Move the texture code over from SimGear/simgear/screen
This commit is contained in:
parent
c7e1994d7b
commit
575d4c7770
4 changed files with 1407 additions and 1 deletions
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@ -7,7 +7,7 @@ noinst_PROGRAMS = animassist normalmap photomodel
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animassist_SOURCES = animassist.c
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animassist_LDADD = $(base_LIBS)
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normalmap_SOURCES = normalmap.cxx
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normalmap_SOURCES = normalmap.cxx texture.cxx texture.hxx colours.h
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normalmap_LDADD = -lsgscreen $(opengl_LIBS) $(base_LIBS) -lz
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photomodel_SOURCES = photomodel.cxx
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289
utils/Modeller/colours.h
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289
utils/Modeller/colours.h
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@ -0,0 +1,289 @@
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// colours.h -- This header file contains colour definitions in the
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// same way as MS FS5 does
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//
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// Contributed by "Christian Mayer" <Vader@t-online.de>, started April 1999.
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//
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// Copyright (C) 1998 Christian Mayer - Vader@t-online.de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef COLOURS_H
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#define COLOURS_H
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unsigned char msfs_colour[256][3]=
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{
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{ 0, 0, 0},
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{ 8, 8, 8},
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{ 16, 16, 16},
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{ 24, 24, 24},
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{ 32, 32, 32},
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{ 40, 40, 40},
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{ 48, 48, 48},
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{ 56, 56, 56},
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{ 65, 65, 65},
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{ 73, 73, 73},
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{ 81, 81, 81},
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{ 89, 89, 89},
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{ 97, 97, 97},
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{105, 105, 105},
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{113, 113, 113},
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{121, 121, 121},
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{130, 130, 130},
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{138, 138, 138},
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{146, 146, 146},
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{154, 154, 154},
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{162, 162, 162},
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{170, 170, 170},
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{178, 178, 178},
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{186, 186, 186},
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{195, 195, 195},
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{203, 203, 203},
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{211, 211, 211},
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{219, 219, 219},
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{227, 227, 227},
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{235, 235, 235},
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{247, 247, 247},
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{255, 255, 255},
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{ 21, 5, 5},
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{ 42, 10, 10},
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{ 63, 15, 15},
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{ 84, 20, 20},
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{105, 25, 25},
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{126, 30, 30},
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{147, 35, 35},
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{168, 40, 40},
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{189, 45, 45},
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{210, 50, 50},
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{231, 55, 55},
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{252, 60, 60},
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{ 5, 21, 5},
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{ 10, 42, 10},
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{ 15, 63, 15},
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{ 20, 84, 20},
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{ 25, 105, 25},
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{ 30, 126, 30},
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{ 35, 147, 35},
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{ 40, 168, 40},
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{ 45, 189, 45},
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{ 50, 210, 50},
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{ 55, 231, 55},
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{ 60, 252, 60},
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{ 0, 7, 23},
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{ 0, 15, 40},
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{ 0, 23, 58},
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{ 0, 40, 84},
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{ 0, 64, 104},
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{ 0, 71, 122},
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{ 0, 87, 143},
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{ 0, 99, 156},
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{ 0, 112, 179},
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{ 0, 128, 199},
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{ 0, 143, 215},
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{ 0, 153, 230},
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{ 28, 14, 0},
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{ 56, 28, 0},
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{ 84, 42, 0},
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{112, 56, 0},
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{140, 70, 0},
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{168, 84, 0},
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{196, 98, 0},
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{224, 112, 0},
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{252, 126, 0},
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{ 28, 28, 0},
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{ 56, 56, 0},
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{ 84, 84, 0},
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{112, 112, 0},
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{140, 140, 0},
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{168, 168, 0},
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{196, 196, 0},
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{224, 224, 0},
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{252, 252, 0},
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{ 25, 21, 16},
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{ 50, 42, 32},
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{ 75, 63, 48},
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{100, 84, 64},
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{125, 105, 80},
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{150, 126, 96},
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{175, 147, 112},
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{200, 168, 128},
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{225, 189, 144},
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{ 28, 11, 7},
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{ 56, 22, 14},
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{ 84, 33, 21},
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{112, 44, 28},
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{140, 55, 35},
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{168, 66, 42},
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{196, 77, 49},
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{224, 88, 56},
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{252, 99, 63},
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{ 17, 22, 9},
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{ 34, 44, 18},
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{ 51, 66, 27},
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{ 68, 88, 36},
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{ 85, 110, 45},
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{102, 132, 54},
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{119, 154, 63},
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{136, 176, 72},
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{153, 198, 81},
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{ 0, 58, 104},
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{ 0, 87, 112},
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{ 43, 112, 128},
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{255, 0, 0},
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{ 64, 255, 64},
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{ 0, 0, 192},
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{ 0, 105, 105},
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{255, 128, 0},
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{255, 255, 0},
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{ 81, 81, 81},
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{121, 121, 121},
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{146, 146, 146},
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{170, 170, 170},
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{195, 195, 195},
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{227, 227, 227},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{ 0, 0, 0},
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{192, 192, 255},
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{200, 200, 255},
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{208, 208, 255},
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{216, 216, 255},
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{224, 224, 255},
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{232, 232, 255},
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{240, 240, 255},
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{248, 248, 255},
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{255, 255, 255},
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{255, 255, 255},
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{255, 255, 255},
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{255, 255, 255},
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{255, 255, 255},
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{255, 255, 255},
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{255, 255, 255},
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{255, 255, 255},
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{ 16, 72, 16},
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{ 32, 80, 32},
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{ 48, 88, 48},
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{ 64, 96, 64},
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{ 80, 104, 80},
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{ 96, 112, 96},
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{112, 120, 112},
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{120, 124, 120},
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{128, 128, 128},
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{128, 128, 128},
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{128, 128, 128},
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{128, 128, 128},
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{128, 128, 128},
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{128, 128, 128},
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{128, 128, 128},
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{128, 128, 128},
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{ 33, 140, 189},
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{ 57, 132, 165},
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{189, 66, 66},
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{156, 66, 66},
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{132, 74, 74},
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{ 33, 82, 107},
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{214, 90, 82},
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{189, 90, 82},
