* Allow position and intentions to be monitored and updated by the Startup controller
* Added a "parent" pointer to the startup controller to allow communication with the groundnetwork.
* Implemented a render() function for the Startup controller
* Renamed "FGGroundNetwork::getRenderNode() to FGGroundnetwork::render()
- Fixed a bug in AI aircraft ground steering code: When aircraft were not moving, the value of headingchangeRate kept increasing to insane levels. Although this was clamped to a maximum of 30 degrees per second, the initial rate could still push the aircraft in the wrong direction. In practice, this bug would be visible when an AI aicraft would be pushed back, when it tended to veer to the right.
- Make sure that the aircraft slows down well ahead of the pushback point. This change ensures that the AC will actually reach the pushback point. It also ensures a slightly tighter steering range.
- AI ground steering rate is tuned to 30 degrees per second at a nominal taxispeed of 15. I now modulate the heading adjustment rate by manipulating the adjustment using a non-linear function (the sqrt). This allows for a slightly tighter turn radius at speeds < 15 and slightly looser turns at speeds > 15.
- The AI Flightplan generation code can return false. This can be used to determine whether any additional AI aircraft may be created. Currently, the function returns false when no more parkings are available. This should limit the build-up of huge AIAircraft tower stacks.
- The ground network can now graphically display all aircraft actitivy on the ground network by using a virtual marker system.
This patch removes the conditional compilation of ATCDCL, compiling both
the old and new ATC systems. The old system only provides ATIS, AWOS and
some dialog lookups, and hence should not conflict with the new system.
* New features
- More realistic descent paths
- Separation during descent and approach
- ATC approach controller (still silent)
- inbound traffic flow will start immediately
* Bug fixes
- Properly handle vertical speed when on ground
- Departing aircraft now wait for taxiclerance before moving
- Traffic manager waits for proper weather initialization
- Fixed instabilities in the preferential runway usage code
- Fine tuning of waypoint following code.
* AI aircraft distance to user proximity detection works again (lat/lon were inverted).
* The parking uses by the user aircraft is marked as such to prevent it being reused by an AI aicraft
* AI aircraft won't receive permission for pushback until the user aircraft is at a fair distance.
8:: AWOS is available at AWOS locations. (Previously only ATIS was
implemented.)
9:: ATIS phraseology now more nearly conforms to international
standard METAR pattern, and therefore to usual FAA practice.(*)
Items marked with a (*) are fully implemented in the /text/ of the
ATIS message, but the voiced version of the message is degraded by
limitations of the FGFS built-in text-to-speech system.
10:: ATIS now reports sky condition.(*)
11:: ATIS now reports multiple layers of clouds, not just the lowest
layer.(*)
12:: ATIS now takes field elevation into account when calculating
sky condition and ceiling.
13:: ATIS now reports dewpoint.(*)
14:: ATIS now can handle negative quantities (temperature and dewpoint).(*)
15:: ATIS can now report report fractional-mile visibility.(*)
16:: ATIS now uses magnetic (not true) wind directions, as it should.
17:: ATIS generates correct runway number and suffix (nine right,
one one left).
18:: ATIS can be received on nav frequencies, not just comm.
19:: Nothing bad happens if the same ATIS is tuned up on more than
one receiver.
20:: ATIS can be updated at times other than at the top of the hour.
21:: ATIS listens for an "attention" signal, and responds to changes
in the weather by issuing a new ATIS message (somewhat like a
"special observation").
22:: ATIS volume now responds to radio volume setting.
23:: Area-related services (i.e. approach radar) are handled
more-nearly consistently with radio-frequency related services.
24:: ATIS sequence-letter generation has been fixed.
25:: ATIS messages are now in the property tree, so they can be read
e.g. via the http interface.
- Make sure to initialize the groundnetwork after succesful loading.
- Ensure that the AI groundnetwork code proximity detection code used the
correct values for bearing. (Note that detecting the proximity of the
user aircraft appears still to be broken. I'll look into that later).
The quotes form is normally only used for headers with path relative
to the including file's path, though the standard doesn't strictly
mandate this. This is consistent with the rest of sg/fg, it makes the
code's intent clearer and helps to find headers. (And it's a few
milliseconds faster, too.)
