ehofman
1dea70fffa
Use the glPointParameter function pointer rather than the function itself
2003-08-29 16:50:20 +00:00
ehofman
82ba3ebbde
Remove a possible glut dependency and do some code cleaning
2003-08-29 16:46:21 +00:00
ehofman
3ba01fa762
New automake, new problems. Add $base_LIBS for programs since $LIBS isn't substituted automatically anymore
2003-08-29 09:03:49 +00:00
curt
ff2740f085
Remove the last traces of metakit (hopefully) :-)
2003-08-29 04:42:43 +00:00
curt
314c324556
Depricated ...
2003-08-29 04:12:34 +00:00
curt
e6859e4fe0
Redo the runway database scheme to use a flat/ascii file and load the entire
...
database into memory at the start. This should completely eliminate any
dependencies we have on metakit.
2003-08-29 04:11:23 +00:00
curt
f0ddd9048f
Fix a small oops on my part.
2003-08-28 21:05:01 +00:00
curt
212f5d66bf
Depricated ...
2003-08-28 21:04:12 +00:00
curt
6665d7d609
Remove one dependence on MetaKit.
2003-08-28 20:53:08 +00:00
curt
b23183f018
Put the id of the tile we are flying over into the property tree for
...
convenience of debugging.
2003-08-28 20:52:34 +00:00
curt
c86c81dad0
Minor tweak.
2003-08-28 20:52:05 +00:00
ehofman
69d0052375
Fix an undeclared function refference in one of the supported compiler environments
2003-08-25 12:41:40 +00:00
ehofman
ced6b4f520
Updates needed for z-ordewring of the cloud layers
2003-08-22 08:05:00 +00:00
ehofman
9c2cc7c309
Rename every instance of GLUT_H to FG_GLUT_H to prevent a freeglut naming clash
2003-08-22 08:03:10 +00:00
ehofman
6f8aa7b331
Change GLUT_H to FG_GLUT_H to prevent a naming clash with freeglut.
2003-08-21 09:12:12 +00:00
ehofman
32cb0df98e
Add support for moving cloud layers
2003-08-19 13:06:51 +00:00
ehofman
fb3717003e
Fix some network layer issues. Some htonl() calls didn't use the return value.
2003-08-18 11:11:08 +00:00
ehofman
c745a8f956
Add a comment on how to enable an alternative HOT algorithm that enables one to fly underneath static objects
2003-08-18 09:34:12 +00:00
ehofman
a3fb470f7c
Fix a bug where a test was perfromed on a variable that wasn;'t even initialized (and wrong) and add support for tab and space as a seperator
2003-08-18 09:26:26 +00:00
ehofman
0caaeffbc6
Some small (linux) fixes
2003-08-17 10:03:36 +00:00
ehofman
5ae096b225
Reorganization of main.cxx
2003-08-17 09:54:41 +00:00
ehofman
830ce9108c
Disable depth buffer writes for 2D insturments. This should prevent z-buffer fighting
2003-08-16 11:35:04 +00:00
ehofman
be863ee240
Work around a problem in certain NVidia adapters hat don't support fgPushAttrib(FG_FOG_BIT)
2003-08-15 17:47:34 +00:00
ehofman
99a85c780c
Add a description for using extensions and a description of the generic protocol configuration file
2003-08-15 16:17:37 +00:00
curt
0179cab894
Norman Vine:
...
Attached patch gets rid of all mention of GLUT from the cockpit directory.
2003-08-12 15:57:17 +00:00
curt
bcb10efa50
Remove several unneeded glut dependencies. Note, this doesn't signal an
...
immediate end to glut, only that I'm going through and cleaning up (and
taking inventory of the actual glut dependencies in case I want to investigate
SDL.)
2003-08-11 21:50:22 +00:00
curt
80e98bdc57
Compiler squawked because a typed function had no return, create a dummy value
...
to return.
2003-08-11 19:33:49 +00:00
curt
e5221f3758
Fix some compiler warnings.
2003-08-11 19:31:50 +00:00
ehofman
fc29f5d522
Back out the patch that made fgLoadAircraft a static function
2003-08-11 17:34:16 +00:00
ehofman
0f6b618381
Make the aircraft loader function static
2003-08-11 08:50:30 +00:00
ehofman
0a7cc77d5e
Initialize some variables
2003-08-11 08:35:29 +00:00
ehofman
1263b55c8e
Fix a problem with MSVC and fix some typos
2003-08-09 13:31:44 +00:00
curt
02b758c87b
Oops, fix a typo.
2003-08-09 02:45:23 +00:00
curt
b206ef0a4b
Add support for specifying a ";" delimited list of scenery locations to
...
search when loading scenery tiles. (I am not set on using ";" as the
delimiter because it is a command separator in unix, but ":" is a critical
part of the windows file naming scheme (c:\foo\bar) so that is even worse.)
Example:
--fg-scenery=/stage/fgfs04/curt/Scenery-0.9.1/Scenery;/stage/helio1/curt/Scenery
-0.7.9
2003-08-08 20:11:22 +00:00
ehofman
85feefa59f
Add partial support for using textures as a basis for cloud field geenration
2003-08-07 12:38:17 +00:00
david
1d4a7659fc
Fix drag when engine is shut down, by avoiding negative RPM.
...
The Propeller class ignored negative RPM but still returned a torque
value, which ratcheted up a higher and higher negative RPM until drag
overwhelmed the aircraft.
In reality, the propeller should windmill at a reasonable postive RPM,
introducing a constant drag on the aircraft -- the propeller should
*not* stop unless the plane is flying very slowly. That's a future
project.
2003-08-06 21:38:01 +00:00
curt
c2684e9bc6
Norman Vine:
...
Add commands to increase/decrease the fog visibility.
2003-08-06 17:13:42 +00:00
curt
7b5997e9dc
Changed "GL/glut.h" to <GL/glut.h>
2003-08-05 14:49:01 +00:00
ehofman
67b4184f4b
The test didn't work out well
2003-08-04 19:07:12 +00:00
ehofman
6834e86f94
Add 3d cloud support back in
2003-08-04 17:57:15 +00:00
ehofman
7ede111d12
Add a /test/scene_lighting property to switch between new and old behavior
2003-08-04 09:34:55 +00:00
ehofman
3d07fa8bda
Update the ambient, diffuse and specular scenery colors to match the real world more closely
2003-08-03 09:54:02 +00:00
ehofman
a315df50f8
Update scene lighting
2003-08-02 12:45:15 +00:00
curt
807c4047dd
Add support for communicating a flap motor failure.
2003-08-01 19:37:20 +00:00
curt
562ce6f5e2
Ooops, I added another item to what I write to the buffer, but
...
forgot to make it big enough to hold the new item. This was manifesting
itself as a crash on reset (if the ExternalPipe FDM was being used.)
2003-08-01 17:06:11 +00:00
curt
55f97b218e
Interpolate failure conditions since they are part of the struct (more
...
of a formality for consistancies sake than a useful thing.)
2003-08-01 00:25:10 +00:00
curt
6d0456df08
Add several common engine faults to the net_ctrls structure.
2003-08-01 00:22:57 +00:00
curt
e6958608ce
Annunciators cannot work if electrical system is not serviceable.
2003-08-01 00:22:14 +00:00
ehofman
5898b8f828
Needed for SimGear update
2003-07-31 14:47:56 +00:00
ehofman
62ce453136
Use a pointer to a structure instead of a large number of variables when calling a function to keep the stack clean
2003-07-31 09:06:15 +00:00