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{165, 90, 82},
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{123, 57, 49},
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{ 99, 57, 49},
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{107, 74, 66},
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{123, 90, 82},
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{181, 90, 66},
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{ 74, 49, 41},
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{189, 115, 90},
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{140, 90, 49},
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{ 33, 49, 74},
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{181, 115, 49},
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{ 99, 66, 33},
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{165, 115, 66},
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{ 49, 41, 33},
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{165, 140, 115},
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{189, 165, 140},
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{ 57, 99, 123},
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{181, 107, 24},
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{206, 123, 33},
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{156, 99, 33},
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{148, 107, 49},
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{107, 82, 49},
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{ 33, 33, 57},
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{ 33, 115, 165},
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{214, 214, 33},
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{173, 173, 33},
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{198, 198, 41},
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{140, 140, 33},
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{115, 115, 33},
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{189, 189, 57},
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{156, 156, 49},
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{173, 173, 57},
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{123, 123, 49},
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{123, 123, 66},
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{ 74, 74, 49},
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{123, 123, 90},
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{ 41, 41, 33},
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{ 90, 99, 57},
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{107, 115, 74},
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{123, 148, 82},
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{140, 173, 99},
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{132, 156, 99},
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{ 49, 66, 41},
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{ 99, 165, 90},
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{ 74, 214, 74},
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{ 57, 140, 57},
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{ 74, 181, 74},
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{ 90, 198, 90},
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{ 57, 123, 57},
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{ 49, 99, 49},
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{ 90, 165, 90},
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{ 82, 148, 82},
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{ 74, 99, 74},
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{ 57, 115, 132},
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{ 33, 99, 123},
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{ 74, 115, 132}
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};
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#endif
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964
utils/Modeller/texture.cxx
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964
utils/Modeller/texture.cxx
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@ -0,0 +1,964 @@
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/*
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* Texture manipulation routines
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*
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* Copyright (c) Mark J. Kilgard, 1997.
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* Code added in april 2003 by Erik Hofman
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*
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* This program is freely distributable without licensing fees
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* and is provided without guarantee or warrantee expressed or
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* implied. This program is -not- in the public domain.
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*
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* $Id$
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*/
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#include <simgear/compiler.h>
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#ifdef WIN32
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# include <windows.h>
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#endif
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#include <osg/GLU>
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#include <math.h>
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#include <zlib.h>
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#include "texture.hxx"
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#include "colours.h"
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const char *FILE_OPEN_ERROR = "Unable to open file.";
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const char *WRONG_COUNT = "Unsupported number of color channels.";
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const char *NO_TEXTURE = "No texture data resident.";
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const char *OUT_OF_MEMORY = "Out of memory.";
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SGTexture::SGTexture()
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: texture_id(0),
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texture_data(0),
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num_colors(3),
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file(0)
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{
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}
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SGTexture::SGTexture(unsigned int width, unsigned int height)
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: texture_id(0),
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errstr("")
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{
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texture_data = new GLubyte[ width * height * 3 ];
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}
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SGTexture::~SGTexture()
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{
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delete[] texture_data;
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if ( texture_id != 0 ) {
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free_id();
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}
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}
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void
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SGTexture::bind()
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{
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bool gen = false;
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if (!texture_id) {
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#ifdef GL_VERSION_1_1
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glGenTextures(1, &texture_id);
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#elif GL_EXT_texture_object
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glGenTexturesEXT(1, &texture_id);
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#endif
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gen = true;
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}
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#ifdef GL_VERSION_1_1
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glBindTexture(GL_TEXTURE_2D, texture_id);
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#elif GL_EXT_texture_object
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glBindTextureEXT(GL_TEXTURE_2D, texture_id);
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#endif
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if (gen) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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}
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/**
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* A function to resize the OpenGL window which will be used by
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* the dynamic texture generating routines.
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*
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* @param width The width of the new window
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* @param height The height of the new window
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*/
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void
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SGTexture::resize(unsigned int width, unsigned int height)
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{
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GLfloat aspect;
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// Make sure that we don't get a divide by zero exception
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if (height == 0)
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height = 1;
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// Set the viewport for the OpenGL window
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glViewport(0, 0, width, height);
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// Calculate the aspect ratio of the window
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aspect = width/height;
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// Go to the projection matrix, this gets modified by the perspective
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// calulations
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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// Do the perspective calculations
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gluPerspective(45.0, aspect, 1.0, 400.0);
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// Return to the modelview matrix
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glMatrixMode(GL_MODELVIEW);
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}
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/**
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* A function to prepare the OpenGL state machine for dynamic
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* texture generation.
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*
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* @param width The width of the texture
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* @param height The height of the texture
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*/
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void
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SGTexture::prepare(unsigned int width, unsigned int height) {
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texture_width = width;
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texture_height = height;
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// Resize the OpenGL window to the size of our dynamic texture
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resize(texture_width, texture_height);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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}
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/**
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* A function to generate the dynamic texture.
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*
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* The actual texture can be accessed by calling get_texture()
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*
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* @param width The width of the previous OpenGL window
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* @param height The height of the previous OpenGL window
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*/
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void
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SGTexture::finish(unsigned int width, unsigned int height) {
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// If a texture hasn't been created then it gets created, and the contents
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// of the frame buffer gets copied into it. If the texture has already been
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// created then its contents just get updated.
