/sim/freeze/master (implimented)
/sim/freeze/fuel (implimented)
/sim/freeze/position (not implimented)
/sim/freeze/time-of-day (not implimented)
/sim/freeze/master is bound to the 'p' key via keyboard.xml, however,
/sim/freeze/fuel is not bound to anything at the moment so you must
change it via the external property interface, or specify an initial
value on the command line.
properties /sim/view/view-tilt-deg and /sim/view/goal-view-tilt-deg
control the tilt. There are (temporarily) keyboard bindings in the
base package for experimentation: Ctrl-O to tilt the view down, and
Ctrl-P to tilt the view up.
otherwise, the logic in FGEngine::ConsumeFuel breaks down and the
engine is starved when *any* feed tank is empty, rather than when all
feed tanks are empty.
FDM people. FlightGear now supports an unlimited number of fuel
tanks. Also added correct fuel-flow reporting for piston engines, and
tracked new features in SimGear property support.
It is Debian Policy to have a man page for all binaries.
Ove has several Wishlist items in the Debian Bug Tracker for this, so I
decided to whip the main `fgfs` manpage together and started one for the
`fgjs` utility (which I've never actually used).
other -- it is now possible to set properties at startup (such as an
autopilot altitude). The only user-visible change, other than the
fact that the properties work as they are supposed to, is that the
heading bug no longer starts at a random value.
function to allow property files as non-option parameters after the
options have finished (and added "--" to terminate options). It's now
possible to do something like
fgfs denver-am.fgd
or even
fgfs at-lax.fgd in-c310.fgd around-sunset.fgd
This works the same way as the --config option, but will be friendlier
for GUIs, where start-up situation files can now be associated easily
with FlightGear.
Changed _set_Accels_Pilot_Body to use FGAuxiliary::GetNpilot instead
of FGAuxiliary::GetPilotAccel. It looks like a similar change was
started but never finished, and there are artifacts still lingering.
With this change, the slip/skid ball now works reasonably on the C172
when in motion, but not at rest (that will have to wait for fixes to
the gear code).
material-specific logic is now removed from the material library and
encapsulated in the material class itself, and materials are loaded
from $FG_ROOT/materials.xml rather than $FG_ROOT/materials. This also
removes a nasty bug in the old material-loading code that caused a
floating-point exception.