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Author SHA1 Message Date
curt
21a5886bcb Oct 2, 2000 JSBSim sync. 2000-10-02 23:07:30 +00:00
curt
137da58a70 Working on putting engine data on "the bus" 2000-09-29 03:27:21 +00:00
curt
32528d0cd6 A bit of fg->sg namespace changing. 2000-09-27 20:16:22 +00:00
curt
a9ab25ddd1 Changes from David Megginson in support of an xml based configuration file. 2000-09-25 21:41:50 +00:00
curt
bf14bb1151 Fixes for MSVC++ issues. 2000-09-21 22:59:27 +00:00
curt
18f5bbd027 Grab max texture size in case we want to use it later ... 2000-09-18 21:02:59 +00:00
curt
f21847b3c2 bfi load/save fix from David.
Added an initial freeze on startup so that we can try to avoid bouncing the
plane on it's back during the very low frame rate / scenery loading startup
conditions.
2000-09-15 19:28:26 +00:00
curt
655ce0e20d MACOS -> macintosh 2000-09-10 00:04:50 +00:00
curt
927aa90378 Force glEnable(GL_DEPTH_TEST) for scenery rendering. 2000-08-22 04:45:31 +00:00
curt
535ed92264 Added code to put aircraft at the end of the runway closest to the desired
heading.  Only changed for initial position right now.
2000-08-16 00:09:03 +00:00
curt
bc6d6fbf50 Fixed a problem with the sound hack ... code was using a value that was never
initialized or updated ... switched to a different value that was both
initialized and updated ... :-)
2000-08-11 20:25:30 +00:00
curt
5103729ca0 Updates to use new SGMagVar class from simgear. 2000-08-08 00:39:52 +00:00
curt
8ec5fd715b Fix to time initialization (based on position) code 2000-07-31 15:05:46 +00:00
curt
941f27c9a0 Updates to move scenery initialization earlier in the initialization
sequence so that the FDM can know the current ground altitude when it is
initialized.
2000-07-23 21:32:59 +00:00
curt
3d96949058 Updates for 0.7.5 2000-07-22 23:34:28 +00:00
curt
fc84045169 Activated gyro drift ... look out!
Cleaned a bit of cruft out of gui.[ch]xx
Cleaned up win_ratio() and fov code to make more sense and be a bit more
consistant and robust and less buggy and less susceptible to screw ups.
Panel is activated now by default, HUD is off by default.
2000-07-22 23:25:49 +00:00
curt
81b266aa4a Try to set initial position in a bit more intelligent way (and earlier in
the process so time initialization can have a chance to work.)
2000-07-21 22:54:14 +00:00
curt
b29a72a5bc SGTime tweaks. 2000-07-08 22:11:00 +00:00
curt
342554fadb Fix up simulator freeze functionality. 2000-07-08 06:29:19 +00:00
curt
6bd02587aa Tidying up the SGEphemeris class. 2000-07-08 05:09:24 +00:00
curt
c65cd3254b More tidying up of SGTime. 2000-07-07 23:56:43 +00:00
curt
312626c5f0 Hopefully final time cleanups. 2000-07-07 21:52:45 +00:00
curt
436db30053 More SGTime tidying. 2000-07-07 20:28:51 +00:00
curt
f9b28c103d Updates to go along with SGTime tweaks in SimGear. 2000-07-07 17:27:37 +00:00
curt
0ffa19cd32 Updates to JSBsim from Jon's CVS.
Massaging some names inside of SimGear.
2000-07-06 22:13:24 +00:00
curt
d1e4a4bc6f A lot of code reorganization relating to moving some core code from
FlightGear into SimGear so it can be used by other projects.
2000-07-05 02:39:30 +00:00
curt
efe5654b8b Moved sky code over to simgear.
Added David Megginsons property manager.
2000-07-03 20:09:56 +00:00
curt
03f703cea0 Oops, a couple more sky tweaks. 2000-06-30 23:51:11 +00:00
curt
db6da3a896 Various odds and ends tweaks. 2000-06-30 21:46:41 +00:00
curt
4c72f1df98 Updates to cloud code to add different basic cloud types. This isn't the
final list of cloud types, but servers as an example / template for someone
who wants to tweak this out and do it right.
2000-06-23 04:55:55 +00:00
curt
39ae3864de Cleaned up all the old fragment and material_mgr stuff which originated
from the pre-ssg / render everything ourselves days.  Replaced with a
material library manager that is much better suited for working in the
context of ssg.  This simplified and cleaned up a ton of old junk.
2000-06-23 00:30:04 +00:00
curt
291d72d4be Updating cloud code. 2000-06-20 22:31:47 +00:00
curt
86af8c519a Lighting tweaks. 2000-06-20 04:50:00 +00:00
curt
6a6e829dd1 Changing the way clouds are handled. 2000-06-20 02:29:31 +00:00
curt
9adf2456e2 Updates from David Megginson:
1. I've modified src/Time/fg_time.cxx so that the --start-date-gmt
option works correctly, at least on my system.

2. I've modified src/Main/bfi.cxx to return the correct time from
FGBFI::getTimeGMT(), so that saving and reloading now keeps the time set
correctly again.

3. I've modified src/Main/main.cxx so that the engine still makes a
noise when it's idling (it sounded very strange when the engine simply
turned off at idle then magically turned on again with a little
throttle).
2000-06-17 03:41:03 +00:00
curt
a371fe4e6d Minor fiddling with material properties *trying* to chase down a visual bug
where the scene get's brighter or dimmer depending on whether or not the sun
or moon is in the field of view.
2000-06-01 21:14:06 +00:00
curt
818a462a02 Replaced Durk's mymath.* with plib/sg.h (contributed by Durk). 2000-05-30 20:51:47 +00:00
curt
b543d8291e Fixes to uiuc includes and initialization.
Fixes to fg_io.cxx periodic scheduler.
2000-05-23 22:08:00 +00:00
curt
fb2a4f6909 Updates from Jon (addendum to previous changes). 2000-05-16 22:43:58 +00:00
curt
c4a1cc047e Updates from the Jon and Tony show.
Tony submitted:

JSBsim:
Added trimming routine, it is longitudinal & in-air only at this point
Added support for taking wind & weather data from external source
Added support for flaps.
Added independently settable pitch trim
Added alphamin and max to config file, stall modeling and warning to
follow

c172.cfg:
Flaps!
Adjusted Cmo, model should be speed stable now

FG:
Hooked up Christian's weather code, should be using it soon.
Hooked up the trimming routine.  Note that the X-15 will not trim.
  This is not a model or trimming routine deficiency, just the
  nature of the X-15
The trimming routine sets the pitch trim and and throttle at startup.
The throttle is set using Norman's code for the autothrottle so the
autothrottle is on by default.  --notrim will turn it off.
Added --vc, --mach, and --notrim switches
      (vc is airspeed in knots)
uBody, vBody, and wBody are still supported, last one entered
on the command line counts, i.e. you can set vc or mach or u,v,
and w but any combination will be ignored.
2000-05-16 21:35:11 +00:00
curt
90707efd3f Changes by David Megginson. 2000-05-16 18:21:08 +00:00
curt
365b26d093 HUD updates/cleanups from Norman Vine. 2000-05-13 00:02:43 +00:00
curt
6bc7ed9ba2 Overhaul of the navaid system to increase efficiency, reduce redundancy, and
also properly model the DME.
2000-05-04 01:18:45 +00:00
curt
3ecf1b8dce Autopilot "class-ification".
Separated out gui parts of autopilot control from the actual autopilot code.
2000-04-30 06:51:49 +00:00
curt
418279fdd4 Panel updates from David Megginson. Radials can now be adjusted on the fly
by clicking on the knob on the instrument panel.
2000-04-27 22:45:48 +00:00
curt
949fc00815 MacOS build updates. 2000-04-27 21:57:08 +00:00
curt
b5420977d7 Updates to nav radio stack model ... starting to get to first usable pass. 2000-04-25 04:58:25 +00:00
curt
b23f930aa6 Beginning work on integrating radiostack model into fgfs. 2000-04-25 03:09:26 +00:00
curt
96c20e6532 Added custom joystick client support so that flight gear can read values
being shipped over from a separate joystick server.
2000-04-19 21:22:16 +00:00
curt
d9c7848ed7 Replaced all instances sgMultMat4 with sgPre/PostMultMat4 to avoid bug and
fix discrepancy in plib.
2000-04-04 05:49:05 +00:00
curt
19d2b1a314 Updated for magvar calculations. 2000-03-29 00:15:58 +00:00
curt
a2f328c8a8 A couple more tweaks to get UIUC flight model stuff to work. 2000-03-23 03:28:54 +00:00
curt
8f3aa1bebd UIUC flight model contribution. This is based on LaRCsim, but can read
the aircraft parameters from a file.  It still uses Tony's <crappy> (and I
mean that in a constructive way) gear model. :-)
2000-03-22 22:01:33 +00:00
curt
a940c7293e Added Alex's patches for more accurate instrument modeling (compass, vsi,
altitute)
2000-03-21 20:51:03 +00:00
curt
a9f48c0dac Rendering tweaks. 2000-03-17 06:16:15 +00:00
curt
314a1dd9dd Moved src/Astro to src/Ephemeris 2000-03-16 23:19:39 +00:00
curt
84c64c8cc3 Removed dependencies on Astro/solarsystem.*
Pass star and planet data to Sky module.
2000-03-16 23:01:57 +00:00
curt
7ada12ed09 Updates for ssg solarsystem/sky model. Includes changes to Time, Light, and
initialization sequences.
2000-03-16 04:15:22 +00:00
curt
28f17b1052 Updates for sky rendering. 2000-03-06 23:28:43 +00:00
curt
359b9507b1 Working on drawing sun and sun halo. 2000-03-03 00:07:23 +00:00
curt
02732b23f8 Sun now correctly placed in sky and correctly colored. 2000-03-02 19:20:54 +00:00
curt
f874d4a94f Working on separating out ephemeris code from the actual rendering code
which I am trying to ssg-ify at the same time.
2000-03-02 13:51:31 +00:00
curt
e6d5923ad0 Separating out the Sky rendering as a separate unit and ssg-ifying it. 2000-03-02 03:03:16 +00:00
curt
138863b3e2 Working on skydome ... some actual progress has been made. :-) Still
something goofy with sunrise, sunset effects.
2000-03-01 00:31:35 +00:00
curt
cb071f4e56 Continuing work on ssg-ifying the sky dome. 2000-02-29 17:13:02 +00:00
curt
749462f9bb Make NetworkOLK optional even if compiled in. 2000-02-28 04:16:12 +00:00
curt
cc26bb7fe7 Removed all dependencies on <simgear/math/mat3.h> and friends. These are
old routines from SRGP.  Steve's plib/sg.h does a nice job of completely
replacing this (and since plib is already around) and is a nice clean design
so it just makes sense.
2000-02-19 14:29:27 +00:00
curt
1294aed465 One more pass at a reorg. 2000-02-16 23:01:03 +00:00
curt
485230b443 Code reorganization. 2000-02-15 03:30:01 +00:00
curt
095c069b39 Updated for plib-1.1.x 2000-02-04 22:50:04 +00:00
curt
e7c6f292a5 The aircraft model used for external views was being included in the height
above terrain check so when the view position and the aircraft model collided
the current altitude kept getting pushed up to compensate, but of course the
aircraft model would get pushed up as well because it tracks the current
aircraft position and orientation.  Thus you had a never ending cycle ...
2000-01-13 20:12:16 +00:00
curt
fd48bdb9f2 Moved Oliver's network stuff to his own subdir: NetworkOLK. 2000-01-12 18:09:35 +00:00
curt
60ac2b36e0 Do a better job of disabling all sound related stuff if --disable-sound is
specified.
