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68 commits

Author SHA1 Message Date
James Turner
de959a14f3 Rename Viewer/viewer.cxx to view
- keep class and file names in sync.
2016-02-17 21:25:39 +00:00
James Turner
02ff854603 Re-Name FGViewer to flightgear::View
- avoids confusion with osgViewer and fgviewer application.

(source files to be renamed in a follow-up commit)
2016-02-17 21:25:39 +00:00
James Turner
ba56c42eb4 Pull Ephemeris out of FGGlobals 2015-12-31 15:19:51 -06:00
James Turner
97a5e15aaf Show paused message when starting frozen. 2015-11-23 00:48:20 +00:00
Thomas Geymayer
bb38e59ba2 Skydome ends lower with default rendering scheme. 2014-09-18 10:39:01 +02:00
Thomas Geymayer
104dc1170b Use black clear color only at high altitudes.
Black clear color can cause visual glitches on low
altitudes, but a black space is much nicer, so just
switch at 300.000 ft.
2014-09-18 00:16:09 +02:00
Thomas Geymayer
dd8b412060 Black sky for orbital flights outside skybox.
as suggested by Thorsten and Lauri.
2014-09-17 12:14:42 +02:00
Thomas Geymayer
c65b2eb6b0 Draw Canvas GUI on top of PUI (to conform with event order). 2014-06-24 11:57:33 +02:00
James Turner
072adde9a6 Remove all references to an alpha-buffer
- Current 3D clouds rendering does not use the alpha buffer,
so don't request one at launch, since it consumes valuable GPU memory.

- Remove any references to alpha testing or alpha func in the renderer setup.
2014-02-24 19:43:21 +00:00
James Turner
b76d255d82 Remove pre-OSG 'enable/disable-textures' option.
These have been non-functional for a long time, remove
to avoid further confusion.
2014-02-21 07:57:35 -08:00
James Turner
1a372d9366 Update image-server logic.
- no dependency on libJpeg or Simgear
- no duplicate rendering of the scene (uses a draw callback)
- supports other image types, eg PNG
- threaded so doesn't block the main loop ever
2014-01-27 09:08:34 +00:00
James Turner
4d0eeb8184 Reset work, fix time-slew on OSG event handling. 2014-01-13 20:13:34 +00:00
James Turner
43358a2418 Fix a crash where we show a message-box on start.
Don't assume we got as far as creating a viewer when destroying
the renderer.
2013-12-21 15:31:27 +00:00
James Turner
24c1129140 Bugfix: avoid sky colour errors when vis < 1000m
(needs the accompanying Simgear change in SGSky)
2013-12-19 17:18:09 +00:00
James Turner
52f2f5ff78 Bugfix: remove the (totally broken) skyblend option 2013-12-19 14:53:39 +00:00
James Turner
12ea6824eb Rembrandt: fix sky color at altitude.
Don't override global clear color in the Lighting stage. Should fix ugly 'circle' appearing due to sky sphere being clipped when above 32000 ft.

Fix suggested by Emilian H.
2013-12-17 13:56:26 +00:00
James Turner
0bad1258a3 Reset: clear the viewer scene.
On renderer shutdown, clear the viewer scene completely.
2013-12-07 15:06:39 +00:00
James Turner
bb0aee4c02 Renderer: get rid of static scene references. 2013-12-06 17:38:23 +00:00
James Turner
7ff9792b96 Reset: listener cleanup 2013-12-04 09:11:26 +00:00
James Turner
58fa30b24d Reset: uninstall deletion-manager 2013-11-12 22:55:50 +00:00
James Turner
2322fca9c9 Reset: guard against NULL HUD / lighting 2013-11-12 22:51:10 +00:00
James Turner
77768e2698 Assume OSG version 3.0 as a minimum 2013-07-29 22:54:25 +01:00
James Turner
b2d02c3970 Restrict sky-clouds group, avoids skydome picks. 2013-06-22 14:37:33 +01:00
James Turner
312be5410a Object names for more scene-graph nodes. 2013-06-22 14:34:03 +01:00
Thomas Geymayer
d9881aecf8 Allow Canvas placed on 3D objects receiving mouse events.
- Add option 'capture-events' to canvas aircraft and scenery
   placements to allow events being forwarded to the respective
   canvas.
 - Clean up and restructure parts of the mouse event/picking
   handling to support forwarding events to canvasses.
2013-05-09 21:38:40 +02:00
James Turner
f2c267f5d7 MouseInput changes to support hover.
This adds the framework for platform cursor implementations; Windows and X11 to be done.
It also extend the mouse-input code to generate hover events suitable for driving tooltips.

