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3815 commits

Author SHA1 Message Date
curt
f38c88b762 Fix an init order bug and do some minor cleanups. 2002-10-16 02:02:39 +00:00
david
f962e24fee Use default visibility instead of modified sky visibility when 2D
clouds are disabled.
2002-10-13 10:46:37 +00:00
david
b66a6c75b3 Patch from Frederic Bouvier:
I noticed that textures for scenery static objects are not loaded
anymore for a few weeks.  Static objects have absolute path while
random objects and aircraft have relative path but fgLoad3DModel
unconditionally prepend fg_root to the model path. This patch test the
beginning of the model path to choose if fg_root has to be prepended
to the model path.
2002-10-13 10:43:57 +00:00
david
76cda01641 Fixed init-order bug that caused c172-set.xml defaults always to be
used unless explicitly overwritten.  Now, the options are parsed
twice, and only the *-set.xml file for the *last* aircraft specified
is loaded.
2002-10-10 18:39:52 +00:00
david
e8db622ce1 Patch from Alex Perry:
Ok, I found the problem.  You're computing the dynamic pressure in
"psf" and adding it to the static pressure in "inHg" to form the
total pressure.  The attached patch is the simple fix to the source.

With that fix, failing the pitot while in cruise at 3k' will cause
the airspeed to indicate beyond redline during climb ... well before 4k'.
Thus, a pitot problem can be detected on any IFR altitude change.

Similarly, failing the static (with working pitot) while cruising 4k'
causes the airspeed to indicate beyond redline during a descent
well before reaching 3k' (during which, of course, the ALT looks fine).
Thus, a static failure can be detected before the aircraft breaks out
of the pilot tolerance range and is blatantly conspicuous soon after.
2002-10-10 18:15:22 +00:00
curt
470d233f0d Eric Hofman:
Now the options can be localized as well. This adds a slight problem for
the --language options, but not that much (worst case, the strings are
loaded twice consuming some more memory). I tried to be as accurate as
posiible when copying the options texts, but there might be some
mostakes left.
2002-10-10 15:02:50 +00:00
curt
83314d3f45 Fix a potential crash with William Riley's scenery build. 2002-10-09 14:29:42 +00:00
curt
257c065d81 misc tweaks. 2002-10-09 14:15:08 +00:00
curt
f54302e9e9 Begin work on improving runway lighting infrastructure. 2002-10-09 03:40:23 +00:00
curt
e74c4d9437 Oops, I had my lighting tris wound the wrong way. 2002-10-08 22:25:41 +00:00
curt
9dcf7dd13f Erik Hofman:
This adds supports for a language specific font, defined in locale.xml
I've also moved the fgInitLocale() routine from main.cxx to fg_init.cxx
to prevent an ungly extern definition in options.cxx.
2002-10-07 15:45:00 +00:00
curt
cf96178ea8 Misc clean ups. 2002-10-06 04:27:24 +00:00
curt
c162577340 Begin work on rendering runway lights using environment maps. The basics
are now working.  A runway light is defined by a point and a direction.  The
point and direction are combined with the local up vector to create a small
triangle orthogonal to the direction.  The two ficticous corners of the
triangle are given an alpha value of zero, the orignal corner is given an
alpha of one.  The triangle is drawn in glPolygonMode(GL_FRONT, GL_POINT)
mode which means only the corner points are drawn, and since two have alpha=0
only the original point is drawn.  This is a long way to go to draw a point,
but it ensures that the point is only visible within 90 degrees of the light
direction, behind the light it is not visible.  This is still a long way
to get to drawing a point, but we use an environement map, with the direction
vector as the normal to mimic a light that is brightest when viewed head
on and dimmest when viewed perpendicularly or disappears when viewed from
behind.

- warning, there is a bug in how the current runway light direction vector
  is calculated which will adversely effect runway lighting.  The airports
  should be regenerated in order to fix this problem.
2002-10-06 03:53:19 +00:00
curt
f0b7744fd5 Frederic Bouvier:
The FGGlobals constructor does not initialise the locale pointer.
Under MSVC, uninitialized pointer have a value of 0xcdcdcdcd, not
0, so a test in mainLoop fails and the program segfault.

