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Author SHA1 Message Date
ehofman
9b545fd648 Fix a bug that would occur on 5GHz computers, and disable the altitude damping feature. 2003-07-22 08:51:31 +00:00
curt
fff2989853 Modified the replay system to work without enabling the master or clock freeze. 2003-07-18 14:14:24 +00:00
curt
75861ec95d Avoid collecting garbage data before the FDM is initialized. 2003-07-18 01:51:45 +00:00
curt
419f09f804 Curt:
I have added a fledgling replay system that records flight data and control
positions during the flight.

I have added an internal command called "replay" which will trigger a replay
of the entire saved flight data set.  This could be bound to a keyboard or
menu command, in fact this entire module is screaming for someone to build
a gui to control playback speed, amount of playback, etc.

This is the initial version so there are kinks that still need to be worked
out, please be patient.
2003-07-17 18:24:17 +00:00
david
2da219ef5e Update magvar model before using it to initialize compass error. 2003-07-17 00:26:38 +00:00
david
34e4ff4922 Kludge the HI error so that it initially matches the magnetic variation. 2003-07-17 00:06:03 +00:00
david
6077e8a824 Added options to set up avionics from the command line:
--nav1=[radial:]frequency
  --nav2=[radial:]frequency
  --adf=[rotation:]frequency
  --dme="nav1"|"nav2"|frequency
2003-07-16 23:34:07 +00:00
david
16e9d1940b Don't snap to runway heading if an offset azimuth is supplied. 2003-07-16 19:12:02 +00:00
ehofman
a0d90b9746 Framerate independent viewer fixes from Melchior FRANZ 2003-07-14 14:20:45 +00:00
ehofman
3179cb441a Make it possible to either select the 2d or the 3d HUD 2003-07-14 13:57:11 +00:00
david
1691d3ba19 Add the ability to control turbulence rate as well as magnitude.
Square the normalized direction acceleration for the y and z axes, so
that turbulence predominantly affects pitch.

Bind to the /environment/turbulence/magnitude-norm and
/environment/turbulence/rate-hz properties in FlightGear.
2003-07-13 20:13:18 +00:00
ehofman
7e15ed39a1 Latest changes to the viewer code from Melchior FRANZ 2003-07-12 09:52:26 +00:00
ehofman
6e174947df Melchior FRANZ:
The current chase view respects heading but ignores roll & pitch. And it follows heading without delay, which makes the viewer behave quite strange. This change makes the chase view feel more natural. You aren't fixed behind the plane, but follow all its movements with a delay.

Erik Hofman:
I've decided not to add the patch to preferences.xml in the base package because something feels funny with that. I think there needs to be some more discussion about it.
2003-07-11 08:58:26 +00:00
ehofman
ab15297e67 FlightGear can handle network connections even without multiplayer support 2003-07-09 19:55:08 +00:00
ehofman
0700498e6f Changes to reflect the code reorganization from CUrtis 2003-07-09 14:45:02 +00:00
david
17b49a9021 Use the new splash screens. 2003-07-08 02:29:14 +00:00
ehofman
19d08953e3 Split up into and . Fix a typo for FreeBSD. And do some Makefile cleanups 2003-07-07 13:57:43 +00:00
ehofman
7b778e859c Replace some of the most used fgGetXXXX() calls with a local variable. The next best thing would be replacing the fgGetXXXX()functions with cached pointers 2003-07-05 09:59:03 +00:00
curt
b1bfd1aa27 Tweaks to presets logic. 2003-07-02 16:24:50 +00:00
ehofman
9d10d88f8f Fix a problem where the compass goes negative by the variation when close to 360 degrees 2003-07-01 08:19:41 +00:00
ehofman
484bab7bc8 Make sure the functions won't be called if the extension is not supported. This also clears the main loop a bitsrc/Main/main.cxx. 2003-06-29 17:14:13 +00:00
ehofman
5e2dacbee5 Update required for the fastmath module 2003-06-28 12:19:58 +00:00
curt
1a8fe25cf4 Previously the weather dialog box and environment system had some confusion
between temperature at altitude vs. temperature at sea level.  The dialog
box asked for temperature at altitude which makes sense, but all the
internal crunching expected temperature at sea level.  However, it makes no
logical sense to specify the sea level temperature for different layers so
I changed the internal processing to work with temperature at altitude and
then derive an approximate sea level temperature at the end.

If you know the ground temperature, you can just enter this temperature
for the first boundary layer and the system should do the right thing.
2003-06-24 20:04:29 +00:00
ehofman
e43034b067 Add some commandline options 2003-06-22 09:45:43 +00:00
ehofman
9e07e0ac36 Mac OS X fixes 2003-06-20 20:18:40 +00:00
ehofman
ef96cce83f (temporary) Apple OS X fix 2003-06-19 07:54:29 +00:00
ehofman
6b2b6edb2d Use a different way to call OpenGL extensions and move over to our own extension checking function instead of the one provided by glut 2003-06-18 09:19:41 +00:00
ehofman
654037b83b gcc 3.2 fixes 2003-06-17 17:51:55 +00:00
ehofman
0eda5f3872 Add:
/sim/rendering/horizon-effect
   toggle sun and moon resizing effect near the horizon

/sim/rendering/enhanced-lighting
   toggle enhanced runway lighting on or off

/sim/rendering/distance-attenuation
   add distance attenuation to the enhanced runway lighting
2003-06-17 16:59:26 +00:00
ehofman
b082300ab1 Model the effect where the sun and moon look 1.5 times larger when close to the horizon 2003-06-15 12:23:55 +00:00
ehofman
0c5115e69a Base sun and moon diameter and distance on actual numbers 2003-06-14 09:32:06 +00:00
curt
6db343914f Changes corresponding to simgear sky api tweak. 2003-06-11 19:06:48 +00:00
david
cfab836630 Fix weather-related command-line options to work with the new weather
scheme.
2003-06-11 14:18:24 +00:00
curt
f4403fdea8 Cosmetic changes ... 2003-06-09 20:24:50 +00:00
david
e588cbadd8 Removed FGEnvironmentMgr as a special case in globals, initialization,
etc.

Improved the weather system to interpolate between different
elevations and deal with boundary-layer conditions.  The configuration
properties are now different (see $FG_ROOT/preferences.xml).
2003-06-08 14:47:03 +00:00
curt
bfaaa63bb2 Changes in preparation for the 0.9.2 release. 2003-06-04 20:27:05 +00:00
curt
9c0c54ef6c Implimented a simple frame rate throttle.
Normally for smoothest frame rates you would configure to sync
to your monitor's vertical refresh signal.  This is card/platform
dependent ... for instance with Linux/Nvidia there is
an environment variable you can set to enable this feature.

However, if your monitor is refreshing at 60hz and you can't quite sustain
that with flightgear, you can get smoother frame rates by artificially
throttling yourself to 30hz.  Note that once you are about about 24fps, it
is *change* or inconsistancy in frame rate that leads to percieved jerkiness.

You want to do whole divisors of your monitor refresh rate, so if your
display is syncing at 75 hz, you might want to try throttling to 25 hz.
2003-06-02 16:35:36 +00:00
ehofman
f30f40a2fb Fix a initialization ordering bug:
Melchior FRANZ:
The reason: these models are to be added to the scenery, but the
scenery isn't yet set up at this point. The correct order is:

 - set up model_lib (needed by the scenery)
 - set up scenery (needed by the model manager)
 - set up model manager
2003-05-31 13:38:10 +00:00
curt
21b317ff21 Move simgear/sky/ to simgear/scene/sky as part of the consolodation of
graphics code.
2003-05-30 15:16:57 +00:00
curt
56592f3869 Moved random ground cover object management code (userdata.[ch]xx) over
to SimGear.
2003-05-28 20:29:05 +00:00
curt
b07b7c8ad0 Moved FDM/LaRCsim.[ch]xx to FDM/LaRCsim/LaRCsim.[ch]xx 2003-05-20 02:08:31 +00:00
curt
97d22cdd14 Drop from 4 to 3 splash screens for now. 2003-05-19 20:35:50 +00:00
ehofman
ff7408fdf2 Adjust sunset/sun rise color scheme 2003-05-16 16:33:23 +00:00
curt
6200c3cb62 Changes to track updates to SimGear. 2003-05-15 21:35:51 +00:00
curt
8dcf08c965 Moved some of the low level scene graph construction code over to simgear. 2003-05-14 19:22:24 +00:00
curt
d6ae1c2205 Create an instance of SGMaterialLib in the "globals" structure and use
that.
2003-05-14 18:33:56 +00:00
curt
c51b629d8e Drop support for rendering both w/ and w/o textures, now we only support
texturing.
2003-05-13 19:09:43 +00:00
curt
3c7bdc31d9 Cosmetic changes for new code moved into simgear to make the naming scheme
better follow simgear conventions.
2003-05-13 03:18:42 +00:00
curt
65c3caa032 Moved fgfs_src/Object/newmat.[ch]xx and fgfs_src/Object/matlib.[ch]xx into
simgear/scene/material/
Adjusted flightgear code to match this change.
2003-05-12 21:34:29 +00:00
curt
caea114d06 Fix a preset in the air problem. 2003-05-10 13:33:04 +00:00
curt
56db994994 Moved src/Model/loader.[ch]xx and src/Model/model.[ch]xx to
simgear/scene/model/
2003-05-09 20:40:59 +00:00
curt
51c04e9e4c - Added "SG" prefix to sound classes that recently moved to SimGear.
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00
ehofman
5ecfcca7e4 Extract the sound code from FlightGear and move it to SimGear 2003-05-09 18:44:33 +00:00
ehofman
228d6b2f29 Jim Wilson:
This is a patch to viewmgr.cxx that I've had for a long time.  This just prevents a possible segfault caused by misconfiguration.
2003-05-09 08:31:56 +00:00
ehofman
8ef4374edb Jim Wilson:
What is actually happening is the camera is pointing to the right place (try zooming in),  but the camera is also travelling up and down with the nose and it should be staying more steady (in sync with the CG altitude).

Attached is a fix for this. There is still something a little funky going on with the camera, but this solves the biggest problem.  You will note that I deleted an unecessary reference to scenery.hxx in the patch.
2003-05-09 08:31:14 +00:00
curt
575b3ac98c Working at unraveling and breaking dependencies inside of src/Model.
I split the FGModelPlacement code out into it's own set of source files.
I created two versions of the fgLoad3DModel() routine.  One that is
  unecumbered by a panelnode dependency and one that is.  acmodel.cxx is
  the only place that needs to load an aircraft with instrument panels.
model.[ch]xx are now pretty much free to move over into simgear.
loader.[ch]xx should be able to follow closely behind.
This will be a big step towards being able to move the material management
code over into simgear.
2003-05-08 20:28:46 +00:00
curt
fe7a61d3ff Moved src/Model/*Animation* classes over to simgear. 2003-05-08 16:33:48 +00:00
curt
b85ff8c210 Timed animations now working again. 2003-05-08 15:56:31 +00:00
curt
677ec873be Clean up various dead, depricated, or otherwise unused code. I don't believe
the ascii scenery file format has actually worked in quite some time, and the
ADA runway light code has been supersceded by a slightly different mechanism.
2003-05-08 03:29:49 +00:00
curt
18b2464b4e When reseting the aircraft position, the system looks at a number of the
requested parameters to determine if this should be an on-ground vs. in-air
start.  The problem was that we never defaulted the value to anything so
if we didn't match an in-air condition, we simply inherited whatever value
was there from before.
2003-05-07 16:00:31 +00:00
ehofman
18dec3596d Curtis found another inconsistency in the sky repaint check. I am afraid that adding more checks would eventually give the same framerate as repainting every frame. Consider this a failed experiment. 2003-05-07 15:53:50 +00:00
curt
ec36086865 Moved into simgear. 2003-05-07 00:13:36 +00:00
curt
2119db35c3 This is step "1" of probably "many" in the process of separating out the
scene management code and organizing it within simgear.  My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies.  Then it will be free to move over into the simgear package.

- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
  effect throughout the FlightGear code.
2003-05-06 23:46:24 +00:00
ehofman
b49b93f1ed Make sure the sky is also repainted when the relative view direction gets out of sync. Add a refference to /sim/rendering/debug for always repainting the sky dome. 2003-05-06 14:00:18 +00:00
ehofman
5a66847064 Repaint the sky when the view heading changes also 2003-05-05 12:39:05 +00:00
curt
a16d03a6cd Allow FG data to be in $FG_ROOT/data or $FG_ROOT (looks in both places.) 2003-04-24 02:18:12 +00:00
ehofman
80c8fbe4a3 Temporary disable the sky reposition speedup code until I discover the magic key that unlocks the proper behaviour. It's not like this causes a noticable decrease in framerate. 2003-04-20 09:13:03 +00:00
ehofman
d1982a9a8c Reposition the sky modules only when the lat or long position is changed for 5 micro degree. This doesn't sound much, but at least it means the modules aren't repositioned every frame 2003-04-17 15:42:18 +00:00
ehofman
d26a39cfe1 Oops, the repositioning code needs more work to be usefull. 2003-04-15 14:30:37 +00:00
ehofman
8732d3968a Magically improve the framerate by only repainting and repositioning the sky related subsystems if the sun position is changed by 0.28 degrees 2003-04-15 14:10:47 +00:00
ehofman
4084f22293 Reflect the move of the SimGear texture object from the misc directory to the screen directory 2003-04-12 09:48:32 +00:00
ehofman
d53b612e2a Move the texture loader to SimGear 2003-04-09 20:28:42 +00:00
david
807bcfb8e0 Removed debug statement.
Added return statement.
2003-04-05 00:30:38 +00:00
david
7543355d17 Add new property-randomize command.
Set a random value for a numeric property

Params:

  <property> - the name of the property to randomize
  <min> - the minimum allowed value
  <max> - the maximum allowed value
2003-04-04 22:38:35 +00:00
curt
d82ce71d28 Tweak to the --atc610x option. 2003-04-02 14:56:21 +00:00
ehofman
5454a4f281 Set the initial log-level back to info 2003-04-01 18:45:34 +00:00
david
7ba6807736 Fix to use renamed /controls properties. 2003-04-01 15:51:15 +00:00
ehofman
cdd7998c90 David Luff:
The one to fg_init.cxx initialises the AI subsystem regardless of whether it's enabled or not so that later enabling by the user doesn't crash it, and the one to main.cxx avoids running the ATC manager and ATC display system unless enabled.
2003-04-01 13:42:10 +00:00
ehofman
891e83809e Remove an unnecessary check. This is done in fgPanelVisible already 2003-03-31 08:36:49 +00:00
ehofman
58937e7e6b Fix a bug where current_panel was called before it was initialized properly 2003-03-31 08:25:00 +00:00
ehofman
7948238156 Declare fgReshape into gui.h 2003-03-30 19:40:43 +00:00
ehofman
4b62426109 Move current_panel to globals 2003-03-30 12:46:08 +00:00
ehofman
37c427558a A first stab at an aircraft selection dialog 2003-03-29 15:04:52 +00:00
curt
a552e3bc82 If the main frame rate is less than the requested io rate, don't send multiple
copies of the same data for the sole purpose of faking it.
2003-03-29 03:43:39 +00:00
curt
7f28165daf Added a property /sim/rendering/draw-otw which specifies whether or not
we want to draw the out-the-window view (defaults to true in properties.xml)
2003-03-29 03:21:48 +00:00
curt
db46791c48 Don't start paused for in air starts. 2003-03-29 03:19:35 +00:00
ehofman
5355d1b048 Add a generic, configurable communiction output option 2003-03-25 18:47:30 +00:00
ehofman
ef37b45dc7 Frederic Bouvier's assorted set of MSVC fixes 2003-03-23 09:59:46 +00:00
ehofman
1b450bee25 Make callsign parameter aware 2003-03-22 15:43:24 +00:00
ehofman
9ef6b16054 Remove old if..then..else kludge an favour of Frederic Bouvier's new code. This also fixes a problem with MultiPlayer options being defined in the wrong place 2003-03-22 14:52:15 +00:00
ehofman
0782e877a9 Add runtime log level support 2003-03-22 10:38:15 +00:00
ehofman
10e9877d83 Latest episode of the MultiPlayer saga 2003-03-21 20:33:41 +00:00
ehofman
4c55a5aeb4 Andy wrote:
This is just a port of an old 3D HUD patch to the new view code.
This pans the HUD with the view, by pasting it onto a quad fixed in front of the viewer.  It also fixes the awful, arbitrary scaling problems the HUD code has.  The old HUD only looks right when viewed at 1024x768 and 55 degree FOV.  This works the scale out magically so that it looks right in all views.  It also redefines the "<compression-factor>" tag in the ladder to (1) mean compression instead of expansion and (2) have non-psychopathic units (now "1" means 1 degree per degree).  Fix this in your existing HUD ladder files before reporting bugs.  It's definitely a cosmetic win -- the velocity vector points at the right thing and the horizon lines up properly.

Norman wrote:

I have created a modified version of Andy's patch that implements the 3D HUD as the 'normal' and the 2D HUD as the 'minimal' HUD.   < i > and < shift I > keys
2003-03-21 15:02:23 +00:00
ehofman
076e9878d1 Fix a typo 2003-03-20 22:31:25 +00:00
ehofman
df2ce45ab7 Change cout and cerr in SG_LOG() where appropriate, otherwise comment it out 2003-03-20 10:43:02 +00:00
ehofman
f2e2101264 David Luff writes:
I've fixed a bug in FGRunways::search(aptid, tgt_hdg) which wasn't working properly for airports with multiple parallel runways. I've also firmed up and pulled out into it's own function the GetReverseRunwayNo code, and done some input checking.

As a result of fixing the above in runways.cxx, I've pulled out the
parallel implementation in the functions that set position by airport and
heading/runway number in fg_init.cxx and called the runways functions
instead.
2003-03-20 09:38:06 +00:00
ehofman
e46c59d4d0 Add multiplayer support from Duncan McCreanor and Diarmuid Tyson 2003-03-19 20:45:09 +00:00
ehofman
01be2ed8e4 Compiler warning fixes and small updates 2003-03-19 17:46:52 +00:00
curt
c32c8aca51 Wire frame mode got broke somehow. This seems to fix it. 2003-03-14 02:07:45 +00:00
david
d94bd7526c Make sure that all elapsed time gets passed to update when a subsystem
has a minimum time slice.
2003-03-09 03:22:12 +00:00
curt
000e86756c Add support for --fdm=pipe,<pipe_name> 2003-03-03 04:34:27 +00:00
david
c90d7e96c2 Make sure the atmosphere is updated before the flight model. 2003-03-02 01:43:00 +00:00
david
e1bb9b67f5 Refactor things so that individual subsystems can override suspension. 2003-03-01 21:29:16 +00:00
david
58adf467bf Add a new <power> property to allow raising an axis to a power other
than 1 or 2 (<squared/> still works as well, and is equivalent to
<power>2</power>).
2003-03-01 21:28:51 +00:00
david
afb2e68f89 Add new options:
--vor=ID
  --ndb=ID
  --fix=ID
  --turbulence=NORM
2003-02-21 02:46:44 +00:00
david
4b9060b064 Invoke fgInitNav() before fgInitPos(). 2003-02-21 02:46:07 +00:00
david
22097a5272 Add fgInitNav() function so that navaids and fixes can be loaded
earlier, before fgInitSubsystems().

Modify fgInitPos() so that the plane is not automatically aligned with
a runway when an airport is the reference point unless (a) a runway
was explicitly requested, or (b) the plane is on the ground with no
offset distance specified.  To set up the plane lined up on an
approach to a runway, use something like

  fgfs --airport=CYOW --runway=32 --altitude=300 --offset-distance=0.5

This way, it's possible to specify a starting position relative to an
airport without getting snapped onto a runway approach (unless you
want to be).
2003-02-21 02:45:47 +00:00
david
7d7a137d86 Declare fgInitNav(). 2003-02-21 02:42:45 +00:00
curt
86bf012f50 Erik Hofman:
Sort aircraft when using --show-aircraft option.
2003-02-11 21:17:36 +00:00
curt
5efcc9c1d9 Dave Luff:
Patch to remove initialisation of atislist,towerlist and
approachlist which have been superceeded by commlist.
2003-02-10 20:42:18 +00:00
curt
79b3e39251 There are a number of little changes. Tested with current cvs as of 20:30EST
04Feb.  Actually been running since the beginning of January with these
patches.  All changes work without crashing with the current base package cvs,
but there are some visual problems with the views (other than pilot view)
without changes to the base package.

As soon as you can build test and commit I can add in those base package
updates that will make it all work nicely.  I will also go through all the 3D
Aircraft configs to make sure the change in the "pitch-offset" for cockpit
views (see below) are made to maintain current behavior.

Here are the files (changes listed below):
http://www.spiderbark.com/fgfs/viewerupdate.diffs.gz
http://www.spiderbark.com/fgfs/viewerupdate.tar.gz
2003-02-06 19:44:32 +00:00
david
8506e731a2 Minor logging changes.
All logs and log entries are now disabled by default, unless
explicitly enabled by an 'enabled' property.  This works much more
intuitively with the GUI dialog.
2003-02-01 17:59:52 +00:00
david
57da4bf02d Removed the old FGSteam module from FlightGear. 2003-01-29 15:30:29 +00:00
curt
8cc7b283d5 Refactored some of the navlist code and removed the built in "fail to find"
if the station is too far away.  Instead, simply return the closest station.
All the code that searches navaids does it's own range checking anyway.
This will make the navlist query functions a bit more useful for other
types of functionality where you may need to lookup a station without
consideration of range (i.e. presetting your position relative to a navaid.)
2003-01-25 20:45:39 +00:00
david
9679c7da15 Changed 'exit' command to quit immediately, rather than displaying a
built-in dialog (use an XML dialog instead).

Added an fgExit() function to simplify exit and cleanup.
2003-01-24 03:08:23 +00:00
david
f61d73e546 Make fgLoadProps more flexible, to read from $FG_ROOT or the current
directory.
2003-01-21 02:08:00 +00:00
david
e0c7b29aa7 Added reinit, suspend, and resume commands. 2003-01-21 02:07:29 +00:00
david
40bed0a3f1 Change GUI method names.
Do not delete GUI objects directly; let the GUI manager do it instead.

Simplify some code for readability.
2003-01-20 16:03:48 +00:00
curt
e00fa3dbaf Tweaks to protocol names to match recent changes in options.cxx (so they
will work.) :-)
2003-01-20 03:09:54 +00:00
david
35935cb23a Major overhaul by Frederic Bouvier to make options table-driven. 2003-01-19 23:02:51 +00:00
david
6205d5eb1a Do an update after apply to see what really got into FlightGear. 2003-01-19 17:22:05 +00:00
david
013c322dd3 Added the property-cycle command. 2003-01-18 21:13:11 +00:00
curt
d8f4bfa9ae Make the destructor virtual.
(I thought I'd slip this in along with David's change to the default menu
configure option.  I believe that will cause a new config.h to be generated
which will cause a near complete rebuild of FG (as will this globals.hxx
change) so it shouldn't cause additional grief to have these happen at the
same time.)
2003-01-18 19:40:28 +00:00
david
c10ce7bd26 Renamed GUIWidget to FGDialog. 2003-01-18 15:57:51 +00:00
david
55182238e6 Do not require libScripting.a unless PSL is available. 2003-01-17 18:25:34 +00:00
david
04f1dc4837 Make all PSL support conditional, because it's not included in plib
1.6.  The macro is HAVE_PLIB_PSL.
2003-01-17 12:41:47 +00:00
david
2256c3d5fd Simplify subsystem handling through FGGlobals. 2003-01-16 16:01:26 +00:00
david
b2518a0056 Broadcast suspend/resume/reinit through the manager and its groups. 2003-01-16 15:11:04 +00:00
curt
ea543c1210 Renamed mini_fdm to native_gui which makes a lot more sense to me. 2003-01-15 02:09:10 +00:00
curt
9bff823e0a Added velocity and climb_rate to mini_fdm structure. 2003-01-13 00:27:50 +00:00
curt
f3d4f741f0 Update to the Mini FDM network protocal (mostly renaming class and file names)
Wired this in to options.cxx and fg_io.cxx so it can be activated.
2003-01-12 23:39:18 +00:00
curt
f2dac6306f #ifdef out a bit more code that could cause compile problems on platforms
that don't have all the latest opengl extensions.
2003-01-12 14:28:26 +00:00
david
9bbe8a78b6 Added simple proof-of-concept support for running PSL scripts from
input bindings.  They will work only with the latest CVS; otherwise,
./configure will disable them.  There is a new command, 'script',
which takes a single argument, also called 'script', containing PSL
code (currently PSL requires a main() function).

Erik Hofman has written some more elaborate code for triggering PSL
code from drop-down menus and scheduling events; I will look at
integrating that next.
2003-01-11 16:30:32 +00:00
curt
6a45be1d72 Oops missed some more usage of opengl extensions that may not be on everyone's systems. 2003-01-06 21:43:59 +00:00
curt
e160b3b312 #ifdef out experimental lighting for now until someone has time to investigate
the "right" way to test for and use extensions.

