Latest JSBSim changes.
This commit is contained in:
parent
451ebabe95
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2 changed files with 613 additions and 613 deletions
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@ -1,414 +1,414 @@
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGScript.cpp
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Author: Jon S. Berndt
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Date started: 12/21/01
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Purpose: Loads and runs JSBSim scripts.
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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This class wraps up the simulation scripting routines.
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HISTORY
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--------------------------------------------------------------------------------
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12/21/01 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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COMMENTS, REFERENCES, and NOTES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifdef FGFS
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# include <simgear/compiler.h>
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# include STL_IOSTREAM
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# include STL_ITERATOR
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#else
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# if defined(sgi) && !defined(__GNUC__)
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# include <iostream.h>
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# else
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# include <iostream>
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# endif
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# include <iterator>
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#endif
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#include "FGScript.h"
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#include "FGConfigFile.h"
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_FGSCRIPT;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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GLOBAL DECLARATIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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// Constructor
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FGScript::FGScript(FGFDMExec* fgex) : FDMExec(fgex)
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{
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State = FDMExec->GetState();
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Debug(0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGScript::~FGScript()
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{
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Debug(1);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGScript::LoadScript(string script)
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{
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FGConfigFile Script(script);
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string token="";
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string aircraft="";
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string initialize="";
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bool result = false;
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double dt = 0.0;
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struct condition *newCondition;
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if (!Script.IsOpen()) return false;
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Script.GetNextConfigLine();
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if (Script.GetValue("runscript").length() <= 0) {
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cerr << "File: " << script << " is not a script file" << endl;
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delete FDMExec;
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return false;
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}
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ScriptName = Script.GetValue("name");
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Scripted = true;
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if (debug_lvl > 0) cout << "Reading Script File " << ScriptName << endl;
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while (Script.GetNextConfigLine() != string("EOF") && Script.GetValue() != string("/runscript")) {
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token = Script.GetValue();
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if (token == "use") {
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if ((token = Script.GetValue("aircraft")) != string("")) {
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aircraft = token;
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if (debug_lvl > 0) cout << " Use aircraft: " << token << endl;
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} else if ((token = Script.GetValue("initialize")) != string("")) {
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initialize = token;
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if (debug_lvl > 0) cout << " Use reset file: " << token << endl;
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} else {
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cerr << "Unknown 'use' keyword: \"" << token << "\"" << endl;
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}
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} else if (token == "run") {
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StartTime = strtod(Script.GetValue("start").c_str(), NULL);
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State->Setsim_time(StartTime);
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EndTime = strtod(Script.GetValue("end").c_str(), NULL);
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dt = strtod(Script.GetValue("dt").c_str(), NULL);
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State->Setdt(dt);
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Script.GetNextConfigLine();
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token = Script.GetValue();
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while (token != string("/run")) {
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if (token == "when") {
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Script.GetNextConfigLine();
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token = Script.GetValue();
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newCondition = new struct condition();
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while (token != string("/when")) {
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if (token == "parameter") {
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newCondition->TestParam.push_back(State->GetParameterIndex(Script.GetValue("name")));
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newCondition->TestValue.push_back(strtod(Script.GetValue("value").c_str(), NULL));
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newCondition->Comparison.push_back(Script.GetValue("comparison"));
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} else if (token == "set") {
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newCondition->SetParam.push_back(State->GetParameterIndex(Script.GetValue("name")));
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newCondition->SetValue.push_back(strtod(Script.GetValue("value").c_str(), NULL));
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newCondition->Triggered.push_back(false);
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newCondition->OriginalValue.push_back(0.0);
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newCondition->newValue.push_back(0.0);
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newCondition->StartTime.push_back(0.0);
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newCondition->EndTime.push_back(0.0);
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string tempCompare = Script.GetValue("type");
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if (tempCompare == "FG_DELTA") newCondition->Type.push_back(FG_DELTA);
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else if (tempCompare == "FG_BOOL") newCondition->Type.push_back(FG_BOOL);
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else if (tempCompare == "FG_VALUE") newCondition->Type.push_back(FG_VALUE);
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else newCondition->Type.push_back((eType)0);
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tempCompare = Script.GetValue("action");
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if (tempCompare == "FG_RAMP") newCondition->Action.push_back(FG_RAMP);
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else if (tempCompare == "FG_STEP") newCondition->Action.push_back(FG_STEP);
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else if (tempCompare == "FG_EXP") newCondition->Action.push_back(FG_EXP);
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else newCondition->Action.push_back((eAction)0);
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if (Script.GetValue("persistent") == "true")
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newCondition->Persistent.push_back(true);
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else
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newCondition->Persistent.push_back(false);
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newCondition->TC.push_back(strtod(Script.GetValue("tc").c_str(), NULL));
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} else {
