Fixed a problem with the sound hack ... code was using a value that was never
initialized or updated ... switched to a different value that was both initialized and updated ... :-)
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0537a0ac84
commit
bc6d6fbf50
2 changed files with 8 additions and 6 deletions
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@ -891,6 +891,8 @@ static void fgMainLoop( void ) {
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# ifdef MICHAEL_JOHNSON_EXPERIMENTAL_ENGINE_AUDIO
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static double kts_to_fts = NM_TO_METER * METER_TO_FEET / 3600.0;
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// note: all these factors are relative to the sample. our
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// sample format should really contain a conversion factor so
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// that we can get prop speed right for arbitrary samples.
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@ -904,17 +906,17 @@ static void fgMainLoop( void ) {
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double pitch = log((controls.get_throttle(0) * 14.0) + 1.0);
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//fprintf(stderr, "pitch1: %f ", pitch);
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// if (controls.get_throttle(0) > 0.0 ||
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// cur_fdm_state->v_rel_wind > 40.0) {
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// cur_fdm_state->get_V_calibrated_kts() > 40.0) {
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//fprintf(stderr, "rel_wind: %f ", cur_fdm_state->v_rel_wind);
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//fprintf(stderr, "rel_wind: %f ", cur_fdm_state->get_V_calibrated_kts());
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// only add relative wind and AoA if prop is moving
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// or we're really flying at idle throttle
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if (pitch < 5.4) { // this needs tuning
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// prop tips not breaking sound barrier
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pitch += log(cur_fdm_state->v_rel_wind + 0.8)/2;
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pitch += log(cur_fdm_state->get_V_calibrated_kts() * kts_to_fts + 0.8)/2;
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} else {
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// prop tips breaking sound barrier
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pitch += log(cur_fdm_state->v_rel_wind + 0.8)/10;
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pitch += log(cur_fdm_state->get_V_calibrated_kts() * kts_to_fts + 0.8)/10;
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}
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//fprintf(stderr, "pitch2: %f ", pitch);
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//fprintf(stderr, "AoA: %f ", FG_Gamma_vert_rad);
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@ -936,7 +938,7 @@ static void fgMainLoop( void ) {
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// fprintf(stderr, "pitch4: %f\n", pitch);
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double volume = controls.get_throttle(0) * 1.15 + 0.3 +
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log(cur_fdm_state->v_rel_wind + 1.0)/14.0;
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log(cur_fdm_state->get_V_calibrated_kts() * kts_to_fts + 1.0)/14.0;
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// fprintf(stderr, "volume: %f\n", volume);
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pitch_envelope.setStep ( 0, 0.01, pitch );
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@ -387,7 +387,7 @@ void FGView::UpdateViewMath( const FGInterface& f ) {
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}
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void FGView::CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
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void FGView::CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
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sgVec3 tmp;
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sgSetVec3(tmp, src[0], src[1], src[2] );
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sgMat4 TMP;
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