curt
ad2835f3e3
Initial revision.
1999-03-29 13:19:44 +00:00
curt
fc6eee819b
Shuffled stl type names a bit.
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Began adding support for tri-fanning (or maybe other arrangments too.)
1999-03-29 13:11:00 +00:00
curt
d3b0d463d0
Initial revision.
1999-03-29 13:08:35 +00:00
curt
7307279d5b
Tweaks to bounding sphere calculation routines.
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Group like triangles together for output to be in a single display list,
even though they are individual, non-fanified, triangles.
1999-03-27 14:06:42 +00:00
curt
c6f97e5413
More sensible handling of the case where no dem file for this tile exists
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(or has been generated).
1999-03-27 14:05:10 +00:00
curt
0530d520f0
Increased precision in showme when clicking with the middle mouse button
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to display coordinates.
Build showme.
Removed -DREDUCED from compile flags
1999-03-27 05:33:02 +00:00
curt
0f6ec612cf
Make 0 the default area type since this corresponds well with the conventions
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used by the triangulator.
1999-03-27 05:31:24 +00:00
curt
09aa6ba330
Handle corner nodes separately from the rest of the fitted nodes.
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Add fitted nodes in after corners and polygon nodes since the fitted nodes
are less important. Subsequent nodes will "snap" to previous nodes if
they are "close enough."
Need to manually divide segments to prevent "T" intersetions which can
confound the triangulator. Hey, I got to use a recursive method!
Pass along correct triangle attributes to output file generator.
Do fine grained node snapping for corners and polygons, but course grain
node snapping for fitted terrain nodes.
1999-03-27 05:30:12 +00:00
curt
444abe17be
Fit with a value of 200 rather than 100.
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Handle corner nodes separately from the rest of the fitted nodes.
Write scenery file to correct location.
First hack at generating scenery for multiple tiles in one invocation.
1999-03-27 05:25:02 +00:00
curt
903ac38cff
Interpolate real z value of all nodes from dem data.
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Write scenery file to correct location.
Pass along correct triangle attributes and write to output file.
1999-03-27 05:23:22 +00:00
curt
b77bfe20ac
Pass along default area explicitely to triangulator.
1999-03-27 05:20:53 +00:00
curt
e887aef7e7
Handle corner nodes separately from the rest of the fitted nodes.
...
Fixed some "const" related warnings.
1999-03-27 05:20:13 +00:00
curt
68e5a695e8
Initial revision.
1999-03-25 19:13:35 +00:00
curt
8709db31ae
Preparations for outputing scenery file to correct location.
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Minor tweaks related to FGBucket usage.
1999-03-25 19:04:31 +00:00
curt
f33915fd13
Preparations for outputing scenery file to correct location.
1999-03-25 19:04:21 +00:00
curt
48e3734e8f
Minor tweaks related to FGBucket usage.
1999-03-25 19:03:50 +00:00
curt
e774a38dc7
Refinements in naming and organization.
1999-03-23 22:02:51 +00:00
curt
427762b074
Worked on creating data to output ... normals, bounding spheres, etc.
1999-03-23 22:02:03 +00:00
curt
1dce89b1aa
Beginning work on generating output scenery.
1999-03-23 17:44:49 +00:00
curt
bd31ce9a20
Initial revision.
1999-03-22 23:58:57 +00:00
curt
da6ff21001
Initial revision.
1999-03-22 23:51:51 +00:00
curt
4525fcbd55
Moved AreaType get_shapefile_type(GDBFile *dbf, int rec) to where it
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belongs in ShapeFile/
1999-03-22 23:49:29 +00:00
curt
4c1565c869
Modifications to facilitate conversion to output format.
1999-03-22 23:49:01 +00:00
curt
b8c705fb28
Added GenOutput/
1999-03-22 23:48:20 +00:00
curt
88dd015639
Removed Dem2node from the Tools fold.
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Tweaked the triangulator options to add quality mesh refinement.
1999-03-21 15:48:00 +00:00
curt
2f890285e0
Changed the way I handle #define ANSI_DECLARATORS
1999-03-21 14:09:04 +00:00
curt
6090cde756
Define -DANSI_DECLARATORS so that library get's built with ANSI function
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prototyping.
1999-03-21 14:04:11 +00:00
curt
033af0d05c
Added a mechanism to dump out the triangle structures for viewing.
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Fixed a couple bugs in first pass at triangulation.
- needed to explicitely initialize the polygon accumulator in triangle.cxx
before each polygon rather than depending on the default behavior.
- Fixed a problem with region attribute propagation where I wasn't generating
the hole points correctly.
1999-03-21 14:02:05 +00:00
curt
b4a9bde0e9
First mostly successful tile triangulation works. There's plenty of tweaking
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to do, but we are marching in the right direction.
1999-03-20 20:32:51 +00:00
curt
e07ae2989e
Added trisegs.[ch]xx tripoly.[ch]xx.
1999-03-20 13:22:10 +00:00
curt
6708a15ff3
Initial revision.
1999-03-20 13:21:36 +00:00
curt
45da0562fb
Continue shaping the code towards triangulation bliss. Added code to
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calculate some point guaranteed to be inside a polygon.
1999-03-20 02:21:51 +00:00
curt
453a82a030
Working on preparationsn for triangulation.
1999-03-19 22:29:04 +00:00
curt
549c167962
Only add non-null polygons to output list.
1999-03-19 22:28:46 +00:00
curt
44550e6b70
Use long int for index instead of just int.
1999-03-19 00:27:30 +00:00
curt
7f2ab3559b
Continued work on triangulation preparation.
1999-03-19 00:27:09 +00:00
curt
0eed0e0918
Minor tweaks ...
1999-03-19 00:26:51 +00:00
curt
d3f68ace94
Fixed a clipping bug (polygons specified in wrong order).
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Touched up a few compiler warnings.
1999-03-19 00:26:18 +00:00
curt
62670d0514
Let's not pass copies of huge structures on the stack ... ye might see a
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segfault ... :-)
1999-03-18 04:31:10 +00:00
curt
7e237e7572
Initial revision.
1999-03-17 23:51:59 +00:00
curt
24597f6854
Changed polygon index counter file.
1999-03-17 23:51:25 +00:00
curt
449092be5b
Removed forced -g compiler flag.
1999-03-17 23:50:59 +00:00
curt
16cf4eae49
Started work on Triangulate/ section.
1999-03-17 23:49:51 +00:00
curt
53a09c553f
minor renaming and a bit of rearranging.
1999-03-17 23:48:58 +00:00
curt
685895dce4
Removed forced -g compile flag.
...
Fixed a couple compiler warnings.
1999-03-17 23:48:16 +00:00
curt
005eab5ed7
Added Triangulate/
1999-03-17 23:47:27 +00:00
curt
33544d79af
Initial revision.
1999-03-14 00:03:24 +00:00
curt
87ec69938d
Build Triangle as a lib rather than as a program.
1999-03-13 23:53:49 +00:00
curt
3e176c6f89
Moved ../Triangle ./Triangle
1999-03-13 23:51:59 +00:00
curt
58242933eb
Renamed main.cxx to testclipper.cxx
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Converted clipper routines to a class FGClipper.
1999-03-13 23:51:32 +00:00