James Turner
313b31ad9a
Fix a couple of issues valgrind identified.
2013-06-02 19:59:18 +01:00
James Turner
def81b4de5
Restore GPS compatibility with 2.10
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There's a sufficiently large installed base, that simply dropping this
API is not acceptable. A Nasal shim might be possible, but in the
interim, restore the C++ functionality.
2013-05-27 22:56:12 +01:00
James Turner
e2a05c64b5
Bug 1122, transponder ident.
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Don't fall through to digit-decoding on ident button release.
2013-05-27 15:59:47 +01:00
James Turner
16d1c47664
Fix a FlightPlan lifetime issue.
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Route-manager was explicitly deleting its FP, which was incorrect.
Switch to correct use of SGSharedPtr to refer to flight plans.
Thanks to Roland Haeder for catching this.
2013-05-26 22:11:25 +01:00
Thomas Geymayer
1ad9756a4b
Fix jsbsim gear location in the property tree.
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Need to convert from feet to inch.
2013-05-26 20:57:28 +02:00
Thomas Geymayer
bb7189eb18
Fix #1125 . Correct overloads...
2013-05-20 18:37:23 +02:00
Thomas Geymayer
6a3354cb15
Do not crash if event has no graphics context assigned
2013-05-16 23:06:52 +02:00
Thomas Geymayer
351f1f4565
Canvas window: Update for SimGear MouseEvent changes.
2013-05-13 00:37:13 +02:00
James Turner
32834eb0b0
Make property-cycle usable with knobs/sliders.
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Add optional non-wrapping mode, and respect the 'offset' argument
which knobs and sliders set, to control direction of stepping.
2013-05-12 13:30:48 +01:00
James Turner
0422ea5672
Off-by-one spotted by Clement.
2013-05-12 11:36:33 +01:00
James Turner
915626afa7
Altimeter node tweaks.
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Fix the default name based on whether a regular altimeter or
encoder was requested, and delay creating the node until bind(), ctor
is too early.
2013-05-11 18:35:54 +01:00
James Turner
06dd219a83
Transponder instrument replaces KT-70.
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Generic transponder can emulate KT-70 props. These emulated props
will likely die in the future, based on feedback from aircraft devs.
See (upcoming) Wiki docs on the transponder for more info.
2013-05-11 16:15:36 +01:00
f-jjth
977cfb77b5
Improve transponder instrumentation: new version
2013-05-10 19:04:53 +01:00
Thomas Geymayer
64ab1e96ee
Forward simulation time to osgViewer.
2013-05-10 01:13:59 +02:00
Thomas Geymayer
d9881aecf8
Allow Canvas placed on 3D objects receiving mouse events.
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- Add option 'capture-events' to canvas aircraft and scenery
placements to allow events being forwarded to the respective
canvas.
- Clean up and restructure parts of the mouse event/picking
handling to support forwarding events to canvasses.
2013-05-09 21:38:40 +02:00
Hyde Yamakawa
98bfbb9560
Fix of Issue#1084. Input for this calculation should be actual GS deviation angle. Should not be scaled value.
2013-05-08 22:09:26 +01:00
Thomas Geymayer
952a61424a
Allow Canvas to also read images with absolute paths (if allowed by IOrules)
2013-04-29 22:17:09 +02:00
Thomas Geymayer
222f2f71ef
Startup check if IOrules/fgValidatePath are working properly
2013-04-29 22:16:51 +02:00
Thomas Geymayer
220f359d34
Fix crashing without support for GLSL/OpenGL 2.0
2013-04-24 00:19:37 +02:00
Thomas Geymayer
5146868bfb
Extend Nasal property methods to support relative paths.
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All methods exposed to the Nasal props module now accept an
optional first parameter refering to another node by a relative
path.
(Thanks to Philosopher for the initial patch)
2013-04-14 11:19:03 +02:00
James Turner
e89df85817
GPSs uses FlightPlans directly.
2013-04-09 10:20:02 +01:00
James Turner
a0cf59d8af
Disable POI data on Windows for the moment.
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Avoid horrible startup times for Windows users. It would be good
if someone with a Windows box, debug environment and some time could
investigate further.
2013-04-06 17:40:28 +01:00
James Turner
85bfd27af2
Non-sticky scenarios, simpler UX for everyone.
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If you want a scenario in a particular session of the sim, ask for
it on the command line / config files, or enable in the GUI.
Note if you had previously 'sticky' scenarios in your autosave.xml, you
will still get them until you clean your autosave, or disable them in
the GUI.
2013-04-05 17:20:22 +01:00
James Turner
295ae6a650
Tweaks for run-time scenario toggling.
