curt
970ca13328
Updated contributed by Jon Berndt.
1999-06-29 15:30:30 +00:00
curt
fa43f1a5cd
Updates to JSBsim.
1999-06-21 03:01:57 +00:00
curt
ff41907c0e
Updated JSBsim from Jon Berndt
...
Fixed a typo in hud.cxx.
1999-06-20 02:12:04 +00:00
curt
760ffc1aa6
Borland C++ tweaks.
...
MacOS/Metrowerks tweaks.
Fix for fgText default constructor.
1999-06-20 01:52:31 +00:00
curt
8a240d043d
Fixed a problem with ambiguous constructors in the fgText class.
1999-06-19 15:36:49 +00:00
curt
11a964d830
Added c172 model from Tony Peden.
1999-06-15 20:05:26 +00:00
curt
b32c928653
Started adding Tony Peden's c172 model
1999-06-15 20:02:59 +00:00
curt
131dfd6856
GL_CULL_FACE tweak.
1999-06-15 19:55:55 +00:00
curt
5872f0fd68
Updates contributed by Durk Talsma.
1999-06-15 19:55:31 +00:00
curt
1d1b60699f
Fixed a bug in tilecache size which caused occasional tiles to drop out
...
when more than one row is scheduled "simultaneously".
1999-06-14 13:47:44 +00:00
curt
2c6db0ec35
Created an FGTileMgr class to encapsulate the high level tile management
...
tasks.
Created a tile load queue. When we init, or cross a tile boundary, we
stuff the new tiles to be loaded on a load queue, and then only load
one tile per frame. This will need further refinement, but it is better
than what we had.
1999-06-13 05:58:02 +00:00
curt
392e8c09c8
Renamed tile.[ch]xx to tileentry.[ch]xx
1999-06-12 21:15:27 +00:00
curt
4924c06ca5
Renamed tileentry.[ch]xx
1999-06-12 21:14:01 +00:00
curt
3adbe1ca22
Started work on a dynamic tile cache.
...
Did a bit of renaming and reorganizing.
1999-06-12 21:12:13 +00:00
curt
8538cbbb34
Renamed fgTILE -> FGTileEntry.
...
Started working on dynamic tile cache.
Started working on dynamic tile entries (for drawing entirely in immediate
mode.)
1999-06-12 21:11:21 +00:00
curt
ef10b37fd3
Updates to track changes in Scenery and Object.
1999-06-12 21:10:09 +00:00
curt
687e883e0a
The next round of MacOS changes contributed by Darrell Walisser.
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Starting work on fixing tringle slivers in scenery generation tools.
1999-06-05 12:45:40 +00:00
curt
d3908f531f
Fixed a bug that caused the hud fonts to disappear when ever the moon was
...
being drawn.
1999-06-04 21:38:31 +00:00
curt
dc729fae17
Packaging fixes.
1999-06-04 20:35:47 +00:00
curt
3bfd20a2b9
Mac portability changes contributed by "Darrell Walisser" <dwaliss1@purdue.edu>
1999-06-02 22:22:47 +00:00
curt
d8130925f1
Fixed some IRIX compile warnings and errors.
1999-06-01 21:17:36 +00:00
curt
70505137eb
GUI updates contributed by Norman Vine.
1999-06-01 21:17:10 +00:00
curt
9d78e32da8
Fix bug with passing PUI keystrokes on to glut.
1999-05-29 13:03:26 +00:00
curt
d72a6a0bd4
Namespace tweak.
1999-05-29 13:03:03 +00:00
curt
cdbc9a9a5f
Use PLIB joystick routines for windows and linux.
1999-05-27 00:21:54 +00:00
curt
1663d1628f
Force use of PLIB joystick routines.
1999-05-27 00:21:37 +00:00
curt
bf56b15f7e
GUI changes contributed by Norman Vine.
1999-05-27 00:21:22 +00:00
curt
447cc39f7b
Better error reporting when dying because of too many nodex, normals, or
...
texture coords.
1999-05-19 20:01:15 +00:00
curt
cb6c0e8e45
Whups, stupid syntax error, should have compiled before committing.
1999-05-13 19:08:10 +00:00
curt
91c20a18fc
Fixed a problem with texture loading and mipmap building where the lower
...
mipmap levels were coming out hosed.
Adding a call to xglPixelStorei(GL_UNPACK_ALIGNMENT, 4); restores it to the
default setting which was getting set to something else in other parts of
the code.
1999-05-13 19:01:29 +00:00
curt
5eb782128b
Moved material property management and texture loading back to
...
Simulator/Objects
1999-05-13 02:34:49 +00:00
curt
d4988dc104
Moved material property and texture management back to Simulator/Objects/
...
Working on scalable texture sizes.
1999-05-13 02:24:55 +00:00
curt
2cd7fb198e
Moved material property and texture management back to Simulator/Objects/
1999-05-13 02:10:52 +00:00
curt
be0b6c4c36
Autopilot changes contributed by Norman Vine.
1999-05-12 15:06:44 +00:00
curt
a9b54bca0f
Major shuffling to push basic material management out into FlightGear/Lib/
...
so it can be accessible from the scenery tools.
Also implimented JIT texture loading to save start time and memory.
1999-05-12 04:24:55 +00:00
curt
f91a26f045
Initial revision.
1999-05-12 02:11:43 +00:00
curt
28ee2efbf9
Changes to support plib-1.0.7's font code.
...
GUI improvements contributed by Norman Vine.
3dfx.sh wrapper script now sets voodoo2 variables as well.
Start of support for user defined texture scale.
Start of support for precalculated texture coordinates.
1999-05-12 02:07:21 +00:00
curt
a9b592c7e9
HUD format changed contributed by Norman Vine.
1999-05-12 02:04:38 +00:00
curt
2ec91c2e9f
GUI changes contributed by Norman Vine.
1999-05-12 01:11:17 +00:00
curt
1153be7545
Incorporated latest JSBsim updates.
1999-05-08 03:19:08 +00:00
curt
bc91f0ce1c
Borland portability fixes contributed by Charlie Hotchkiss.
1999-05-08 02:33:13 +00:00
curt
40db8d0c1f
Changes to toggle panel on and off.
1999-05-06 22:16:12 +00:00
curt
e03741be5f
Fixed teleportation and dialog box crashes.
1999-05-06 21:14:06 +00:00
curt
e875ce407f
Added a getline() fix for borland.
1999-05-06 19:38:28 +00:00
curt
b68246236e
Changed MAX_NODES to FG_MAX_NODES.
1999-05-03 18:38:48 +00:00
curt
6aa07ad71a
Removed unneeded -Lfoo/bar/ flag from Makefile.
...
Undef FG_VIEW_INLINE_OPTIMIZATIONS for the moment.
1999-05-03 11:42:53 +00:00
curt
4202c82732
Changed MAX_NODES to FG_MAX_NODES.
1999-05-03 11:41:09 +00:00
curt
7f6b697ea6
Changes for the MacOS port contributed by Darrell Walisser.
1999-04-27 19:27:45 +00:00
curt
78757ea9dd
Changes by NHV to allow the sim to be reset.
1999-04-27 15:52:32 +00:00
curt
397f6de896
GUI updates by NHV.
1999-04-27 15:43:08 +00:00