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cerr << "Unrecognized keyword in script file: \" [when] " << token << "\"" << endl;
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}
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Script.GetNextConfigLine();
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token = Script.GetValue();
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}
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Conditions.push_back(*newCondition);
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Script.GetNextConfigLine();
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token = Script.GetValue();
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} else {
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cerr << "Error reading script file: expected \"when\", got \"" << token << "\"" << endl;
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}
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}
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} else if (token.empty()) {
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// do nothing
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} else {
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cerr << "Unrecognized keyword in script file: \"" << token << "\" [runscript] " << endl;
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}
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}
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if (aircraft == "") {
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cerr << "Aircraft file not loaded in script" << endl;
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exit(-1);
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}
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Debug(4);
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result = FDMExec->LoadModel("aircraft", "engine", aircraft);
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if (!result) {
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cerr << "Aircraft file " << aircraft << " was not found" << endl;
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exit(-1);
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}
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FGInitialCondition IC(FDMExec);
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if ( ! IC.Load("aircraft", aircraft, initialize)) {
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cerr << "Initialization unsuccessful" << endl;
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exit(-1);
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}
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return true;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGScript::RunScript(void)
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{
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vector <struct condition>::iterator iC = Conditions.begin();
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bool truth = false;
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bool WholeTruth = false;
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unsigned i;
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double currentTime = State->Getsim_time();
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double newSetValue = 0;
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if (currentTime > EndTime) return false;
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while (iC < Conditions.end()) {
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// determine whether the set of conditional tests for this condition equate
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// to true
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for (i=0; i<iC->TestValue.size(); i++) {
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if (iC->Comparison[i] == "lt")
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truth = State->GetParameter(iC->TestParam[i]) < iC->TestValue[i];
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else if (iC->Comparison[i] == "le")
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truth = State->GetParameter(iC->TestParam[i]) <= iC->TestValue[i];
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else if (iC->Comparison[i] == "eq")
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truth = State->GetParameter(iC->TestParam[i]) == iC->TestValue[i];
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else if (iC->Comparison[i] == "ge")
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truth = State->GetParameter(iC->TestParam[i]) >= iC->TestValue[i];
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else if (iC->Comparison[i] == "gt")
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truth = State->GetParameter(iC->TestParam[i]) > iC->TestValue[i];
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else if (iC->Comparison[i] == "ne")
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truth = State->GetParameter(iC->TestParam[i]) != iC->TestValue[i];
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else
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cerr << "Bad comparison" << endl;
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if (i == 0) WholeTruth = truth;
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else WholeTruth = WholeTruth && truth;
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if (!truth && iC->Persistent[i] && iC->Triggered[i]) iC->Triggered[i] = false;
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}
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// if the conditions are true, do the setting of the desired parameters
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if (WholeTruth) {
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for (i=0; i<iC->SetValue.size(); i++) {
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if ( ! iC->Triggered[i]) {
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iC->OriginalValue[i] = State->GetParameter(iC->SetParam[i]);
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switch (iC->Type[i]) {
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case FG_VALUE:
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iC->newValue[i] = iC->SetValue[i];
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break;
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case FG_DELTA:
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iC->newValue[i] = iC->OriginalValue[i] + iC->SetValue[i];
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break;
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case FG_BOOL:
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iC->newValue[i] = iC->SetValue[i];
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break;
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default:
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cerr << "Invalid Type specified" << endl;
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break;
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}
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iC->Triggered[i] = true;
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iC->StartTime[i] = currentTime;
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}
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switch (iC->Action[i]) {
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case FG_RAMP:
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newSetValue = (currentTime - iC->StartTime[i])/(iC->TC[i])
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* (iC->newValue[i] - iC->OriginalValue[i]) + iC->OriginalValue[i];
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if (newSetValue > iC->newValue[i]) newSetValue = iC->newValue[i];
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break;
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case FG_STEP:
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newSetValue = iC->newValue[i];
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break;
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case FG_EXP:
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newSetValue = (1 - exp(-(currentTime - iC->StartTime[i])/(iC->TC[i])))
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* (iC->newValue[i] - iC->OriginalValue[i]) + iC->OriginalValue[i];
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break;
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default:
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cerr << "Invalid Action specified" << endl;
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break;
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}
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State->SetParameter(iC->SetParam[i], newSetValue);
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}
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}
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iC++;
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}
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return true;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// The bitmasked value choices are as follows:
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// unset: In this case (the default) JSBSim would only print
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// out the normally expected messages, essentially echoing
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// the config files as they are read. If the environment
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// variable is not set, debug_lvl is set to 1 internally
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// 0: This requests JSBSim not to output any messages
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// whatsoever.