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bind();
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if (!texture_data)
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{
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// Copies the contents of the frame buffer into the texture
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glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0,
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texture_width, texture_height, 0);
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} else {
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// Copies the contents of the frame buffer into the texture
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0,
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texture_width, texture_height);
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}
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// Set the OpenGL window back to its previous size
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resize(width, height);
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// Clear the window back to black
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void
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SGTexture::read_alpha_texture(const char *name)
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{
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GLubyte *lptr;
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SGTexture::ImageRec *image;
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int y;
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delete[] texture_data;
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image = ImageOpen(name);
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if(!image) {
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errstr = FILE_OPEN_ERROR;
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return;
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}
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texture_width = image->xsize;
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texture_height = image->ysize;
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// printf("image->zsize = %d\n", image->zsize);
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if (image->zsize != 1) {
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ImageClose(image);
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errstr = WRONG_COUNT;
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return;
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}
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texture_data = new GLubyte[ image->xsize * image->ysize ];
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num_colors = 1;
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if (!texture_data) {
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errstr = NO_TEXTURE;
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return;
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}
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lptr = texture_data;
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for(y=0; y<image->ysize; y++) {
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ImageGetRow(image,lptr,y,0);
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lptr += image->xsize;
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}
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ImageClose(image);
|
||||
}
|
||||
|
||||
void
|
||||
SGTexture::read_rgb_texture(const char *name)
|
||||
{
|
||||
GLubyte *ptr;
|
||||
GLubyte *rbuf, *gbuf, *bbuf;
|
||||
SGTexture::ImageRec *image;
|
||||
int y;
|
||||
|
||||
delete[] texture_data;
|
||||
|
||||
image = ImageOpen(name);
|
||||
if(!image) {
|
||||
errstr = FILE_OPEN_ERROR;
|
||||
return;
|
||||
}
|
||||
|
||||
texture_width = image->xsize;
|
||||
texture_height = image->ysize;
|
||||
if (image->zsize < 1 || image->zsize > 4) {
|
||||
ImageClose(image);
|
||||
errstr = WRONG_COUNT;
|
||||
return;
|
||||
}
|
||||
|
||||
num_colors = 3;
|
||||
texture_data = new GLubyte[ image->xsize * image->ysize * num_colors ];
|
||||
rbuf = new GLubyte[ image->xsize ];
|
||||
gbuf = new GLubyte[ image->xsize ];
|
||||
bbuf = new GLubyte[ image->xsize ];
|
||||
if(!texture_data || !rbuf || !gbuf || !bbuf) {
|
||||
delete[] texture_data;
|
||||
delete[] rbuf;
|
||||
delete[] gbuf;
|
||||
delete[] bbuf;
|
||||
errstr = OUT_OF_MEMORY;
|
||||
return;
|
||||
}
|
||||
|
||||
ptr = texture_data;
|
||||
for(y=0; y<image->ysize; y++) {
|
||||
if(image->zsize == 4 || image->zsize == 3) {
|
||||
ImageGetRow(image,rbuf,y,0);
|
||||
ImageGetRow(image,gbuf,y,1);
|
||||
ImageGetRow(image,bbuf,y,2);
|
||||