Hopefully this will clear up compile problems a lot of people have been
haveing.
2003-01-06 02:50:29 +00:00
curt
be703a92b4 Add support for in-air preset starts relative to a VOR, NDB, or Fix. 2003-01-05 00:10:36 +00:00
curt
30dc5aab90 Ooops, the presets_commit command was lost going from the 1.8 -> 1.9 version
(Sun Dec 22 19:58:34 2002 UTC)
2003-01-04 21:22:43 +00:00
david
1ec788b6da Patch from Julian Foad to fix wrapping behaviour for property-adjust
and property-multiply:

Firstly, change back to wrapping modulo the interval, with "min <= x <
max" semantics.  I believe the previous implementation did that.  The
inline function that Norman mentioned also does that.

Secondly, make it snap to the nearest value (min + N*resolution) when a
"resolution" tag is present, taking special care of floating-point
precision.  Or perhaps specify "number of divisions in the interval" as
an integer, instead of "resolution" by which I meant a floating-point
"size of a division".

[also fixed]

While working on this file I noticed some potentially serious warnings:

fg_commands.cxx: In function `bool do_property_adjust(const
SGPropertyNode*)':
fg_commands.cxx:435: warning: control reaches end of non-void function
fg_commands.cxx: In function `bool do_property_multiply(const
SGPropertyNode*)':
fg_commands.cxx:465: warning: control reaches end of non-void function
/usr/local/include/simgear/misc/props.hxx: At top level:
fg_commands.cxx:600: warning: `bool do_presets_commit(const
SGPropertyNode*)' defined but not used
2003-01-04 18:47:25 +00:00
david
71f08e795d Patches from Erik Hofman for SGI compatibility:
Some more cmall changes to the SimGear header files and removed the
SG_HAVE_NATIVE_SGI_COMPILERS dependancies from FlightGear.

I've added a seperate JSBSim patch for the JSBSim source tree.
2002-12-31 18:26:02 +00:00
david
e4409c5222 Add the 'offset' and 'factor' arguments back into property-adjust;
they're needed for the mouse.
2002-12-31 12:08:32 +00:00
david
ea6448c956 Modify the property-assign command to optionally copy a value from
another property (suggested by Jim Wilson).
2002-12-31 03:05:38 +00:00
david
7cc894be4b Require /sim/rendering/experimental-lighting to be true before using
experimental lighting rendering (which is very expensive on my
machine, for example).  To use distance attenuation,
/sim/rendering/distance-attenuation must also be true.
2002-12-31 01:15:59 +00:00
david
e80c093681 Distance attenuation patch from Erik Hofman:
It adds a command line options to enable/disbale distance attenuation
using a property rather than using a #define inside the code. It also
adds a small change for systems that don't support the OpenGL extension,
so that the lights *do* fade away as they get furher away but they don't
get smaller in size.
2002-12-30 21:49:56 +00:00
david
0d12c4d83d Removed the (apparently unused) 'factor' and 'offset' arguments from
property-adjust.

Modified property-adjust and property-multiply so that they always
work with double values, to simplify the code.

Factored out some common code.

Added a 'mask' argument to the property-adjust and property-multiply
commands.  If mask is set to "all" (the default), then the command
works as before; if mask is set to "integer", it works only to the
left of the decimal point; and if mask is set to "decimal", it works
only to the right of the decimal place.  This functionality is useful
for tuning VHF COM and NAV radios.
2002-12-30 19:50:17 +00:00
david
a7e56cf399 Added new commands:
- dialog-open
- dialog-close
- dialog-update
- dialog-apply

The last two can copy a value from a property to a GUI field or
vice-versa either individually or across the whole dialog.
2002-12-22 19:58:34 +00:00
curt
6225936ead Various tweaks. 2002-12-21 05:01:51 +00:00
david
8e7dfbe292 Add a reinit() stub for subsystems, so that they can be reinitialized
when needed (say, to reload the configuration files).
2002-12-15 14:58:08 +00:00
curt
0e69acaff7 Simplified to use the delta_time_sec that is passed to the update() routine
rather than calculating a separate delta_t and using that.
2002-12-14 14:39:56 +00:00
curt
5c8e6a5841 Tweak taxi light rendering so they don't look completely bogus at dusk. 2002-12-12 01:24:48 +00:00
curt
10baa71a65 Fix out of order initialization crash (not sure how it worked before
unless some recent changes subtlely changed some init order items around.)
2002-12-11 21:07:30 +00:00
curt
43e48070fe - Some refactoring of the configure.ac script.
- Better Mac OS X support (they put glut.h in GLUT/glut.h) :-(
2002-12-10 20:50:48 +00:00
curt
69b5c093dd #ifdef out all references to sgCloud3d until more of it's issues can be
addressed.
2002-12-10 19:25:12 +00:00
curt
1feedec8d1 - Change the global_tile_mgr to a globals->get_tile_mgr() which is
dynamically created at run time.
- Further clean ups to the FGTileMgr class interface.
2002-12-06 22:29:46 +00:00
curt
a4600f85c7 Updates for 0.9.1 2002-12-05 15:31:09 +00:00
curt
7674741abb Add -lplibjs where needed. 2002-12-03 14:55:23 +00:00
curt
ebc2fbd684 Exposed the fg_commands though the httpd interface.
Added a built in command to preset to what ever values are in /sim/presets/
Twiddling with preset code.
2002-11-30 20:10:16 +00:00
curt
a6ce9a5b2a A small amount of additional massaging of tile manager update() interface. 2002-11-30 14:22:00 +00:00
curt
bcf9fa3695 Massaging the FGTileMgr->update() interface towards using FGLocation. 2002-11-30 03:05:34 +00:00
curt
89874fd5f5 Make tile_mgr->prep_ssg_nodes() use an FGLocation object. 2002-11-28 01:08:25 +00:00
curt
3aa5e5fcdf Don't force ground lighting to have the same limited visibility as runway
lighting.
2002-11-26 16:01:39 +00:00
curt
98dca16794 Having the runway lights "pop" in at a specific range is not 100% realistic.
I have updated the lighting code to use fog to try to fade the runway lights
in smoothly, but still keep them from being visible until you are about 7-10
miles out, and then only have them be very faint at first.  I think what I
have is a bit nicer than before since it completely avoids the "popping" effect,
but I've very open to tweaking the actual ranges based on people's real
world experiences.
2002-11-26 02:29:03 +00:00
curt
df2356050d Added a "Presets" menu. 2002-11-18 21:31:33 +00:00
curt
8f3a988e0e If a non existant runway is specified with --runway=xxx fall back to
finding the runway that is the closest match to the specified (or default)
heading.
2002-11-17 04:17:27 +00:00
curt
13bb01a70e Added a --runway= option which can be used in conjunction with the --airport=
option to specify a starting airport + specific runway.  If you don't specify
a runway, you get the one that's closest to your specified (or default)
heading.
2002-11-17 04:04:21 +00:00
curt
2384d0ed51 Added some cheap eye candy to entertain myself for a few minutes. Splash
screen now fades out revealing the scene.
2002-11-17 01:21:13 +00:00
curt
35f24baf32 Clean ups to the code that determines initial position based on command
line options or defaults.
2002-11-16 21:34:51 +00:00
curt
b3935aa01f Make the routines that scan the command line options and config files more
general so we can eliminate the option specific versions of these.
2002-11-16 20:41:00 +00:00
curt
52a322decc Some various massaging and clean ups of initialization code. 2002-11-16 20:17:11 +00:00
curt
52312f2a13 Restructuring some of the initialization code.
The general idea is to help clean up some aspects of the FDM init and be
able to provide startup conditions in a less ambiguous manner.

Previously, things like positions, orientations, and velocites were set on
"the bus".  These had to be read by the FDMs which then were supposed to
initialized themselves to those values and turn write around and start
modifying those values.  It was messy and cumbersome.

Now, all the initial fdm conditions are written to a sub-[property-]tree
under /sim/presets/

The values in /sim/presets/ always stay set to what the user has specified.
The user can change these at his/her liesure, and then request a "reset"
which will reset to the new conditions.  I don't even want to say how this
worked before. :-)

Now, an script, or gui interface can stage a set of initial conditions while
the sim is running (without disrupting it), and then call "reset" to commit
the change.

People who should worry about all this are FDM writters, and a small few
others who care about over all program structure and flow.
2002-11-15 21:13:29 +00:00
david
2de88f278b Started new, XML-configurable GUI subsystem. 2002-11-07 16:27:47 +00:00
david
0de065b0ec Added fgLoadProps to load properties from a path relative to FG_ROOT. 2002-11-06 18:57:31 +00:00
david
f06a658bee Modified /sim/current-view/axes/long and /sim/current-view/axes/lat to
use the user-configurable view defaults.
2002-11-02 21:43:15 +00:00
curt
dbf997a2d3 Put taxiway lights in their own scene graph so we can adjust their brightness
(or fog punch through) independently from the ground or runway lighting.
2002-11-01 21:56:48 +00:00
curt
72017fc671 Andy Ross:
The biggest and coolest patch adds mouse sensitivity to the 3D
cockpits, so we can finally work the radios.  This ended up requiring
significant modifications outside of the 3D cockpit code.  Stuff folks
will want to look at:

+ The list of all "3D" cockpits is stored statically in the
   panelnode.cxx file.  This is clumsy, and won't migrate well to a
   multiple-aircraft feature.  Really, there should be a per-model list
   of 3D panels, but I couldn't find a clean place to put this.  The
   only handle you get back after parsing a model is a generic ssg
   node, to which I obviously can't add panel-specific methods.

+ The aircraft model is parsed *very* early in the initialization
   order.  Earlier, in fact, than the static list of allowable command
   bindings is built in fgInitCommands().  This is bad, as it means
   that mouse bindings on the instruments can't work yet.  I moved the
   call to fgInitCommands, but someone should look carefully to see
   that I picked the right place.  There's a lot of initialization
   code, and I got a little lost in there... :)

+ I added yet another "update" hook to the fgRenderFrame routine to
   hook the updates for the 3D panels.  This is only required for
   "mouse press delay", and it's a fairly clumsy mechanism based on
   frame rate instead of real time.  There appears to be delay handling
   already in place in the Input stuff, and there's a discussion going
   on about different mouse behavior right now.  Maybe this is a good
   time to unify these two (now three) approaches?
2002-10-29 19:44:03 +00:00
david
fa87fe5c1d Modified for simpler command-manager interface. 2002-10-26 01:19:23 +00:00
david
d43dfa54df Major code simplification. 2002-10-25 22:19:51 +00:00
curt
4c2e97be18 Default to experimental point lighting disabled. 2002-10-24 14:05:40 +00:00
curt
b0d12281c8 Minor tweak to avoid some compile errors people are seeing with the
glPointParameterExt.
2002-10-21 03:22:27 +00:00
curt
55b7dc661e Playing with glPointParameterfEXT. 2002-10-17 04:34:32 +00:00
curt
4ef75aa6c8 Playing with point lighting effects. 2002-10-16 03:44:44 +00:00
curt
8166467292 Cleaned up some old cruft. 2002-10-16 03:44:19 +00:00
david
f962e24fee Use default visibility instead of modified sky visibility when 2D
clouds are disabled.
2002-10-13 10:46:37 +00:00
david
76cda01641 Fixed init-order bug that caused c172-set.xml defaults always to be
used unless explicitly overwritten.  Now, the options are parsed
twice, and only the *-set.xml file for the *last* aircraft specified
is loaded.
2002-10-10 18:39:52 +00:00
curt
470d233f0d Eric Hofman:
Now the options can be localized as well. This adds a slight problem for
the --language options, but not that much (worst case, the strings are
loaded twice consuming some more memory). I tried to be as accurate as
posiible when copying the options texts, but there might be some
mostakes left.
2002-10-10 15:02:50 +00:00
curt
9dcf7dd13f Erik Hofman:
This adds supports for a language specific font, defined in locale.xml
I've also moved the fgInitLocale() routine from main.cxx to fg_init.cxx
to prevent an ungly extern definition in options.cxx.
2002-10-07 15:45:00 +00:00
curt
c162577340 Begin work on rendering runway lights using environment maps. The basics
are now working.  A runway light is defined by a point and a direction.  The
point and direction are combined with the local up vector to create a small
triangle orthogonal to the direction.  The two ficticous corners of the
triangle are given an alpha value of zero, the orignal corner is given an
alpha of one.  The triangle is drawn in glPolygonMode(GL_FRONT, GL_POINT)
mode which means only the corner points are drawn, and since two have alpha=0
only the original point is drawn.  This is a long way to go to draw a point,
but it ensures that the point is only visible within 90 degrees of the light
direction, behind the light it is not visible.  This is still a long way
to get to drawing a point, but we use an environement map, with the direction
vector as the normal to mimic a light that is brightest when viewed head
on and dimmest when viewed perpendicularly or disappears when viewed from
behind.

