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Author SHA1 Message Date
curt
fc5f98a3cb Missed this one since I didn't have jpg server support activated. 2003-05-07 17:37:54 +00:00
curt
18b2464b4e When reseting the aircraft position, the system looks at a number of the
requested parameters to determine if this should be an on-ground vs. in-air
start.  The problem was that we never defaulted the value to anything so
if we didn't match an in-air condition, we simply inherited whatever value
was there from before.
2003-05-07 16:00:31 +00:00
ehofman
18dec3596d Curtis found another inconsistency in the sky repaint check. I am afraid that adding more checks would eventually give the same framerate as repainting every frame. Consider this a failed experiment. 2003-05-07 15:53:50 +00:00
curt
ec36086865 Moved into simgear. 2003-05-07 00:13:36 +00:00
daveluff
a142091a08 Fix to an ATC/AI communication timing bug 2003-05-07 00:07:20 +00:00
curt
198b88ca9b This is step "1" of probably "many" in the process of separating out the
scene management code and organizing it within simgear.  My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies.  Then it will be free to move over into the simgear package.

- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
  effect throughout the FlightGear code.
2003-05-06 23:54:17 +00:00
curt
2119db35c3 This is step "1" of probably "many" in the process of separating out the
scene management code and organizing it within simgear.  My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies.  Then it will be free to move over into the simgear package.

- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
  effect throughout the FlightGear code.
2003-05-06 23:46:24 +00:00
curt
f347d6d291 Removed support of old Ascii scenery format. The loader had not been
maintianed or upgraded in a *long* time so it didn't support many new
features like the runway lighting.  If anyone was using it for anything,
it should not be a huge amount of work to switch to the binary format.
SimGear includes a reader and writer for the binary format.
2003-05-06 14:20:30 +00:00
ehofman
b49b93f1ed Make sure the sky is also repainted when the relative view direction gets out of sync. Add a refference to /sim/rendering/debug for always repainting the sky dome. 2003-05-06 14:00:18 +00:00
ehofman
9b2ff882af Make the sky colour brighter, change the fog colour accordingly and add support for macintosh 2003-05-05 12:40:37 +00:00
ehofman
5a66847064 Repaint the sky when the view heading changes also 2003-05-05 12:39:05 +00:00
ehofman
b520fd18ac Updated sky colour, after comparing it to the colours on an sgi monitor. This must be *much* closer to the real colour 2003-05-03 12:52:50 +00:00
ehofman
ae011965e1 Updates to the generic communication protocol. This adds variable seperators as well as sequence seperators. 2003-05-03 09:24:46 +00:00
ehofman
89bdf9657b Another attempt to get the right colour on PC hardware, this time tested with default monitor settings 2003-05-02 10:05:49 +00:00
ehofman
11b48c1b54 Lucky I got debian working on a PC today. Give PC hardware a normal sky colour 2003-05-01 17:37:14 +00:00
ehofman
e825649d72 Use a seperate path for sgi and PC hardware for cloud colouring for now. I'm still investigatng the problem 2003-05-01 09:11:37 +00:00
ehofman
248835272d Update to more natural sky dome colours 2003-04-25 12:27:39 +00:00
curt
f82cb8c643 Reduce pitch error. 2003-04-25 03:36:51 +00:00
curt
6d4ea1494c First pass at trying to add back in the AI effect where it starts drifting
off it's correct position once the gyro spins down below a certain threshold
(such as what would happen in a vacuum failure.)
2003-04-25 02:22:06 +00:00
curt
a16d03a6cd Allow FG data to be in $FG_ROOT/data or $FG_ROOT (looks in both places.) 2003-04-24 02:18:12 +00:00
curt
485f799322 Fixed a property name typo which caused the right tank to never supply fuel. 2003-04-24 00:55:36 +00:00
curt
e99f0eb58a Reduce elevator effectiveness by a factor of 2. 2003-04-23 18:33:17 +00:00
curt
ae39199811 Tweaks ... 2003-04-23 18:31:22 +00:00
ehofman
ec358a6b16 Wendell Turner writes:
I modified the files in src/Autopilot to add waypoint capabilities to the telnet port.