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// 1: This value explicity requests the normal JSBSim
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// startup messages
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// 2: This value asks for a message to be printed out when
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// a class is instantiated
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// 4: When this value is set, a message is displayed when a
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// FGModel object executes its Run() method
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// 8: When this value is set, various runtime state variables
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// are printed out periodically
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// 16: When set various parameters are sanity checked and
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// a message is printed out when they go out of bounds
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void FGScript::Debug(int from)
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{
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unsigned int i;
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if (debug_lvl <= 0) return;
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if (debug_lvl & 1) { // Standard console startup message output
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if (from == 0) { // Constructor
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} else if (from == 3) {
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} else if (from == 4) { // print out script data
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vector <struct condition>::iterator iterConditions = Conditions.begin();
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int count=0;
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cout << "\n Script goes from " << StartTime << " to " << EndTime
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<< " with dt = " << State->Getdt() << endl << endl;
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while (iterConditions < Conditions.end()) {
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cout << " Condition: " << count++ << endl;
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cout << " if (";
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for (i=0; i<iterConditions->TestValue.size(); i++) {
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if (i>0) cout << " and" << endl << " ";
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cout << "(" << State->paramdef[iterConditions->TestParam[i]]
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<< iterConditions->Comparison[i] << " "
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<< iterConditions->TestValue[i] << ")";
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}
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cout << ") then {";
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for (i=0; i<iterConditions->SetValue.size(); i++) {
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cout << endl << " set" << State->paramdef[iterConditions->SetParam[i]]
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<< "to " << iterConditions->SetValue[i];
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switch (iterConditions->Type[i]) {
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case FG_VALUE:
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cout << " (constant";
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break;
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case FG_DELTA:
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cout << " (delta";
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break;
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case FG_BOOL:
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cout << " (boolean";
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break;
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default:
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cout << " (unspecified type";
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}
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switch (iterConditions->Action[i]) {
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case FG_RAMP:
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cout << " via ramp";
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break;
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case FG_STEP:
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cout << " via step";
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break;
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case FG_EXP:
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cout << " via exponential approach";
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break;
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default:
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cout << " via unspecified action";
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}
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if (!iterConditions->Persistent[i]) cout << endl
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<< " once";
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else cout << endl
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<< " repeatedly";
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if (iterConditions->Action[i] == FG_RAMP ||
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iterConditions->Action[i] == FG_EXP) cout << endl
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<< " with time constant "
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<< iterConditions->TC[i];
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}
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cout << ")" << endl << " }" << endl << endl;
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iterConditions++;
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}
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cout << endl;
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}
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}
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if (debug_lvl & 2 ) { // Instantiation/Destruction notification
