curt
40170cb722
The view frustum is defined in plib apps using calls to ssgSetFOV() and
...
ssgSetNearFar(). This by default creates a symmetric view frustum which is
typically what an application wants.
However, to get control of the view frustum in order to build support for
asymmetric view frustums, we need to wrap these calls with a bit of our own
logic.
This set of changes wraps all calls to ssgSetFOV() and ssgSetNearFar() with
FGRenderer methods.
I also standardized how the FGRenderer class is handled in globals.[ch]xx.
This led to some cascading changes in a variety of source files.
As I was working my way through the changes, I fixed a few warnings along
the way.
2005-02-25 19:41:53 +00:00
curt
d05121ef46
Fix my mailing address by replacing it with my web page.
2004-11-19 22:10:41 +00:00
curt
4214cd6c10
Migrate FlightGear code to use "#include SG_GL*" defined in
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"#include <simgear/compiler.h>".
2004-11-18 19:53:00 +00:00
curt
2acdd02879
Clean up various compiler warnings that have crept into the code. This
...
by no means get's them all, but it's a start.
2004-04-01 15:27:53 +00:00
ehofman
7de581bf8f
Changes to tke sky dome coloring
2004-02-18 14:33:50 +00:00
ehofman
816d84457c
Reduce the log level to info
2004-01-24 10:36:37 +00:00
ehofman
79ef949e17
Check for less than -1.0 also.
2004-01-19 14:26:24 +00:00
ehofman
ce66c93d6c
Fix a problem where the dot product might possibly be greater than 1.0 causing a NaN for the following acos()
2004-01-19 13:46:47 +00:00
ehofman
491e7c6fea
Fix a posible devide by zero situation
2004-01-15 18:10:00 +00:00
ehofman
1fa7a1464f
Name the property sun-angle-rad instead of sun-pos-rad to make it a bit more descriptive
2004-01-07 22:51:28 +00:00
ehofman
f279f4b065
Chnage the name to reflect the real unit of radians instead of degrees
2004-01-07 09:26:17 +00:00
ehofman
519fd99106
Make the position of the sun above the horizon available in the proprty tree
2004-01-07 09:21:35 +00:00
andy
439a9fa1e4
Minor API changes to support the new sg_geodesy implementation. A few
...
places now use sgCartToGeod() instead of rolling their own
approximation. And YASim is now using exactly the same 3D coordinate
system as the rest of FlightGear is.
2003-12-19 02:42:32 +00:00
ehofman
980012e168
Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups
2003-09-24 17:20:55 +00:00
ehofman
b61c3fa11c
Initialize some variables, re-order the function calls in updeate() and reread the interpoltation tables upoj reinit()
2003-09-23 08:27:06 +00:00
ehofman
e0dda6ad52
A small fix to have a smoot transition of cloud colors when in time warp mode
2003-09-20 11:05:12 +00:00
ehofman
a33ad90ed7
Convert fgLIGHT to FGLight and make it FGSubsystem compatible. Let the subsystem manager handle it and let FGLight::update() handle the repositioning of the sun and the moon.
2003-09-20 09:38:32 +00:00
ehofman
6fd6d7eb06
Remove the test property to check the difference between the old and the new behavior
2003-09-17 19:21:57 +00:00
curt
a217c563ba
Clean up the timeofday setting code a bit more, consolodate the solver
...
functions (note to Norman: I looked at the web page you listed and that
looks like a good idea, but I don't have time right now to go through and
debug an entirely new routine. What we have works well enough for now I hope!)
2003-09-17 15:49:15 +00:00
curt
b10715833c
Fix a few potential gotcha's in setting up start time.
2003-09-16 22:34:22 +00:00
curt
9bb782ce72
Added a command line option to specify a starting time of day in the sense of:
...
--timeofday=dawn
--timeofday=dusk
--timeofday=noon
--timeofday=midnight
2003-09-15 22:55:39 +00:00
ehofman
3e98bccbaf
Remove unused gamma corrections
2003-09-03 18:47:48 +00:00
ehofman
7a29fc0613
Average sunlight and ambient light instead of multiplying it
2003-08-29 22:13:05 +00:00
curt
27a36e6059
- The latest volley in the FlightGear lighting wars.
