curt
b26263c62d
Added an entry for AUTOPILOT.
1998-05-07 23:03:54 +00:00
curt
9ecbe3b8ae
Lowered size of frame rate history buffer.
1998-05-07 23:03:17 +00:00
curt
727cf54e9b
-> version 0.46
1998-05-07 23:02:53 +00:00
curt
36ba635389
Added an option to control square tile radius.
1998-05-06 03:16:42 +00:00
curt
ae19eec252
Added an averaged global frame rate counter.
...
Added an option to control tile radius.
1998-05-06 03:16:23 +00:00
curt
3e38180c8b
Durk Talsma contributed a graphical frame rate counter which is displayed
...
as part of the HUD.
1998-05-06 03:15:08 +00:00
curt
09cd56280c
Added a shared frame rate counter.
1998-05-06 03:14:30 +00:00
curt
e7f0f1956c
Updated texture coordinate fmod() parameter.
1998-05-03 00:48:01 +00:00
curt
448bdb83de
Added an option to enable/disable full-screen mode.
1998-05-03 00:47:31 +00:00
curt
6382b36f23
polar.h -> polar3d.h
1998-05-03 00:46:45 +00:00
curt
0e9aeaf3ff
Updated ...
1998-05-03 00:46:12 +00:00
curt
2df317eb49
Commented out a debugging printf.
1998-05-03 00:45:49 +00:00
curt
4bc376916c
Added Tests/ to clean-deps.
...
Updated Win32 build notes.
1998-05-03 00:45:09 +00:00
curt
4b4aef9d3a
Converting to polar3d.h routines.
1998-05-02 01:54:24 +00:00
curt
0419841486
Fine tuning mktime() support because of varying behavior on different
...
platforms.
1998-05-02 01:53:17 +00:00
curt
5a4b56c58e
Playing around with texture coordinates.
1998-05-02 01:52:14 +00:00
curt
1f5aeb1d46
Updated polartocart conversion routine.
1998-05-02 01:51:01 +00:00
curt
5eef0e61ba
polar.[ch] renamed to polar3d.[ch]
1998-05-02 01:50:09 +00:00
curt
af753f2679
Fixed a bug where the wrong variable was being initialized.
1998-05-02 01:49:21 +00:00
curt
fd0160d5a1
typedef-ified fgCartesianPoint3d
1998-05-02 01:48:38 +00:00
curt
07868bd165
Version 0.44 -> 0.45
1998-05-02 01:47:49 +00:00
curt
de51293e5c
C++-ifying a couple source files.
1998-04-30 12:35:59 +00:00
curt
401b414feb
Added a command line rendering option specify smooth/flat shading.
1998-04-30 12:35:26 +00:00
curt
d87408c767
Added command line rendering options:
...
enable/disable fog/haze
specify smooth/flat shading
disable sky blending and just use a solid color
enable wireframe drawing mode
1998-04-30 12:34:17 +00:00
curt
67cc5c5482
Fixed a horible bug that cause the time to be *WAY* off when compiling
...
with the CygWin32 compiler. This may not yet completely address other
Win32 compilers, but we'll have to take them on a case by case basis.
1998-04-28 21:45:34 +00:00
curt
09bd08b931
Wrapped zlib calls up so we can conditionally comment out zlib support.
1998-04-28 21:42:50 +00:00
curt
5262fdde02
Initial revision of fg_zlib.h
1998-04-28 21:41:39 +00:00
curt
4e992277a9
..
1998-04-28 21:40:58 +00:00
curt
93760e9555
...
1998-04-28 21:39:53 +00:00
curt
7989d27bf8
Updates ...
1998-04-28 01:24:01 +00:00
curt
1d3e840fef
Added a work around so that we can get past the "triangle" program
...
hanging, by aborting and rerunning with that tile marked to use the "-i"
option.
1998-04-28 01:23:25 +00:00
curt
5bbd08091c
Type-ified fgTIME and fgVIEW.
1998-04-28 01:22:16 +00:00
curt
96525339ed
Tweaked texture parameter calculations to keep the number smaller. This
...
avoids the "swimming" problem.
Type-ified fgTIME and fgVIEW.
1998-04-28 01:21:42 +00:00
curt
7352183ad9
Type-ified fgTIME and fgVIEW.
...
Added a command line option to disable textures.
1998-04-28 01:20:20 +00:00
curt
c0f121ab00
Type-ified fgTIME and fgVIEW
1998-04-28 01:18:59 +00:00
curt
8929f4e1ee
Updated ...
1998-04-28 01:18:06 +00:00
curt
9cbeb86594
Updated ...
1998-04-28 01:17:38 +00:00
curt
de8f726b62
Fixed an off by one error.
1998-04-27 15:59:24 +00:00
curt
78268051c9
Screwing around with texture coordinate generation ... still needs work.
1998-04-27 15:58:15 +00:00
curt
31588527e0
Assigned a couple output messages to the FG_DEBUG class.
1998-04-27 03:35:00 +00:00
curt
0374eeee7a
Updates
1998-04-27 03:34:27 +00:00
curt
9cc98181fa
Code now calculates a center reference points and outputs everything
...
relative to that. This is useful in the rendering engine to keep everything
close to (0, 0, 0) where we can avoid many GLfloat precision problems.
1998-04-27 03:33:11 +00:00
curt
41515d1bae
Wrapped rint()'s in #ifdef HAVE_RINT
1998-04-27 03:32:03 +00:00
curt
ed0acbad5b
Minor transformation adjustments to try to keep scenery tiles closer to
...
(0, 0, 0) GLfloats run out of precision at the distances we need to model
the earth, but we can do a bunch of pre-transformations using double math
and then cast to GLfloat once everything is close in where we have less
precision problems.
1998-04-27 03:30:13 +00:00
curt
5c90891d01
Removed DemInfo for now.
1998-04-26 13:37:11 +00:00
curt
05efe17b92
Removed DemInfo for now.
1998-04-26 13:29:12 +00:00
curt
4a487175c9
"struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
1998-04-26 05:10:00 +00:00
curt
aa6f7608d7
Added zlib support.
1998-04-26 05:06:29 +00:00
curt
821c04f55b
Tweaks
1998-04-26 05:02:12 +00:00
curt
5834ac2582
Added #ifdef HAVE_STDLIB_H
1998-04-26 05:02:06 +00:00