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if (from == 0) cout << "Instantiated: FGScript" << endl;
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if (from == 1) cout << "Destroyed: FGScript" << endl;
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}
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if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
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}
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if (debug_lvl & 8 ) { // Runtime state variables
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}
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if (debug_lvl & 16) { // Sanity checking
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}
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if (debug_lvl & 64) {
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if (from == 0) { // Constructor
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cout << IdSrc << endl;
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cout << IdHdr << endl;
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}
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}
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}
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGScript.cpp
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Author: Jon S. Berndt
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Date started: 12/21/01
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Purpose: Loads and runs JSBSim scripts.
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
|
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the terms of the GNU General Public License as published by the Free Software
|
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Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
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|
||||
This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
Further information about the GNU General Public License can also be found on
|
||||
the world wide web at http://www.gnu.org.
|
||||
|
||||
FUNCTIONAL DESCRIPTION
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
This class wraps up the simulation scripting routines.
|
||||
|
||||
HISTORY
|
||||
--------------------------------------------------------------------------------
|
||||
12/21/01 JSB Created
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
COMMENTS, REFERENCES, and NOTES
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
INCLUDES
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
#ifdef FGFS
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# include <simgear/compiler.h>
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# include STL_IOSTREAM
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# include STL_ITERATOR
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#else
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# if defined(sgi) && !defined(__GNUC__)
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||||
# include <iostream.h>
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# else
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# include <iostream>
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# endif
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# include <iterator>
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#endif
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#include "FGScript.h"
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#include "FGConfigFile.h"
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_FGSCRIPT;
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|
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
GLOBAL DECLARATIONS
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
CLASS IMPLEMENTATION
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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||||
|
||||
// Constructor
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||||
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||||
FGScript::FGScript(FGFDMExec* fgex) : FDMExec(fgex)
|
||||
{
|
||||
State = FDMExec->GetState();
|
||||
Debug(0);
|
||||
}
|
||||
|
||||
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
FGScript::~FGScript()
|
||||
{
|
||||
Debug(1);
|
||||
}
|
||||
|
||||
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
bool FGScript::LoadScript(string script)
|
||||
{
|
||||
FGConfigFile Script(script);
|
||||
string token="";
|
||||
string aircraft="";
|
||||
string initialize="";
|
||||
bool result = false;
|
||||
double dt = 0.0;
|
||||
struct condition *newCondition;
|
||||
|
||||
if (!Script.IsOpen()) return false;
|
||||
|
||||
Script.GetNextConfigLine();
|
||||
if (Script.GetValue("runscript").length() <= 0) {
|
||||
cerr << "File: " << script << " is not a script file" << endl;
|
||||
delete FDMExec;
|
||||
return false;
|
||||
}
|
||||
ScriptName = Script.GetValue("name");
|
||||
Scripted = true;
|
||||
|
||||
if (debug_lvl > 0) cout << "Reading Script File " << ScriptName << endl;
|
||||
|
||||
while (Script.GetNextConfigLine() != string("EOF") && Script.GetValue() != string("/runscript")) {
|
||||
token = Script.GetValue();
|
||||
if (token == "use") {
|
||||
if ((token = Script.GetValue("aircraft")) != string("")) {
|
||||
aircraft = token;
|
||||
if (debug_lvl > 0) cout << " Use aircraft: " << token << endl;
|
||||
} else if ((token = Script.GetValue("initialize")) != string("")) {
|
||||
initialize = token;
|
||||
if (debug_lvl > 0) cout << " Use reset file: " << token << endl;
|
||||
} else {
|
||||
cerr << "Unknown 'use' keyword: \"" << token << "\"" << endl;
|
||||
}
|
||||
} else if (token == "run") {
|
||||
StartTime = strtod(Script.GetValue("start").c_str(), NULL);
|
||||
State->Setsim_time(StartTime);
|
||||
EndTime = strtod(Script.GetValue("end").c_str(), NULL);
|
||||
dt = strtod(Script.GetValue("dt").c_str(), NULL);
|
||||
State->Setdt(dt);
|
||||
Script.GetNextConfigLine();
|
||||
token = Script.GetValue();
|
||||
while (token != string("/run")) {
|
||||
|
||||
if (token == "when") {
|
||||
Script.GetNextConfigLine();
|
||||
token = Script.GetValue();
|
||||
newCondition = new struct condition();
|
||||
while (token != string("/when")) {