The current code still has some rough edges, in particular memory still
needs to be deallocated where possible, and the actual use of the code
needs more testing. This code has been running without noticable problems,
so I think it's ready for some wider exposure. Detailed changes include:
- Finetuning of the SID/STAR data concept.
- Preloading of all SIDs, from one xml file.
- ATC determines which SID should be used and echoes this over the com1 or
com2 radio.
* Changed the runway XX. ATC message to actually report the real
designated departure runway
* In case of multiple active runways, select the one with a heading that is
closest to the direction of the ultimate departure destination / lines up
with the arrival path.
some prepratory work for assigning different operations to different
frequencies. It also returns a stub for returning an ATIS message ID.
Currently, the ATIC information ID is hardcoded to "Sierra", which needs
to be replaced by a dynamic ID once ATIS services are fully integrated
with the new trafficcontrol code. At least, it's marginally more realistic
then the previous information XX. :-).
* Some support for geometry information provided by the custom scenery
project. Current support is for AI groundnets and runway use files only
since this is a switch that involves a lot of data verification and
updating, during the transistion the actual path where the data can be
read from is user configurable. setting the property
/sim/traffic-manager/use-custom-scenery-data to true
will cause flightgear to read the ground networks from the scenery
directory (--{fg-scenery}/Airports/[I]/[C]/[A]/[ICAO].groundnet.xml to be
precise). Setting this property to false will retain the original
behvior.
* For departing aircraft, runway takeoff calculations will be done on the
basis of the performance database. For testing purposes, a performance
estimate for a heavy jet has been added.
there is no valid active runway. This is not ideal, since it masks underlying
problems - the real fix is to make the runway-use code more robust and
validate input XML.
notion of a 'displacedThreshold'. Now there's just a real threshold,
displaced or otherwise, and people who care about the paved area can use
'begin' and 'end'. Thanks to John Denker for pointing out the confusion this
leads to. Using 'end' also gets rid of the 'reverseThreshold' name, which was
clearly a bad choice of mine.
This makes taxiways smaller (important since at present there are so many).
Restructure the apt.dat parsing code to use a helper class instead of one long
function, and to do less work when parsing the file.
Some of these ideas come from Yon Uriarte's patches - thanks Yon.
static FGAirport helpers. As a result, another global index goes away. Use
the helpers to avoid ugly FGPositioned down-casts in various places.
Also converts the environment/METAR code to deal with FGAirport pointers,
instead of string identifiers, and contains work-in-progress code to implement
the AirportList dialog using FGPositioned. This isn't enabled yet for various
reasons, but is the final piece to allow FGAirportList to be removed.
gone. This is good news, since the old query was implemented as a linear
search, sorted by Manhattan distance, and with a warning not to use the logic
at runtime. Various systems (such as the Mk-VIII) do query such data often,
eg every second.
Also gets Point3D out of Airports/simple.hxx, as a precursor to removing it
completely.
by frequency (which makes sense), and use the FGPositioned spatial data if
required. As a result, the marker beacon list is gone (since beacons are only
searched spatially). In the process, clean up various minor things - most
notably, all the 'airport-related' navaids (ILS, GS, LOC, and the beacons) now
store a FGRunway* instead of an airport id string. This is more precise, and
saves string allocations.
const) which were previously tricky but now easy. Make it possible not to
index certain types (used for taxiways) and exclude anonymous items from
the name index. Related to this, clean up FGRunway further - remove some public
members, and fix a dumb bug of mine, where we create reciprocal entries for
taxiways.
This should make startup (slightly) quicker, and shrinks FGRunway somewhat.
Add a helper predicate to FGAirport to encapsulate the common 'does this
airport have a suitable runway of at least xxxx ft?' query. Also add a
FGPositioned filter built on the predicate, and a 'closest airport' helper.
Regarding the Runway selection bug:
The logic here is a bit convoluted, but I also had a dumb bug in normaliseBearing - I was clamping to the wrong range (0..360 instead of -180..180). This caused the scoring code to pick weird runways. I've added some extra cases to my local tests, and here's a fix.
