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54 commits

Author SHA1 Message Date
ehofman
ff7f894754 better calculations. 2010-03-16 15:14:58 +01:00
ehofman
19b857d9be improved normal map calculation 2010-03-16 15:14:55 +01:00
ehofman
4329945e74 be a bit more helpful when the texture file could not be found 2010-03-16 15:14:53 +01:00
mfranz
7bec212976 error message like xmllint; prepare for python3 2009-12-27 09:30:44 +01:00
mfranz
30524c7c05 faster reload; colorize symbols; environment variable; comments++; cleanup
Note that Python's XML parser is picky about accents. Choose encoding
ISO-8859-1 for latin1 accents or UTF-8 for UTF-8 accents. (Don't use latin1
comments in UTF-8 encoding!) Use xmllint to check for the validity of your
XML files (or let ./scripts/tools/fg-check do that for you):

  $ xmllint a26-yasim.xml
  a26-yasim.xml:113: parser error : Input is not proper UTF-8, indicate encoding !
  Bytes: 0xE8 0x73 0x20 0x6C
                   moment d'apr?s la doc : ________________________ = __________ =
                               ^
2009-12-23 09:41:20 +01:00
mfranz
b1e8917266 add mirror button (useful for asymmetric aircraft, like the BV-141) 2009-12-14 06:58:06 +01:00
mfranz
fdd252e1c5 comments++; log++; remove obsolete code; prepare for Python3 2009-12-12 00:12:58 +01:00
mfranz
fe6d306493 YASim importer plugin for Blender 2009-12-12 00:12:51 +01:00
ehofman
f519f7f631 fix a head path reference 2009-06-23 10:54:10 +02:00
ehofman
575d4c7770 Move the texture code over from SimGear/simgear/screen 2009-06-23 10:54:10 +02:00
jmt
b2d4612beb Fix more test/util linkage for sgmath depending on sgstructure. 2008-12-26 12:38:32 +00:00
mfranz
d1dc9c85d0 simplification 2008-08-02 10:00:06 +00:00
fredb
fa147e620b SG_GLUT_H removed 2008-07-27 17:58:33 +00:00
ehofman
667e64e1eb - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00
mfranz
c8d0874422 switch back to "<key> in <hash>" notation (this had failed in one test,
but the reason must have been unrelated)
2008-07-27 10:53:57 +00:00
mfranz
5960442cc3 add cvs source urls 2008-07-26 10:42:13 +00:00
mfranz
e2899588c7 drop dependence on PyXML and use standard lib methods 2008-07-25 20:22:36 +00:00
mfranz
205da67313 final cosmetics (because I had posted the web-cvs link to the blender list/forum :-) 2008-03-10 16:31:02 +00:00
mfranz
435cd3ca8f - GPL license block
- new id separator
- drop debug message
- simplification & cleanup
2008-03-08 19:02:08 +00:00
mfranz
7ccdc1081a - improve Blender registry handling
- save each mesh in a different color
2008-03-07 17:09:11 +00:00
mfranz
40261787c2 minor progress bar fix 2008-03-06 10:53:05 +00:00
mfranz
580f65fcb2 uv_export_svg.py: don't group single-chunk objects; move id in front
uv_import_svg.py: reverse matrix multiplication; cosmetics
2008-03-06 10:48:28 +00:00
mfranz
615d5ef4d8 ... and do no longer assume that the separator is only one character ;-) 2008-03-05 18:21:45 +00:00
mfranz
898584e906 use SVG compliant id separator: _____ instead of # 2008-03-05 18:16:09 +00:00
mfranz
2fcae160a1 UV<->SVG exporter and importer: The importer loads an SVG file that was
saved before by the exporter. SVG editors like Inkscape can be used to
move the UV outlines around, to rotate and scale them.
2008-03-05 12:30:01 +00:00
mfranz
7a6376021a - make it faster by reloading rather than erasing the image every time
(this also fixes a bug that wouldn't update a changed texture in 3D view)
- better progress bar
2008-03-03 18:06:57 +00:00
mfranz
cad1df2f58 minor improvements (show busy cursor, etc.) 2008-03-03 11:57:45 +00:00
mfranz
9e9df1e36b Blender 2.46 box packer script. Allows to unwrap objects individually, and
to pack them onto one square texture. Read instructions in the file.
2008-03-02 20:14:13 +00:00
durk
ecc6548d71 cygwin related fixes, and some minor future release related maintenance
work.
2008-02-04 20:03:52 +00:00
mfranz
e54215e7e7 fix license (Public Domain) 2007-10-22 16:58:46 +00:00
curt
953e3bbfac First revision of a small utility that will build a simple .ac file around
a aerial photo texture.  You need to determine the coordinates of the 4
corners of your image and this utility will use that to build a 3d model
in meters and tell you the information to copy into the proper .stg file.
2007-07-16 13:47:42 +00:00
mfranz
7ddd2efbe6 animation plugin for Blender 2.43 2007-02-20 11:35:59 +00:00
frohlich
cb62950760 Modified Files:
utils/Modeller/Makefile.am src/FDM/YASim/Makefile.am:
	Remove -lssg from the linker lines.
	Do no longer build threedconvert. A very similar functionality
	is available with osgvconv. But leave threedconvert in place
	if somebody will need that ...
2006-12-17 10:12:38 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
mfranz
0df186e62f try to fix faces that come after (currently) unfixable faces 2005-11-11 17:41:31 +00:00
mfranz
7ef74fc1d1 simplification 2005-10-30 20:52:54 +00:00
mfranz
837cf56c1f fix min/max coordinates; spelling; cosmetics 2005-10-30 19:59:53 +00:00
mfranz
bc703b2bd3 script to fix UV faces for some low-end nVidia cards 2005-10-30 17:15:45 +00:00
mfranz
4113d0f24d normalmap 2005-10-05 11:53:34 +00:00
ehofman
2a8f368072 yet another Cygwin fix. 2005-02-18 17:42:46 +00:00
ehofman
73541395cc Remove another unneeded dependency. 2005-01-24 12:17:39 +00:00
ehofman
91cb15d9b0 Martin Spott:
Remove all dependencies of plib's SL sound library.
2005-01-24 10:17:14 +00:00
ehofman
a3691ac013 Use the proper include definition. 2005-01-20 09:22:38 +00:00
ehofman
f4dd36901e MAcOS X fix. 2005-01-20 08:42:53 +00:00
ehofman
b912026694 Add support for contrast. 2005-01-14 15:53:13 +00:00
ehofman
8caa0fe507 Oops, remove some extra code. 2005-01-14 14:29:46 +00:00
ehofman
0a4cb24692 First draft of a utility to generate normal maps from a regular texture. 2005-01-14 14:29:08 +00:00
curt
4214cd6c10 Migrate FlightGear code to use "#include SG_GL*" defined in
"#include <simgear/compiler.h>".
2004-11-18 19:53:00 +00:00
ehofman
8402f0b296 Add a tool to test the integrity of the animation files by Josh Babcock. 2004-05-14 11:54:06 +00:00
david
7aaf51c18a Hide generated binary. 2004-03-23 20:52:01 +00:00