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288 commits

Author SHA1 Message Date
curt
e8d1596ec7 Added cur_radius (radius in meters from the center of the earth) to the
current terrain elevation structure.
2000-05-15 18:19:17 +00:00
curt
afcf4d4324 Tweaks. 2000-04-21 05:27:13 +00:00
curt
a50dc5af73 Forgot to include ssg.h 2000-03-01 00:31:56 +00:00
curt
cc26bb7fe7 Removed all dependencies on <simgear/math/mat3.h> and friends. These are
old routines from SRGP.  Steve's plib/sg.h does a nice job of completely
replacing this (and since plib is already around) and is a nice clean design
so it just makes sense.
2000-02-19 14:29:27 +00:00
curt
1294aed465 One more pass at a reorg. 2000-02-16 23:01:03 +00:00
curt
485230b443 Code reorganization. 2000-02-15 03:30:01 +00:00
curt
9a207fb4e1 MacOS fixes contributed by Darrell Walisser on 1/26/2000. 2000-02-10 23:37:56 +00:00
curt
095c069b39 Updated for plib-1.1.x 2000-02-04 22:50:04 +00:00
curt
0b181d91c8 Tweaks to ssg LOS routines and the use of it for height above ground
calculations.
1999-11-04 22:55:00 +00:00
curt
846ac621a2 Tweaks to my ssg LOS routines and their usage. 1999-11-04 00:41:23 +00:00
curt
1d6675a895 Debug output tweaks. 1999-11-03 23:50:15 +00:00
curt
bd198f503b Began work on adding support for loading additional 3d models per tile.
Began work on my own ssgLOS() (line of sight) routine.
1999-11-03 21:01:59 +00:00
curt
715062e85f Fixed (hopefully) a build problem with newer versions of automake
and autoconf.
1999-10-30 02:37:56 +00:00
curt
eb02aba5c8 More tile memory clean ups. 1999-10-27 00:52:25 +00:00
curt
a631bd2e55 Add a key mapping (F3) for taking a screen snap shot.
Keep track of and free index arrays that are fed to ssg.
Ssg branch deletion memory leak work around.
1999-10-26 03:45:33 +00:00
curt
eddea671a2 Upgraded to latest weather data base code from Christian Mayer's and make
it the default.
1999-10-14 20:30:54 +00:00
curt
da3271e103 Simplify ssg branch deletion code. Saying we were doing it the
round-a-bout hard way would be an understatement.
1999-10-06 20:59:52 +00:00
curt
5d9577f806 Remove ssg kids in a an attepmpt to fix one memory leak. We think the
remaining leak is ssg's fault.
1999-10-01 20:36:16 +00:00
curt
04619e469f Debugging output tweaks. 1999-09-28 22:44:23 +00:00
curt
87e3a7decb Tweaked some log messages. 1999-09-01 18:52:31 +00:00
curt
bbced46d9f Tweaks to fix problems with moon rendering introduced with ssg. 1999-08-15 15:35:07 +00:00
curt
58a8b0d103 Minor tweaks. 1999-08-14 22:07:35 +00:00
curt
e945d2b761 Christian's new weather subsystem is causing problems with some compilers
so I am allowing it to be #ifdef'd out until the compile problems can be
resolved.
1999-08-12 17:13:44 +00:00
curt
7397860323 Fixed --shading-flat option so it sets the material properties correctly. 1999-08-11 18:35:23 +00:00
curt
8b2e57a93d Updated to support new weather subsystem (visibility variable determins
how far out the scenery should be drawn.)
1999-08-10 03:45:47 +00:00
curt
a5f19c7a7c Removed extra square array of indirection indices between what's visible
and where these things are in the cache.  We just let ssg sort out what needs
to be drawn based on visual range.
1999-08-08 15:23:39 +00:00
curt
b512e40e79 Cleaning cruft that can be removed now that ssg is taking over. 1999-08-07 23:07:59 +00:00
curt
243b73c10b Moving towards increased dependence on ssg. 1999-08-07 18:27:29 +00:00
curt
44400cdff8 Fix a small tile cache bug. 1999-07-31 04:59:28 +00:00
curt
8d58f64257 Fixed a tile caching bug. When I was freeing tiles to make room in the
cache, I was only checking currently visible tiles, rather than checking
all the cache entries.
1999-07-25 01:52:36 +00:00
curt
e5a87cf9fa (Hopefully) fixed bug which caused corrupt entries to be loaded into the
scene graph when a tile shift occured while the tile load queue was not
  empty.
1999-07-04 07:37:30 +00:00
curt
9f9f487e2a Added some early support for a cheezy external view of TuX.
'v' toggles internal vs. external view modes.
Add the distance of the bouding radius into the tile's range selector.
1999-06-30 14:35:01 +00:00
curt
39b3602dce Ssg tweaks.
Better handling of missing tiles.
Added a range selector so we can completely ignore tiles that are beyond
  our visibility range.
Added a routine to prep the ssg nodes before rendering by updating the
  transform and range selector values.
1999-06-30 00:28:20 +00:00
curt
0ae48876a7 More ssg tweaks. 1999-06-29 14:57:00 +00:00
curt
a85b537e75 Fear the penguin ... 1999-06-28 14:18:14 +00:00
curt
858f17b323 Changes to begin incorporating plib support for managing and rendering the
terrain.
1999-06-28 00:02:52 +00:00
curt
c8501f9b29 Now use plib in native install mode.
Preparations for unstable development version 0.7.0
Some reorganizational changes.
Beginning to test the use of ssg (part of plib)
1999-06-18 03:42:54 +00:00
Tim Moore
c90db01dc8 source tree reorganization prior to flightgear 0.7
SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00