Trivial patch, but an important milestone:
Convert FGAirport to inherit FGPositioned. This concludes the first phase of the FGPositioned changes, and hopefully the most intrusive ones - adding in the base class. There's lots (and lots) of further work to do on the indexing and querying side, as well as cleaning up the accessors, but that will happen in single source files, or a group of related files at a time.
As a trivial note, this patch does fix a bug where the very last airport in apt.dat would get an invalid type. So for all you people who just love to fly to EHYB (Ypenburg, The Hague), things may work a little more sanely.
I'll intentionally let the dust settle after this patch, so any weird behaviour I may potentially have introduced shows up. Just to re-iterate, so far there should be absolutely no user-visible change in the behaviour of anything - navaids, position init, the route manager, AI flight plans, etc. If there is, please let me know and I'll fix it ASAP.
Convert FGRunway to be heap-based, and inherit FGPositioned. This is a large, ugly change, since FGRunway was essentially a plain struct, with no accessors or abstraction. This change adds various helpers and accessors to FGRunway, but doesn't change many places to use them - that will be a follow up series of patches. It's still a large patch, but outside of FGAirport and FGRunway, mostly mechanical search-and-replace.
An interesting part of this change is that reciprocal runways now exist as independent objects, rather than being created on the fly by the search methods. This simplifies some pieces of code that search for and iterate runways. For users who only want one 'end' of a runway, the new 'isReciprocal' predicate allows them to ignore the 'other' end. Current the only user of this is the 'ground-radar' ATC feature. If we had data on which runways are truly 'single-ended', it would now be trivial to use this in the airport loader to *not* create the reciprocal.
Small patch fixing bugs I've encountered while getting the current CVS to build in MSVC.
* std::lower_bound was used with the key-type of a map, but lower_bound expects the value-type of the collection it works on, with is std::pair. MSVC seems to be more strict about this.
* Added an missing include statement.
* Replaced an rint() call with floor() (MSVC does not offer rint).
Good news: I'm working on some automatic testing of the 'core' FG pieces, especially those I'm likely to break in my Navaids / airports / runways work
Bad news: I already broke something, in my runways refactoring. (But my tests caught it!)
Attached patch fixes it - it's (of course) the stupidest thing in the world. Incidentally, standardising this kind of code into some (inlined) header is becoming more and more of a priority for me - I've lost count of the number of times I've seen the 'clamp heading to 0..360.0' and 'reverse a heading and clamp it' idioms in the code. The KLN89 and MkVIII code have (of course) their own helpers for this.
This is a little intrusive on the KLN89 code, but avoids the wasteful cloning of the airports, runways and navaids which current happens, and also combines the ugly string ordering code.
- removes various members from FGRunway which no-one was using
- any of these can be trivially re-instated if and when someone
actually wants to use them - but right now they're simply bloating up
FGRunway, which we have lots of, because it currently includes all the
taxiways in Robin's data.
- that's it.
- Runways are now part of an airport, instead of a separate list
- Runways are no longer represented as a boring struct, but as a class
of their own.
-Improved runway access to unify various runway access methods.
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
extensions.hxx was pulling in all of Carbon to the global namespace
- very scary. As a result, I now need to explicitly include CoreFoundation
in fg_init.cxx.
- change SG_USING_STD(x) to using std::x
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.
There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
Various other patches that have been lingering around for a while:
* Moved trafficcontrol.[ch]xx from the Airports directory to ATC, where
it really belongs.
* AI aircraft will request startup clearance, and ground control will
approve.
* Starting AI Aircraft will be pushed back to a predefined holding point
on the ground network, and wait a while before taxiing out to the runway
the next airport or airport with METAR station, but about any type of
airport
- as a side effect this change makes it also 30 to 50% faster :-)
In the long run this linear search shall be replaced with a spatial
algorithm (like octree), which will be a much bigger performance gain.
- preserve information from apt.dat about whether an airport is a "normal"
airport, a seaport, or a heliport. Do it without wasting another byte
in the FGAirport structure (saves 50kB of memory). Yes, I know bitfields. :-)
the runway length/width/surface material, so that fgfs doesn't drop one on
the ridiculous grass stripe parallel to the grown up concrete runway
(LOWL, LOXZ, ...). The weighting factors are for now made configurable,
so that they are easier to adjust. This can later be made static.