Note there should be no visible functionality change from this commit, since everything
is inactive until fgdata changes are made.
2013-03-04 23:35:30 +00:00
James Turner
487638be7f Restructure positional finalisation for sim-reset.
Make position finalisation happen in the same phase as scenery load, i.e as a task during the main loop, instead of during the init loop. This is compatible with the existing reset logic. Unfortunately more work is needed; the environment code doesn't update the local station quickly enough on reset. (Fixing that is next!)
2012-12-15 15:25:45 +00:00
ThorstenB
a784443a24 Remove static property dependencies
preventing us from wiping properties on reset/reinit/subsystem recreate.
(more work required for "native_gui" and "ATC-Outputs" protocols)
2012-11-18 16:35:54 +01:00
ThorstenB
b577ec70fc Add command to toggle fullscreen mode. 2012-11-17 23:07:00 +01:00
Mathias Froehlich
74f07982bd Provide reader writer options to the effects. 2012-10-03 22:03:25 +02:00
James Turner
872e84d827 Make HUD items private to the subsystem.
Make the HUD independent of the instrument manager, and push most of the declarations from the header into a private header.
2012-09-26 17:02:11 +01:00
ThorstenB
06170ddaae Handle scenery-override in a single place only. 2012-09-17 13:45:31 +02:00
Frederic Bouvier
e6cb846ad3 Don't let the cloud alpha value change the lighting buffer 2012-08-12 19:06:41 +02:00
Frederic Bouvier
b7b4553db6 Add forgotten uniforms to the display stage (Rembrandt) 2012-08-11 12:19:44 +02:00
Tim Moore
6110139197 Merge branch 'timoore/optimization' into next 2012-08-03 20:20:01 +02:00
Tim Moore
f2762d0be7 use DeletionManager 2012-08-03 20:18:11 +02:00
Frederic Bouvier
c3de8851f8 Fix incorrectly hardcoded effect in last Rembrandt stage 2012-08-02 23:00:20 +02:00
Frederic Bouvier
64a8924035 Add some predefined uniforms to Rembrandt stages 2012-08-01 22:42:00 +02:00
Frederic Bouvier
b44b8005b8 Don't stop displaying the sky dome in Rembrandt at any visibility 2012-07-22 18:09:47 +02:00
Frederic Bouvier
359b67cf43 Remove a redundant line 2012-07-22 17:43:27 +02:00
Frederic Bouvier
9db625af79 Add a node mask bit for permanent lights (needed by Rembrandt) and select it in the lighting stage 2012-07-16 20:07:59 +02:00
Frederic Bouvier
7e90968c4e Make the point light non permanent in Rembrandt 2012-07-15 08:13:05 +02:00
Frederic Bouvier
7b4287e151 Restore 2D panels in Rembrandt 2012-07-15 00:09:05 +02:00
Frederic Bouvier
a72caad8bc Restore point light in Rembrandt 2012-07-14 21:30:18 +02:00
Frederic Bouvier
c1137f371d Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m) 2012-07-14 13:07:41 +02:00
Frederic Bouvier
398936d08c Working 'noshadow' animation 2012-06-30 16:26:42 +02:00
Frederic Bouvier
6d0cacc0a3 Get rid of TexGen magic and do the projective texturing for shadow mapping ourself 2012-06-27 19:38:04 +02:00
Frederic Bouvier
fad7181a2d Remove hard-coded lighting stage 2012-05-20 00:36:42 +02:00
Frederic Bouvier
3e7b8e57b6 Add world viewer position in cartesian and geodesic coordinate as shader uniforms 2012-05-19 23:50:35 +02:00
Frederic Bouvier
a5dff11f13 Make Rembrandt compatible with multi screen 2012-05-19 15:43:49 +02:00