- warning, there is a bug in how the current runway light direction vector
  is calculated which will adversely effect runway lighting.  The airports
  should be regenerated in order to fix this problem.
2002-10-06 03:53:19 +00:00
curt
f0b7744fd5 Frederic Bouvier:
The FGGlobals constructor does not initialise the locale pointer.
Under MSVC, uninitialized pointer have a value of 0xcdcdcdcd, not
0, so a test in mainLoop fails and the program segfault.

This patch set un initial value to locale.
2002-10-04 20:57:18 +00:00
curt
5cf14e78c4 Erik Hofman:
This patch fixes some bugs for correctly reporting un-updated
configuration files, and adds support for a --language=<code>
commandline option, overriding the language specified by the OS.
2002-10-04 15:19:07 +00:00
david
29eb5f7f5d Eliminated current_input and added FGInput to the subsystems managed
by FGSubsystemMgr.
2002-10-04 13:20:53 +00:00
david
38f0d6a35c First draft of subsystem manager; moved some subsystems into it. 2002-10-03 21:20:56 +00:00
curt
44fcbbd0af Better internationalization infrastructure. We now supports the "LANG"
environment variable.
2002-10-03 14:39:37 +00:00
curt
bacbd50eaa Init 3d clouds at starting location. 2002-10-03 03:19:35 +00:00
david
03b508adb7 Support Dave Luff's AI plane if /sim/ai-traffic/enabled is set to
true.
2002-10-02 15:25:58 +00:00
curt
0d87fad65c Shuffled location of ExternalNet.[ch]xx to it's own subdir.
Removed External.[ch]xx which is a duplicate of NullFDM.[ch]xx
--fdm=external is preserved but just maps to NullFDM.
2002-09-28 21:42:03 +00:00
david
c542559097 When the clock is frozen, set delta time to 0 so that the subsystems
won't keep updating themselves; that effectively freezes the
instrumentation.
2002-09-27 22:02:48 +00:00
david
3da2de39fc Add utils.[ch]xx. 2002-09-27 22:02:09 +00:00
david
84d2627236 Globally-useful functions, starting with Alex Perry's low-pass
function from steam.cxx.
2002-09-27 22:01:33 +00:00
curt
90e64f9430 Stub in a place holder for the electrical system model. 2002-09-24 15:24:04 +00:00
david
682feb8f2d Flattened src/Systems/ subtree.
Added src/Instrumentation/ with partial stab at a vacuum-driven
attitude indicator.
2002-09-24 14:51:37 +00:00
curt
43af8026d8 More tweaks to opengl state management when drawing 3d clouds. 2002-09-23 22:05:36 +00:00
david
7c057de4fe Started new module and sub-modules for aircraft systems, including an
initial simplistic vacuum system that's not yet connected to anything.
2002-09-23 19:55:10 +00:00
curt
29e72b0b90 Various tweaks and fixes to navcom radios.
Oops, taking the address of a temporary in main.cxx: 3dcloud rendering.
2002-09-23 18:44:09 +00:00
curt
578073a6f3 Slightly cleaned up 3d cloud positioning code. 2002-09-23 13:34:51 +00:00
curt
e23b22fabe There is something wierd about moving the cloud base around, let's just leave
it rooted in place until we sort out the positioning.
2002-09-22 23:07:01 +00:00
curt
ab49022465 Patch to position 3d clouds at center of <current> tile. This means the clouds
jump whenever you cross a tile, but there are currently a lot of other
positioning problems as well, so this doesn't really detract too much and
means you can play with 3d clouds from just about any starting point.
2002-09-20 15:30:54 +00:00
david
2d7d0034d0 Do 3D cloud state changes only when 3D clouds are selected. 2002-09-20 14:01:06 +00:00
curt
53b9eacf74 Stabalize cloud shading. 2002-09-19 02:21:23 +00:00
curt
b350c6cd0f Miscellanious flailings trying to get 3d cloud imposter rendering to work
correctly.
2002-09-19 01:27:49 +00:00
curt
e0a7536e55 Erik Hofman:
This patch shows fatal error messages even when ./configure --disable-logging
is specified.
2002-09-18 16:13:08 +00:00
curt
c5f7f15f5b Updated from Norman to hack on clouds ... some progress. 2002-09-18 14:57:20 +00:00
curt
bb4fe6907f Bernie Bright:
Fix a problem compiling Main/fg_io.cxx with MSVC.
2002-09-17 16:16:54 +00:00
curt
cc87fb93ba Updates for 3d cloud rendering. 2002-09-16 14:56:16 +00:00
david
95e1b51068 Added --enable-clouds3d and --disable-clouds3d options. 2002-09-16 02:46:23 +00:00
curt
73c4fd481d Changed the clouds3d header install directory. 2002-09-15 04:32:49 +00:00
curt
82c87b2456 Updated the base package version required. 2002-09-14 01:58:40 +00:00
curt
bdde29e203 Update base package version. 2002-09-13 23:37:55 +00:00
curt
a4b3e35c0e Stubbed in initial support for 3d clouds. 2002-09-13 20:38:15 +00:00
curt
ed4a2e6db6 Darrell Walisser:
This allows it to behave like a certified Mac OS X citizen.
2002-09-10 19:43:33 +00:00
curt
1dfb58783c Additional build system tweaks. 2002-09-03 01:12:26 +00:00
david
d4f92d6aff Removed unused cur_view_fdm variable as suggested by Bernie Bright. 2002-08-31 19:48:28 +00:00
curt
17efea3ec0 Ignore files that have -set.xml in them, but don't end in that exact string
(i.e. something-set.xml~)
2002-08-28 17:53:52 +00:00
curt
61655bb2b2 Add support for a --show-aircraft option. This displays a list of all
available aircraft and a brief description if one is available.
2002-08-28 16:59:40 +00:00
curt
21db1e10b2 More tweaks to the automake/conf configuration scripts. 2002-08-28 03:34:31 +00:00
curt
ff7c8101bc Modernize the autoconf/automake files. 2002-08-27 23:52:15 +00:00
curt
25c4d9b620 Minor tweaks to sound subsystem update rates. 2002-08-26 20:46:13 +00:00
curt
3976a6d55c Removed an old test. 2002-08-26 00:08:14 +00:00
curt
ee35eecb54 Erik Hofman:
I removed some pending random code and I also fixed a
small cosmetic glitch where dt_play was cleared before it was printed.

Curt: Erik changed the sound update intervale and I further I tweaked it.
The issue is that if we put too much into the sound buffer, then we can't react
quick enough to sounds like tire squeek that need to be synced with the visuals
and the action.  We put too little into the sound buffer and we risk the
audio dropping out for moment if a frame takes longer to draw than the amount
of audio in the buffer.
2002-08-25 23:27:00 +00:00
curt
b21333d4f8 Erik Hofman:
I've modified the code to display a brief help message instead of the
whole bunch of options. To get the complete message -v or --verbose has
to be added to the command line.
2002-08-25 22:38:20 +00:00
curt
df6989a37a Bernie Bright:
Here is a FGIO class derived from FGSubsystem that replaces the fgIOInit()
and fgIOProcess() functions.  The FGIO::update(double delta) doesn't use the
delta argument yet.  I suspect it could be used as a replacement for the
calculated interval value but I'm not familiar enough with that piece of code
just yet.

I've also added two "command properties" to fg_commands.cxx that select the
next or previous view.  Writing any value to these properties triggers the
corresponding action.  As an example I modified my keyboard.xml:

 <key n="118">
  <name>v</name>
  <desc>Next view</desc>
  <binding>
   <command>property-assign</command>
   <property>/command/view/next</property>
   <value type="bool">true</value>
  </binding>
 </key>

 <key n="86">
  <name>V</name>
  <desc>Prev view</desc>
  <binding>
   <command>property-assign</command>
   <property>/command/view/prev</property>
   <value type="bool">true</value>
  </binding>
 </key>

And of course these actions can also be triggered from external scripts via
the props server.
2002-08-25 20:56:16 +00:00
curt
4f00d9a959 Tidy up the autoconf/automake configuration a bit.
- Removed some old cruft.

- Removed some support for older versions of automake which technically was
  correct, but caused the newer automakes to squawk warnings during an
  initial sanity check (which isn't done very intelligently.)

  NOTE: this fix is technically not correct for older version of automake.
  These older version use the variable "INCLUDES" internally and could have
  them already set to an important value.  That is why we were appending
  our values to them.  However, newer versions of automake don't set this
  value themselves so it is an error to append to a non-existant variable.
  We seem to "get away" with overwriting the value on older versions of
  automake, but if you have problems, consider upgrading to at least
  automake-1.5.
2002-08-25 19:40:04 +00:00
curt
d2ba5b1883 Force ATC interface to run at 30 hz. 2002-08-19 01:59:26 +00:00
david
0ebe8ec8f0 Removed the FG3DModel class and replaced it with fgLoad3DModel.
Animations are now contained within the scene graph itself and are
updated whenever the graph is traversed -- that saves time by not
updating animations not currently in sight, and it allows animations
to be used for static objects and random objects as well.

Added new FGModelLoader and FGTextureLoader classes.  These are intern
tables for models, to guarantee (mostly) that no model is loaded more
than once.  FGTextureLoader is not yet used anywhere, but
FGModelLoader is now in place everywhere that ssgLoad* used to be
used (thus adding the ability to use animations).

In the future, FGModelLoader will add some interesting functionality,
including the ability to reload 3D models on the fly.
2002-08-07 01:34:49 +00:00
curt
0c0b150661 Bernie Bright:
I've merged FGProps and FGTelnet so there is just a single property server.
I've left in the --telnet=port# command line option but it could be removed
if we wanted to.  The command line accepts two forms of the --props option.
The original (--props=medium,dir,hz,host,port#,style) and the shorter
--props=port#.  If you accept this change then src/Network/telnet.[ch]xx
can be removed from the cvs repository.
2002-08-02 22:49:34 +00:00
curt
94c44fc172 A couple fixes to the network fdm interface. 2002-07-30 04:37:16 +00:00
david
88758e60b4 Added --random-wind command-line option. 2002-07-26 02:49:14 +00:00
david
0178c65981 I totally misunderstood sgFrustum. This patch should put it right,
and also adds an optimization to avoid traversing anything closer than
1000m.
2002-07-26 01:52:51 +00:00
david
9bf3c10743 Change the extra culling to do only a quarter of the scene every 200
frames rather than the whole thing, to avoid tiny stutters.
2002-07-25 17:47:42 +00:00
david
1c35d89eb4 Fix a problem with the culling of out-of-range random objects. When
the triangles containing the objects were out of the view Frustum,
they were never traversed by ssg (and thus, never culled).  Now, every
200 frames, do a pass through the whole scene graph with cull-testing
disabled and without drawing anything; that will allow random-objects
to be collected incrementally.
2002-07-25 17:29:08 +00:00
curt
e85939a814 Removed some redundant glLight() calls. 2002-07-21 17:03:29 +00:00
curt
f330ae1234 Patch to explicitely control the specular lighting component. 2002-07-21 15:40:51 +00:00
david
6ca17098b8 Added --disable-random-objects and --enable-random-objects options. 2002-07-20 23:10:16 +00:00
david
bf1e7c7881 Patch from Cameron Moore:
* Rearranged member initializers
2002-07-18 22:32:32 +00:00
david
5aee96c481 Change FGSteam into a proper subsystem rather than a collection of
static methods, and remove outdated dependency in panel_io.cxx.
2002-07-07 15:45:56 +00:00
david
ee8c5d0a3a Patch from Julian Foad:
The present sets of bindings result in the throttle being "squared"
about its centre, which is silly.  This is because the "squared"
parameter is not set by the throttle binding, but the default is
"true".  We discussed this before and I think there was general
agreement that the default should be "false" on the basis of
generality.
2002-07-06 18:02:06 +00:00
curt
a28b35f3f2 Fixes for IA-64 with Intel compiler. 2002-07-02 20:45:02 +00:00
david
048da049f8 Patch from Julian Foad:
Make locally-used strings local instead of global.  (The safety and
cleanliness benefit outweights the slight performance hit.  If
performance is an issue, the way these strings are used should be
optimised.)  Use existing defined constant instead of a literal
number.
2002-06-28 18:00:21 +00:00
david
0cbe8a597d Patch from Julian Foad:
Remove trailing comma (unportable).
2002-06-28 17:59:59 +00:00
david
dc132d80b1 Added fgAddChangeListener convenience functions. 2002-06-18 03:27:21 +00:00
curt
6800231cfa Erik Hofman:
This is the small code fix which is needed for the new options.xml file.
It is needed because otherwise the "--prop:name=value" is showed
incorrectly.

