Grab max texture size in case we want to use it later ...
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2 changed files with 7 additions and 1 deletions
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@ -44,6 +44,7 @@ class FGGeneral {
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char *glVendor;
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char *glRenderer;
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char *glVersion;
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int glMaxTexSize;
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// Last frame rate measurement
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int frame_rate;
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@ -57,6 +58,8 @@ public:
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inline char* get_glRenderer() const { return glRenderer; }
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inline void set_glRenderer( char *str ) { glRenderer = str; }
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inline void set_glVersion( char *str ) { glVersion = str; }
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inline void set_glMaxTexSize( int i ) { glMaxTexSize = i; }
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inline int get_glMaxTexSize() const { return glMaxTexSize; }
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inline double get_frame_rate() const { return frame_rate; }
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#ifdef FANCY_FRAME_COUNTER
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inline double get_frame(int idx) const { return frames[idx]; }
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@ -1201,8 +1201,11 @@ int fgGlutInit( int *argc, char **argv ) {
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general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
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general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
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general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
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int tmp;
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glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
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general.set_glMaxTexSize( tmp );
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FG_LOG ( FG_GENERAL, FG_INFO, general.get_glRenderer() );
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FG_LOG ( FG_GENERAL, FG_INFO, "Max texture size = " << tmp );
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#if 0
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// try to determine if we should adjust the initial default
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