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#ifdef out some test code.

This commit is contained in:
curt 2002-01-20 05:58:34 +00:00
parent dea7284cc7
commit 10d63827fb

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@ -870,6 +870,7 @@ void FGTileEntry::prep_ssg_node( const Point3D& p, float vis) {
// Set up lights rendering call backs
static int fgLightsPredraw( ssgEntity *e ) {
#if 0
#ifdef GL_EXT_point_parameters
if (glutExtensionSupported("GL_EXT_point_parameters")) {
static float quadratic[3] = {1.0, 0.01, 0.0001};
@ -877,11 +878,13 @@ static int fgLightsPredraw( ssgEntity *e ) {
glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
glPointSize(4.0);
}
#endif
#endif
return true;
}
static int fgLightsPostdraw( ssgEntity *e ) {
#if 0
#ifdef GL_EXT_point_parameters
if (glutExtensionSupported("GL_EXT_point_parameters")) {
static float default_attenuation[3] = {1.0, 0.0, 0.0};
@ -889,6 +892,7 @@ static int fgLightsPostdraw( ssgEntity *e ) {
default_attenuation);
glPointSize(1.0);
}
#endif
#endif
return true;
}