|
||||
if (token == "parameter") {
|
||||
newCondition->TestParam.push_back(State->GetParameterIndex(Script.GetValue("name")));
|
||||
newCondition->TestValue.push_back(strtod(Script.GetValue("value").c_str(), NULL));
|
||||
newCondition->Comparison.push_back(Script.GetValue("comparison"));
|
||||
} else if (token == "set") {
|
||||
newCondition->SetParam.push_back(State->GetParameterIndex(Script.GetValue("name")));
|
||||
newCondition->SetValue.push_back(strtod(Script.GetValue("value").c_str(), NULL));
|
||||
newCondition->Triggered.push_back(false);
|
||||
newCondition->OriginalValue.push_back(0.0);
|
||||
newCondition->newValue.push_back(0.0);
|
||||
newCondition->StartTime.push_back(0.0);
|
||||
newCondition->EndTime.push_back(0.0);
|
||||
string tempCompare = Script.GetValue("type");
|
||||
if (tempCompare == "FG_DELTA") newCondition->Type.push_back(FG_DELTA);
|
||||
else if (tempCompare == "FG_BOOL") newCondition->Type.push_back(FG_BOOL);
|
||||
else if (tempCompare == "FG_VALUE") newCondition->Type.push_back(FG_VALUE);
|
||||
else newCondition->Type.push_back((eType)0);
|
||||
tempCompare = Script.GetValue("action");
|
||||
if (tempCompare == "FG_RAMP") newCondition->Action.push_back(FG_RAMP);
|
||||
else if (tempCompare == "FG_STEP") newCondition->Action.push_back(FG_STEP);
|
||||
else if (tempCompare == "FG_EXP") newCondition->Action.push_back(FG_EXP);
|
||||
else newCondition->Action.push_back((eAction)0);
|
||||
|
||||
if (Script.GetValue("persistent") == "true")
|
||||
newCondition->Persistent.push_back(true);
|
||||
else
|
||||
newCondition->Persistent.push_back(false);
|
||||
|
||||
newCondition->TC.push_back(strtod(Script.GetValue("tc").c_str(), NULL));
|
||||
|
||||
} else {
|
||||
cerr << "Unrecognized keyword in script file: \" [when] " << token << "\"" << endl;
|
||||
}
|
||||
Script.GetNextConfigLine();
|
||||
token = Script.GetValue();
|
||||
}
|
||||
Conditions.push_back(*newCondition);
|
||||
Script.GetNextConfigLine();
|
||||
token = Script.GetValue();
|
||||
|
||||
} else {
|
||||
cerr << "Error reading script file: expected \"when\", got \"" << token << "\"" << endl;
|
||||
}
|
||||
|
||||
}
|
||||
} else if (token.empty()) {
|
||||
// do nothing
|
||||
} else {
|
||||
cerr << "Unrecognized keyword in script file: \"" << token << "\" [runscript] " << endl;
|
||||
}
|
||||
}
|
||||
|
||||
if (aircraft == "") {
|
||||
cerr << "Aircraft file not loaded in script" << endl;
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
Debug(4);
|
||||
|
||||
result = FDMExec->LoadModel("aircraft", "engine", aircraft);
|
||||
if (!result) {
|
||||
cerr << "Aircraft file " << aircraft << " was not found" << endl;
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
FGInitialCondition IC(FDMExec);
|
||||
if ( ! IC.Load("aircraft", aircraft, initialize)) {
|
||||
cerr << "Initialization unsuccessful" << endl;
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
bool FGScript::RunScript(void)
|
||||
{
|
||||
vector <struct condition>::iterator iC = Conditions.begin();
|
||||
bool truth = false;
|
||||
bool WholeTruth = false;
|
||||
unsigned i;
|
||||
|
||||
double currentTime = State->Getsim_time();
|
||||
double newSetValue = 0;
|
||||
|
||||
if (currentTime > EndTime) return false;
|
||||
|
||||
while (iC < Conditions.end()) {
|
||||
// determine whether the set of conditional tests for this condition equate
|
||||
// to true
|
||||
for (i=0; i<iC->TestValue.size(); i++) {
|
||||
if (iC->Comparison[i] == "lt")
|
||||
truth = State->GetParameter(iC->TestParam[i]) < iC->TestValue[i];
|
||||
else if (iC->Comparison[i] == "le")
|
||||
truth = State->GetParameter(iC->TestParam[i]) <= iC->TestValue[i];
|
||||
else if (iC->Comparison[i] == "eq")
|
||||
truth = State->GetParameter(iC->TestParam[i]) == iC->TestValue[i];
|
||||
else if (iC->Comparison[i] == "ge")
|
||||
truth = State->GetParameter(iC->TestParam[i]) >= iC->TestValue[i];
|
||||
else if (iC->Comparison[i] == "gt")
|
||||
truth = State->GetParameter(iC->TestParam[i]) > iC->TestValue[i];
|
||||
else if (iC->Comparison[i] == "ne")
|
||||
truth = State->GetParameter(iC->TestParam[i]) != iC->TestValue[i];
|
||||
else
|
||||
cerr << "Bad comparison" << endl;
|
||||
|
||||
if (i == 0) WholeTruth = truth;
|
||||
else WholeTruth = WholeTruth && truth;
|
||||
|
||||
if (!truth && iC->Persistent[i] && iC->Triggered[i]) iC->Triggered[i] = false;
|
||||
}
|
||||
|
||||
// if the conditions are true, do the setting of the desired parameters
|
||||
|
||||
if (WholeTruth) {
|
||||
for (i=0; i<iC->SetValue.size(); i++) {
|
||||
if ( ! iC->Triggered[i]) {
|
||||
iC->OriginalValue[i] = State->GetParameter(iC->SetParam[i]);
|
||||
switch (iC->Type[i]) {
|
||||
case FG_VALUE:
|
||||
iC->newValue[i] = iC->SetValue[i];
|
||||
break;
|
||||
case FG_DELTA:
|
||||
iC->newValue[i] = iC->OriginalValue[i] + iC->SetValue[i];
|
||||
break;
|
||||
case FG_BOOL:
|
||||
iC->newValue[i] = iC->SetValue[i];
|
||||
break;
|
||||
default:
|
||||
cerr << "Invalid Type specified" << endl;
|
||||
break;
|
||||
}
|
||||
iC->Triggered[i] = true;
|
||||
iC->StartTime[i] = currentTime;
|
||||
}
|
||||
|
||||
switch (iC->Action[i]) {
|
||||
case FG_RAMP:
|
||||
newSetValue = (currentTime - iC->StartTime[i])/(iC->TC[i])
|
||||
* (iC->newValue[i] - iC->OriginalValue[i]) + iC->OriginalValue[i];
|
||||
if (newSetValue > iC->newValue[i]) newSetValue = iC->newValue[i];
|
||||
break;
|
||||
case FG_STEP:
|
||||
newSetValue = iC->newValue[i];
|
||||
break;
|
||||
case FG_EXP:
|
||||
newSetValue = (1 - exp(-(currentTime - iC->StartTime[i])/(iC->TC[i])))
|
||||
* (iC->newValue[i] - iC->OriginalValue[i]) + iC->OriginalValue[i];
|
||||
break;
|
||||
default:
|
||||
cerr << "Invalid Action specified" << endl;
|
||||
break;
|
||||
}
|
||||
State->SetParameter(iC->SetParam[i], newSetValue);
|
||||
}
|
||||
}
|
||||
iC++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
// The bitmasked value choices are as follows:
|
||||
// unset: In this case (the default) JSBSim would only print
|
||||
// out the normally expected messages, essentially echoing
|
||||
// the config files as they are read. If the environment
|
||||
// variable is not set, debug_lvl is set to 1 internally
|
||||
// 0: This requests JSBSim not to output any messages
|
||||
// whatsoever.
