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Author SHA1 Message Date
fredb
99ab44427a Update MSVC project file 2006-02-18 16:02:48 +00:00
fredb
b6009f1dae Not missing but at the wrong place 2006-02-18 15:29:13 +00:00
mfranz
1f6e343a7b automatically unlock mutex, because wait is a cancel point 2006-02-18 14:29:22 +00:00
mfranz
db89cf202a wasn't missing 2006-02-18 14:12:49 +00:00
fredb
72d3e86b76 Add missing include files needed by the new math code under windows 2006-02-18 14:05:47 +00:00
fredb
36e4045810 Add missing include files needed by the new math code under windows 2006-02-18 13:58:09 +00:00
fredb
f0c7c0112d Define NOMINMAX 2006-02-18 13:38:51 +00:00
fredb
044e87fe04 Fix Code generation option for release build 2006-02-18 12:04:12 +00:00
mfranz
cf2dbec963 noise reduction (flooding the terminal isn't exactly informative) 2006-02-18 00:18:20 +00:00
fredb
e9e38eb77a Remove occurence of _USE_MATH_DEFINES 2006-02-17 22:13:18 +00:00
fredb
ef62644c96 MSVC fix 2006-02-17 21:53:22 +00:00
ehofman
b136477b71 MIPSpro fix. 2006-02-17 10:40:59 +00:00
ehofman
39f5689567 Remove unused files. 2006-02-17 09:58:07 +00:00
ehofman
da6568ad50 Mathias Fröhlich:
The new multiplayer patch with an extension to transmit some properties with
the base package. The properties are transmitted in a way that will not
immediately brake the packet format if we need new ones.
Even if the maxmimum number needs to be limited somehow, that format might
work well until we have an improoved packet format which is even more compact
and that does not require to retransmit redundant information with each
packet.

That part is relatively fresh and based on that what Oliver provides on his
multiplayer server web page.

The properties are transferred to the client and I have modified the seahawks
rudder animation property to use a relative property path to verify that it
works appart from the fact that you can see it changing in the property
browser.

The movement is still a bit jerky, but that can be fixed/tuned later without
again braking the packet format.
2006-02-17 09:43:33 +00:00
ehofman
31621f50af Olaf Flebbe:
This patch makes FlightGear at least compile on MSVC. I hope I have removed
reference of my other local changes. DSP and DSW files are included for
reference. They have been reconstructed with am2dsp.pl. I had to introduce a
change to am2dsp because of the need of filenames with embedded spaces. (Yuck)

The major direction is to remove clutter like the _USE_MATH_DEFINES and have it
on the compiler command line sice there is no central include file. You will
have to put it on the command line for your locale Project files, if it not
there, already. I added the _CRT_SECURE_NO_DEPRECATE define for 2005, since it
does no harm to other VC version.
2006-02-17 08:54:22 +00:00
mfranz
8e8b2bba04 in fgWarpMouse() we need to flush all mouse motion events before we can set
the mouse pointer to a new position. Otherwise it can happen that the new
position is first set, but then come a few still unprocessed events for the
old position. This makes ugly jumps in mouse view mode.
2006-02-16 21:02:09 +00:00
ehofman
bcb193f38b Add support for emissive layers. 2006-02-16 18:59:48 +00:00
david
85707f1e49 The "constrained" property for a mouse mode now actually constrains
the mouse rather than wrapping it.  Wrapping around to the other side
of the screen has very bad consequences when using the mouse for
flying or viewing -- it can result in sudden jumps in the controls or
the viewpoint when the mouse jumps to another side of the screen.

Right now, the mouse is constrained to stay between 25% and 75% of the
screen on both the X and Y axis -- whenever it hits an edge, it jumps
back to the centre of the screen again (which causes no control or
view jump).
2006-02-16 01:30:28 +00:00
mfranz
2aedb080d7 noise reduction 2006-02-15 22:03:15 +00:00
mfranz
94aca555e9 whoops :-} 2006-02-15 08:34:42 +00:00
mfranz
ff9b7ebd64 cleanup 2006-02-15 08:25:23 +00:00
mfranz
470dc1b363 geo coords on button *down*. Noise reduction. 2006-02-15 08:15:28 +00:00
mfranz
9f227bf837 reduce noise 2006-02-14 22:24:53 +00:00
mfranz
034e39dba5 screenPrint() is obsolete. Use screen.log.write() for the same purpose,
or write to the color properties in /sim/screen/. If this Nasal/GUI
implementation turns out to be too slow, we'll write a generic OpenGL/plib
version simliar to the ATCdisplay code.  (OK'ed by Andy and Stuart)
2006-02-13 20:08:04 +00:00
mfranz
a9228ee582 screenPrint() is obsolete. Use screen.log.write() for the same purpose,
or write to the color properties in /sim/screen/. If this Nasal/GUI
implementation turns out to be too slow, we'll write a generic OpenGL/plib
version simliar to the ATCdisplay code.  (OK'ed by Andy and Stuart)
2006-02-13 19:59:07 +00:00
mfranz
3a2148828e screenPrint() is obsolete. Use screen.log.write() for the same purpose,
or write to the color properties in /sim/screen/. If this Nasal/GUI
implementation turns out to be too slow, we'll write a generic OpenGL/plib
version simliar to the ATCdisplay code.  (OK'ed by Andy and Stuart)
2006-02-13 19:46:03 +00:00
mfranz
3b047b1831 set /sim/fg-home in analogy to /sim/fg-root. This is useful for various
scripts that load/write user specific data that shouldn't go to PWD, and
can't go to $FG_ROOT (due to permissions and clean separation of 'official'
data and local modifications)
2006-02-13 16:49:18 +00:00
mfranz
2385e5d387 Just a gimmick: make background color configurable. Maybe some dark color
might look nicer for certain aircraft specific splash screens. Test with:
$ fgfs --prop:/sim/gui/colors/splash-screen/blue=0.35
2006-02-12 20:37:57 +00:00
fredb
cc27909e6f Catch sound exceptions at the earliest, report problem has an alert, and continue without segfaulting ( hopefully ) 2006-02-12 19:57:57 +00:00
mfranz
f5469ba9fe only user specified negative coords are interpreted as relative to the upper
right corner, not those that are result of centering a dialog if no x/y are
given. This centers screen.log messages correctly. But maybe we have to
rethink that special meaning of negative coords altogether.
2006-02-12 19:43:53 +00:00
mfranz
35eb03bc68 Remove old festival code. 2006-02-12 17:17:15 +00:00
ehofman
5045b936a2 Remove old festival code." 2006-02-12 17:11:07 +00:00
ehofman
975887eac8 Remove old festival code. 2006-02-12 17:04:22 +00:00
mfranz
b4572711fa replace 'innovative' clamping method with something more traditional 2006-02-12 14:17:30 +00:00
fredb
1a74b726d0 Unused local variable removed 2006-02-11 14:51:20 +00:00
fredb
852c98aadd Portability fix - use SimGear when available 2006-02-11 14:43:48 +00:00
ehofman
3894dc75a7 Remove empty files. 2006-02-11 13:57:40 +00:00
ehofman
4bfd1722df Mathias Froehlich:
This patch removes some useless indirection when creating AIModels. It
obsolets AIScenario*.

