Tim Moore
f901dac2ac
replace GLU functions with OSG functionality
2010-10-08 23:48:01 +02:00
Torsten Dreyer
c89b18ddbd
Ignore generated files
...
add generated files to gitignore that has also been in cvsignore
remove generated config.h-msvc* from source control
2010-06-02 11:27:16 +02:00
ehofman
ff7f894754
better calculations.
2010-03-16 15:14:58 +01:00
ehofman
19b857d9be
improved normal map calculation
2010-03-16 15:14:55 +01:00
ehofman
4329945e74
be a bit more helpful when the texture file could not be found
2010-03-16 15:14:53 +01:00
mfranz
7bec212976
error message like xmllint; prepare for python3
2009-12-27 09:30:44 +01:00
mfranz
30524c7c05
faster reload; colorize symbols; environment variable; comments++; cleanup
...
Note that Python's XML parser is picky about accents. Choose encoding
ISO-8859-1 for latin1 accents or UTF-8 for UTF-8 accents. (Don't use latin1
comments in UTF-8 encoding!) Use xmllint to check for the validity of your
XML files (or let ./scripts/tools/fg-check do that for you):
$ xmllint a26-yasim.xml
a26-yasim.xml:113: parser error : Input is not proper UTF-8, indicate encoding !
Bytes: 0xE8 0x73 0x20 0x6C
moment d'apr?s la doc : ________________________ = __________ =
^
2009-12-23 09:41:20 +01:00
mfranz
b1e8917266
add mirror button (useful for asymmetric aircraft, like the BV-141)
2009-12-14 06:58:06 +01:00
mfranz
fdd252e1c5
comments++; log++; remove obsolete code; prepare for Python3
2009-12-12 00:12:58 +01:00
mfranz
fe6d306493
YASim importer plugin for Blender
2009-12-12 00:12:51 +01:00
ehofman
f519f7f631
fix a head path reference
2009-06-23 10:54:10 +02:00
ehofman
575d4c7770
Move the texture code over from SimGear/simgear/screen
2009-06-23 10:54:10 +02:00
jmt
b2d4612beb
Fix more test/util linkage for sgmath depending on sgstructure.
2008-12-26 12:38:32 +00:00
mfranz
d1dc9c85d0
simplification
2008-08-02 10:00:06 +00:00
fredb
fa147e620b
SG_GLUT_H removed
2008-07-27 17:58:33 +00:00
ehofman
667e64e1eb
- remove the SG_GLxxxx_H #defines, since OSG provides its own versions
...
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
extensions.hxx was pulling in all of Carbon to the global namespace
- very scary. As a result, I now need to explicitly include CoreFoundation
in fg_init.cxx.
- change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00
mfranz
c8d0874422
switch back to "<key> in <hash>" notation (this had failed in one test,
...
but the reason must have been unrelated)
2008-07-27 10:53:57 +00:00
mfranz
5960442cc3
add cvs source urls
2008-07-26 10:42:13 +00:00
mfranz
e2899588c7
drop dependence on PyXML and use standard lib methods
2008-07-25 20:22:36 +00:00
mfranz
205da67313
final cosmetics (because I had posted the web-cvs link to the blender list/forum :-)
2008-03-10 16:31:02 +00:00
mfranz
435cd3ca8f
- GPL license block
...
- new id separator
- drop debug message
- simplification & cleanup
2008-03-08 19:02:08 +00:00
mfranz
7ccdc1081a
- improve Blender registry handling
...
- save each mesh in a different color
2008-03-07 17:09:11 +00:00
mfranz
40261787c2
minor progress bar fix
2008-03-06 10:53:05 +00:00
mfranz
580f65fcb2
uv_export_svg.py: don't group single-chunk objects; move id in front
...
uv_import_svg.py: reverse matrix multiplication; cosmetics
2008-03-06 10:48:28 +00:00
mfranz
615d5ef4d8
... and do no longer assume that the separator is only one character ;-)
2008-03-05 18:21:45 +00:00
mfranz
898584e906
use SVG compliant id separator: _____ instead of #
2008-03-05 18:16:09 +00:00
mfranz
2fcae160a1
UV<->SVG exporter and importer: The importer loads an SVG file that was
...
saved before by the exporter. SVG editors like Inkscape can be used to
move the UV outlines around, to rotate and scale them.
2008-03-05 12:30:01 +00:00
mfranz
7a6376021a
- make it faster by reloading rather than erasing the image every time
...
(this also fixes a bug that wouldn't update a changed texture in 3D view)
- better progress bar
2008-03-03 18:06:57 +00:00
mfranz
cad1df2f58
minor improvements (show busy cursor, etc.)
2008-03-03 11:57:45 +00:00
mfranz
9e9df1e36b
Blender 2.46 box packer script. Allows to unwrap objects individually, and
...
to pack them onto one square texture. Read instructions in the file.
2008-03-02 20:14:13 +00:00
durk
ecc6548d71
cygwin related fixes, and some minor future release related maintenance
...
work.
2008-02-04 20:03:52 +00:00
mfranz
e54215e7e7
fix license (Public Domain)
2007-10-22 16:58:46 +00:00
curt
953e3bbfac
First revision of a small utility that will build a simple .ac file around
...
a aerial photo texture. You need to determine the coordinates of the 4
corners of your image and this utility will use that to build a 3d model
in meters and tell you the information to copy into the proper .stg file.
2007-07-16 13:47:42 +00:00
mfranz
7ddd2efbe6
animation plugin for Blender 2.43
2007-02-20 11:35:59 +00:00
frohlich
cb62950760
Modified Files:
...
utils/Modeller/Makefile.am src/FDM/YASim/Makefile.am:
Remove -lssg from the linker lines.
Do no longer build threedconvert. A very similar functionality
is available with osgvconv. But leave threedconvert in place
if somebody will need that ...
2006-12-17 10:12:38 +00:00
mfranz
c9813d1b5d
new FSF address
2006-02-21 01:16:04 +00:00
mfranz
0df186e62f
try to fix faces that come after (currently) unfixable faces
2005-11-11 17:41:31 +00:00
mfranz
7ef74fc1d1
simplification
2005-10-30 20:52:54 +00:00
mfranz
837cf56c1f
fix min/max coordinates; spelling; cosmetics
2005-10-30 19:59:53 +00:00
mfranz
bc703b2bd3
script to fix UV faces for some low-end nVidia cards
2005-10-30 17:15:45 +00:00
mfranz
4113d0f24d
normalmap
2005-10-05 11:53:34 +00:00
ehofman
2a8f368072
yet another Cygwin fix.
2005-02-18 17:42:46 +00:00
ehofman
73541395cc
Remove another unneeded dependency.
2005-01-24 12:17:39 +00:00
ehofman
91cb15d9b0
Martin Spott:
...
Remove all dependencies of plib's SL sound library.
2005-01-24 10:17:14 +00:00
ehofman
a3691ac013
Use the proper include definition.
2005-01-20 09:22:38 +00:00
ehofman
f4dd36901e
MAcOS X fix.
2005-01-20 08:42:53 +00:00
ehofman
b912026694
Add support for contrast.
2005-01-14 15:53:13 +00:00
ehofman
8caa0fe507
Oops, remove some extra code.
2005-01-14 14:29:46 +00:00
ehofman
0a4cb24692
First draft of a utility to generate normal maps from a regular texture.
2005-01-14 14:29:08 +00:00
curt
4214cd6c10
Migrate FlightGear code to use "#include SG_GL*" defined in
...
"#include <simgear/compiler.h>".
2004-11-18 19:53:00 +00:00