|
||||
// 1: This value explicity requests the normal JSBSim
|
||||
// startup messages
|
||||
// 2: This value asks for a message to be printed out when
|
||||
// a class is instantiated
|
||||
// 4: When this value is set, a message is displayed when a
|
||||
// FGModel object executes its Run() method
|
||||
// 8: When this value is set, various runtime state variables
|
||||
// are printed out periodically
|
||||
// 16: When set various parameters are sanity checked and
|
||||
// a message is printed out when they go out of bounds
|
||||
|
||||
void FGScript::Debug(int from)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
if (debug_lvl <= 0) return;
|
||||
|
||||
if (debug_lvl & 1) { // Standard console startup message output
|
||||
if (from == 0) { // Constructor
|
||||
} else if (from == 3) {
|
||||
} else if (from == 4) { // print out script data
|
||||
vector <struct condition>::iterator iterConditions = Conditions.begin();
|
||||
int count=0;
|
||||
|
||||
cout << "\n Script goes from " << StartTime << " to " << EndTime
|
||||
<< " with dt = " << State->Getdt() << endl << endl;
|
||||
|
||||
while (iterConditions < Conditions.end()) {
|
||||
cout << " Condition: " << count++ << endl;
|
||||
cout << " if (";
|
||||
|
||||
for (i=0; i<iterConditions->TestValue.size(); i++) {
|
||||
if (i>0) cout << " and" << endl << " ";
|
||||
cout << "(" << State->paramdef[iterConditions->TestParam[i]]
|
||||
<< iterConditions->Comparison[i] << " "
|
||||
<< iterConditions->TestValue[i] << ")";
|
||||
}
|
||||
cout << ") then {";
|
||||
|
||||
for (i=0; i<iterConditions->SetValue.size(); i++) {
|
||||
cout << endl << " set" << State->paramdef[iterConditions->SetParam[i]]
|
||||
<< "to " << iterConditions->SetValue[i];
|
||||
|
||||
switch (iterConditions->Type[i]) {
|
||||
case FG_VALUE:
|
||||
cout << " (constant";
|
||||
break;
|
||||
case FG_DELTA:
|
||||
cout << " (delta";
|
||||
break;
|
||||
case FG_BOOL:
|
||||
cout << " (boolean";
|
||||
break;
|
||||
default:
|
||||
cout << " (unspecified type";
|
||||
}
|
||||
|
||||
switch (iterConditions->Action[i]) {
|
||||
case FG_RAMP:
|
||||
cout << " via ramp";
|
||||
break;
|
||||
case FG_STEP:
|
||||
cout << " via step";
|
||||
break;
|
||||
case FG_EXP:
|
||||
cout << " via exponential approach";
|
||||
break;
|
||||
default:
|
||||
cout << " via unspecified action";
|
||||
}
|
||||
|
||||
if (!iterConditions->Persistent[i]) cout << endl
|
||||
<< " once";
|
||||
else cout << endl
|
||||
<< " repeatedly";
|
||||
|
||||
if (iterConditions->Action[i] == FG_RAMP ||
|
||||
iterConditions->Action[i] == FG_EXP) cout << endl
|
||||
<< " with time constant "
|
||||
<< iterConditions->TC[i];
|
||||
}
|
||||
cout << ")" << endl << " }" << endl << endl;
|
||||
|
||||
iterConditions++;
|
||||
}
|
||||
|
||||
cout << endl;
|
||||
}
|
||||
}
|
||||
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
|
||||
if (from == 0) cout << "Instantiated: FGScript" << endl;
|
||||
if (from == 1) cout << "Destroyed: FGScript" << endl;
|
||||
}
|
||||
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
|
||||
}
|
||||
if (debug_lvl & 8 ) { // Runtime state variables
|
||||
}
|
||||
if (debug_lvl & 16) { // Sanity checking
|
||||
}
|
||||
if (debug_lvl & 64) {
|
||||
if (from == 0) { // Constructor
|
||||
cout << IdSrc << endl;
|
||||
cout << IdHdr << endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,199 +1,199 @@
|
|||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
Header: FGScript.h
|
||||
Author: Jon Berndt
|
||||
Date started: 12/21/2001
|
||||
|
||||
------------- Copyright (C) 2001 Jon S. Berndt (jsb@hal-pc.org) -------------
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software
|
||||
Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
Further information about the GNU General Public License can also be found on
|
||||
the world wide web at http://www.gnu.org.
|
||||
|
||||
HISTORY
|
||||
--------------------------------------------------------------------------------
|
||||
12/21/01 JSB Created
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
SENTRY
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
#ifndef FGSCRIPT_HEADER_H
|
||||
#define FGSCRIPT_HEADER_H
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
INCLUDES
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
#include "FGJSBBase.h"
|
||||
#include "FGState.h"
|
||||
#include "FGFDMExec.h"
|
||||
#include <vector>
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
DEFINITIONS
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
#define ID_FGSCRIPT "$Id$"
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
FORWARD DECLARATIONS
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
CLASS DOCUMENTATION
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
/** Encapsulates the JSBSim scripting capability.