There is another problem though, when compiling with --without-logging
the help message isn't displayed at all! We *must* change that somehow.

Curt: good point, the SG_LOG()'s have been switched to cout's ...
2002-06-12 16:38:46 +00:00
curt
c93b79641d Erik Hofman:
I've updated the FIXME in the code, and fixed a typo (descr instead of
description), but the SG_LOG() functions doesn't produce any output for
me. Could you confirm it's still working for you?

Curt Olson:
I did a bit of further tweaking and it all looks good now.  The tricky thing
is that SG_LOG() always appends an endl at the end of every message.
2002-06-11 17:06:46 +00:00
curt
7d3448294b Erik Hofman:
This is an enhanced version of the options patch.
It's more robust now, and gives some helpful information if something
goes wrong. Also the naming in the options.xml file has changed to the
syntax David suggested.

Since no one objected to the patch I think it is safe to included it.
2002-06-10 23:30:23 +00:00
david
f12ba10c47 Modified --wind=DIR@SPEED option to allow both DIR and SPEED to
contain colon-separated ranges.  For examples, winds from 180 degrees
10 knots gusting 15 knots would be

  --wind=180@10:15

Winds variable from 180-220 degrees 5 knots would be

  --wind=180:220@5

FGEnvironment does not yet support variable-direction winds, so
nothing will yet happen in the second case.
2002-06-09 21:28:17 +00:00
curt
0ba0a278b9 Patch from Norman to do the code/base version comparison check a little
more sensibly (and print the correct error message.)
2002-06-07 23:26:07 +00:00
david
e6f9caa41b Patch from Melchior Franz:
FGViewer::updateFromModelLocation does otherwise complain several
times about non-initialized values
2002-06-07 19:43:40 +00:00
david
5bec60a602 Set up cloud layers when thesky is allocated, to ensure that they are
created only once.
2002-06-05 17:44:39 +00:00
curt
e2e640ef46 Set control surface positions when using an external network fdm.
Fetch all pending remote fdm network packets so there is not chance of
  getting behind.
Add support for driving control panel lights.
Working on better modeling KX 155 tuning behavior.
2002-06-05 05:22:42 +00:00
curt
b2cefb1450 Check for the proper base package version. 2002-05-30 15:37:39 +00:00
curt
2cafd466e2 Tony Peden:
Defeated the invasion once and for all.
2002-05-20 16:19:26 +00:00
curt
8ae364a220 Jim Wilson:
This is a small fix for what turned out to be a major bug.  Ground elevation
was calculated incorrectly when distant from one of the view locations. This
resulted in several problems including bizarre gear trimming, mid air
"crashes" (as in thinking we hit the ground) and so on when close to or on the
ground.

Unfortunately it does require a second ssg traversal when in tower view
(only), but the increased load isn't all that noticable.  For the time being
this really is the best solution.  In a future update I will be eliminating
the unecessary per frame traversals for the static views (without having to
maintain multiple ssgRoots).

When we go to multiple FDM instances we will perhaps need to put the ssg
traversal and ground elevation queries for the FDMs into an event timer that
updates the FDMs ground elevation in a round robin fashion (maybe every 1/n
seconds where n is the number of FDM instances running).
2002-05-20 16:13:37 +00:00
david
89483df079 No longer initialize static cloud layers (handled dynamically in
environment_mgr.cxx).  The /environment/clouds/status property is now
checked each frame, so clouds can be turned on or off in the middle of
a session.
2002-05-17 19:04:20 +00:00
david
b2dcc4ca00 Removed old --clouds-asl option and initialization of clouds-asl
property, since neither makes sense for multiple cloud layers.
2002-05-17 19:03:20 +00:00
curt
b1674cb506 From: "Jim Wilson" <jimw@kelcomaine.com>
This is a new improved patch for the previous tile manager fixes.

Rather than building dependencies between FGlocation or the viewer or fdm with
tilemgr what I ended up doing was linking the pieces together in the Mainloop
in main.cxx.  You'll see what I mean...it's been commented fairly well.  More
than likely we should move that chunk somewhere...just not sure where yet.

The changes seem clean now. As I get more ideas there could be some further
improvement in organizing the update in tilemgr.  You'll note that I left an
override in there for the tilemgr::update() function to preserve earlier
functionality if someone needs it (e.g. usage independent of an fdm or
viewer), not to mention there are a few places in flightgear that call it
directly that have not been changed to the new interface (and may not need to be).

The code has been optimized to avoid duplicate traversals and seems to run
generally quite well.  Note that there can be a short delay reloading tiles
that have been dropped from static views.  We could call the tile scheduler on
a view switch, but it's not a big deal and at the moment I'd like to get this
in so people can try it and comment on it as it is.

Everything has been resycned with CVS tonight and I've included the
description submitted earlier (below).

Best,

Jim

Changes synced with CVS approx 20:30EDT 2002-05-09 (after this evenings updates).

Files:
http://www.spiderbark.com/fgfs/viewer-update-20020516.tar.gz
 or
http://www.spiderbark.com/fgfs/viewer-update-20020516.diffs.gz

Description:
In a nutshell, these patches begin to take what was one value for ground
elevation and calculate ground elevation values seperately for the FDM and the
viewer (eye position).  Several outstanding view related bugs have been fixed.

With the introduction of the new viewer code a lot of that Flight Gear code
broke related to use of a global variable called "scenery.cur_elev".

Therefore the ground_elevation and other associated items (like the current
tile bucket) is maintained per FDM instance and per View.  Each of these has a
"point" or location that can be identified.  See changes to FGLocation class
and main.cxx.

Most of the problems related to the new viewer in terms of sky, ground and
runway lights, and tower views are fixed.

There are four minor problems remaining.  1) The sun/moon spins when you pan
the "lookat" tower view only (view #3).  2) Under stress (esp. magic carpet
full speed with max visibility), there is a memory leak in the tile caching
that was not introduced with these changes.  3) I have not tested these
changes or made corrections to the ADA or External FDM interfaces.  4) The
change view function doesn't call the time/light update (not a problem unless
a tower is very far away).

Details:
FDM/flight.cxx, flight.hxx - FGInterface ties to FGAircraftModel so that it's
 location data can be accessed for runway (ground elevation under aircraft)
 elevation.

FDM/larsim.cxx, larcsim.hxx - gets runway elevation from FGInterface now.
Commented out function that is causing a namespace conflict, hasn't been
called with recent code anyway.

FDM/JSBSim/JSBSim.cxx, YASim/YASim.cxx - gets runway elevation from
FGInterface now.

Scenery/newcache.cxx, newcache.hxx - changed caching scheme to time based
(oldest tiles discard).

Scenery/tileentry.cxx, tileentry.hxx - added place to record time, changed
rendering to reference viewer altitude in order to fix a problem with ground
and runway lights.

Scenery/tilemgr.cxx, tilemgr.hxx - Modified update() to accept values for
multiple locations.   Refresh function added in  order to periodically make
the tiles current for a non-moving view (like a tower).

Main/fg_init.cxx - register event for making tiles current in a non-moving
view (like a tower).

Main/location.hxx - added support for current ground elevation data.

Main/main.cxx - added second tilemgr call for fdm, fixed places where viewer
position data was required for correct sky rendering.

Main/options.cxx - fixed segfault reported by Curtis when using --view-offset
command line parameter.

Main/viewer.cxx, viewer.hxx - removed fudging of view position. Fixed numerous
bugs that were causing eye and target values to get mixed up.
2002-05-17 17:25:28 +00:00
curt
e8a6836525 Bernie Bright:
Reverted fgUsage() to previous version that works on all platforms.
2002-05-17 17:01:16 +00:00
curt
fcd6b28e0f Bernie Bright:
I've defined snprintf as _snprintf in compiler.h for MSVC and MINGW
targets and removed duplicate definitions from FG sources.
2002-05-17 16:41:27 +00:00
david
279643226a Temporarily modified to support changes in SGSky and SGCloudLayer;
this will soon be removed into a separate module that allows dynamic
changes to cloud layers.
2002-05-17 01:23:00 +00:00
curt
99859a5ea9 Bernie Bright:
To make MSVC happy it appears we need backslashes on string literals
spanning multiple lines.
2002-05-16 06:02:31 +00:00
curt
f9f05aa870 Bernie Bright:
Here is the new super improved telnet property interface.  CVS changelog
is at the end of this message.  Once this new telnet code is in and
compiles every where we can remove Network/props.[ch]xx.  I've added a
--telnet=<port> command line option to invoke the new server.  Later on
we could remove the --props option, or least change it to invoke the new
server.  I'll let you decide.

I've added some new commands to the telnet interface:

view next      Select the next view.
view prev      Select the previous view.
view set <n>   Select view 'n'
view get       Return index of current view

I'm not sure if these same effects could be achieved through property
operations.  The commands provide a convenient shortcut in any case.

I'm also planning on adding a panel command to manipulate panels and
objects contained therein (eg simulated mouse clicks).  There is going
to be some commonality with the command objects so we may need to
rationalize this in the near future.

Finally, I've also included my python stuff.  This is still very much a
work in progress, basically I've been using it to test the new telnet
server.  I have  tested it with python 2.2.  Feel free to add it to the
repository if you want.  I would suggest a scripts/python directory

CVS Changelog

Network/telnet.cxx: New property telnet protocol interface.  It supports
the same user interface provided by the --props server.  Additionally it
handles multiple simultaneous connections.  Added "view" command to
manipulate viewmgr.

Network/protocol.hxx: Added protocol configuration exception.

Main/fg_io.cxx:  Added new "telnet" protocol.  Added protocol
configuration parse exceptions.  Simplified protocol configuration
parsing.

Main/options.cxx: Added --telnet=<port> command line option and help
message.
2002-05-15 21:44:34 +00:00
curt
487a14d05b Moved some scenery component initialization into FGScenery. 2002-05-14 06:08:28 +00:00
curt
92a58f6555 Consolodating scenery structures in scenery.hxx. 2002-05-14 05:49:47 +00:00
curt
47825dcbae Moved "scenery" from being declaried in scenery.cxx to being declared
in globals.hxx.
2002-05-14 05:22:52 +00:00
david
1fe50d4cd2 Removed configuration option --with-old-mouse and FG_OLD_MOUSE macro.
Removed configuration option --with-new-environment and
FG_NEW_ENVIRONMENT macro.

Added configuration option --with-weathercm and FG_WEATHERCM macro.

FGEnvironment is now the default; use --with-weathercm to get the old
weather.
2002-05-12 00:12:19 +00:00
david
49bb3306d9 Environment manager overhaul -- return a copy of an FGEnvironment
object rather than a pointer.

FGEnvironment now has the beginning of an atmospheric model, and will
recalculate temperature (not pressure or density, yet) based on
elevation.

FGEnvironment has a copy constructor.
2002-05-11 23:23:42 +00:00
david
ee4c3f728d Remove some dead code. 2002-05-11 21:10:11 +00:00
david
5a849b66e8 Major overhaul:
- changed FGSubsystem::update(int) to
  FGSubsystem::update(delta_time_sec); the argument is now delta time
  in seconds rather than milliseconds

- added FGSubsystem::suspend(), FGSubsystem::suspend(bool),
  FGSubsystem::resume(), and FGSubsystem::is_suspended(), all with
  default implementations; is_suspended takes account of the master
  freeze as well as the subsystem's individual suspended state

- the FDMs now use the delta time argument the same as the rest of
  FlightGear; formerly, main.cxx made a special case and passed a
  multiloop argument

- FDMs now calculate multiloop internally instead of relying on
  main.cxx

There are probably some problems -- I've done basic testing with the
major FDMs and subsystems, but we'll probably need a few weeks to
sniff out bugs.
2002-05-11 16:28:50 +00:00
david
f3eafe1007 Property patches from Frederic Bouvier:
The FlightGear patch is to take account the change in the getChildren
function that now returns a vector<SGPropertyNode_ptr>. If the
removeChild functionnality is to be added in FlightGear, all those
SGPropertyNode * floating around should be changed to
SGPropertyNode_ptr.
2002-05-11 00:59:26 +00:00
david
56473dc28d Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
david
ff6943bd09 Regularized the position initialization:
1. If /position/longitude-deg and /position/latitude-deg are in range,
   use them.
2. Otherwise, if /sim/startup/airport-id is not empty, use it.
3. Otherwise, set the lon/lat to the middle of the KSFO field.

