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curt c162577340 Begin work on rendering runway lights using environment maps. The basics
are now working.  A runway light is defined by a point and a direction.  The
point and direction are combined with the local up vector to create a small
triangle orthogonal to the direction.  The two ficticous corners of the
triangle are given an alpha value of zero, the orignal corner is given an
alpha of one.  The triangle is drawn in glPolygonMode(GL_FRONT, GL_POINT)
mode which means only the corner points are drawn, and since two have alpha=0
only the original point is drawn.  This is a long way to go to draw a point,
but it ensures that the point is only visible within 90 degrees of the light
direction, behind the light it is not visible.  This is still a long way
to get to drawing a point, but we use an environement map, with the direction
vector as the normal to mimic a light that is brightest when viewed head
on and dimmest when viewed perpendicularly or disappears when viewed from
behind.

- warning, there is a bug in how the current runway light direction vector
  is calculated which will adversely effect runway lighting.  The airports
  should be regenerated in order to fix this problem.
2002-10-06 03:53:19 +00:00
docs-mini Resolve the file name conflict for windows. We need someone to update 2002-09-24 13:35:42 +00:00
man Fixed $FGROOT -> $FG_ROOT 2002-09-28 15:57:55 +00:00
package/mandrake We require plib-1.4.2 or newer. 2002-07-22 21:10:00 +00:00
scripts Simple perl script for calculating a tile path based on lon/lat. Does 2002-09-22 15:52:46 +00:00
src Begin work on rendering runway lights using environment maps. The basics 2002-10-06 03:53:19 +00:00
tests Additional build system tweaks. 2002-09-03 01:12:26 +00:00
.cvsignore Added autom4te.cache. 2002-09-14 16:15:23 +00:00
acinclude.m4 Fix a typo. 2002-09-03 04:52:32 +00:00
am2dsp.cfg Updated am2dsp.cfg from Bernie. 2002-04-22 22:42:23 +00:00
AUTHORS Initial revision. 1998-05-23 18:09:09 +00:00
autogen.sh Fixes to better support the native irix compilers. 2002-09-06 17:30:21 +00:00
ChangeLog Updated ... 2001-06-18 22:25:59 +00:00
configure.ac Shuffled location of ExternalNet.[ch]xx to it's own subdir. 2002-09-28 21:42:03 +00:00
FlightGear.dsp Fixes to better support the native irix compilers. 2002-09-06 17:30:21 +00:00
FlightGear.dsw Initial revision. 2000-10-16 22:02:10 +00:00
Makefile.am Updated from Norman to hack on clouds ... some progress. 2002-09-18 14:57:20 +00:00
NEWS Getting ready for 0.8.0 release. 2002-09-07 20:33:00 +00:00
README Updates. 2000-02-15 23:32:26 +00:00
Thanks Getting ready for 0.8.0 release. 2002-09-07 20:33:00 +00:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files need by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
contributed to this project.  If you have contributed something but
don't find your name in this file.  Please send a polite reminder to
curt@flightgear.org

For a summary of changes/additions by version see the "NEWS" file.

This project is GPL'd.  For complete details on our licensing please
see the "COPYING" file.

For information on available mailing lists, mailing list archives, and
other available source code and documenation, please visit our web
site.

FlightGear is a product of the collaboration of large international
group of volunteers.  FlightGear is a work in progress.  FlightGear
comes with no warrantee.  We hope you enjoy FlightGear and/or find it
of some value!