} else {
|
||||
ImageGetRow(image,rbuf,y,0);
|
||||
memcpy(gbuf,rbuf,image->xsize);
|
||||
memcpy(bbuf,rbuf,image->xsize);
|
||||
}
|
||||
rgbtorgb(rbuf,gbuf,bbuf,ptr,image->xsize);
|
||||
ptr += (image->xsize * num_colors);
|
||||
}
|
||||
|
||||
ImageClose(image);
|
||||
delete[] rbuf;
|
||||
delete[] gbuf;
|
||||
delete[] bbuf;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void
|
||||
SGTexture::read_rgba_texture(const char *name)
|
||||
{
|
||||
GLubyte *ptr;
|
||||
GLubyte *rbuf, *gbuf, *bbuf, *abuf;
|
||||
SGTexture::ImageRec *image;
|
||||
int y;
|
||||
|
||||
delete[] texture_data;
|
||||
|
||||
image = ImageOpen(name);
|
||||
if(!image) {
|
||||
errstr = FILE_OPEN_ERROR;
|
||||
return;
|
||||
}
|
||||
|
||||
texture_width = image->xsize;
|
||||
texture_height = image->ysize;
|
||||
if (image->zsize < 1 || image->zsize > 4) {
|
||||
ImageClose(image);
|
||||
errstr = WRONG_COUNT;
|
||||
return;
|
||||
}
|
||||
|
||||
num_colors = 4;
|
||||
texture_data = new GLubyte[ image->xsize * image->ysize * num_colors ];
|
||||
rbuf = new GLubyte[ image->xsize ];
|
||||
gbuf = new GLubyte[ image->xsize ];
|
||||
bbuf = new GLubyte[ image->xsize ];
|
||||
abuf = new GLubyte[ image->xsize ];
|
||||
if(!texture_data || !rbuf || !gbuf || !bbuf || !abuf) {
|
||||
delete[] texture_data;
|
||||
delete[] rbuf;
|
||||
delete[] gbuf;
|
||||
delete[] bbuf;
|
||||
delete[] abuf;
|
||||
errstr = OUT_OF_MEMORY;
|
||||
return;
|
||||
}
|
||||
|
||||
ptr = texture_data;
|
||||
for(y=0; y<image->ysize; y++) {
|
||||
if(image->zsize == 4) {
|
||||
ImageGetRow(image,rbuf,y,0);
|
||||
ImageGetRow(image,gbuf,y,1);
|
||||
ImageGetRow(image,bbuf,y,2);
|
||||
ImageGetRow(image,abuf,y,3);
|
||||
} else if(image->zsize == 3) {
|
||||
ImageGetRow(image,rbuf,y,0);
|
||||
ImageGetRow(image,gbuf,y,1);
|
||||
ImageGetRow(image,bbuf,y,2);
|
||||
memset(abuf, 255, image->xsize);
|
||||
} else if(image->zsize == 2) {
|
||||
ImageGetRow(image,rbuf,y,0);
|
||||
memcpy(gbuf,rbuf,image->xsize);
|
||||
memcpy(bbuf,rbuf,image->xsize);
|
||||
ImageGetRow(image,abuf,y,1);
|
||||
} else {
|
||||
ImageGetRow(image,rbuf,y,0);
|
||||
memcpy(gbuf,rbuf,image->xsize);
|
||||
memcpy(bbuf,rbuf,image->xsize);
|
||||
memset(abuf, 255, image->xsize);
|
||||
}
|
||||
rgbatorgba(rbuf,gbuf,bbuf,abuf,ptr,image->xsize);
|
||||
ptr += (image->xsize * num_colors);
|
||||
}
|
||||
|
||||
ImageClose(image);
|
||||
delete[] rbuf;
|
||||
delete[] gbuf;
|
||||
delete[] bbuf;
|
||||
delete[] abuf;
|
||||
}
|
||||
|
||||
void
|
||||
SGTexture::read_raw_texture(const char *name)
|
||||
{
|
||||
GLubyte *ptr;
|
||||
SGTexture::ImageRec *image;
|
||||
int y;
|
||||
|
||||
delete[] texture_data;
|
||||
|
||||
image = RawImageOpen(name);
|
||||
|
||||
if(!image) {
|
||||
errstr = FILE_OPEN_ERROR;
|
||||
return;
|
||||
}
|
||||
|
||||
texture_width = 256;
|
||||
texture_height = 256;
|
||||
|
||||
texture_data = new GLubyte[ 256 * 256 * 3 ];
|
||||
if(!texture_data) {
|
||||
errstr = OUT_OF_MEMORY;
|
||||
return;
|
||||
}
|
||||
|
||||
ptr = texture_data;
|
||||
for(y=0; y<256; y++) {
|
||||
gzread(image->file, ptr, 256*3);
|
||||
ptr+=256*3;
|
||||
}
|
||||
ImageClose(image);
|
||||
}
|
||||
|
||||
void
|
||||
SGTexture::read_r8_texture(const char *name)
|
||||
{
|
||||
unsigned char c[1];
|
||||
GLubyte *ptr;
|
||||
SGTexture::ImageRec *image;
|
||||
int xy;
|
||||
|
||||
delete[] texture_data;
|
||||
|
||||
//it wouldn't make sense to write a new function ...
|
||||
image = RawImageOpen(name);
|
||||
|
||||
if(!image) {
|
||||
errstr = FILE_OPEN_ERROR;
|
||||
return;
|
||||
}
|
||||
|
||||
texture_width = 256;
|
||||
texture_height = 256;
|
||||
|
||||
texture_data = new GLubyte [ 256 * 256 * 3 ];
|
||||
if(!texture_data) {
|
||||
errstr = OUT_OF_MEMORY;
|
||||
return;
|
||||
}
|
||||
|
||||
ptr = texture_data;
|
||||
for(xy=0; xy<(256*256); xy++) {
|
||||
gzread(image->file, c, 1);
|
||||
|
||||
//look in the table for the right colours
|
||||
ptr[0]=msfs_colour[c[0]][0];
|
||||
ptr[1]=msfs_colour[c[0]][1];
|
||||
ptr[2]=msfs_colour[c[0]][2];
|
||||
|
||||
ptr+=3;
|
||||
}
|
||||
ImageClose(image);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SGTexture::write_texture(const char *name) {
|
||||
SGTexture::ImageRec *image = ImageWriteOpen(name);
|
||||
|
||||
for (int c=0; c<num_colors; c++) {
|
||||
GLubyte *ptr = texture_data + c;
|
||||
for (int y=0; y<texture_height; y++) {
|
||||
for (int x=0; x<texture_width; x++) {
|
||||
image->tmp[x]=*ptr;
|
||||
ptr = ptr + num_colors;
|
||||
}
|
||||
fwrite(image->tmp, 1, texture_width, file);
|
||||
}
|
||||
}
|
||||
|
||||
ImageClose(image);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SGTexture::set_pixel(GLuint x, GLuint y, GLubyte *c)
|
||||
{
|
||||
if (!texture_data) {
|
||||
errstr = NO_TEXTURE;
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int pos = (x + y*texture_width) * num_colors;
|
||||
memcpy(texture_data+pos, c, num_colors);
|
||||
}
|
||||
|
||||
|
||||
GLubyte *
|
||||
SGTexture::get_pixel(GLuint x, GLuint y)
|
||||
{
|
||||
static GLubyte c[4] = {0, 0, 0, 0};
|
||||
|
||||
if (!texture_data) {
|
||||
errstr = NO_TEXTURE;
|
||||
return c;
|
||||
}
|
||||
|
||||
unsigned int pos = (x + y*texture_width)*num_colors;
|
||||
memcpy(c, texture_data + pos, num_colors);
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
SGTexture::ImageRec *
|
||||
SGTexture::ImageOpen(const char *fileName)
|
||||
{
|
||||
union {
|
||||
int testWord;
|
||||
char testByte[4];
|
||||
} endianTest;
|
||||
|
||||
SGTexture::ImageRec *image;
|
||||
int swapFlag;
|
||||
int x;
|
||||
|
||||
endianTest.testWord = 1;
|
||||
if (endianTest.testByte[0] == 1) {
|
||||
swapFlag = 1;
|
||||
} else {
|
||||
swapFlag = 0;
|
||||
}
|
||||
|
||||
image = new SGTexture::ImageRec;
|
||||
memset(image, 0, sizeof(SGTexture::ImageRec));
|
||||
if (image == 0) {
|
||||
errstr = OUT_OF_MEMORY;
|
||||
return 0;
|
||||
}
|
||||
if ((image->file = gzopen(fileName, "rb")) == 0) {
|
||||
errstr = FILE_OPEN_ERROR;
|
||||
return 0;
|
||||
}
|
||||
|
||||
gzread(image->file, image, 12);
|
||||
|
||||
if (swapFlag) {
|
||||
ConvertShort(&image->imagic, 6);
|
||||
}
|
||||
|
||||
image->tmp = new GLubyte[ image->xsize * 256 ];
|
||||
if (image->tmp == 0) {
|
||||
errstr = OUT_OF_MEMORY;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((image->type & 0xFF00) == 0x0100) {
|
||||
x = image->ysize * image->zsize * (int) sizeof(unsigned);
|
||||
image->rowStart = new unsigned[x];
|
||||
image->rowSize = new int[x];
|
||||
if (image->rowStart == 0 || image->rowSize == 0) {
|
||||
errstr = OUT_OF_MEMORY;
|
||||
return 0;
|
||||
}
|
||||
image->rleEnd = 512 + (2 * x);
|
||||
gzseek(image->file, 512, SEEK_SET);
|
||||
gzread(image->file, image->rowStart, x);
|
||||
gzread(image->file, image->rowSize, x);
|
||||
if (swapFlag) {
|
||||
ConvertUint(image->rowStart, x/(int) sizeof(unsigned));
|
||||
ConvertUint((unsigned *)image->rowSize, x/(int) sizeof(int));
|
||||
}
|
||||
}
|
||||
return image;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SGTexture::ImageClose(SGTexture::ImageRec *image) {
|
||||
if (image->file) gzclose(image->file);
|
||||
if (file) fclose(file);
|
||||
delete[] image->tmp;
|
||||
delete[] image->rowStart;
|
||||
delete[] image->rowSize;
|
||||
delete image;
|
||||
}
|
||||
|
||||
SGTexture::ImageRec *
|
||||
SGTexture::RawImageOpen(const char *fileName)
|
||||
{
|
||||
union {
|
||||
int testWord;
|
||||
char testByte[4];
|
||||
} endianTest;
|
||||
|
||||
SGTexture::ImageRec *image;
|
||||
int swapFlag;
|
||||
|
||||
endianTest.testWord = 1;
|
||||
if (endianTest.testByte[0] == 1) {
|
||||
swapFlag = 1;
|
||||
} else {
|
||||
swapFlag = 0;
|
||||
}
|
||||
|
||||
image = new SGTexture::ImageRec;
|
||||
memset(image, 0, sizeof(SGTexture::ImageRec));
|
||||
if (image == 0) {
|
||||
errstr = OUT_OF_MEMORY;
|
||||
return 0;
|
||||
}
|
||||
if ((image->file = gzopen(fileName, "rb")) == 0) {
|
||||
errstr = FILE_OPEN_ERROR;
|
||||
return 0;
|
||||
}
|
||||
|
||||
gzread(image->file, image, 12);
|
||||
|
||||
if (swapFlag) {
|
||||
ConvertShort(&image->imagic, 6);
|
||||
}
|
||||
|
||||
|
||||
//just allocate a pseudo value as I'm too lazy to change ImageClose()...
|
||||
image->tmp = new GLubyte[1];
|
||||
|
||||
if (image->tmp == 0) {
|
||||
errstr = OUT_OF_MEMORY;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
SGTexture::ImageRec *
|
||||
SGTexture::ImageWriteOpen(const char *fileName)
|
||||
{
|
||||
union {
|
||||
int testWord;
|
||||
char testByte[4];
|
||||
} endianTest;
|
||||
ImageRec* image;
|
||||
int swapFlag;
|
||||
int x;
|
||||
|
||||
endianTest.testWord = 1;
|
||||
if (endianTest.testByte[0] == 1) {
|
||||
swapFlag = 1;
|
||||
} else {
|
||||
swapFlag = 0;
|
||||
}
|
||||
|
||||
image = new SGTexture::ImageRec;
|
||||
memset(image, 0, sizeof(SGTexture::ImageRec));
|
||||
if (image == 0) {
|
||||
errstr = OUT_OF_MEMORY;
|
||||
return 0;
|
||||
}
|
||||
if ((file = fopen(fileName, "wb")) == 0) {
|
||||
errstr = FILE_OPEN_ERROR;
|
||||
return 0;
|
||||
}
|
||||
|
||||
image->imagic = 474;
|
||||
image->type = 0x0001;
|
||||
image->dim = (num_colors > 1) ? 3 : 2;
|
||||
image->xsize = texture_width;
|
||||
image->ysize = texture_height;
|
||||
image->zsize = num_colors;
|
||||
|
||||
if (swapFlag) {
|
||||
ConvertShort(&image->imagic, 6);
|
||||
}
|
||||
|
||||
fwrite(image, 1, 12, file);
|
||||
fseek(file, 512, SEEK_SET);
|
||||
|
||||
image->tmp = new GLubyte[ image->xsize * 256 ];
|
||||
if (image->tmp == 0) {
|
||||
errstr = OUT_OF_MEMORY;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((image->type & 0xFF00) == 0x0100) {
|
||||
x = image->ysize * image->zsize * (int) sizeof(unsigned);
|
||||
image->rowStart = new unsigned[x];
|
||||
image->rowSize = new int[x];
|
||||
if (image->rowStart == 0 || image->rowSize == 0) {
|
||||
errstr = OUT_OF_MEMORY;
|
||||
return 0;
|
||||
}
|
||||
image->rleEnd = 512 + (2 * x);
|
||||
fseek(file, 512, SEEK_SET);
|
||||
fread(image->rowStart, 1, x, file);
|
||||
fread(image->rowSize, 1, x, file);
|
||||
if (swapFlag) {
|
||||
ConvertUint(image->rowStart, x/(int) sizeof(unsigned));
|
||||
ConvertUint((unsigned *)image->rowSize, x/(int) sizeof(int));
|
||||
}
|
||||
}
|
||||
|
||||
return image;
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
SGTexture::ImageGetRow(SGTexture::ImageRec *image, GLubyte *buf, int y, int z) {
|
||||
GLubyte *iPtr, *oPtr, pixel;
|
||||
int count;
|
||||
|
||||
if ((image->type & 0xFF00) == 0x0100) {
|
||||
gzseek(image->file, (long) image->rowStart[y+z*image->ysize], SEEK_SET);
|
||||
int size = image->rowSize[y+z*image->ysize];
|
||||
gzread(image->file, image->tmp, size);
|
||||
|
||||
iPtr = image->tmp;
|
||||
oPtr = buf;
|
||||
for (GLubyte *limit = iPtr + size; iPtr < limit;) {
|
||||
pixel = *iPtr++;
|
||||
count = (int)(pixel & 0x7F);
|
||||
if (!count) {
|
||||
errstr = WRONG_COUNT;
|
||||
return;
|
||||
}
|
||||
if (pixel & 0x80) {
|
||||
while (iPtr < limit && count--) {
|
||||
*oPtr++ = *iPtr++;
|
||||
}
|
||||
} else if (iPtr < limit) {
|
||||
pixel = *iPtr++;
|
||||
while (count--) {
|
||||
*oPtr++ = pixel;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
gzseek(image->file, 512+(y*image->xsize)+(z*image->xsize*image->ysize),
|
||||
SEEK_SET);
|
||||
gzread(image->file, buf, image->xsize);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SGTexture::ImagePutRow(SGTexture::ImageRec *image, GLubyte *buf, int y, int z) {
|
||||
GLubyte *iPtr, *oPtr, pixel;
|
||||
int count;
|
||||
|
||||
if ((image->type & 0xFF00) == 0x0100) {
|
||||
fseek(file, (long) image->rowStart[y+z*image->ysize], SEEK_SET);
|
||||
fread( image->tmp, 1, (unsigned int)image->rowSize[y+z*image->ysize],
|
||||
file);
|
||||
|
||||
iPtr = image->tmp;
|
||||
oPtr = buf;
|
||||
for (;;) {
|
||||
pixel = *iPtr++;
|
||||
count = (int)(pixel & 0x7F);
|
||||
if (!count) {
|
||||
errstr = WRONG_COUNT;
|
||||
return;
|
||||
}
|
||||
if (pixel & 0x80) {
|
||||
while (count--) {
|
||||
*oPtr++ = *iPtr++;
|
||||
}
|
||||
} else {
|
||||
pixel = *iPtr++;
|
||||
while (count--) {
|
||||
*oPtr++ = pixel;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
fseek(file, 512+(y*image->xsize)+(z*image->xsize*image->ysize),
|
||||
SEEK_SET);
|
||||
fread(buf, 1, image->xsize, file);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SGTexture::rgbtorgb(GLubyte *r, GLubyte *g, GLubyte *b, GLubyte *l, int n) {
|
||||
while(n--) {
|
||||
l[0] = r[0];
|
||||
l[1] = g[0];
|
||||
l[2] = b[0];
|
||||
l += 3; r++; g++; b++;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SGTexture::rgbatorgba(GLubyte *r, GLubyte *g, GLubyte *b, GLubyte *a,
|
||||
GLubyte *l, int n) {
|
||||
while(n--) {
|
||||
l[0] = r[0];
|
||||
l[1] = g[0];
|
||||
l[2] = b[0];
|
||||
l[3] = a[0];
|
||||
l += 4; r++; g++; b++; a++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SGTexture::ConvertShort(unsigned short *array, unsigned int length) {
|
||||
unsigned short b1, b2;
|
||||
unsigned char *ptr;
|
||||
|
||||
ptr = (unsigned char *)array;
|
||||
while (length--) {
|
||||
b1 = *ptr++;
|
||||
b2 = *ptr++;
|
||||
*array++ = (b1 << 8) | (b2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SGTexture::ConvertUint(unsigned *array, unsigned int length) {
|
||||
unsigned int b1, b2, b3, b4;
|
||||
unsigned char *ptr;
|
||||
|
||||
ptr = (unsigned char *)array;
|
||||
while (length--) {
|
||||
b1 = *ptr++;
|
||||
b2 = *ptr++;
|
||||
b3 = *ptr++;
|
||||
b4 = *ptr++;
|
||||
*array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SGTexture::make_monochrome(float contrast, GLubyte r, GLubyte g, GLubyte b) {
|
||||
|
||||
if (num_colors >= 3)
|
||||
return;
|
||||
|
||||
GLubyte ap[3];
|
||||
for (int y=0; y<texture_height; y++)
|
||||
for (int x=0; x<texture_width; x++)
|
||||
{
|
||||
GLubyte *rgb = get_pixel(x,y);
|
||||
GLubyte avg = (rgb[0] + rgb[1] + rgb[2]) / 3;
|
||||
|
||||
if (contrast != 1.0) {
|
||||
float pixcol = -1.0 + (avg/128);
|
||||
avg = 128 + int(128*pow(pixcol, contrast));
|
||||
}
|
||||
|
||||
ap[0] = avg*r/255;
|
||||
ap[1] = avg*g/255;
|
||||
ap[2] = avg*b/255;
|
||||
|
||||
set_pixel(x,y,ap);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SGTexture::make_grayscale(float contrast) {