The default used to be Globe, AZ, but that doesn't make sense since we
don't distribute that scenery by default any more.

With this change, starting from a save file seems to work properly:

  fgfs myflight.sav
2002-05-01 23:13:36 +00:00
david
18e36a3302 UFO FDM patches from Jonathan Polley:
I have finished working the bugs out of my "Enhanced" version of the Magic
Carpet FDM.  The UFO FDM works the same as the Magic Carpet with the
following exceptions:

The aircraft's pitch is determined by the Elevator setting (with a pitch
rate of 45 degrees per second).
Climb is forward velocity * sin(pitch)
Speed is forward velocity * soc(pitch)

Roll is tied to the aileron (again, with a roll rate of 45 degrees per
second)
Turn rate is sin(roll) * 45 degrees.

Yes, this does mean that turning is quite a bit more sluggish than
climbing.

If you are wondering why a UFO FDM, it is because it's best that I not
replace the existing magic carpet and this FDM does behave like a UFO (it
hovers, can spin and pitch while hovering, and does not obey the laws of
physics ;)
2002-04-25 16:23:16 +00:00
curt
6b22c85e24 Comment out ATC AI manager init() and update() calls until we can resolve
the tremendous performance hit they are imposing.
2002-04-22 22:28:00 +00:00
curt
17106105bb Fix for reset causing view problems when not in pilot view. 2002-04-21 03:27:34 +00:00
curt
586d767ab6 There was an integer overflow in the way elapsed_time_ms. Because the
SGTimeStamp "-" operator returns it's result in usec's, there is an upper bound of 37.8 minutes on the maximum difference this operator can reliably report
before the math overflows.  I change the global "int elapsed_time_ms" variable
to a "double sim_time_ms" and restructured how the value is calculated.
----
The practical result of the overflow bug is that a large negative dt was
passed to the event manager and the end effect was that no events would
be run until their counters caught up ... in another 37.8 minutes or so.
2002-04-20 14:52:43 +00:00
david
89324e0cfe Explicitly include model.hxx, since acmodel.hxx no longer includes it. 2002-04-20 14:08:06 +00:00
curt
f1d8d554d0 Jim Wilson:
Fix a scrolling problem where last item doesn't show in prop_picker.
Removed include for unreferenced header in viewmgr.
2002-04-19 15:36:51 +00:00
david
eea531fbf5 Stop the sound when paused. We really need a separate control for
muting, but that will have to wait until someone has time.
2002-04-19 04:00:02 +00:00
curt
4656e3adca Jim Wilson:
Minor patch for flicker glitch when crossing from one tile to another.
2002-04-19 00:25:25 +00:00
curt
71598c12f8 Jim Wilson:
These are the updates for the View manager properties.  Removed the last of
items (within the viewer/viewmgr) hard coded to view number.  Added support
for per view configuration of ground level nearplane value.  Tower views look
very nice with little or no z-buffer problem in the models.  Pilot offset
dialog can be used to move eye in all views.
2002-04-18 16:51:47 +00:00
curt
7311318e7e Small tweak to make the Irix compiler happy. 2002-04-16 17:28:57 +00:00
david
c5f6293f17 Fix for vanishing-model problem: models are drawn in the same scene
graph as the terrain, except for internal cockpit view.  The SSG
scene-graph variables (except for the lighting root -- I'll get that
later) are now held in globals.hxx.

FGModelMgr::draw() is obsolete; I'll remove it in a future revision.
2002-04-13 21:36:22 +00:00
david
7432b9c590 Patch from Jim Wilson:
Fix for problem where an incorrect frame or two got slipped in while
changing tiles.  Corrections to authorship in file level comments.
2002-04-13 16:25:49 +00:00
david
39416c2855 Patch from Jim Wilson:
Minor fixes.  Made some changes to get lighting correct for time of day
for now. MSVC compatibility fix and returned to clearing z-buffer only in
LOOKFROM (formerly pilot view).

[dpm: removed the last one, since I had already made a similar patch]
2002-04-13 13:11:34 +00:00
david
8bed5a8cf4 Added support for additional animated, dynamic 3D models configured in
XML.
2002-04-12 12:45:49 +00:00
david
3bb69f35d1 Replace --with-new-mouse with --with-old-mouse, defaulting to 'no'. 2002-04-11 17:09:06 +00:00
curt
b3a3c0fbac Updated licensing terms to GPL since this file inherits a goodly proportion
of previously GPL'd code.
2002-04-11 16:40:59 +00:00
curt
9f8c4f9600 MSVC fixes. 2002-04-11 16:35:37 +00:00
curt
ab0964384e Bernie Bright:
Here are the Boost-less FGEventMgr updates I promised.

Removed Boost dependencies from FGEventMgr.
Removed Boost configure check.
fgMethodCallback now handles const member functions.

I've successfully tested these changes with gcc and msvc.
2002-04-11 16:25:12 +00:00
curt
39fcbc93ba Finally getting around to being able to specify host name and ports for
remote fdm application.
2002-04-11 05:40:34 +00:00
curt
42a5ee93d7 This patch includes the FGLocation class, a few fixes, cleanup in viewer code.
Synced to CVS 19:36 EDT 2002-04-10 (after this evenings JSMsim and Base
package updates).

Description:
Added FGLocation class which is new home for calculating matrix rotations.
Viewer can now be configured to access rotations created by the model rather
than repeating the same calculations again.

Changed model initialization for the time being so that its location data is
available for the viewer (currently required by other subsystems).  At some
point we can move this back to fg_init along with the viewer initialization.

Seperated the update from the draw function in the model code.  The viewer
code needs the same matrix data, and moving the update portion at this time
does not increase the number of matrix math iterations.

Moved the model draw so that it always appears "in front" of lights and clouds.

Reogranized viewer update routine for using the FGLocation class and
simplified some more tasks.  The routine is fairly easy to follow now, with
the steps ordered and spelled out in comments.

Viewmgr only updates the current (visible) view now, with the exception of an
old reference to "chase view" that will be corrected in forthcoming changes.
Also will be doing some work on the viewmgr outputs.

Model is now clears the z-buffer in all modes.  This will be changed with the
next viewmgr update.  The only side effect is that models always disappear
when over 5km distant from the eye point (can't really see them anyway:-)).

Other than a flag to indicate "internal" view I don't anticipate the
configuration interface for viewmgr/views will be changed a lot for now.  It
is close to done.  The next viewmgr update will however rework the outputs so
may change location.

This code will run with the previous version of preferences.xml, but will run
faster with the newer version.  I am attaching a preferences.xml that should
not be commited before the code.  All the changes are in the /sim/view section
and should show a simpler view configuration that references model locations.
 Note that I've added a 2nd tower view in "lookfrom" mode for illustration
purposes. You can look around using the mouse.  You may want to remove that or
comment it out.
2002-04-11 04:26:07 +00:00
david
a82e15a653 The 3D aircraft model scene is now managed by
FGAircraftModel::update.  We should do the same thing for the scenery,
to simplify the top-level loop.
2002-04-09 21:08:28 +00:00
david
cde90e06d5 Removed current_model global variable and added a reference in
FGGlobals instead (we still need to do the same with current_input and
a few other globals).
2002-04-09 18:58:24 +00:00
david
aa872ed040 Patch from Frederic Bouvier (FIXME comments added by David Megginson):
I made these modifications to correct the problem of getter functions
returning pointers to local variables. Those variables are no longer
locals and become static. One should be aware that it kills reentrancy
!
2002-04-07 21:20:16 +00:00
david
396674ce2e Patch from Martin Dressler:
This patch moves built-in Class (for now only mag-ribbon) into special
directory as you have written it in TODO: in comments of this class in
panel_io.cxx.  IMHO it is good idea.  I want to play with built-in
classes and OpenGC and this will be useful.
2002-04-07 21:13:56 +00:00
david
6e5d22789b Patches from Norm Vine to improve framerate and add a new
#ifdef'ed-out mode for syncing fullscreen with user settings in
Windows.
2002-04-07 15:24:32 +00:00
david
e2e6b19ddf Corrected typo /position/altitude-deg to /position/altitude-ft. 2002-04-06 23:45:24 +00:00
david
a1294ea398 Viewer update from Jim Wilson:
Minor patches to initial tower view code.  Added calculation for "tower" at
any airport, placed a couple fractions of a degree off the center.  Moved the
farplane from 100m to 5km so that "lookfrom" mode can see the model.  5km is
still in a reasonable range for a depth buffer.  Note that looking at a model
anything but a small distance will cause some problems on older cards.
Temporarily changed viewer to always report elevation/lon/lat of the aircraft
in order to avoid a problem with the ground trim getting recalculated when
tower and aircraft are on different tiles.
2002-04-06 17:23:18 +00:00
curt
41a4d0b351 Here is the 'boostified' event manager plus relevant changes to
radiostack.cxx, fg_init.cxx and main.cxx.  If these changes are accepted
then you can remove Time/event.[ch]xx and Include/fg_callback.hxx from
the repository.
2002-04-05 20:03:49 +00:00
david
ec6888d4a4 Viewer update from Jim Wilson:
Tower View and viewer config is in place.  Note that the interface is
still in a state of flux.  A couple of the config items (namely the
offsets) are still using the old settings.  The tower is hard coded
into the base package for a position off the starting runway at KSFO
and is probably not in the right place for there even.  Looks pretty
cool though!  Tower View is the third view.  If you aren't at KSFO
you'll just see blank space in view 3. It's looking through the earth or
something like that :-).  Important note: zoom in with a few
hits of the "x" key to see the plane better in tower view.
2002-04-05 18:49:04 +00:00
david
d2344cbabb Removed dependency on viewmgr.hxx from globals.hxx, so that changes to
the viewer code do not require most of FlightGear to be rebuilt.
Added some now-required includes to environment.cxx.
2002-04-05 18:46:47 +00:00
david
625572663e Moved FGAircraftModel subsystem out into its own directory, and
separated out a new class, FG3DModel, that allows any arbitrary 3D
model to be positioned, oriented, and animated (not just the
aircraft).
2002-04-05 03:19:34 +00:00
curt
59107c791c Various code cleanups. 2002-04-05 00:38:55 +00:00
david
f450e6d9d1 Let exceptions fall through to main, and use cerr to report them (in
case logging is disabled).  This way, when people specify a
non-existant aircraft or have an error in a custom XML file, they'll
get an error report, at least.
2002-04-04 17:51:40 +00:00
curt
fd8d48d011 Make the base package check [failed] message a bit more informative about
where it was looking.
2002-04-04 05:03:18 +00:00
david
21d8c07576 Changed cockpit near plane to 0.01m for interior view. Far plane is
100m, so it should be OK.
2002-04-04 01:32:57 +00:00
curt
7543409e47 Attached are a fairly extensive series of patches to the ATC
system.  A chap from Germany called Alexander Kappes (cc'd) got
in touch with me a few weeks ago and has written the start of
Approach control.  At the moment tuning in to a valid approach
frequency (Dortmund or East Midlands) should result in vectors to
a spot about 3 miles from the active runway, and a telling off if you
stray too far from the correct course, in the console window.  He
seems to know what he's doing so expect this to improve rapidly!!

I've added a rudimentry AI manager and a hardwired Cessna at
KEMT on the runway - I'll remove it before the next release if I don't
have it flying by then.  There seems to be an issue with framerate
which drops alarmingly when looking at it - I've a feeling that I've
possibly created several Cessnas on top of each other, but am not
sure.
2002-04-03 23:54:44 +00:00
david
0c1fa5f1a5 Changed far clip plane for cockpit interior to 100m. 2002-04-02 20:57:32 +00:00
david
7135382a28 Added select animation type (using a condition), and allow all
animations to be named.
2002-04-01 14:00:08 +00:00
david
d372548782 Major restructuring: the Animation class is now an abstract interface,
and specific animation types are derived from it.  This change makes
the code much easier to read, maintain, and extend.

Added a 'translate' animation type for a scaled, 3D linear translation
(such as a sliding throttle knob).

Renamed the 'offset' property to 'offset-m' or 'offset-deg' as
appropriate; ditto for 'min' and 'max' properties.
2002-03-30 21:24:19 +00:00
david
6a443bb173 Start tracking delta time in milliseconds and passing it to the update
method of each subsystem.
2002-03-30 21:22:02 +00:00
david
faf2fa91d2 Patch from Jim Wilson:
Clear frame buffer and render model after rest of 3D scene. This has a
small frame rate cost (YMV). But who thought 3D cockpit would be cheap?
If anyone has a better idea, have at it!

