.
- Make sure that the aircraft slows down well ahead of the pushback point. This change ensures that the AC will actually reach the pushback point. It also ensures a slightly tighter steering range.
- AI ground steering rate is tuned to 30 degrees per second at a nominal taxispeed of 15. I now modulate the heading adjustment rate by manipulating the adjustment using a non-linear function (the sqrt). This allows for a slightly tighter turn radius at speeds < 15 and slightly looser turns at speeds > 15.
- The AI Flightplan generation code can return false. This can be used to determine whether any additional AI aircraft may be created. Currently, the function returns false when no more parkings are available. This should limit the build-up of huge AIAircraft tower stacks.
- The ground network can now graphically display all aircraft actitivy on the ground network by using a virtual marker system.
2011-04-19 18:01:24 +02:00
Durk Talsma
c597f72158
Added some interface function to traffic manager related classes and added a traffic record that mimicks the users aircraft's traffic intentions.
2011-04-12 23:28:48 +02:00
Durk Talsma
493661a2dc
Small step forward: Ensure that traffic information is appropriately updated.
2011-04-11 22:23:53 +02:00
Durk Talsma
819e6a04fa
Some more work on AI/ATC interaction.
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* Added an AIAircraft that is shadowing the user aircraft's behavior, in terms of AI / ATC interactions
* Set up a shadow AI FlightPlan that is used for tracking the user's aircraft.
2011-04-10 12:46:00 +02:00
Durk Talsma
52b0baace1
adding changed files for previous commit.
2011-04-03 17:58:16 +02:00
ThorstenB
f6b9c5b908
Make AIplanes respond to TCAS RAs.
2011-02-25 21:12:35 +01:00
ThorstenB
0f7f7fce6b
Expose vertical speed for MP planes
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vertical speed of MP planes was always 0,
calculate their (average) vertical speed since
it's required for TCAS and TCAS display
2011-02-25 21:12:35 +01:00
Torsten Dreyer
f938a23d7c
clear two gcc warnings
2011-02-25 20:46:18 +01:00
ThorstenB
8962477cfa
Fix huge multiplayer memory leak.
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Almost all FGPropertyData elements received via MP were leaked.
Property data is now cleanly deallocated in the FGExternalMotionData destructor.
Thanks to Jester for reporting rising mem consumption in MP mode.
2011-02-16 00:49:00 +01:00
ThorstenB
133cfbfa7f
Fixed several compiler warnings
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uninitialized or unused variables, init sequence, ...
2011-02-02 22:05:54 +01:00
Frederic Bouvier
6bb8e69b92
Initialize class member in AIFlightPlan
2011-01-30 21:20:50 +01:00
Mathias Froehlich
70dd6279a7
Add an initial implementation of a hla module.
2011-01-17 21:35:03 +01:00
ThorstenB
867508def8
Minor update
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Missed this place during code clean-up
2011-01-10 21:19:51 +01:00
ThorstenB
6ff61836fe
AI traffic performance boost for busy airports
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Stop ground elevation (scenery) checks for stationary AI aircraft.
2011-01-10 20:53:46 +01:00
ThorstenB
6eadcb8dfc
Fixed AIplane vertical speed.
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Fixed reversed fps-fpm conversion.
2010-12-29 21:17:46 +01:00
Curtis L. Olson
f8015bf54f
Add a small bit of nan/fpe protection. It's possible that this routine
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could be called with a zero dt which would then lead to a divide by zero
error if we ran through all the computations.
2010-12-20 12:20:57 -06:00
James Turner
a91ec5f9f9
Initial work on CMake build files, with considerable help from Olaf Flebbe.
2010-12-19 15:06:04 +00:00
Csaba Halasz
674a295896
Merge commit 'refs/merge-requests/13' of git://gitorious.org/fg/flightgear into next
2010-11-30 00:26:22 +01:00
ThorstenB
44901ae86f
Tile manager improvements
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Priority scheme for tile loading/removing
Cleaner tile manager interface for AI/groundcache/...
Reduce start-up delay. Drop splash screen when inner scenery is available.
Be nice to osg loader: slow-down main loop while initial scenery is still loading.
2010-11-19 13:59:43 +01:00
ThorstenB
ca3cabc60a
Kill some unnecessary include dependencies.
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Speed-up compilation when working on tilemanager.