'set waypoint <WPT>' will set the next waypoint.
'get waypoint' returns one string which is the list of waypoints.
'set waypoint 0' will delete the next waypoint.
2003-04-22 09:21:17 +00:00
ehofman
81a1391ed8 MSVC and MingW fixes 2003-04-20 19:42:07 +00:00
ehofman
80c8fbe4a3 Temporary disable the sky reposition speedup code until I discover the magic key that unlocks the proper behaviour. It's not like this causes a noticable decrease in framerate. 2003-04-20 09:13:03 +00:00
curt
6e1e43b47b Remove possilbe trailing "/" from runway numbers in FAA data.
Use add_record() routine for FGFS/X-Plane data.
2003-04-17 20:57:36 +00:00
ehofman
d1982a9a8c Reposition the sky modules only when the lat or long position is changed for 5 micro degree. This doesn't sound much, but at least it means the modules aren't repositioned every frame 2003-04-17 15:42:18 +00:00
curt
206b10d400 Tweaks to handle odd data cases. Load existing flightgear data at end
to preserve any non-usa approaches that are missing from the FAA data or
the DAFIFT data (these should be checked against current charts to verify
that these still exist and aren't being incorrectly carried along.)
2003-04-16 20:41:12 +00:00
daveluff
a36bf24252 Further progress towards intelligent interaction between the AI plane and the user's plane 2003-04-15 22:55:22 +00:00
daveluff
139f3df761 Moved PatternLeg from AILocalTraffic to AIPlane 2003-04-15 22:54:11 +00:00
curt
ae84180ee7 Produces output that doesn't crash FlightGear. 2003-04-15 20:59:22 +00:00
curt
34c905829c Some code rearranging and incremental improvements and bug fixes. 2003-04-15 18:08:38 +00:00
ehofman
d26a39cfe1 Oops, the repositioning code needs more work to be usefull. 2003-04-15 14:30:37 +00:00
ehofman
8732d3968a Magically improve the framerate by only repainting and repositioning the sky related subsystems if the sun position is changed by 0.28 degrees 2003-04-15 14:10:47 +00:00
daveluff
49434e3085 Fixed some stuff in runway number to spoken string function, and added Alexander's function to get the minimum angular difference between two headings from approach to ATCutils 2003-04-15 10:37:58 +00:00
curt
8ce9c2c529 Initial revision of script to build the default.ils.gz file from DAFIFT
data.  The script is growing though to incorportate other data sources
so the name will probably have to change.  DAFIFT is missing many
approaches (for instance it only has 6 approaches from the entirety of
Canada.)  This is not yet ready for prime time, I'm simply committing it
to the repository so I can check it out and work on it from multiple
locations.
2003-04-15 01:44:57 +00:00
ehofman
8ddde586d1 remove files which are moved to Simgear 2003-04-13 21:26:13 +00:00
ehofman
ea24640f96 MSVC6 updates 2003-04-13 21:25:46 +00:00
ehofman
4084f22293 Reflect the move of the SimGear texture object from the misc directory to the screen directory 2003-04-12 09:48:32 +00:00
curt
b86a09cd7f Fixed [hopefully] the magvar decoding. The last four digits are quite
clearly the date of installation at that particular offset.  Offsets are
usually not changed because this would imply moving intersection points,
fixes, changing approaches, and all sorts of cascading effects.  GEP near
my house hasn't been adjusted since 1965; it is now about 8 degrees off the
real current magvar.
2003-04-10 18:04:40 +00:00
ehofman
d53b612e2a Move the texture loader to SimGear 2003-04-09 20:28:42 +00:00
curt
1742f6e0ae Moved from $fgfs_base/Navaids/ to here. 2003-04-08 20:15:08 +00:00
david
e4dc8fc3fd Improved tumbling behaviour -- the AI doesn't just freeze now, but
appears still to be indicating.

Added a 'caged' property to the AI, for aerobatic work.

Temporarily disabled tumbling due to pitch, until I can learn more
about it.

Publish the current amount of tumble (-1.0:1.0) under
/instrumentation/attitude-indicator/tumble-norm.
2003-04-05 14:37:12 +00:00
ehofman
cbf244aeda Add a function declaration 2003-04-05 13:05:24 +00:00
david
27d5965703 Use "coverage" instead of "type".
Rename "mostly-cloudy" to "broken" and "mostly-sunny" to "scattered",
to follow standard weather terminology.

Add "few".
2003-04-05 03:33:01 +00:00
david
807bcfb8e0 Removed debug statement.
Added return statement.
2003-04-05 00:30:38 +00:00
david
64e81d1960 Make sure values get back to FGInterface, in case we're not trimming.
This is especially important for setting multiple values like Euler
angles.
2003-04-04 22:44:32 +00:00
david
eff59b94a6 Do not allow the dewpoint to be higher than the temperature. 2003-04-04 22:38:55 +00:00
david
7543355d17 Add new property-randomize command.
Set a random value for a numeric property

Params:

  <property> - the name of the property to randomize
  <min> - the minimum allowed value
  <max> - the maximum allowed value
2003-04-04 22:38:35 +00:00