curt
8e59b3debd
Assembling triangles and building a new .node file with the proper shared
...
vertices now works. Now we just have to use the shared normals and we'll
be all set.
1998-01-15 21:33:32 +00:00
curt
9557133729
Tweaked to add next stage.
1998-01-15 02:50:08 +00:00
curt
9ec4cd8be2
Misc. housekeeping.
1998-01-15 02:49:25 +00:00
curt
72566953de
Initial revision.
1998-01-15 02:45:25 +00:00
curt
019d3ec195
Finished splittris, started assemtris.
1998-01-14 15:55:34 +00:00
curt
5d50d9eb78
Initial revision completed.
1998-01-14 15:54:42 +00:00
curt
9f8ffba6a7
Updated front end script to keep plugging away on tile fitting.
1998-01-14 02:15:51 +00:00
curt
419b95f564
Initial revision.
1998-01-14 02:11:30 +00:00
curt
4ce57e5d5a
Working on fitting tiles together in a seamless manner.
1998-01-12 20:42:07 +00:00
curt
1ebd34bbe4
Average up to five triangles per vertex instead of three.
1998-01-12 02:42:00 +00:00
curt
35b9b8a360
Initial revision.
1998-01-09 23:06:46 +00:00
curt
0e813d878b
Restructured to split 1deg x 1deg dem's into 64 subsections.
1998-01-09 23:03:05 +00:00
curt
0b3701e0c2
Initial revision.
1997-12-10 01:18:25 +00:00
curt
c3d5322676
Added -L/usr/X11R6/lib to link command.
1997-12-08 22:32:24 +00:00
curt
a4a0e63dbf
Initial revision.
1997-12-08 22:30:45 +00:00
curt
417d73fc39
Initial revision.
1997-12-08 19:28:54 +00:00
curt
0234a6a5f9
Fixed a type in the normal generation code.
1997-12-08 19:17:50 +00:00
curt
aa605d17e8
Fixed problem with averaged vertex normals.
1997-12-02 13:13:32 +00:00
curt
35c3de4cc2
Updated to fix every node.
1997-12-02 13:12:07 +00:00
curt
19f8838807
Added FixNode
1997-11-27 00:18:26 +00:00
curt
7808e7ee73
Initial revision.
1997-11-27 00:17:32 +00:00
curt
6ec192a890
minor tweaks ...
1997-11-15 18:05:05 +00:00
curt
a3bb4bc122
Abandon Tri2terrain ... replace with Tri2obj so we can use an existing
...
tri-stripper.
1997-11-14 00:31:06 +00:00
curt
177d6d3021
Transform scenery coordinates at this point in pipeline when scenery is
...
being translated to .obj format, not when it is being loaded into the end
renderer. Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00
curt
af4e04b9df
Initial revision.
1997-10-29 23:05:14 +00:00
curt
e5cd4c5b9d
Initial revision.
1997-10-20 21:35:12 +00:00
curt
7ee54664b6
Initial revision.
1997-10-20 19:52:18 +00:00