(will soon get forward ported to fg/osg)
and "isOnRunway".
- Added initial support for AI controlled pushback operations, making use of the
current editing capabilities of TaxiDraw CVS / New_GUI_CODE. The current
implementation is slightly more computationally intensive than strictly
required, due to the currently inability of taxidraw to link one specific
pushBack point to to a particular startup location. FlightGear now determines
this dynamically, and once we have that functionality in TaxiDraw, the
initialization part of createPushBack() can be further simplified.
- Smoother transition from pushback to taxi. No more skipping of waypoints, and
aircraft wait for two minutes at pushback point.
- The classes FGTaxiNode, FGTaxiSegment, and FGParking, now have copy
constructors, and assignment operators.
- Removed declaration of undefined constructor FGTaxiNode(double, double, int)
- Array boundry checks and cleanup.
- Modified Dijkstra path search algoritm to solve partial problems. Currently
limited to include pushback points and routes only, but can probably be
extended to a more general approach.
- Added initial support for giving certain routes in the network a penalty, in
order to discourage the use of certain routes over others.
own preferential runway support. In future versions, we might want to
condider having a more generic mechanism for this.
- Keep a history of active runway for each class, so that runway assignments
are more consistent after whether updates or time-related schedule changes.
- Airports Directory
Thomas Foerster: Pulls out the FGTaxiNode implementation into gnnode.cxx.
Melchior / Durk: Copy Constructor and assignment operator for FGTaxiRoute
- AIModels Directory
Durk / Melchior / Czaba Halasz: Ensure that all derived classes use AIBase
member 'callsign'. Adapted, moved and deleted getter/setter functions where
necessary
Czaba Halasz: Fix AIBase model path vs. submodel path consistency.
- Traffic Directory and AIModels CreateFlightPlanCruise
DT: Temporary revert parts of the position estimation code.
Fixed bug due to longstanding inconsistency in FGAirport
getter functions return types.
Durk Talsma: Fixed traffic record initialization bug that occured
when taxiing traffic was waiting for traffic on runway
I refactored the XML loading code out of FGAirportDynamics and
FGRunwayPreference. I also added a new class XMLLoader, which serves as a
facade to the loader functions. Further I changed FGRunwayPreference to just
keep a FGAirport ref, which is more concise and closer to the right(tm)
solution than storing the airport data a second time ;-)
I refactored the XML loading code out of FGAirportDynamics and
FGRunwayPreference. I also added a new class XMLLoader, which serves as a
facade to the loader functions. Further I changed FGRunwayPreference to just
keep a FGAirport ref, which is more concise and closer to the right(tm)
solution than storing the airport data a second time ;-)
efficiently performing "Dijkstra algorithm".
Durk Talsma: Added the detection of "circular" wait situations in the AI
ground network. A circular wait is a situation where aircraft a waits for
b; b waits for c; and c (in turn) waits for a. The checkCircularWaits
function detects these situations.
The current "solution" to a circular wait is rather crude: Remove the
aircraft from the scene. A proper solution needs a lot more work, however,
and at least this patch stops the AI system from clogging up. in case of a
circular wait.
- Ground network slow-down finally works as expected
(although occasionally causing a traffic jam)
- Hold position instruction now really sets speed to zero, in addition
it actually works now for crossing and two-way traffic
- Attempt to limit execution time of ground network trace algorithm
to make performance acceptable at high-density networks
- Removed remaining terminal messages
- Various minor tweaks and clean-ups
- Moved AIModels/Traffic Manager related AI functions to a new file
- Rewrote the traffic manager so that the containers use pointers to
objects instead of the objects themselves, which will allow for a
more flexible memory management.
- Rewrote parts of the airport groundnetwork code, also because the
stl containers now contain object pointers instead of the objects
themselves.
- Fixed an uninitialized iterator in the AI distance tracking code
- Fixed flawed logic in some of the traffic controller's while loops
- Added a tower controller, which paces take-off behavior of AITraffic
in a more realistic way.
- Various other minor fixes and fine tuning.