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Removed FGMatrix.* because it is no longer used by JSBSim.

This commit is contained in:
curt 2002-01-14 18:33:06 +00:00
parent cf7f829130
commit ea327e59b2
3 changed files with 0 additions and 807 deletions

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@ -1,644 +0,0 @@
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGMatrix.cpp
Author: Originally by Tony Peden [formatted here (and broken??) by JSB]
Date started: 1998
Purpose: FGMatrix class
Called by: Various
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
HISTORY
--------------------------------------------------------------------------------
??/??/?? TP Created
03/16/2000 JSB Added exception throwing
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGMatrix.h"
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_MATRIX;
extern short debug_lvl;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
double** FGalloc(int rows, int cols)
{
double **A;
A = new double *[rows+1];
if (!A) return NULL;
for (int i=0; i <= rows; i++){
A[i] = new double [cols+1];
if (!A[i]) return NULL;
}
return A;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void dealloc(double **A, int rows)
{
for (int i=0; i <= rows; i++) delete[] A[i];
delete[] A;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix::FGMatrix(const unsigned int r, const unsigned int c) : rows(r), cols(c)
{
data = FGalloc(rows,cols);
InitMatrix();
rowCtr = colCtr = 1;
if (debug_lvl & 2) cout << "Instantiated: FGMatrix" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix::FGMatrix(const FGMatrix& M)
{
data = NULL;
rowCtr = colCtr = 1;
*this = M;
if (debug_lvl & 2) cout << "Instantiated: FGMatrix" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix::~FGMatrix(void)
{
dealloc(data,rows);
rowCtr = colCtr = 1;
rows = cols = 0;
if (debug_lvl & 2) cout << "Destroyed: FGMatrix" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ostream& operator<<(ostream& os, const FGMatrix& M)
{
for (unsigned int i=1; i<=M.Rows(); i++) {
for (unsigned int j=1; j<=M.Cols(); j++) {
if (i == M.Rows() && j == M.Cols())
os << M.data[i][j];
else
os << M.data[i][j] << ", ";
}
}
return os;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix& FGMatrix::operator<<(const float ff)
{
data[rowCtr][colCtr] = ff;
if (++colCtr > Cols()) {
colCtr = 1;
if (++rowCtr > Rows())
rowCtr = 1;
}
return *this;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
istream& operator>>(istream& is, FGMatrix& M)
{
for (unsigned int i=1; i<=M.Rows(); i++) {
for (unsigned int j=1; j<=M.Cols(); j++) {
is >> M.data[i][j];
}
}
return is;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix& FGMatrix::operator=(const FGMatrix& M)
{
if (&M != this) {
if (M.rows != rows || M.cols != cols) {
if (data != NULL) dealloc(data,rows);
rows = M.rows;
cols = M.cols;
data = FGalloc(rows,cols);
}
for (unsigned int i=1; i<=rows; i++) {
for (unsigned int j=1; j<=cols; j++) {
data[i][j] = M.data[i][j];
}
}
}
return *this;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
unsigned int FGMatrix::Rows(void) const
{
return rows;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
unsigned int FGMatrix::Cols(void) const
{
return cols;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGMatrix::SetOParams(char delim,int width,int prec,int origin)
{
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGMatrix::InitMatrix(double value)
{
if (data) {
for (unsigned int i=0;i<=rows;i++) {
for (unsigned int j=0;j<=cols;j++) {
operator()(i,j) = value;
}
}
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGMatrix::InitMatrix(void)
{
this->InitMatrix(0);
}
// *****************************************************************************
// binary operators ************************************************************
// *****************************************************************************
FGMatrix FGMatrix::operator-(const FGMatrix& M)
{
FGMatrix Diff(Rows(), Cols());
if ((Rows() != M.Rows()) || (Cols() != M.Cols())) {
MatrixException mE;
mE.Message = "Invalid row/column match in Matrix operator -";
throw mE;
}
for (unsigned int i=1; i<=Rows(); i++) {
for (unsigned int j=1; j<=Cols(); j++) {
Diff(i,j) = data[i][j] - M(i,j);