|
||||
@author Jon S. Berndt
|
||||
@version $Id$
|
||||
|
||||
<h4>Scripting support provided via FGScript.</h4>
|
||||
|
||||
<p>There is simple scripting support provided in the FGScript
|
||||
class. Commands are specified using the <u>Simple Scripting
|
||||
Directives for JSBSim</u> (SSDJ). The script file is in XML
|
||||
format. A test condition (or conditions) can be set up in the
|
||||
script and when the condition evaluates to true, the specified
|
||||
action[s] is/are taken. A test condition can be <em>persistent</em>,
|
||||
meaning that if a test condition evaluates to true, then passes
|
||||
and evaluates to false, the condition is reset and may again be
|
||||
triggered. When the set of tests evaluates to true for a given
|
||||
condition, an item may be set to another value. This value might
|
||||
be a boolean, a value, or a delta value, and the change from the
|
||||
current value to the new value can be either via a step function,
|
||||
a ramp, or an exponential approach. The speed of a ramp or
|
||||
approach is specified via the time constant. Here is the format
|
||||
of the script file:</p>
|
||||
|
||||
<pre><strong><?xml version="1.0"?>
|
||||
<runscript name="C172-01A">
|
||||
|
||||
<!--
|
||||
This run is for testing C172 runs
|
||||
-->
|
||||
|
||||
<use aircraft="c172">
|
||||
<use initialize="reset00">
|
||||
|
||||
<run start="0.0" end="4.5" dt="0.05">
|
||||
<when>
|
||||
<parameter name="FG_TIME" comparison="ge" value="0.25">
|
||||
<parameter name="FG_TIME" comparison="le" value="0.50">
|
||||
<set name="FG_AILERON_CMD" type="FG_VALUE" value="0.25"
|
||||
action="FG_STEP" persistent="false" tc ="0.25">
|
||||
</when>
|
||||
<when>
|
||||
<parameter name="FG_TIME" comparison="ge" value="0.5">
|
||||
<parameter name="FG_TIME" comparison="le" value="1.5">
|
||||
<set name="FG_AILERON_CMD" type="FG_DELTA" value="0.5"
|
||||
action="FG_EXP" persistent="false" tc ="0.5">
|
||||
</when>
|
||||
<when>
|
||||
<parameter name="FG_TIME" comparison="ge" value="1.5">
|
||||
<parameter name="FG_TIME" comparison="le" value="2.5">
|
||||
<set name="FG_RUDDER_CMD" type="FG_DELTA" value="0.5"
|
||||
action="FG_RAMP" persistent="false" tc ="0.5">
|
||||
</when>
|
||||
</run>
|
||||
|
||||
</runscript></strong></pre>
|
||||
|
||||
<p>The first line must always be present. The second line
|
||||
identifies this file as a script file, and gives a descriptive
|
||||
name to the script file. Comments are next, delineated by the
|
||||
<!-- and --> symbols. The aircraft and initialization files
|
||||
to be used are specified in the "use" lines. Next,
|
||||
comes the "run" section, where the conditions are
|
||||
described in "when" clauses.</p>
|
||||
|
||||
*/
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
CLASS DECLARATION
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
class FGScript : public FGJSBBase
|
||||
{
|
||||
public:
|
||||
/// Default constructor
|
||||
FGScript(FGFDMExec* exec);
|
||||
|
||||
/// Default destructor
|
||||
~FGScript();
|
||||
|
||||
/** Loads a script to drive JSBSim (usually in standalone mode).
|
||||
The language is the Simple Script Directives for JSBSim (SSDJ).
|
||||
@param script the filename (including path name, if any) for the script.
|
||||
@return true if successful */
|
||||
bool LoadScript(string script);
|
||||
|
||||
/** This function is called each pass through the executive Run() method IF
|
||||
scripting is enabled.
|
||||
@return false if script should exit (i.e. if time limits are violated */
|
||||
bool RunScript(void);
|
||||
|
||||
private:
|
||||
enum eAction {
|
||||
FG_RAMP = 1,
|
||||
FG_STEP = 2,
|
||||
FG_EXP = 3
|
||||
};
|
||||
|
||||
enum eType {
|
||||
FG_VALUE = 1,
|
||||
FG_DELTA = 2,
|
||||
FG_BOOL = 3
|
||||
};
|
||||
|
||||
struct condition {
|
||||
vector <eParam> TestParam;
|
||||
vector <eParam> SetParam;
|
||||
vector <double> TestValue;
|
||||
vector <double> SetValue;
|
||||
vector <string> Comparison;
|
||||
vector <double> TC;
|
||||
vector <bool> Persistent;
|
||||
vector <eAction> Action;
|
||||
vector <eType> Type;
|
||||
vector <bool> Triggered;
|
||||
vector <double> newValue;
|
||||
vector <double> OriginalValue;
|
||||
vector <double> StartTime;
|
||||
vector <double> EndTime;
|
||||
|
||||
condition() {
|
||||
}
|
||||
};
|
||||
|
||||
bool Scripted;
|
||||
|
||||
string ScriptName;
|
||||
double StartTime;
|
||||
double EndTime;
|
||||
vector <struct condition> Conditions;
|
||||
|
||||
FGFDMExec* FDMExec;
|
||||
FGState* State;
|
||||
void Debug(int from);
|
||||
};
|
||||
|
||||
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
#endif
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
Header: FGScript.h
|
||||
Author: Jon Berndt
|
||||
Date started: 12/21/2001
|
||||
|
||||
------------- Copyright (C) 2001 Jon S. Berndt (jsb@hal-pc.org) -------------
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software
|
||||
Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
Further information about the GNU General Public License can also be found on
|
||||
the world wide web at http://www.gnu.org.
|
||||
|
||||
HISTORY
|
||||
--------------------------------------------------------------------------------
|
||||
12/21/01 JSB Created
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
SENTRY
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
#ifndef FGSCRIPT_HEADER_H
|
||||
#define FGSCRIPT_HEADER_H
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
INCLUDES
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
#include "FGJSBBase.h"
|
||||
#include "FGState.h"
|
||||
#include "FGFDMExec.h"
|
||||
#include <vector>
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
DEFINITIONS
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
#define ID_FGSCRIPT "$Id$"
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
FORWARD DECLARATIONS
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
CLASS DOCUMENTATION
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
/** Encapsulates the JSBSim scripting capability.