1999-11-20 15:39:53 +00:00
curt
1fd9270267 Revamping I/O system. 1999-11-19 02:10:24 +00:00
curt
1d6675a895 Debug output tweaks. 1999-11-03 23:50:15 +00:00
curt
369f052c7b Clear traversal bit on aircraft model. 1999-11-03 20:58:20 +00:00
curt
29bcf26577 Added cloud puffs as we pass through the cloud layer. 1999-10-23 00:09:26 +00:00
curt
e69c859afd Moved where glBlendFunc() is reset to main.cxx 1999-10-22 17:15:43 +00:00
curt
5c9b04f975 Just a minor tweak. 1999-10-22 01:30:39 +00:00
curt
37220833ed Added Durk's first stab at clouds.
Added Simulator/Clouds/
Durk fixed a problem in gui.cxx with cursor type.
Durk updated his time zone / time-offset command line parameters
Curt added a cheezy fade in/out as we transition through the cloud layer.
  We really need to fog the sky dome, sun, moon, stars as well.
Curt added --enable/disable-clouds and --clouds-asl= to control clouds.
1999-10-22 00:27:49 +00:00
curt
aacffa37d6 Updates to BalloonSim init by Christian Mayer.
Removed old plib include line from the days when plib was rolled in with
  flight gear.
Texture handling tweaks contributed by David Megginson.
1999-10-20 22:18:54 +00:00
curt
c9b58a1e44 Rename screen dump to snap shot.
Updated view enums.
1999-10-15 13:55:44 +00:00
curt
c866ba581d Added screen dumping and screen printing (win32) functionality. 1999-10-14 23:46:28 +00:00
curt
eddea671a2 Upgraded to latest weather data base code from Christian Mayer's and make
it the default.
1999-10-14 20:30:54 +00:00
curt
7a5fbf1ba3 Fixed up external view mode so it works once again. 1999-10-14 17:32:34 +00:00
curt
b86e6ddc11 Updating FGFS <=> FDM interface. 1999-10-11 23:09:07 +00:00
curt
5f5905f6e8 Updates by norman vine to controls.hxx.
Joystick auto-coordination tweaks.
Additional debuging output when pausing and resuming the sim.
Window resizing tweaks by David Megginson (and Norman Vine).
1999-10-09 13:09:16 +00:00
curt
38999ec3e0 "sg-izing" the matrix/vector code so that I can hopefully eventually remove
the older "MAT3" code.
1999-10-04 04:02:10 +00:00
curt
b274e7ce4a Some view tweaks. 1999-09-28 22:43:52 +00:00
curt
1b45c9ee54 Fiddling around with views, fdm data passing and management to try to be
more sensible so we can do a more reasonable external view.
1999-09-09 00:16:28 +00:00
curt
8d903eac1c Patches to allow panel to display.
Allow model_hz to be defined from the command line.
1999-09-03 00:27:48 +00:00
curt
32bab8aa10 Setup a user definable model hertz. 1999-09-01 20:24:54 +00:00
curt
0f6565f764 Patch to allow window resizes. 1999-08-31 23:22:05 +00:00
curt
bbced46d9f Tweaks to fix problems with moon rendering introduced with ssg. 1999-08-15 15:35:07 +00:00
curt
82da518255 minor tweaks 1999-08-14 22:07:15 +00:00
curt
e945d2b761 Christian's new weather subsystem is causing problems with some compilers
so I am allowing it to be #ifdef'd out until the compile problems can be
resolved.
1999-08-12 17:13:44 +00:00
curt
9e3edfb47b Added support for Christian Mayers new weather subsystem.
Added support for david@megginson.com's mouse yoke patch.
Added a flight model acceleration options (controlled by a/A keys.)
1999-08-10 03:44:47 +00:00
curt
82b41d7db6 Set up the model view matrix exactly as ssg does it before drawing sky, stars
sun, and moon.  I really should do a derived sgLeaf class so that these things
can be drawn within ssgCullandDraw() but this is quicker for now ...
1999-08-08 01:31:30 +00:00
curt
def090d631 Return to glider model ... 1999-07-31 05:01:04 +00:00
curt
439779ee36 Tweaks so that Jon's FDM stuff get's initialized better. 1999-07-31 04:58:26 +00:00