}
}
return Diff;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGMatrix::operator-=(const FGMatrix &M)
{
if ((Rows() != M.Rows()) || (Cols() != M.Cols())) {
MatrixException mE;
mE.Message = "Invalid row/column match in Matrix operator -=";
throw mE;
}
for (unsigned int i=1; i<=Rows(); i++) {
for (unsigned int j=1; j<=Cols(); j++) {
data[i][j] -= M(i,j);
}
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix FGMatrix::operator+(const FGMatrix& M)
{
FGMatrix Sum(Rows(), Cols());
if ((Rows() != M.Rows()) || (Cols() != M.Cols())) {
MatrixException mE;
mE.Message = "Invalid row/column match in Matrix operator +";
throw mE;
}
for (unsigned int i=1; i<=Rows(); i++) {
for (unsigned int j=1; j<=Cols(); j++) {
Sum(i,j) = data[i][j] + M(i,j);
}
}
return Sum;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGMatrix::operator+=(const FGMatrix &M)
{
if ((Rows() != M.Rows()) || (Cols() != M.Cols())) {
MatrixException mE;
mE.Message = "Invalid row/column match in Matrix operator +=";
throw mE;
}
for (unsigned int i=1; i<=Rows(); i++) {
for (unsigned int j=1; j<=Cols(); j++) {
data[i][j]+=M(i,j);
}
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix operator*(double scalar, FGMatrix &M)
{
FGMatrix Product(M.Rows(), M.Cols());
for (unsigned int i=1; i<=M.Rows(); i++) {
for (unsigned int j=1; j<=M.Cols(); j++) {
Product(i,j) = scalar*M(i,j);
}
}
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGMatrix::operator*=(const double scalar)
{
for (unsigned int i=1; i<=Rows(); i++) {
for (unsigned int j=1; j<=Cols(); j++) {
data[i][j] *= scalar;
}
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix FGMatrix::operator*(const FGMatrix& M)
{
FGMatrix Product(Rows(), M.Cols());
if (Cols() != M.Rows()) {
MatrixException mE;
mE.Message = "Invalid row/column match in Matrix operator *";
throw mE;
}
for (unsigned int i=1; i<=Rows(); i++) {
for (unsigned int j=1; j<=M.Cols(); j++) {
Product(i,j) = 0;
for (unsigned int k=1; k<=Cols(); k++) {
Product(i,j) += data[i][k] * M(k,j);
}
}
}
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGMatrix::operator*=(const FGMatrix& M)
{
if (Cols() != M.Rows()) {
MatrixException mE;
mE.Message = "Invalid row/column match in Matrix operator *=";
throw mE;
}
double **prod;
prod = FGalloc(Rows(), M.Cols());
for (unsigned int i=1; i<=Rows(); i++) {
for (unsigned int j=1; j<=M.Cols(); j++) {
prod[i][j] = 0;
for (unsigned int k=1; k<=Cols(); k++) {
prod[i][j] += data[i][k] * M(k,j);
}
}
}
dealloc(data, Rows());
data = prod;
cols = M.cols;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix FGMatrix::operator/(const double scalar)
{
FGMatrix Quot(Rows(), Cols());
if (scalar != 0) {
for (unsigned int i=1; i<=Rows(); i++) {
for (unsigned int j=1; j<=Cols(); j++) {
Quot(i,j) = data[i][j]/scalar;
}
}
} else {
cerr << "Attempt to divide by zero in method FGMatrix::operator/(const double scalar), object at " << this << endl;
}
return Quot;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGMatrix::operator/=(const double scalar)
{
if(scalar != 0) {
for (unsigned int i=1; i<=Rows(); i++) {
for (unsigned int j=1; j<=Cols(); j++) {
data[i][j]/=scalar;
}
}
} else
cerr << "Attempt to divide by zero in method FGMatrix::operator/=(const double scalar), object " << this << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGMatrix::T(void)
{
if (rows==cols)
TransposeSquare();
else
TransposeNonSquare();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector FGMatrix::operator*(const FGColumnVector& Col)
{
FGColumnVector Product(Col.Rows());
if (Cols() != Col.Rows()) {
MatrixException mE;
mE.Message = "Invalid row/column match in Column Vector operator *";
throw mE;
}
for (unsigned int i=1;i<=Rows();i++) {
Product(i) = 0.00;
for (unsigned int j=1;j<=Cols();j++) {
Product(i) += Col(j)*data[i][j];
}
}
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGMatrix::TransposeSquare(void)
{
for (unsigned int i=1; i<=rows; i++) {
for (unsigned int j=i+1; j<=cols; j++) {
double tmp = data[i][j];
data[i][j] = data[j][i];
data[j][i] = tmp;
}
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGMatrix::TransposeNonSquare(void)
{
double **tran;
tran = FGalloc(rows,cols);
for (unsigned int i=1; i<=rows; i++) {