Just did some more careful testing and I see little or no frame rate loss
with the depth buffer clear.  Also you can change the near plane to 0.1
and get rid of the "sunroof" (so I don't have to make up another set of
patches.
2002-03-30 12:52:24 +00:00
david
58e664a060 Patches from Jim Wilson:
This patch creates a seperate scene graph for the cockpit.  The near plane is
only moved up when in the interior (pilot) view.  This is because with
rounding (I presume) it the visible ground is a bit up higher than it is with
the older nearplane setting.  Not much, but it is enough to bury the wheels.
I suspected this might be true but spliting to two sg's confirms it.  If
necessary we can adjust the model up a bit when in interior view.  This might
be good so we can set the near plane even closer when in the cockpit (its
still at 0.2m).

In general this looks a lot better on my Voodoo with this patch.  No
perceptibel change in frame rate on my system.  In terms of future plans I'd
see the sense in making the model plug into either scene.  This will be
necessary when we have multiple model instances in the frame.
2002-03-28 16:14:04 +00:00
david
0944ab91c2 Patch from Melchior Franz:
The matrix doesn't define some cells, which are actually used
in the multiplication. That makes the result unpredictable.
I have no idea if 0.0 is the correct value for these, but
garbage is hardly the correct value either. Should some of them
be set to 1.0?
2002-03-27 15:53:15 +00:00
david
38c705b6c0 Viewer patches from Jim Wilson:
Think my brain is getting clogged with matrices :-).  Well I've got the funky
orientation offset bug out of the model code.  In the process the model.cxx
got optimized a bit.  At some point we'll need to liberate model.cxx from the
viewer class, but it is no longer hard coded to access the  "pilot view" to
get it's data. Instead it uses whatever the "current" view happens to be.  I
may try and do that final bit of having models rotate independant of the view
tomorrow night, or start right in on the viewmgr and get a tower view up and
running.  You guys have any preference?  My brother's family is coming to
visit for a few days so what I don't get done tomorrow night probably won't
get done until after the weekend.
2002-03-27 14:52:19 +00:00
david
5ec0c135bc Fixed a bug report from Frederic Bouvier:
A sloppy coder already defined min and max as macros with 2 arguments
2002-03-27 13:00:25 +00:00
david
64ed2f8e42 Removed outdated reference to fgSimTime. 2002-03-27 12:53:50 +00:00
david
8d9b59314a More cleanups. Removed the pui-* commands, and added a pass-through
property to indicate when mouse events should be offset to PUI and the
panel first.
2002-03-26 17:14:48 +00:00
david
db7013c83a More work on the configurable mouse. Mouse motion is now configurable
as well as mouse clicks.  You must configure with --with-new-mouse to
get this.
2002-03-26 13:45:44 +00:00
david
4536c246da Setting offset or tilt always sets goal-offset or goal-tilt as well. 2002-03-26 13:44:43 +00:00
david
ee44d3042f I missed committing this one. 2002-03-26 03:14:20 +00:00
curt
0a035c7f36 Oops, in the latest property manager rewrite, a typo crept in on
somewhat of a global scale.  This commit should fix all these up.
2002-03-26 02:38:11 +00:00
david
e82d7d5a64 Ensure that all entries in the FGAircraftModel::Animation structure
are initialized (reported by Melchior Franz).
2002-03-25 22:01:13 +00:00
david
de9682e32a Patch from Erik Hofman:
This patch gets F8 working again.
2002-03-25 19:37:49 +00:00
david
780b4a813e Minor patch from David Megginson:
Fix FGViewer::update so that pitch offset and goal pitch offset work
together nicely (the offset was snapping to 90/-90 when only one of
the two was changed).


Viewer improvements from Jim Wilson:

These files get the 3d cockpit working and fix a few issues in the viewer
code.
XYZ offsets are now defined as follows: X -left/right+ (along wing axis), Y
-up/down+ perpendicular to the aircraft, Z is -in/out+ the aircraft's body axis.
I've also done some cleaning up of unused and mostly unusable interfaces,
added commentary to the *.hxx, combined together some duplicate code and
eliminated a couple unecessary operations.  I also moved what was left of the
"protected" zone to "private" since we aren't subclassing this anymore.
2002-03-25 14:32:13 +00:00
david
9709dcb307 First steps towards configurable mouse input. Soon, this new code
(mainly in src/Input/input.cxx) will make src/GUI/mouse.cxx obsolete
and bring the mouse into the same input system as the joystick and
keyboard.  This is just preliminary work allowing, covering mouse
clicks (no motion yet), and it actually crashes on a middle or right
click.

The new mouse support is disabled by default until it become stable;
to try it out, you need to configure --with-new-mouse.
2002-03-23 23:16:13 +00:00
david
da621105a0 Removed unused function fgFindNode (the version used now is in model.cxx). 2002-03-22 13:24:29 +00:00
david
343cea2812 Removed unused files. 2002-03-22 13:23:39 +00:00
david
fafc000d61 Initial revision of README describing the contents of the src/Main
directory.
2002-03-21 22:37:12 +00:00
david
825320e8bf Viewer update from Jim Wilson:
This patch renames the "goal" orientation offsets inputs/outputs to
conform with the naming of the new interface.
2002-03-21 20:59:43 +00:00
david
b52123b88b Removed obsolete files. 2002-03-21 13:12:37 +00:00
david
18a3df31b3 Model-loading patch from Dave Luff. 2002-03-20 22:40:11 +00:00
david
d0d3b2bd7a Use !strcmp for all property string-value comparisons. 2002-03-20 22:15:22 +00:00
curt
e95429572c Converted if ( string == "" ) constructs to if ( string.empty() )
Fixed a warning in soundmgr.cxx.
2002-03-20 19:16:13 +00:00
david
4d4cd16012 Major viewer-code overhaul from Jim Wilson:
Description:

This update includes the new viewer interface as proposed by David M. and
a first pass at cleaning up the viewer/view manager code by Jim W.

Note that I have dropped Main/viewer_lookat.?xx and Main/viewer_rph.?xx and
modified the Makefile.am accordingly.


Detail of work:

Overall:
The code reads a little easier.  There are still some unnecessary bits in
there and I'd like to supplement the comments in the viewer.hxx with a tiny
bit on each interface group and what the groupings mean (similar but briefer
than what you emailed me the other day).  I tried not to mess up the style,
but there is an occasional inconsistency.  In general I wouldn't call it done
(especially since there's no tower yet! :)), but I'd like to get this out
there so others can comment, and test.

In Viewer:
The interface as you suggested has been implemented.  Basically everything
seems to work as it did visually.  There is no difference that I can see in
performance, although some things might be a tiny bit faster.

I've merged the lookat and rph (pilot view) code into the recalc for the
viewer.  There is still some redundancy between the two, but a lot has been
removed.  In some cases I've taken some code that we'd likely want to inline
anyway and left it in there in duplicate.  You'll see that the code for both
looks a little cleaner.  I need to take a closer look at the rotations in
particular.  I've cleaned up a little there, but I suspect more can be done
to streamline this.

The external declaration to the Quat_mat in mouse.cxx has been removed.  IMHO
the quat doesn't serve any intrinsic purpose in mouse.cxx, but I'm not about
to rip it out.  It would seem that there more conventional ways to get
spherical data that are just as fast.  In any case all the viewer was pulling
from the quat matrix was the pitch value so I modified mouse.cxx to output to
our pitchOffset input and that works fine.

I've changed the native values to degrees from radians where appropriate.
This required a conversion from degrees to radians in a couple modules that
access the interface.  Perhaps we should add interface calls that do the
conversion,  e.g. a getHeadingOffset_rad() to go along with the
getHeadingOffset_deg().

On the view_offset (now headingOffset) thing there are two entry points
because of the ability to instantly switch views or to scroll to a new view
angle (by hitting the numeric keys for example).   This leaves an anomaly in
the interface which should be resolved by adding "goal" settings to the
interface, e.g. a setGoalHeadingOffset_deg(), setGoalPitchOffset_deg(), etc.

Other than these two issues, the next step here will be to look at some
further optimizations, and to write support code for a tower view.  That
should be fairly simple at this point.  I was considering creating a
"simulated tower view" or "pedestrian view" that defaulted to a position off
to the right of whereever the plane is at the moment you switch to the tower
view.  This could be a fall back when we don't have an actual tower location
at hand (as would be the case with rural airports).

ViewManager:
Basically all I did here was neaten things up by ripping out excess crap and
made it compatible as is with the new interface.

The result is that viewmanager is now ready to be developed.  The two
preexisting views are still hardcoded into the view manager.  The next step
would be to design configuration xml (eg /sim/view[x]/config/blahblah) that
could be used to set up as many views as we want.  If we want to take the easy
way out, we might want to insist that view[0] be a pilot-view and have
viewmanager check for that.
2002-03-20 17:43:28 +00:00
curt
99fa3a6e79 Various Irix cleanups.
Float/Double clean ups for fg_sound.cxx
2002-03-20 15:57:31 +00:00
david
0cc3bed841 Major property-manager rewrite, using const char * throughout
interface instead of string.  This will result in a lot more
efficiency later, once I add in a simple hash table for caching
lookups, since it will avoid creating a lot of temporary string
objects.  The major considerations for users will be that they cannot
use

  node->getName() == "foo";

any more, and will have to use c_str() when setting a string value
from a C++ string.
2002-03-19 17:12:13 +00:00
curt
a2acc953ae Somewhere along the line in the recent changes some std::cout were
inclueded in some of the files. Irix doesn't have cout in the std class,
so I changed it to "cout" and included SG_USING_NAMESPACE(std) at the
beginning of the files.
And some minor warning cleanups.
2002-03-18 19:46:24 +00:00
curt
56d6ecbf83 Oops, fixing the ghosts of bugs past. :-) Good thing I remembered how I
fixed this when I made the mistake the first time.
The view code wasn't properly handling the transition across tile
boundaries so we'd get a 'flash' of the scene wrongly transformed for
one frame at every tile boundary crossing.  This is what
scenery.get_next_center() is for.
2002-03-17 00:36:39 +00:00
david
d0eaafb1e1 Patches from Tony Peden to separate property XML I/O operations into a
separate header file.  This change will help integrate properties into
JSBSim.

Also, I (David Megginson) removed most of the SimGear include
statements from globals.hxx, reducing the amount of recompilation
every time SimGear changes.  This required making minor changes to a
lot of files that were depending on the side-effects of the inclusions
in globals.hxx.
2002-03-16 00:18:38 +00:00
david
96a4e9abc3 Renamed /cockpit property to /sim/view/internal. 2002-03-15 21:50:14 +00:00
david
753242577f More work on saving and restoring flights. Restoring a flight is not
working in a running FlightGear session because of JSBSim trim-routine
problems, but it does work from the command-line now, i.e.

  fgfs fgfs.sav
2002-03-14 14:25:30 +00:00
curt
56fef38054 Change fog punch through value a bit. Either way it's a WAG for now, but
at least it's less obviously wrong.
2002-03-14 00:52:38 +00:00
david
cabbc08c07 Removed some cout statements left in accidentally. 2002-03-14 00:30:21 +00:00
david
45d64bef95 Centralized most view-management code in FGViewMgr. It's still a
mess, but the mess is all in one place now.
2002-03-14 00:29:20 +00:00
curt
9a27019df1 Combined and updated some code to calculate fog parameters. 2002-03-13 17:06:41 +00:00
curt
87d6a0700d Fix several signed vs. unsigned warning messages. 2002-03-13 17:06:17 +00:00
david
36876decf3 Autopilot cleanup:
- implement the standard FGSubsystem interface, for consistency
- eliminate current_autopilot and add get/set_autopilot to FGGlobals,
  for consistency
- use private methods rather than static functions for tying
  properties

There should be no change in functionality.
2002-03-13 16:31:21 +00:00
curt
06bf5db80a Working on the start of a 'standard' <grin> remote FDM interface. This
is a work in progress and needs severe enhancement before it will be
useful.  It provides a UDP data channel that goes both ways between
flightgear and the fdm.  It also provides a TCP 'command' channel so
flightgear can 'reliably' send commands to the remote fdm (such as set
starting position, reset on ground, etc.)
2002-03-13 06:07:07 +00:00
david
d31fcd21ef Patch from Jim Wilson to fix internal cockpit view rotations:
This seems to pretty much correct the problem.  Part of the problem is that
rotations are occuring at the firewall (model origin) which seems a little
un-natural inside the cockpit.  The rest of the problem is I am just learning
how this stuff works (I know I've been saying this for a couple months
now...but hey I'm slow :-)).
2002-03-13 04:58:08 +00:00
curt
62ed7592e3 Fixes for Irix compatibility.
Fix several long standing irix compiler warnings.
2002-03-12 20:01:54 +00:00
david
d8a50ad49e Added a new 'delimiter' property to allow an alternative delimiter to
the comma, and fixed a constant that was causing CygWin compilation
problems.
2002-03-12 19:55:49 +00:00
david
0d3b0f27ba Add support for elapsed time and logging. 2002-03-12 16:30:27 +00:00
david
d23c674846 Bind a new property, /sim/time/elapsed-ms, giving the number of
milliseconds elapsed since the simulation began.
2002-03-12 16:29:32 +00:00
david
c22018db05 Added new logging module. 2002-03-12 16:29:00 +00:00
david
efe559ead4 First baby steps towards restructuring the view architecture. I've
created a new class, FGViewPoint (declared in viewer.hxx) that holds a
single position in FlightGear coordinates, and have used it to factor
a lot of the common code out of viewer_lookat.cxx and viewer_rph.cxx.