2010-11-19 13:44:52 +01:00
ThorstenB
e5348b67a5
New property identifying missing MP planes
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Provide "model-installed" property at MP planes for pilot list.
Avoid direct directory access in Nasal (aircraft installed check).
2010-11-13 16:29:34 +01:00
Christian Schmitt
0a5e86f4e6
remove old .cvsignore files
2010-11-11 01:16:29 +01:00
ThorstenB
7dd2cf19e8
Fixed some compiler warnings.
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Please the compiler (gods).
2010-10-29 21:14:09 +02:00
Vivian Meazza
b88d0988cd
More rationalization of methods, and other clean-ups
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-10-28 17:29:41 +01:00
James Turner
0147f78d20
Remove persistent references to AI mananger and its objects from the submodel-manager.
2010-10-28 15:10:37 +01:00
James Turner
f5c2c630eb
Remove references to old (unused) airways code
2010-10-20 17:54:16 +01:00
James Turner
0d7769ae72
Search aircraft dirs when loading AI models. Thanks to Thorsten Brehm for the catch.
2010-10-20 00:07:54 +01:00
James Turner
0beab94cb5
Make the tile-manager a well-behaved SGSubsystem
2010-10-01 19:09:19 +01:00
Csaba Halasz
5a2d948c6f
Add missing initializer in AIBallistic.cxx
2010-09-30 13:07:42 +02:00
Vivian Meazza
abd1d983c6
Rationalize methods.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-30 01:08:50 +02:00
Vivian Meazza
2b95158704
Add coefficients configurable at runtime, and bugfix.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-30 01:06:19 +02:00
Vivian Meazza
a5eba61c2a
Remove unneeded variable.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-30 01:05:59 +02:00
Csaba Halasz
5000d212ec
Merged commit from Vivian Meazza: Rationalize methods (ea85e50c2093942164bbc02f371a0c05b259f9f4)
2010-09-30 01:05:04 +02:00
Csaba Halasz
141186a358
Merge branch 'next' into vivian
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Conflicts:
src/AIModel/AIBallistic.cxx
src/AIModel/AIBase.cxx
2010-09-30 00:45:13 +02:00
Vivian Meazza
10866851de
Add join manoeuvre/command to AIWingman. Rationalize more methods. Fix some more bugs
2010-09-30 00:34:15 +02:00
Durk Talsma
df00df3feb
- Fix compiler warnings.
2010-09-27 17:48:38 +02:00
Anders Gidenstam
cf4d0fb0e3
Restored src/AIModel/AIShip.hxx to unix line endings. The last step of
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rebasing merge-request #6 for inclusion.
2010-09-17 22:03:00 +02:00
Vivian Meazza
474789269b
Bugfix - untie property.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:44:58 +02:00
Vivian Meazza
00f26994b2
Add <name> tag so that AIWingman or other suitable AI Object can be attached.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:44:58 +02:00
Vivian Meazza
1dc3ecf016
Make AI Objects of type Wingman, Escort, and GroundVehicle able to be stationed or formated to any AI Object type which can be named - Carrier, Ship, Tanker, Wingman etc.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:44:58 +02:00
Vivian Meazza
f08012d14f
Remove debugging statement.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:44:58 +02:00
Vivian Meazza
b22960ffff
Associate submodels with parent AI Objects.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:17:56 +02:00
Vivian Meazza
2758f07df0
Use AIBase method setParentNode() vice the local method.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:17:56 +02:00
Vivian Meazza
afbc360eed
Add callsign for consitency.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:06:35 +02:00
Vivian Meazza
c7e864cee9
Move methods "setParentNode()" etc. to make them available to all AI Objects.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:06:35 +02:00
Vivian Meazza
b4fbde72b2
Enable Ballistic objects to be slaved to any AI Object.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:06:35 +02:00
Csaba Halasz
fdbfd6fd0b
Merge commit 'refs/merge-requests/1552' of git@gitorious.org:fg/flightgear into next
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Conflicts:
src/MultiPlayer/multiplaymgr.cxx
2010-09-09 00:48:17 +02:00
James Turner
8a97ed354d
Fix submodel code to work with multiple aircraft dirs.
2010-09-06 09:12:25 +01:00
Anders Gidenstam
95a7e177d7
Restored line endings in src/AIModel/AIMultiplayer.cxx.
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Please check that the line endings are not messed up before mergeing.
2010-09-02 19:46:44 +02:00