This patch set un initial value to locale.
2002-10-04 20:57:18 +00:00
curt
5cf14e78c4 Erik Hofman:
This patch fixes some bugs for correctly reporting un-updated
configuration files, and adds support for a --language=<code>
commandline option, overriding the language specified by the OS.
2002-10-04 15:19:07 +00:00
david
29eb5f7f5d Eliminated current_input and added FGInput to the subsystems managed
by FGSubsystemMgr.
2002-10-04 13:20:53 +00:00
david
598db3d528 Decrease the error (slightly) from a power glide. 2002-10-04 01:04:20 +00:00
david
ee6f6ecf61 Turn the runway lights on during the day when visibility is less than
5000m (about 3SM).
2002-10-04 00:23:40 +00:00
david
d1f5f04423 Have update check that sound is enabled. 2002-10-03 21:21:44 +00:00
david
38f0d6a35c First draft of subsystem manager; moved some subsystems into it. 2002-10-03 21:20:56 +00:00
david
fe14223750 Ignore generated files. 2002-10-03 16:59:32 +00:00
curt
44fcbbd0af Better internationalization infrastructure. We now supports the "LANG"
environment variable.
2002-10-03 14:39:37 +00:00
curt
bacbd50eaa Init 3d clouds at starting location. 2002-10-03 03:19:35 +00:00
david
c581cfa395 Preliminary support for AI planes from Dave Luff. This works only at
KEMT (w120n30 scenery), and you will have to set the property
/sim/ai-traffic/enabled to 'true' to see the other plane (and tune
comm1 to 121.2 to hear the other plane's radio calls).
2002-10-02 15:27:49 +00:00
david
03b508adb7 Support Dave Luff's AI plane if /sim/ai-traffic/enabled is set to
true.
2002-10-02 15:25:58 +00:00
david
ab27c591b5 Removed print statements accidentally committed. 2002-10-01 23:35:33 +00:00
david
42dfe6256f Corrected so that deflections are reversed on ILS backcourse. 2002-10-01 23:28:17 +00:00
curt
8ad519d854 Get rid of some debugging output. 2002-10-01 18:39:49 +00:00
curt
8722af0eb8 Read menu titles indirectly from specified property names so we can support
translations.
2002-10-01 18:38:34 +00:00
curt
4fb56176ce Allow for a user specified timeout when waiting for a response from the
remote fdm command server (http server.)
2002-10-01 16:44:38 +00:00
curt
4763dbae6a Pass data needed to make David's new ASI model work correctly. 2002-10-01 15:26:15 +00:00
curt
1604c9bae2 Erik Hofman:
This is a small patch which resets the delay counter if the sound
doesn't need to be stopped. Also the code is reorganiozed a bit to fix
sume "bugs".
2002-09-30 18:45:09 +00:00
david
b0afca93d5 Put gyro spin into a property so that it can be restored after a save. 2002-09-29 18:26:24 +00:00
tony
09cb9b750c Include gravity in pilot accel calc when Vt < 1 2002-09-29 14:13:39 +00:00
tony
eb05a298e9 Latest JSBSim updates -- includes fix for control surface animations. 2002-09-29 13:33:53 +00:00
tony
2c1889a8b5 Removed delete of dangling pointer -- fixes seg fault on reset 2002-09-28 22:48:21 +00:00
curt
2eaaddc52a Renamed raw_ctrls.hxx -> net_ctrls.hxx which makes more sense and matches
net_fdm.hxx.
2002-09-28 22:10:49 +00:00
curt
0d87fad65c Shuffled location of ExternalNet.[ch]xx to it's own subdir.
Removed External.[ch]xx which is a duplicate of NullFDM.[ch]xx
--fdm=external is preserved but just maps to NullFDM.
2002-09-28 21:42:03 +00:00
curt
d2dbf0a8ee Moved the ExternalNet code to it's own subdirectory. The plan is also
place standalone FDM wrappers here as well so we can build FDM specific
executables that interface with FG via the ExternalNet interface.
2002-09-28 21:38:51 +00:00
david
1acb43dbfc Added pitot system and new airspeed indicator. 2002-09-28 20:48:53 +00:00
curt
dc7103245a My understanding of plib's net libs has expanded slightly. A couple of
small mods here reflect that and allow the external network connection
to play better when other net connections (i.e. telnet) are activated.
2002-09-28 17:37:44 +00:00
curt
94441921d6 Fixed $FGROOT -> $FG_ROOT 2002-09-28 15:57:55 +00:00
curt
57ba57a18b Erik Hofman:
For sounds that play while a value is in transit, use time rather than
the number of frames to judge when to halt the sound because it will be much
more reliable on high performance systems. It currently waits 10 ms.
before stopping the sound, but you might want to fiddle it a little by
changing MAX_TRANSIT_TIME defined int fg_sound.hxx
2002-09-28 12:16:37 +00:00
curt
de667227c4 Minor formating tweaks. 2002-09-28 04:01:34 +00:00
curt
3a0f56a6e6 Removed some extraneous spaces that crept in some how. 2002-09-28 04:01:20 +00:00
curt
a677ddac5d Pass ground elevation at aircraft position to external FDM, not ground
elevation at view point.
2002-09-28 04:00:55 +00:00
curt
c7df5f3639 Panel night lighting acts as if lights are always turned on. We don't
really see anything different in the day, but as day turns to night the
panel smoothly darkens and the lighting component becomes visible.
Lights are wired to electrical system so if you kill power, you lose the
lights.
2002-09-28 03:57:37 +00:00
david
8685e68b99 Modified to use fgGetLowPass from utils.cxx. 2002-09-27 22:04:21 +00:00
david
5289055776 Added a heading-indicator connected to the vacuum pump and a
vertical-speed indicator connected to the static port.
2002-09-27 22:03:48 +00:00
david
c542559097 When the clock is frozen, set delta time to 0 so that the subsystems
won't keep updating themselves; that effectively freezes the
instrumentation.
2002-09-27 22:02:48 +00:00