AIEntities are just an intermediate copy of an other intermediate copy of an
xml file on the way from the ai scenario configuration file to the AIModels.
As such the AImodels can now be created directly from the property tree read
from the scenario file.

This reduces the amount of work needed to add an other AIModel and reduces the
amount of copy operations done during initialization.

It also moves internal knowledge of special AI models into these special AI
models class instead of spreading that into the whole AIModel subdirectory
which in turn enables to use carrier internal data structures for carrier
internal data ...

Also some unused variables are removed from the AIModel classes.
I believe that there are still more of them, but that is what I stumbled
accross ...

Tested, like the other splitouts these days in a seperate tree and using the
autopilot for some time, and in this case with a carrier start ...
2006-02-11 13:16:56 +00:00
mfranz
13c923fcc5 start "voice" subsystem 2006-02-11 12:02:40 +00:00
mfranz
ea49db6c4f add voice subsystem. This is a generic socket interface with a special
mode for communication with the "Festival" speech synthesis system.
2006-02-11 11:58:17 +00:00
mfranz
4010611300 rename user preferences.xml' to autosave.xml'. The former name lead to
problems because a lot of people already have their *real* preferences
set in ~/.fgfs/preferences.xml (and don't want fgfs to stomp over them),
because the name doesn't tell people that their data aren't save there
(comments!), and because this is inconsistent with the global preferences.xml
file, where user changes *are* respected.
2006-02-11 11:51:20 +00:00
daveluff
0bac52705b Implement some of the inner-knob-out scan functionality. The waypoints of the active flightplan can now be scanned on the NAV4 page, and will become the default direct-to waypoint if dto is pressed whilst scan in on on the NAV4 page. Scan functionality on the waypoint pages is still TODO. 2006-02-10 23:19:45 +00:00
daveluff
21387a636f Remove some debugging output 2006-02-10 23:10:57 +00:00
mfranz
af7cd434cf Vivian wants: s/with the ATIS/with ATIS/ 2006-02-10 21:26:36 +00:00
mfranz
3957e26234 preliminary fix for the "golf foxtrot sierra follow the golf foxtrott sierra"
problem; Of course, this needs to respect the /sim/user/callsign settings
as a next step.
2006-02-10 20:15:01 +00:00
mfranz
effecbd8ef don't set the callsign, but use the set one 2006-02-10 19:57:46 +00:00
mfranz
2a8111cc11 Don't send repeating messages (ATIS) to the /sim/messages/atc property. 2006-02-09 19:15:49 +00:00
mfranz
a5fa24a586 one line sooner would be wise :-) 2006-02-09 17:27:37 +00:00
mfranz
e254d4e76d remove the subsystem in the destructor that was added in the constructor.
This prevents nasty crashes on "environment" subsystem removal.
2006-02-09 17:21:58 +00:00
ehofman
5bd2ef1edb Vivian Meazza:
This patch is a combined effort by Gregor Richards, Oliver Schroeder, and
Vivian Meazza (and code cleanups and improvements by Erik Hofman). It corrects
the bug in which a Multiplayer model responds to local inputs, and the view
number bug which caused certain aircraft to appear as cockpit only models. It
passes remote properties over the net, and all major control surfaces and gear
are now animated correctly, providing that the local ~model.xml file contains
no leading "/" in the <property></property> data entries. MP objects
are now extrapolated using 1st and 2nd derivatives to make their movement
appear more smooth. The sim is now halted while a new client joins the net.

Known problems with MP are non-display of the remote client under certain
circumstances of starting/resetting, and a freeze on starting. These bugs are
long standing, and are not addressed by this patch.

Special thanks must go to AJ Macleod for his patient testing of this patch over many evenings.

We have also moved part of multiplayer into AIModels as part of the ongoing
development of MP.
2006-02-09 12:29:05 +00:00