2013-04-02 18:00:31 +01:00
Thomas Geymayer
8f1df6c358
Helpers to clone SGModelData
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This is needed for latest SimGear to fix scene model
unload not being called
2013-04-01 13:40:51 +02:00
Christian Schmitt
7795fa6ffa
mk-viii: tweak some values (according to spec), improve bias calculation.
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Should now give less unjustified "too low - terrain" messages.
2013-03-29 20:39:00 +01:00
James Turner
6bd8bbc25e
Limit hover-picks to once per frame.
...
Hopefully fixes the observed issues on Linux when spamming
mouse-moves over a large pickable, but only testing will say for sure.
2013-03-28 17:52:08 +00:00
James Turner
4d144dfbf2
Allow scenarios to have load/unload scripts.
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This makes it possible for the balloons scenario (for example) to
work correctly with dynamic loading and unloading.
2013-03-28 16:50:55 +00:00
James Turner
a7e4f2a971
std:: namespace fixes, AIBase cleanup.
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Make data members in AIBase protected, and move FGAIModelData to be
a private helper in the .cxx file.
2013-03-28 16:49:52 +00:00
James Turner
c2546a431d
Make units of a function explicit.
2013-03-27 23:31:22 +00:00
James Turner
1a4993f08b
Minor cleanup of cloud commands.
2013-03-27 22:48:47 +00:00
James Turner
67f2147f3d
Improved locale detection on Mac.
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Respect the user's language selection in the system settings, and try those languages in turn. If a language is explicitly specified, try that first regardless.
2013-03-27 22:48:47 +00:00
Christian Schmitt
db5a39e305
Issue 1090: Adapt the mk-viii instrument code to the new internal runway scheme.
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Clean up some unneeded functions as well and make use of standard simgear functions where possible.
This whole thing could need a rewrite...
2013-03-27 22:26:46 +01:00
Thomas Geymayer
913727239d
Expose pose of scenery models to Nasal load/unload scripts.
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This allows Nasal code attached to scenery models access their
world position and orientation by calling _model.getPose().
Also ensure models are attached to the scenegraph before Nasal
load scripts are called. This ensures that the world position
and orientation are available upon executing the load script.
2013-03-23 12:54:45 +01:00
Thomas Geymayer
eba03b5e46
Allow placing canvas on scenery objects.
2013-03-21 01:16:47 +01:00
James Turner
6f80df0b8d
NasalTimerObject tweaks.
2013-03-20 18:10:27 +00:00
Thomas Geymayer
60bec150aa
Reduce severity of warning for missing gui/dialogs directory
2013-03-20 18:02:11 +01:00
James Turner
9575783491
NasalPositioned-cppbind additions.
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Expose searching by name, filtering by any type, and sorting by range.
2013-03-19 18:14:56 +00:00
Thomas Geymayer
1e4ba18284
Update/simplify property interpolation to latest SimGear changes
2013-03-17 23:49:15 +01:00
Mathias Froehlich
b0249bad98
fgviewer: Move rti libs past libsimgear.
2013-03-17 15:27:38 +01:00
James Turner
eb53f3c919
Fix missing include for Linux.
2013-03-17 14:07:07 +00:00
James Turner
015732db33
Fix un-inited vars found by valgrind.
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All benign, but good to get fixed.
2013-03-17 13:22:30 +00:00
James Turner
c6221b2c84
Fix max-metar-age, bug #1076 .
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Will merge to 2.10 branch once verified.
2013-03-17 13:14:08 +00:00
James Turner
96a40fe70c
Commands to control scenarios / AI-objects.
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New commands allow runtime scenario loading and unloading, and AI object creation and removal at runtime.
2013-03-16 16:53:12 +00:00
James Turner
4a84ea0bc4
AIManager scenario tweaking.
2013-03-16 16:53:12 +00:00
James Turner
d70e26d87b
Don't duplicate userpos in in AIObjects.
2013-03-16 16:53:12 +00:00
Thomas Geymayer
4b21dc51ee
Replace SGInterpolator with new advanced interpolation system.
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Allow for advanced animations using easing functions and adapters
for interpolating specific property types (eg. CSS colors).
Old behavior should not have changed.
2013-03-16 16:45:03 +01:00
Eric van den Berg
2a2beec658
improved mechanical VSI model, it now lags and displays wrong at
...
altitude
2013-03-16 13:35:34 +00:00
James Turner
c487188bfc
Show a message when pausing the sim.
2013-03-16 12:44:43 +00:00
James Turner
ab939ff772
A real Timer object in Nasal.
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A persistent timer object which can be stopped, started and restarted. Gosh. Has both singleShot and repeating modes.
2013-03-16 12:44:27 +00:00