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121 commits

Author SHA1 Message Date
mfranz
435cd3ca8f - GPL license block
- new id separator
- drop debug message
- simplification & cleanup
2008-03-08 19:02:08 +00:00
mfranz
7ccdc1081a - improve Blender registry handling
- save each mesh in a different color
2008-03-07 17:09:11 +00:00
mfranz
40261787c2 minor progress bar fix 2008-03-06 10:53:05 +00:00
mfranz
580f65fcb2 uv_export_svg.py: don't group single-chunk objects; move id in front
uv_import_svg.py: reverse matrix multiplication; cosmetics
2008-03-06 10:48:28 +00:00
mfranz
615d5ef4d8 ... and do no longer assume that the separator is only one character ;-) 2008-03-05 18:21:45 +00:00
mfranz
898584e906 use SVG compliant id separator: _____ instead of # 2008-03-05 18:16:09 +00:00
mfranz
2fcae160a1 UV<->SVG exporter and importer: The importer loads an SVG file that was
saved before by the exporter. SVG editors like Inkscape can be used to
move the UV outlines around, to rotate and scale them.
2008-03-05 12:30:01 +00:00
mfranz
7a6376021a - make it faster by reloading rather than erasing the image every time
(this also fixes a bug that wouldn't update a changed texture in 3D view)
- better progress bar
2008-03-03 18:06:57 +00:00
mfranz
cad1df2f58 minor improvements (show busy cursor, etc.) 2008-03-03 11:57:45 +00:00
mfranz
9e9df1e36b Blender 2.46 box packer script. Allows to unwrap objects individually, and
to pack them onto one square texture. Read instructions in the file.
2008-03-02 20:14:13 +00:00
durk
ecc6548d71 cygwin related fixes, and some minor future release related maintenance
work.
2008-02-04 20:03:52 +00:00
curt
68c2433df8 Various updates. 2007-12-05 19:01:49 +00:00
mfranz
e54215e7e7 fix license (Public Domain) 2007-10-22 16:58:46 +00:00
curt
a4e1daef5c Fix a typo introduced when supporting faster than integer gps clocks. 2007-10-02 21:51:50 +00:00
curt
953e3bbfac First revision of a small utility that will build a simple .ac file around
a aerial photo texture.  You need to determine the coordinates of the 4
corners of your image and this utility will use that to build a 3d model
in meters and tell you the information to copy into the proper .stg file.
2007-07-16 13:47:42 +00:00
curt
c0e6b239df Fix the speed estimate, tune control surface deflection gains, parse the full
gps ITOW.
2007-06-18 22:01:32 +00:00
curt
78cb8f5ca3 Tweak control input estimation gains. 2007-06-11 20:14:40 +00:00
curt
93617f577d Add an option to estimate control surfaces deflections based on rotational
rates (not perfect, but lacking any data at all this is better than showing
them all hard over full stop.)
2007-06-11 19:13:08 +00:00
curt
c951810f92 A couple tweaks. 2007-06-09 22:38:54 +00:00
curt
1722d26b2f Add support for a new file format which where packet type are saved out into
one file per type in a simple binary conglomeration of packets with no headers
or checksumming (this format is intended for local storage only, not to be
transmitted on the fly over a noisy communication pipe.)
2007-04-27 15:30:26 +00:00
curt
a0e00e1eaf Switch to "nav" (cooked) data to drive FlightGear. 2007-02-27 19:45:48 +00:00
curt
006a7c1bd8 Fix a bug in file logging (add an ignore checksum option just to humor
myself.)
2007-02-21 21:11:15 +00:00
mfranz
7ddd2efbe6 animation plugin for Blender 2.43 2007-02-20 11:35:59 +00:00
curt
15c28a9354 Fix a couple data packet decoding mistakes. 2007-02-20 03:13:01 +00:00
curt
b8d3a41810 Update the ugear health structure to match the microgear code. 2007-02-19 22:52:52 +00:00
curt
8adf1d6ada Clean up some debugging output. 2007-01-17 23:11:45 +00:00
fredb
eb1f19abf7 MSVC compilation 2007-01-11 22:06:33 +00:00
ehofman
c219b34f0c add a header eference for bzero() 2006-12-24 12:24:24 +00:00
curt
071d2f12a3 Report health data to the screen.
Put actual control surface positions into the net_fdm packets.
2006-12-18 23:04:38 +00:00
frohlich
cb62950760 Modified Files:
utils/Modeller/Makefile.am src/FDM/YASim/Makefile.am:
	Remove -lssg from the linker lines.
	Do no longer build threedconvert. A very similar functionality
	is available with osgvconv. But leave threedconvert in place
	if somebody will need that ...
2006-12-17 10:12:38 +00:00
fredb
da51cd8198 Move the project to /Projects/VC7.1 2006-12-16 14:12:52 +00:00
fredb
68db72bf4d ignore UGsmooth executable 2006-11-25 13:22:06 +00:00
curt
3f9013ce51 Updates to parse health packets. 2006-11-22 04:16:07 +00:00
curt
06dc1d6afa Latest round of changes ... now works. 2006-11-13 03:57:32 +00:00
curt
651a21f9d5 Initial revision of code to read MicroGear serial output and parse,
interpolate, and feed to FlightGear either in real time or replaying the
data file.
2006-11-11 18:43:17 +00:00
curt
6fb021ee01 Fix a dumb bug where I inadvertantly did a computation in int32 land causing
me to loose 2 decimal places in my location data before converting to lon/lat.
2006-06-01 21:13:56 +00:00
mfranz
049078ea55 - allow multiple spaces in the environment variable
- documentation fix
2006-03-09 21:38:39 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
fredb
7a27d247d4 Ignore generated files 2006-01-27 21:20:58 +00:00
curt
62607b3376 Updates for newest scenery build. 2006-01-25 02:08:39 +00:00
ehofman
5fa3420e36 Add files required by autotools. 2005-12-06 18:43:02 +00:00
ehofman
da08a84bc5 ignore some autogenerated files. 2005-12-06 18:34:03 +00:00
ehofman
c3379e40e0 MIPSpro doesn't like main() to be redefined. 2005-11-22 20:01:33 +00:00
ehofman
0af5a71f73 IRIX fix. 2005-11-22 18:08:13 +00:00
curt
2c0e18bdd0 Updates from Fred Bouvier:
You'll find attached the modified fgadmin that takes care of
'Objects' and 'Terrain' if they exist. I also implemented the
'Check all' / 'Check none' feature you suggested several months
ago.
2005-11-15 22:00:41 +00:00
mfranz
0df186e62f try to fix faces that come after (currently) unfixable faces 2005-11-11 17:41:31 +00:00
curt
bf7cf64eb2 Updates in preparation for the v0.9.9 coming sometime [hopefully] soon. 2005-11-06 02:40:08 +00:00
mfranz
7ef74fc1d1 simplification 2005-10-30 20:52:54 +00:00
mfranz
837cf56c1f fix min/max coordinates; spelling; cosmetics 2005-10-30 19:59:53 +00:00
mfranz
bc703b2bd3 script to fix UV faces for some low-end nVidia cards 2005-10-30 17:15:45 +00:00