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Really initialize shadow cascades from the preferences

Reformat without tabs
This commit is contained in:
Frederic Bouvier 2012-04-29 13:29:57 +02:00
parent f4318044ef
commit da2110a544

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@ -514,6 +514,12 @@ FGRenderer::init( void )
_cascadeFar[1] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[1]", 50.0f);
_cascadeFar[2] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[2]", 500.0f);
_cascadeFar[3] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[3]", 5000.0f);
updateCascadeNumber(_numCascades);
updateCascadeFar(0, _cascadeFar[0]);
updateCascadeFar(1, _cascadeFar[1]);
updateCascadeFar(2, _cascadeFar[2]);
updateCascadeFar(3, _cascadeFar[3]);
_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
_scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
_panel_hotspots = fgGetNode("/sim/panel-hotspots", true);
@ -678,68 +684,70 @@ FGRenderer::buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned fla
class FGDeferredRenderingCameraCullCallback : public osg::NodeCallback {
public:
FGDeferredRenderingCameraCullCallback( flightgear::CameraKind k, CameraInfo* i ) : kind( k ), info( i ) {}
virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
osg::Camera* camera = static_cast<osg::Camera*>(n);
FGDeferredRenderingCameraCullCallback( flightgear::CameraKind k, CameraInfo* i ) : kind( k ), info( i ) {}
virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
osg::Camera* camera = static_cast<osg::Camera*>(n);
cv->clearBufferList();
cv->addBuffer(simgear::Effect::DEPTH_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::DEPTH_BUFFER ) );
cv->addBuffer(simgear::Effect::NORMAL_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::NORMAL_BUFFER ) );
cv->addBuffer(simgear::Effect::DIFFUSE_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::DIFFUSE_BUFFER ) );
cv->addBuffer(simgear::Effect::SPEC_EMIS_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ) );
cv->addBuffer(simgear::Effect::LIGHTING_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::LIGHTING_BUFFER ) );
cv->addBuffer(simgear::Effect::SHADOW_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::SHADOW_BUFFER ) );
// cv->addBuffer(simgear::Effect::AO_BUFFER, info->gBuffer->aoBuffer[2]);
cv->clearBufferList();
cv->addBuffer(simgear::Effect::DEPTH_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::DEPTH_BUFFER ) );
cv->addBuffer(simgear::Effect::NORMAL_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::NORMAL_BUFFER ) );
cv->addBuffer(simgear::Effect::DIFFUSE_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::DIFFUSE_BUFFER ) );
cv->addBuffer(simgear::Effect::SPEC_EMIS_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ) );
cv->addBuffer(simgear::Effect::LIGHTING_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::LIGHTING_BUFFER ) );
cv->addBuffer(simgear::Effect::SHADOW_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::SHADOW_BUFFER ) );
// cv->addBuffer(simgear::Effect::AO_BUFFER, info->gBuffer->aoBuffer[2]);
if ( !info->getRenderStageInfo(kind).fullscreen )
info->setMatrices( camera );
if ( !info->getRenderStageInfo(kind).fullscreen )
info->setMatrices( camera );
cv->traverse( *camera );
cv->traverse( *camera );
if ( kind == flightgear::GEOMETRY_CAMERA ) {
// Save transparent bins to render later
osgUtil::RenderStage* renderStage = cv->getRenderStage();
osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
for (osgUtil::RenderBin::RenderBinList::iterator rbi = rbl.begin(); rbi != rbl.end(); ) {
if (rbi->second->getSortMode() == osgUtil::RenderBin::SORT_BACK_TO_FRONT) {
info->savedTransparentBins.insert( std::make_pair( rbi->first, rbi->second ) );
rbl.erase( rbi++ );
} else {
++rbi;
}
}
} else if ( kind == flightgear::LIGHTING_CAMERA ) {
osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
if (mainShadowCamera.valid()) {
osg::Group* grp = mainShadowCamera->getChild(0)->asGroup();
for (int i = 0; i < 4; ++i ) {
osg::TexGen* shadowTexGen = info->shadowTexGen[i];
shadowTexGen->setMode(osg::TexGen::EYE_LINEAR);
if ( kind == flightgear::GEOMETRY_CAMERA ) {
// Save transparent bins to render later
osgUtil::RenderStage* renderStage = cv->getRenderStage();
osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
for (osgUtil::RenderBin::RenderBinList::iterator rbi = rbl.begin(); rbi != rbl.end(); ) {
if (rbi->second->getSortMode() == osgUtil::RenderBin::SORT_BACK_TO_FRONT) {
info->savedTransparentBins.insert( std::make_pair( rbi->first, rbi->second ) );
rbl.erase( rbi++ );
} else {
++rbi;
}
}
} else if ( kind == flightgear::LIGHTING_CAMERA ) {
osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
if (mainShadowCamera.valid()) {
osg::Switch* grp = mainShadowCamera->getChild(0)->asSwitch();
for (int i = 0; i < 4; ++i ) {
if (!grp->getValue(i))
continue;
osg::TexGen* shadowTexGen = info->shadowTexGen[i];
shadowTexGen->setMode(osg::TexGen::EYE_LINEAR);
osg::Camera* cascadeCam = static_cast<osg::Camera*>( grp->getChild(i) );
// compute the matrix which takes a vertex from view coords into tex coords
shadowTexGen->setPlanesFromMatrix( cascadeCam->getProjectionMatrix() *
osg::Matrix::translate(1.0,1.0,1.0) *
osg::Matrix::scale(0.5f,0.5f,0.5f) );
osg::Camera* cascadeCam = static_cast<osg::Camera*>( grp->getChild(i) );
// compute the matrix which takes a vertex from view coords into tex coords
shadowTexGen->setPlanesFromMatrix( cascadeCam->getProjectionMatrix() *
osg::Matrix::translate(1.0,1.0,1.0) *
osg::Matrix::scale(0.5f,0.5f,0.5f) );
osg::RefMatrix * refMatrix = new osg::RefMatrix( cascadeCam->getInverseViewMatrix() * *cv->getModelViewMatrix() );
osg::RefMatrix * refMatrix = new osg::RefMatrix( cascadeCam->getInverseViewMatrix() * *cv->getModelViewMatrix() );
cv->getRenderStage()->getPositionalStateContainer()->addPositionedTextureAttribute( i+1, refMatrix, shadowTexGen );
}
}
// Render saved transparent render bins
osgUtil::RenderStage* renderStage = cv->getRenderStage();
osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
for (osgUtil::RenderBin::RenderBinList::iterator rbi = info->savedTransparentBins.begin(); rbi != info->savedTransparentBins.end(); ++rbi ){
rbl.insert( std::make_pair( rbi->first + 10000, rbi->second ) );
}
info->savedTransparentBins.clear();
}
}
cv->getRenderStage()->getPositionalStateContainer()->addPositionedTextureAttribute( i+1, refMatrix, shadowTexGen );
}
}
// Render saved transparent render bins
osgUtil::RenderStage* renderStage = cv->getRenderStage();
osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
for (osgUtil::RenderBin::RenderBinList::iterator rbi = info->savedTransparentBins.begin(); rbi != info->savedTransparentBins.end(); ++rbi ){
rbl.insert( std::make_pair( rbi->first + 10000, rbi->second ) );
}
info->savedTransparentBins.clear();
}
}
private:
flightgear::CameraKind kind;
flightgear::CameraKind kind;
CameraInfo* info;
};