for (unsigned int j=1; j<=cols; j++) {
tran[j][i] = data[i][j];
}
}
dealloc(data,rows);
data = tran;
unsigned int m = rows;
rows = cols;
cols = m;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGMatrix::Debug(void)
{
//TODO: Add your source code here
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector::FGColumnVector(void):FGMatrix(3,1)
{
if (debug_lvl & 2) cout << "Instantiated: FGColumnVector" << endl;
}
FGColumnVector::FGColumnVector(int m):FGMatrix(m,1) { }
FGColumnVector::FGColumnVector(const FGColumnVector& b):FGMatrix(b) { }
FGColumnVector::~FGColumnVector(void)
{
// dealloc(data,rows);
if (debug_lvl & 2) cout << "Destroyed: FGColumnVector" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double& FGColumnVector::operator()(int m) const
{
return FGMatrix::operator()(m,1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector operator*(const FGMatrix& Mat, const FGColumnVector& Col)
{
FGColumnVector Product(Col.Rows());
if (Mat.Cols() != Col.Rows()) {
MatrixException mE;
mE.Message = "Invalid row/column match in Column Vector operator *";
throw mE;
}
for (unsigned int i=1;i<=Mat.Rows();i++) {
Product(i) = 0.00;
for (unsigned int j=1;j<=Mat.Cols();j++) {
Product(i) += Col(j)*Mat(i,j);
}
}
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector FGColumnVector::operator+(const FGColumnVector& C)
{
FGColumnVector Sum(C.Rows()); // This must be created dynamically
// because we don't know the size of "C",
// it could be 3 or 4 or ...
if (Rows() != C.Rows()) {
MatrixException mE;
mE.Message = "Invalid row/column match in Column Vector operator *";
throw mE;
}
for (unsigned int i=1; i<=C.Rows(); i++) Sum(i) = C(i) + data[i][1];
return Sum;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector FGColumnVector::operator*(const double scalar)
{
FGColumnVector Product(Rows());
for (unsigned int i=1; i<=Rows(); i++) Product(i) = scalar * data[i][1];
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector FGColumnVector::operator-(const FGColumnVector& V)
{
FGColumnVector Diff(Rows());
if ((Rows() != V.Rows()) || (Cols() != V.Cols())) {
MatrixException mE;
mE.Message = "Invalid row/column match in Column Vector operator -";
throw mE;
}
for (unsigned int i=1; i<=Rows(); i++) {
Diff(i) = data[i][1] - V(i);
}
return Diff;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector FGColumnVector::operator/(const double scalar)
{
FGColumnVector Quotient(Rows());
if (scalar != 0) {
for (unsigned int i=1; i<=Rows(); i++) Quotient(i) = data[i][1] / scalar;
} else {
cerr << "Attempt to divide by zero in method FGColumnVector::operator/(const double scalar), object " << this << endl;
}
return Quotient;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector operator*(const double scalar, const FGColumnVector& C)
{
FGColumnVector Product(C.Rows());
for (unsigned int i=1; i<=C.Rows(); i++) {
Product(i) = scalar * C(i);
}
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
float FGColumnVector::Magnitude(void)
{
double num=0.0;
if ((data[1][1] == 0.00) &&
(data[2][1] == 0.00) &&
(data[3][1] == 0.00))
{
return 0.00;
} else {
for (unsigned int i = 1; i<=Rows(); i++) num += data[i][1]*data[i][1];
return sqrt(num);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector FGColumnVector::Normalize(void)
{
double Mag = Magnitude();
if (Mag != 0) {
for (unsigned int i=1; i<=Rows(); i++)
for (unsigned int j=1; j<=Cols(); j++)
data[i][j] = data[i][j]/Mag;
}
return *this;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector FGColumnVector::operator*(const FGColumnVector& V)
{
FGColumnVector Product(3);
if (Rows() != 3 || V.Rows() != 3) {
MatrixException mE;
mE.Message = "Invalid row count in vector cross product function";
throw mE;
}
Product(1) = data[2][1] * V(3) - data[3][1] * V(2);
Product(2) = data[3][1] * V(1) - data[1][1] * V(3);
Product(3) = data[1][1] * V(2) - data[2][1] * V(1);
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector FGColumnVector::multElementWise(const FGColumnVector& V)
{
FGColumnVector Product(3);
if (Rows() != 3 || V.Rows() != 3) {
MatrixException mE;
mE.Message = "Invalid row count in vector cross product function";
throw mE;
}
Product(1) = data[1][1] * V(1);
Product(2) = data[2][1] * V(2);