|
||||
@author Jon S. Berndt
|
||||
@version $Id$
|
||||
|
||||
<h4>Scripting support provided via FGScript.</h4>
|
||||
|
||||
<p>There is simple scripting support provided in the FGScript
|
||||
class. Commands are specified using the <u>Simple Scripting
|
||||
Directives for JSBSim</u> (SSDJ). The script file is in XML
|
||||
format. A test condition (or conditions) can be set up in the
|
||||
script and when the condition evaluates to true, the specified
|
||||
action[s] is/are taken. A test condition can be <em>persistent</em>,
|
||||
meaning that if a test condition evaluates to true, then passes
|
||||
and evaluates to false, the condition is reset and may again be
|
||||
triggered. When the set of tests evaluates to true for a given
|
||||
condition, an item may be set to another value. This value might
|
||||
be a boolean, a value, or a delta value, and the change from the
|
||||
current value to the new value can be either via a step function,
|
||||
a ramp, or an exponential approach. The speed of a ramp or
|
||||
approach is specified via the time constant. Here is the format
|
||||
of the script file:</p>
|
||||
|
||||
<pre><strong><?xml version="1.0"?>
|
||||
<runscript name="C172-01A">
|
||||
|
||||
<!--
|
||||
This run is for testing C172 runs
|
||||
-->
|
||||
|
||||
<use aircraft="c172">
|
||||
<use initialize="reset00">
|
||||
|
||||
<run start="0.0" end="4.5" dt="0.05">
|
||||
<when>
|
||||
<parameter name="FG_TIME" comparison="ge" value="0.25">
|
||||
<parameter name="FG_TIME" comparison="le" value="0.50">
|
||||
<set name="FG_AILERON_CMD" type="FG_VALUE" value="0.25"
|
||||
action="FG_STEP" persistent="false" tc ="0.25">
|
||||
</when>
|
||||
<when>
|
||||
<parameter name="FG_TIME" comparison="ge" value="0.5">
|
||||
<parameter name="FG_TIME" comparison="le" value="1.5">
|
||||
<set name="FG_AILERON_CMD" type="FG_DELTA" value="0.5"
|
||||
action="FG_EXP" persistent="false" tc ="0.5">
|
||||
</when>
|
||||
<when>
|
||||
<parameter name="FG_TIME" comparison="ge" value="1.5">
|
||||
<parameter name="FG_TIME" comparison="le" value="2.5">
|
||||
<set name="FG_RUDDER_CMD" type="FG_DELTA" value="0.5"
|
||||
action="FG_RAMP" persistent="false" tc ="0.5">
|
||||
</when>
|
||||
</run>
|
||||
|
||||
</runscript></strong></pre>
|
||||
|
||||
<p>The first line must always be present. The second line
|
||||
identifies this file as a script file, and gives a descriptive
|
||||
name to the script file. Comments are next, delineated by the
|
||||
<!-- and --> symbols. The aircraft and initialization files
|
||||
to be used are specified in the "use" lines. Next,
|
||||
comes the "run" section, where the conditions are
|
||||
described in "when" clauses.</p>
|
||||
|
||||
*/
|
||||
|
||||
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
CLASS DECLARATION
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||
|
||||
class FGScript : public FGJSBBase
|
||||
{
|
||||
public:
|
||||
/// Default constructor
|
||||
FGScript(FGFDMExec* exec);
|
||||
|
||||
/// Default destructor
|
||||
~FGScript();
|
||||
|
||||
/** Loads a script to drive JSBSim (usually in standalone mode).
|
||||
The language is the Simple Script Directives for JSBSim (SSDJ).
|
||||
@param script the filename (including path name, if any) for the script.
|
||||
@return true if successful */
|
||||
bool LoadScript(string script);
|
||||
|
||||
/** This function is called each pass through the executive Run() method IF
|
||||
scripting is enabled.
|
||||
@return false if script should exit (i.e. if time limits are violated */
|
||||
bool RunScript(void);
|
||||
|
||||
private:
|
||||
enum eAction {
|
||||
FG_RAMP = 1,
|
||||
FG_STEP = 2,
|
||||
FG_EXP = 3
|
||||
};
|
||||
|
||||
enum eType {
|
||||
FG_VALUE = 1,
|
||||
FG_DELTA = 2,
|
||||
FG_BOOL = 3
|
||||
};
|
||||
|
||||
struct condition {
|
||||
vector <eParam> TestParam;
|
||||
vector <eParam> SetParam;
|
||||
vector <double> TestValue;
|
||||
vector <double> SetValue;
|
||||
vector <string> Comparison;
|
||||
vector <double> TC;
|
||||
vector <bool> Persistent;
|
||||
vector <eAction> Action;
|
||||
vector <eType> Type;
|
||||
vector <bool> Triggered;
|
||||
vector <double> newValue;
|
||||
vector <double> OriginalValue;
|
||||
vector <double> StartTime;
|
||||
vector <double> EndTime;
|
||||
|
||||
condition() {
|
||||
}
|
||||
};
|
||||
|
||||
bool Scripted;
|
||||
|
||||
string ScriptName;
|
||||
double StartTime;
|
||||
double EndTime;
|
||||
vector <struct condition> Conditions;
|
||||
|
||||
FGFDMExec* FDMExec;
|
||||
FGState* State;
|
||||
void Debug(int from);
|
||||
};
|
||||
|
||||
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue