fix min/max coordinates; spelling; cosmetics
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1 changed files with 6 additions and 6 deletions
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@ -3,7 +3,7 @@
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# Melchior FRANZ < mfranz # aon : at > Public Domain
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#
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# Older nVidia cards like the GF4 MX440 don't like UV faces
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# where all cooridnates are equal, and thus don't have an area.
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# where all coordinates are equal, and thus don't have an area.
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# This leads to grey spots that are constantly going on and off.
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# The script fixes UV faces with 3 and 4 references by assigning
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# a one (half)pixel sized area, and moves coordinates into the
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@ -143,7 +143,7 @@ while (<>) {
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@ref3 = split /\s+/, <> if $n == 4;
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goto writeuv if $ref0[1] != $ref1[1] or $ref0[2] != $ref1[2] or $ref1[1] != $ref2[1] or $ref1[2] != $ref2[2];
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goto writeuv if $1 == 4 and ($ref2[1] != $ref3[1] or $ref2[2] != $ref3[2]);
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goto writeuv if $n == 4 and ($ref2[1] != $ref3[1] or $ref2[2] != $ref3[2]);
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if (defined $TEXTURE) {
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@ -151,10 +151,10 @@ while (<>) {
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my ($x, $y) = @ref0[1, 2];
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$x = -0.5 if $x < -0.5;
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$x = 0.5 - $PIXW if $x > 0.5 - $PIXW;
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$y = -0.5 if $y < -0.5;
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$y = 0.5 - $PIXH if $y > 0.5 - $PIXH;
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$x = 0.0 if $x < 0.0;
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$x = 1.0 - $PIXW if $x > 1.0 - $PIXW;
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$y = 0.0 if $y < 0.0;
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$y = 1.0 - $PIXH if $y > 1.0 - $PIXH;
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$x -= $x - POSIX::floor($x / $PIXW) * $PIXW;
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$y -= $y - POSIX::floor($y / $PIXH) * $PIXH;
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