|
||||
if (num_colors < 3)
|
||||
return;
|
||||
|
||||
int colors = (num_colors == 3) ? 1 : 2;
|
||||
GLubyte *map = new GLubyte[ texture_width * texture_height * colors ];
|
||||
|
||||
for (int y=0; y<texture_height; y++)
|
||||
for (int x=0; x<texture_width; x++)
|
||||
{
|
||||
GLubyte *rgb = get_pixel(x,y);
|
||||
GLubyte avg = (rgb[0] + rgb[1] + rgb[2]) / 3;
|
||||
|
||||
if (contrast != 1.0) {
|
||||
float pixcol = -1.0 + (avg/128);
|
||||
avg = 128 + int(128*pow(pixcol, contrast));
|
||||
}
|
||||
|
||||
int pos = (x + y*texture_width)*colors;
|
||||
map[pos] = avg;
|
||||
if (colors > 1)
|
||||
map[pos+1] = rgb[3];
|
||||
}
|
||||
|
||||
delete[] texture_data;
|
||||
texture_data = map;
|
||||
num_colors = colors;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SGTexture::make_maxcolorwindow() {
|
||||
GLubyte minmaxc[2] = {255, 0};
|
||||
|
||||
int pos = 0;
|
||||
int max = num_colors;
|
||||
if (num_colors == 2) max = 1;
|
||||
if (num_colors == 4) max = 3;
|
||||
while (pos < texture_width * texture_height * num_colors) {
|
||||
for (int i=0; i < max; i++) {
|
||||
GLubyte c = texture_data[pos+i];
|
||||
if (c < minmaxc[0]) minmaxc[0] = c;
|
||||
if (c > minmaxc[1]) minmaxc[1] = c;
|
||||
}
|
||||
pos += num_colors;
|
||||
}
|
||||
|
||||
GLubyte offs = minmaxc[0];
|
||||
float factor = 255.0 / float(minmaxc[1] - minmaxc[0]);
|
||||
// printf("Min: %i, Max: %i, Factor: %f\n", offs, minmaxc[1], factor);
|
||||
|
||||
pos = 0;
|
||||
while (pos < texture_width * texture_height * num_colors) {
|
||||
for (int i=0; i < max; i++) {
|
||||
texture_data[pos+i] -= offs;
|
||||
texture_data[pos+i] = int(factor * texture_data[pos+i]);
|
||||
}
|
||||
pos += num_colors;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SGTexture::make_normalmap(float brightness, float contrast) {
|
||||
make_grayscale(contrast);
|
||||
make_maxcolorwindow();
|
||||
|
||||
int colors = (num_colors == 1) ? 3 : 4;
|
||||
bool alpha = (colors > 3);
|
||||
int tsize = texture_width * texture_height * colors;
|
||||
GLubyte *map = new GLubyte[ tsize ];
|
||||
|
||||
int mpos = 0, dpos = 0;
|
||||
for (int y=0; y<texture_height; y++) {
|
||||
int ytw = y*texture_width;
|
||||
|
||||
for (int x=0; x<texture_width; x++)
|
||||
{
|
||||
int xp1 = (x < (texture_width-1)) ? x+1 : 0;
|
||||
int yp1 = (y < (texture_height-1)) ? y+1 : 0;
|
||||
int posxp1 = (xp1 + ytw)*num_colors;
|
||||
int posyp1 = (x + yp1*texture_width)*num_colors;
|
||||
|
||||
GLubyte c = texture_data[dpos];
|
||||
GLubyte cx1 = texture_data[posxp1];
|
||||
GLubyte cy1 = texture_data[posyp1];
|
||||
|
||||
if (alpha) {
|
||||
GLubyte a = texture_data[dpos+1];
|
||||
GLubyte ax1 = texture_data[posxp1+1];
|
||||
GLubyte ay1 = texture_data[posyp1+1];
|
||||
|
||||
c = (c + a)/2;
|
||||
cx1 = (cx1 + ax1)/2;
|
||||
cy1 = (cy1 + ay1)/2;
|
||||
|
||||
map[mpos+3] = a;
|
||||
}
|
||||
|
||||
map[mpos+0] = (128+(cx1-c)/2);
|
||||
map[mpos+1] = (128+(cy1-c)/2);
|
||||
map[mpos+2] = 127+int(brightness*128); // 255-c/2;
|
||||
|
||||
mpos += colors;
|
||||
dpos += num_colors;
|
||||
}
|
||||
}
|
||||
|
||||
delete[] texture_data;
|
||||
texture_data = map;
|
||||
num_colors = colors;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SGTexture::make_bumpmap(float brightness, float contrast) {
|
||||
make_grayscale(contrast);
|
||||
|
||||
int colors = (num_colors == 1) ? 1 : 2;
|
||||
GLubyte *map = new GLubyte[ texture_width * texture_height * colors ];
|
||||
|
||||
for (int y=0; y<texture_height; y++)
|
||||
for (int x=0; x<texture_width; x++)
|
||||
{
|
||||
int mpos = (x + y*texture_width)*colors;
|
||||
int dpos = (x + y*texture_width)*num_colors;
|
||||
|
||||
int xp1 = (x < (texture_width-1)) ? x+1 : 0;
|
||||
int yp1 = (y < (texture_height-1)) ? y+1 : 0;
|
||||
int posxp1 = (xp1 + y*texture_width)*num_colors;
|
||||
int posyp1 = (x + yp1*texture_width)*num_colors;
|
||||
|
||||
map[mpos] = (127 - ((texture_data[dpos]-texture_data[posxp1]) -
|
||||
((texture_data[dpos]-texture_data[posyp1]))/4))/2;
|
||||
if (colors > 1)
|
||||
map[mpos+1] = texture_data[dpos+1];
|
||||
}
|
||||
|
||||
delete[] texture_data;
|
||||
texture_data = map;
|
||||
num_colors = colors;
|
||||
}
|
||||
|
153
utils/Modeller/texture.hxx
Normal file
153
utils/Modeller/texture.hxx
Normal file
|
@ -0,0 +1,153 @@
|
|||
/*
|
||||
* \file texture.hxx
|
||||
* Texture manipulation routines
|
||||
*
|
||||
* Copyright (c) Mark J. Kilgard, 1997.
|
||||
* Code added in april 2003 by Erik Hofman
|
||||
*
|
||||
* This program is freely distributable without licensing fees
|
||||
* and is provided without guarantee or warrantee expressed or
|
||||
* implied. This program is -not- in the public domain.