Product(3) = data[3][1] * V(3);
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector::Debug(void)
{
//TODO: Add your source code here
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

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@ -1,162 +0,0 @@
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Header: FGMatrix.h
Author: Originally by Tony Peden [formatted and adapted here by Jon Berndt]
Date started: Unknown
HISTORY
--------------------------------------------------------------------------------
??/??/?? TP Created
03/16/2000 JSB Added exception throwing
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifndef FGMATRIX_H
#define FGMATRIX_H
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include <stdlib.h>
#ifdef FGFS
# include <math.h>
# include <simgear/compiler.h>
# include STL_STRING
# include STL_FSTREAM
# include STL_IOSTREAM
SG_USING_STD(string);
# if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(ostream);
SG_USING_STD(istream);
SG_USING_STD(cerr);
SG_USING_STD(cout);
SG_USING_STD(endl);
# endif
#else
# include <fstream>
# include <cmath>
# include <iostream>
# include <string>
using std::string;
using std::ostream;
using std::istream;
using std::cerr;
using std::cout;
using std::endl;
#endif
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_MATRIX "$Id$"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGColumnVector;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DECLARATION: MatrixException
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class MatrixException /* : public exception */
{
public:
string Message;
};
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DECLARATION: FGMatrix
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGMatrix
{
public:
FGMatrix(unsigned int r, unsigned int c);
FGMatrix(const FGMatrix& A);
FGMatrix(void) {};
~FGMatrix(void);
FGMatrix& operator=(const FGMatrix& A);
inline double& operator()(unsigned int row, unsigned int col) const {return data[row][col];}
FGColumnVector operator*(const FGColumnVector& Col);
unsigned int Rows(void) const;
unsigned int Cols(void) const;
void T(void);
void InitMatrix(void);
void InitMatrix(double value);
FGMatrix operator-(const FGMatrix& B);
FGMatrix operator+(const FGMatrix& B);
FGMatrix operator*(const FGMatrix& B);
FGMatrix operator/(const double scalar);
FGMatrix& operator<<(const float ff);
friend ostream& operator<<(ostream& os, const FGMatrix& M);
friend istream& operator>>(istream& is, FGMatrix& M);
void operator-=(const FGMatrix &B);
void operator+=(const FGMatrix &B);
void operator*=(const FGMatrix &B);
void operator*=(const double scalar);
void operator/=(const double scalar);
friend FGMatrix operator*(double scalar,FGMatrix& A);
void SetOParams(char delim,int width,int prec, int origin=0);
protected:
double **data;
unsigned int rows,cols;
private:
char delim;
int width,prec,origin;
void TransposeSquare(void);
void TransposeNonSquare(void);
unsigned int rowCtr, colCtr;
void Debug(void);
};
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DECLARATION: FGColumnVector
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGColumnVector : public FGMatrix
{
public:
FGColumnVector(void);
FGColumnVector(int m);
FGColumnVector(const FGColumnVector& b);
~FGColumnVector(void);
FGColumnVector operator*(const double scalar);
FGColumnVector operator*(const FGColumnVector& V); // Cross product operator
FGColumnVector operator/(const double scalar);
FGColumnVector operator+(const FGColumnVector& B); // must not return reference
FGColumnVector operator-(const FGColumnVector& B);
float Magnitude(void);
FGColumnVector Normalize(void);
friend FGColumnVector operator*(const double scalar, const FGColumnVector& A);
friend FGColumnVector operator*(const FGMatrix& M, const FGColumnVector& V);
double& operator()(int m) const;
FGColumnVector multElementWise(const FGColumnVector& V);
private:
void Debug(void);
};
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#endif

View file

@ -31,7 +31,6 @@ libJSBSim_a_SOURCES = \
FGJSBBase.cpp FGJSBBase.h \
FGLGear.cpp FGLGear.h \
FGMassBalance.cpp FGMassBalance.h \
FGMatrix.cpp FGMatrix.h \
FGMatrix33.cpp FGMatrix33.h \
FGModel.cpp FGModel.h \
FGNozzle.cpp FGNozzle.h \