I don't know whether this new class will stay or not; it might just be
a temporary step, or it might end up taking over much of the current
viewer functionality.  It would be a bad idea to code against it right
now.
2002-03-06 16:03:33 +00:00
david
bdbd69effd If the (temporary) property /cockpit is true, set the near clipping
plane to 0.2; otherwise, use the old defaults.

This is a temporary step that will allow me to work on a 3D cockpit
without breaking current behaviour; the final approach will be to put
the 3D model in its own scene graph, with different clipping plane.
2002-03-06 16:01:19 +00:00
david
07ba9777ed Temporarily reverted change to near/far clip plane. 2002-03-05 22:25:11 +00:00
david
bd3900a3ff Start of an internal 3-D view. If the property "/cockpit" (temporary
and soon to be renamed) is true, FlightGear will draw the 3-D model
even in internal view.  This makes sense right now only with the C310
model, since the others don't have any kind of interiors modeled and
all surfaces in all models are one-sided.

This isn't quite working yet -- the view code is very hard to
disentangle, and currently, if the view is not forward, roll and pitch
are applied incorrectly.  It looks interesting (modulo a messy model)
on the ground, in level flight, or looking straight ahead under any
other flight conditions.
2002-03-05 13:39:45 +00:00
david
0618c2cae8 Changed the near clip plane to 0.1f regardless. Previously, it jumped
to 10m after takeoff, but that doesn't really make sense any more,
especially if models are going to have interior views.  Is there any
real saving in pushing the near plane out anyway?
2002-03-05 13:35:48 +00:00
curt
be99e1549a Fixed a bug with view-offset specification from the command line. There
was some confusion between degrees and radians which would lead to a huge
goal_view_offset value.  The display would sit and spin for a *long* time
trying to wind it's way up to this large value.
2002-03-04 20:12:30 +00:00
curt
1f5096105b Fixed a couple compiler warnings. 2002-03-04 15:46:44 +00:00
curt
73b92a697d Further restructuring of the scenery loading code. 2002-03-03 23:20:55 +00:00
david
b9e866cfdd Added write-all parameter to save command. If set to true, the
command will save *all* properties, rather than just those marked as
archivable.  This feature was requested by Tony Peden to make it
easier to write documentation on the properties, but it should also be
useful for debugging.  There is currently no default binding for the
command with the write-all parameter set to true.
2002-03-03 22:48:40 +00:00
david
d83fc1e9c8 Logging cleanups from Martin Dressler. 2002-03-03 00:38:56 +00:00
david
7e93fca8ee Virtual cockpit patches from Andy Ross:
What the attached patch does is map your panel definition onto a (non
z-buffered) quad in front of your face.  You can twist the view around
and see it move in the appropriate ways.

Apply the patch (let me know if folks need help with that step), and
then set the /sim/virtual-cockpit property to true.  You can do this
on the command line with --prop:/sim/virtual-cockpit=1, or via the
property picker.  Bind it to a key for fast toggling if you like.

The default bindings don't allow for "panning" the view, so you'll
have to modify yours.  These are the mappings to my joystick's hat
switch, for those who need hints:

   <axis n="6">
    <desc>View Direction</desc>
    <low>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-offset-deg</property>
      <step type="double">1.0</step>
     </binding>
    </low>
    <high>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-offset-deg</property>
      <step type="double">-1.0</step>
     </binding>
    </high>
   </axis>

   <axis n="7">
    <desc>View Elevation</desc>
    <low>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-tilt-deg</property>
      <step type="double">1.0</step>
     </binding>
    </low>
    <high>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-tilt-deg</property>
      <step type="double">-1.0</step>
     </binding>
    </high>
   </axis>

While the current implementation is happy with just plastering the
panel's notion of "screen" into the 3D world, this is actually more
general.  Each panel can, in principle, have it's own coordinate
system, and you could build a cockpit out of a bunch of them.  The
mapping is specified by providing a 3D coordinate for three corners of
the quad the panel should be mapped to; this should be pretty simple
to work with.

All that's needed for a perfectly general solution is a convention on
where to store the information (a cockpit xml file, or put it in the
aircraft -set file, or...), and some work on the panel's coordinate
system conventions (some of which don't coexist very nicely with a
generalized 3D environment).  Combine that with a plib model for the
non-panel interior of the cockpit, and we're golden.

I'm actually really pleased with this.  It worked better and more
quickly than I could have imagined, and impact on the surrounding code
is quite light -- a few property tests only.  But some stuff is still
missing:

+ No equivalent work was done to the HUD, so it still displays
   incorrect headings when the view changes.  The use of pixel
   coordinates deep in the HUD code is going to give me fits doing the
   port, I sure.  It's not nearly so well put together as the panel
   (where I just changed the setup code -- none of the rendering code
   changed at all).

+ I forgot that the panel was clickable. :)  Input events still have
   the screen coordinates, which essentially kills the interactivity
   when in virtual cockpit mode.  This won't be hard to fix; it's only
   broken because I forgot the feature existed.

And one note about the implementation choice: to get away from the
inevitable near clip plane issue, the virtual cockpit renderer simply
disables the z buffer.  This means that cockpits built using these
panels need to be z-sorted, which isn't too hard since they are static
geometry.  It also means that no two "virtual panels" can ever be
allowed to interpenetrate.  No biggie.
2002-03-03 00:06:24 +00:00
david
0296c04e32 For property-scale, apply the squared option before factor, etc. 2002-03-02 19:40:26 +00:00
david
00738f22f7 Added min/max parameters to clamp range of movement. These are
actually very powerful when combined with factor and offset -- for
example, on the C310 model the nose wheel can now retract completely
before the doors start closing.
2002-03-02 16:07:42 +00:00
curt
348ac42c90 Attached is a reasonably large patch to add a proper ATC
subsystem to Flightgear.  No more functionality is implemented
than at present (apart from an ATIS bug-fix - station wouldn't
change if the radio was switched directly from one station to
another) but it is much neater than the current hack and should be
easily extendable.

Some cruft is still probably left over in radiostack.[ch]xx such as
the bindings to the comm frequencies but I'll leave removing those
until I'm sure they're not needed there.
2002-03-01 17:39:52 +00:00
curt
a6cb16ce36 This is the change where autopilot bindings are moved from fg_props.cxx to
newauto.cxx.  Basically everything is the same functionally except for a
changed in the initial altitude setting to 3000ft instead of meters (the panel
is in feet).
2002-03-01 16:54:50 +00:00
david
a370cbbb6a A single transformation can now be applied to more than one object by
including multiple <object-name> entries.
2002-02-27 20:32:24 +00:00
david
d514e8c255 Major sound-effect architectural reworking from Eric Hofman, allowing
individual aircraft to have different sounds (and cleaning up my code
a fair bit).  The most important user-visible change is the renaming
of the /sim/sound property to /sim/sound/audible.
2002-02-27 15:13:58 +00:00
david
b51fb81a1e - added an 'offset' parameter for animations (it's applied before
'factor')

- incorporated changes from Norman Vine to avoid expensive matrix
  operations
2002-02-27 12:46:38 +00:00
david
8f1d2f7bc9 Added rotation animations, and a factor parameter for scaling. 2002-02-26 14:30:04 +00:00
david
fe7fbdf532 Started support for animations. Currently, the only supported type
(other than "none") is "spin", which must be tied to a property giving
a value in RPM.  This gets the DC-3 propellers turning.  The next type
will be "rotation", which will allow the flaps, elevators, ailerons,
and rudders to move (and even gear, eventually).  Later, I'll add
"shift" for sliding things around, and will figure something out for
blinking lights.
2002-02-26 00:10:06 +00:00
david
3d4bec275b If the model path specified ends with .xml, then read properties from
the XML file, including the path to the 3D file.

This change obsoletes the existing /sim/model/*-offset-deg and
/sim/model/*-offset-m properties in the main property tree, and
replaces them with /offsets/*-deg and /offsets/*-m in the model
property file.  The /path property in the model XML file is relative
to the XML file's location rather than FG_ROOT.
2002-02-25 20:07:34 +00:00
curt
1cc851d2b7 Moved JSBSim.hxx to src/FDM/JSBSim/ 2002-02-25 03:22:03 +00:00
david
c923f27f16 Fixed crash when using 3D model other than the C172. 2002-02-24 21:14:38 +00:00
david
d61ce30c12 Separated 3D model-handling code from main.cxx out into its own
subsystem, FGAircraftModel.
2002-02-23 21:20:00 +00:00
david
a9a30bfd80 Added an #ifdef for compiling without --with-new-environment. Thanks
to Tony Peden for the catch.
2002-02-23 04:50:47 +00:00
david
2e4f836a98 General cleanups to cut cross-dependencies and speed up compilation.
Added two new properties:

  /environment/temperature-sea-level-degc
  /environment/pressure-sea-level-inhg

These are now supported in FGEnvironment as well, though they always
have the same value for now.  They need to be hooked up to the FDMs.
2002-02-22 23:37:45 +00:00
david
eaf9fa7621 Added FGEnvironmentMgr to provide information on the environment in
different locations, and hitched it into FGGlobals.  FGEnvironmentMgr
has taken over as the subsystem, while FGEnvironment is simple the
information that it returns.  I've removed current_environment
completely -- everything now uses properties or goes through
FGGlobals.  FGGlobals itself has a couple of useful methods:

  const FGEnvironment * get_environment ();
  const FGEnvironment * get_environment (double lat, double lon, double alt);

The first one returns the environment data for the plane's current
position, while the second returns the environment data for any
arbitrary location.  Currently, they both return the same information,
but that will change soon.
2002-02-22 22:51:34 +00:00
curt
0a61c0da99 Fix a big where the initial ground elevation reported could be bogus
(initialization order problem.)
2002-02-22 20:20:23 +00:00
david
5607753935 Corrected typo that was hiding winds from FDM's unless configured with
--with-new-environment.
2002-02-20 22:58:42 +00:00
curt
1ea557f249 Added Tony's function to set position on a glide slope. 2002-02-20 16:56:44 +00:00
david
a285ff5ea4 Added a new 'squared' subproperty for axis bindings. 2002-02-19 23:54:47 +00:00
david
254de7695d Further tweaks for the new environment subsystem. 2002-02-19 16:25:38 +00:00
david
71f120e3be Initial take of new environment subsystem. Configure with
--use-new-environment to active it.
2002-02-19 15:16:08 +00:00
david
3b870192f4 First steps in a weather reorganization. Note especially that
properties have been renamed from wind-(north|east|down)-fps to
wind-from-(north|east|down)-fps, and the FDMs modified appropriately.
No other changes should be visible unless FG_OLD_WEATHER is defined.
2002-02-19 01:26:44 +00:00
david
e90cbeacc3 Corrected wind, so that properties give the FROM direction for all
FDMs, and the --wind option takes the direction *from* which the wind
is blowing.
2002-02-18 19:33:18 +00:00
david
6c978b02f8 Patches from Tony Peden:
Attached are patches for adding the command line options to set initial
glideslope and climb rate. This was really easy to do as all the pieces
were in place.  It works well with JSBSim because the trimming routine
finds the right throttle and elevator settings. It should work with
LaRCsim as well, but it has no trimming routine so there will be some
dynamics at startup.  I don't know what YASim will do.
2002-02-18 19:18:51 +00:00
david
93c69c4bc3 Changes from Tony Peden to fix reinit crashes (and eliminate the force
altitude function).
2002-02-17 21:05:27 +00:00
curt
4e334bcc5c Fixed description of the --time-offset option. 2002-02-14 03:57:22 +00:00
curt
6191fae106 Reset "/sim/startup/time-offset-type" when specifying "--time-offset" in
case some other conflicting option has set this to something else.
2002-02-13 19:41:05 +00:00