|
||||
*/
|
||||
|
||||
#ifndef __SG_TEXTURE_HXX
|
||||
#define __SG_TEXTURE_HXX 1
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <osg/GL>
|
||||
#include <zlib.h>
|
||||
|
||||
#include <plib/sg.h>
|
||||
|
||||
/**
|
||||
* A class to encapsulate all the info surrounding an OpenGL texture
|
||||
* and also query various info and load various file formats
|
||||
*/
|
||||
class SGTexture {
|
||||
|
||||
private:
|
||||
|
||||
GLuint texture_id;
|
||||
GLubyte *texture_data;
|
||||
|
||||
GLsizei texture_width;
|
||||
GLsizei texture_height;
|
||||
GLsizei num_colors;
|
||||
|
||||
void resize(unsigned int width = 256, unsigned int height = 256);
|
||||
|
||||
const char *errstr;
|
||||
|
||||
protected:
|
||||
|
||||
FILE *file;
|
||||
typedef struct _ImageRec {
|
||||
_ImageRec(void) : tmp(0), rowStart(0), rowSize(0) {}
|
||||
unsigned short imagic;
|
||||
unsigned short type;
|
||||
unsigned short dim;
|
||||
unsigned short xsize, ysize, zsize;
|
||||
unsigned int min, max;
|
||||
unsigned int wasteBytes;
|
||||
char name[80];
|
||||
unsigned long colorMap;
|
||||
gzFile file;
|
||||
GLubyte *tmp;
|
||||
unsigned long rleEnd;
|
||||
unsigned int *rowStart;
|
||||
int *rowSize;
|
||||
} ImageRec;
|
||||
|
||||
void ConvertUint(unsigned *array, unsigned int length);
|
||||
void ConvertShort(unsigned short *array, unsigned int length);
|
||||
void rgbtorgb(GLubyte *r, GLubyte *g, GLubyte *b, GLubyte *l, int n);
|
||||
void rgbatorgba(GLubyte *r, GLubyte *g, GLubyte *b, GLubyte *a,
|
||||
GLubyte *l, int n);
|
||||
|
||||
ImageRec *ImageOpen(const char *fileName);
|
||||
ImageRec *ImageWriteOpen(const char *fileName);
|
||||
ImageRec *RawImageOpen(const char *fileName);
|
||||
void ImageClose(ImageRec *image);
|
||||
void ImageGetRow(ImageRec *image, GLubyte *buf, int y, int z);
|
||||
void ImagePutRow(ImageRec *image, GLubyte *buf, int y, int z);
|
||||
|
||||
inline void free_id() {
|
||||
#ifdef GL_VERSION_1_1
|
||||
glDeleteTextures(1, &texture_id);
|
||||
#else
|
||||
glDeleteTexturesEXT(1, &texture_id);
|
||||
#endif
|
||||
texture_id = 0;
|
||||
}
|
||||
|
||||
|
||||
public:
|
||||
|
||||
SGTexture();
|
||||
SGTexture(unsigned int width, unsigned int height);
|
||||
~SGTexture();
|
||||
|
||||
/* Copyright (c) Mark J. Kilgard, 1997. */
|
||||
void read_alpha_texture(const char *name);
|
||||
void read_rgb_texture(const char *name);
|
||||
void read_rgba_texture(const char *name);
|
||||
void read_raw_texture(const char *name);
|
||||
void read_r8_texture(const char *name);
|
||||
void write_texture(const char *name);
|
||||
|
||||
inline bool usable() { return (texture_id > 0) ? true : false; }
|
||||
|
||||
inline GLuint id() { return texture_id; }
|
||||
inline GLubyte *texture() { return texture_data; }
|
||||
inline void set_data(GLubyte *data) { texture_data = data; }
|
||||
// inline void set_colors(int c) { num_colors = c; }
|
||||
|
||||
inline int width() { return texture_width; }
|
||||
inline int height() { return texture_height; }
|
||||
inline int colors() { return num_colors; }
|
||||
|
||||
// dynamic texture functions.
|
||||
// everything drawn to the OpenGL screen after prepare is
|
||||
// called and before finish is called will be included
|
||||
// in the new texture.
|
||||
void prepare(unsigned int width = 256, unsigned int height = 256);
|
||||
void finish(unsigned int width, unsigned int height);
|
||||
|
||||
// texture pixel manipulation functions.
|
||||
void set_pixel(GLuint x, GLuint y, GLubyte *c);
|
||||
GLubyte *get_pixel(GLuint x, GLuint y);
|
||||
|
||||
void bind();
|
||||
inline void select(bool keep_data = false) {
|
||||
glTexImage2D( GL_TEXTURE_2D, 0, num_colors,
|
||||
texture_width, texture_height, 0,
|
||||
(num_colors==1)?GL_LUMINANCE:(num_colors==3)?GL_RGB:GL_RGBA, GL_UNSIGNED_BYTE, texture_data );
|
||||
|
||||
if (!keep_data) {
|
||||
delete[] texture_data;
|
||||
texture_data = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Nowhere does it say that resident textures have to be in video memory!
|
||||
// NVidia's OpenGL drivers implement glAreTexturesResident() correctly,
|
||||
// but the Matrox G400, for example, doesn't.
|
||||
inline bool is_resident() {
|
||||
GLboolean is_res;
|
||||
glAreTexturesResident(1, &texture_id, &is_res);
|
||||
return is_res != 0;
|
||||
}
|
||||
|
||||
inline const char *err_str() { return errstr; }
|
||||
inline void clear_err_str() { errstr = ""; }
|
||||
|
||||
void make_maxcolorwindow();
|
||||
void make_grayscale(float contrast = 1.0);
|
||||
void make_monochrome(float contrast = 1.0,
|
||||
GLubyte r=255, GLubyte g=255, GLubyte b=255);
|
||||
void make_normalmap(float brightness = 1.0, float contrast = 1.0);
|
||||
void make_bumpmap(float brightness = 1.0, float contrast = 1.0);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in a new issue