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- Ambient is based off the lookup table only.
- Diffuse is based off of the lookup table, but multiplied by a combination
of sun/fog colors.
The result is a bit more ambient light at dusk and night since the world is
never 100% dark. And we still get nice sunset/sunrise colored illumination
of surfaces that are directly illuminated by the sun.
2003-08-29 21:24:13 +00:00
ehofman
6f8aa7b331
Change GLUT_H to FG_GLUT_H to prevent a naming clash with freeglut.
2003-08-21 09:12:12 +00:00
ehofman
5ae096b225
Reorganization of main.cxx
2003-08-17 09:54:41 +00:00
curt
bcb10efa50
Remove several unneeded glut dependencies. Note, this doesn't signal an
...
immediate end to glut, only that I'm going through and cleaning up (and
taking inventory of the actual glut dependencies in case I want to investigate
SDL.)
2003-08-11 21:50:22 +00:00
ehofman
7ede111d12
Add a /test/scene_lighting property to switch between new and old behavior
2003-08-04 09:34:55 +00:00
ehofman
3d07fa8bda
Update the ambient, diffuse and specular scenery colors to match the real world more closely
2003-08-03 09:54:02 +00:00
ehofman
a315df50f8
Update scene lighting
2003-08-02 12:45:15 +00:00
ehofman
455b2b3a91
Use sqrt(x) and x*x instead of pow(x, 0.5) and pow(x, 2.0)
2003-06-27 21:29:48 +00:00
ehofman
3433dbce55
Take the visibility in account for the sky color
2003-06-15 11:30:25 +00:00
ehofman
a3e660703a
Remove some now depreciated lighting code
2003-06-07 10:34:34 +00:00
curt
21b317ff21
Move simgear/sky/ to simgear/scene/sky as part of the consolodation of
...
graphics code.
2003-05-30 15:16:57 +00:00
ehofman
66bfe04c26
Lighting updates for non PC hardware
2003-05-22 13:51:19 +00:00
ehofman
6be8042a01
Updates for a better sunrise/sunset effect
2003-05-21 17:20:55 +00:00
ehofman
154ab45912
Latest cosmetic updates to the sunrise code. I still have to figure out why the colors on a PC are much nrighter in some places and much darker in others, but the color itself matches nicely now.
2003-05-18 11:40:57 +00:00
ehofman
959996f17c
Fix a view offset bug in some external views
2003-05-18 09:04:14 +00:00
ehofman
ebaa19f1d6
Changes needed after adding the gamma correction. I think it needs (atleast) one round of updates to get it right, but I've got to go now
2003-05-17 14:29:34 +00:00
ehofman
5b2e9467be
Add gamma correction to the sky color functions
2003-05-17 12:45:27 +00:00
ehofman
119559597f
Small, time related color adjustments for the sunrise/sunset code
2003-05-16 22:50:08 +00:00
ehofman
9c05297660
Make the sunset color view direction dependent again.
2003-05-16 20:32:21 +00:00
ehofman
93487f06b3
Darken the clouds near sunrise/sunset
2003-05-16 17:35:48 +00:00
ehofman
ff7408fdf2
Adjust sunset/sun rise color scheme
2003-05-16 16:33:23 +00:00
ehofman
e1f96243ec
Update the sunset colors
2003-05-14 19:22:04 +00:00
ehofman
db8cc2aba9
Update the fog color based on the color of the sun. This is a first attempt and probably needs tweaking
2003-05-13 19:00:27 +00:00
ehofman
2c10f3c878
Update the red and green fog colors for better matching cloud edges
2003-05-12 09:31:55 +00:00
ehofman
9b2ff882af
Make the sky colour brighter, change the fog colour accordingly and add support for macintosh
2003-05-05 12:40:37 +00:00
ehofman
b520fd18ac
Updated sky colour, after comparing it to the colours on an sgi monitor. This must be *much* closer to the real colour
2003-05-03 12:52:50 +00:00
ehofman
89bdf9657b
Another attempt to get the right colour on PC hardware, this time tested with default monitor settings
2003-05-02 10:05:49 +00:00