Frederic Bouvier
3e7b8e57b6
Add world viewer position in cartesian and geodesic coordinate as shader uniforms
2012-05-19 23:50:35 +02:00
Frederic Bouvier
a5dff11f13
Make Rembrandt compatible with multi screen
2012-05-19 15:43:49 +02:00
James Turner
8f10fff8dc
Lazy-loading of the 2D panel node.
...
Sink the 2D panel logic into FGPanelNode, simplifying
renderer.cxx and a few other places. Also allows potential
for unloading / paging of 2.5D panels in the future.
2012-05-16 11:43:09 +01:00
James Turner
77cd7b39f7
Since we require OSG 3.0 now, this check is obsolete.
2012-05-15 23:10:53 +01:00
Frederic Bouvier
73a3434421
Rely entirely on the configurable renderer and add more configuration options in the lighting stage to prepare the implementation of the lightfield effect in Rembrandt
2012-05-13 18:57:00 +02:00
Frederic Bouvier
8bb03adc1f
Fix compilation of FGRenderer
2012-05-12 15:19:11 +02:00
Frederic Bouvier
bb16463d63
Add simple conditions (no opengl related tests) to buffers, stages and attachments
2012-05-12 13:45:40 +02:00
Frederic Bouvier
b1f098d959
Fix camera render orders
...
Set default uniforms to fullscreen cameras
Add du/dv to predefined uniforms
2012-05-12 13:45:38 +02:00
Frederic Bouvier
6b2ba60772
rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
...
and put rembrandt-related properties in /sim/rendering/rembrandt/
2012-05-12 13:45:36 +02:00
Frederic Bouvier
dd8d9a6f60
First round of changes toward a programmable rendering pipeline.
...
Stages are predefined for now.
2012-05-12 13:45:35 +02:00
Frederic Bouvier
64e3e98069
More work on configurable rendering pipeline implementation
2012-05-12 13:45:33 +02:00
Frederic Bouvier
6b008126b5
Begin to implement configurable rendering pipeline
2012-05-12 13:45:31 +02:00
Frederic Bouvier
e55c0b8819
Use names to identify cameras in camera group
2012-05-12 13:45:30 +02:00
Frederic Bouvier
81d181beb5
Remove built-in shaders and rely entirely on fgdata
2012-05-12 13:45:28 +02:00
Frederic Bouvier
41b5144c3a
Use names to identify deferred buffers in camera group
2012-05-12 13:45:26 +02:00
Frederic Bouvier
4bfd2dd2d2
Use names to identify deferred buffers
2012-05-12 13:45:25 +02:00
James Turner
02fcd32e44
Don't repeat splash-screen status on the console.
2012-05-11 17:07:37 +01:00
Frederic Bouvier
75fc136931
Remove redundant inclusion of math/SGMath.hxx
2012-05-05 11:20:04 +02:00
Frederic Bouvier
746b0d60cc
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:27:13 +02:00
Frederic Bouvier
44e672c256
16bit source type is overkill for 8bit normal buffer
2012-04-29 14:19:32 +02:00
Frederic Bouvier
da2110a544
Really initialize shadow cascades from the preferences
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Reformat without tabs
2012-04-29 13:29:57 +02:00
ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
...
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00