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Oops, a couple more sky tweaks.

This commit is contained in:
curt 2000-06-30 23:51:11 +00:00
parent db6da3a896
commit 03f703cea0

View file

@ -279,14 +279,6 @@ void fgRenderFrame( void ) {
// FGView *v = &current_view;
static double last_visibility = -9999;
#if 0
static bool in_puff = false;
static double puff_length = 0;
static double puff_progression = 0;
const double ramp_up = 0.15;
const double ramp_down = 0.15;
#endif
double angle;
// GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
// GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
@ -580,13 +572,13 @@ void fgRenderFrame( void ) {
// }
// draw the sky backdrop
thesky->draw_background();
thesky->preDraw();
// draw the ssg scene
ssgCullAndDraw( scene );
// draw the sky cloud layers
thesky->draw_scene( cur_fdm_state->get_Altitude() * FEET_TO_METER );
thesky->postDraw( cur_fdm_state->get_Altitude() * FEET_TO_METER );
// display HUD && Panel
glDisable( GL_FOG );
@ -1355,6 +1347,7 @@ int main( int argc, char **argv ) {
ephem->getPlanets(), 60000.0,
ephem->getNumStars(),
ephem->getStars(), 60000.0 );
thesky->add_cloud_layer( 213.0, 50.0, 50.0, SG_CLOUD_MOSTLY_SUNNY );
thesky->add_cloud_layer( 2600.0, 200.0, 50.0, SG_CLOUD_MOSTLY_SUNNY );
thesky->add_cloud_layer( 6000.0, 20.0, 10.0, SG_CLOUD_CIRRUS );