curt
104ea85dfe
Adopted Gnu automake/autoconf system.
1998-04-08 23:05:54 +00:00
curt
079b3ad13d
Adopted Gnu automake/autoconf system.
1998-04-08 22:54:56 +00:00
curt
e9ffabdc8e
Additional win32 support.
...
Fixed a bad bug in dem file parsing that was causing the output to be
flipped about x = y.
1998-04-06 21:09:37 +00:00
curt
f3fed05fc9
Updated to use FG_EPSILON
1998-03-23 20:35:41 +00:00
curt
bc4e92b887
Reorganized into a class lib called fgDEM.
1998-03-19 02:54:46 +00:00
curt
21a2616ab4
Updated to reflect some minor tool reorganization and the creation of class
...
to handle DEM processing needs.
1998-03-19 02:52:51 +00:00
curt
138c3ebe05
Added special case handling to compensate for bugs in our beloved tri striper
1998-03-19 02:51:41 +00:00
curt
31c774d723
Updated to support -lDEM class.
1998-03-19 02:50:19 +00:00
curt
c98579b6de
Added gpc-2.01 (generic polygon clipping library)
1998-03-19 01:48:34 +00:00
curt
73a1b3e6d2
Changes to process 30 arcsec binary DEM files.
1998-03-03 21:54:43 +00:00
curt
d6ba1a7188
More c++ compile tweaks.
1998-03-03 16:00:52 +00:00
curt
9125f72449
Tweaks for compiling with g++
1998-03-03 15:36:11 +00:00
curt
4b577c8bab
Close to a working version.
1998-03-03 13:10:28 +00:00
curt
64114fd6e7
Removed ...
1998-03-03 03:38:39 +00:00
curt
904d046c7a
Cumulative tweaks.
1998-03-03 03:36:57 +00:00
curt
524ec03927
Starting DEM Ascii format output routine.
1998-03-03 02:04:01 +00:00
curt
f0ff68edba
Added DemRaw2Ascii
1998-03-03 01:21:17 +00:00
curt
b61908b6ca
Initial revision.
1998-03-02 23:31:00 +00:00
curt
bd693b8582
Modifications to handle compressed dem files.
1998-02-01 03:42:26 +00:00
curt
2b1b396ef5
Made a few changes converting floats to doubles.
1998-01-31 00:41:19 +00:00
curt
f389ae86de
Lots of updates to get back in sync with changes made over in .../Src/
1998-01-27 18:36:53 +00:00
curt
91d6c58aec
Renamed TODO to Todo
1998-01-21 18:35:10 +00:00
curt
5b8374dbb2
Uncomment lines to remove several intermediate files.
1998-01-21 17:59:05 +00:00
curt
1a501b7e6c
Incorporated new make system from Bob Kuehne <rpk@sgi.com>.
1998-01-21 02:55:42 +00:00
curt
0fc4892bc6
A couple final pre-release tweaks.
1998-01-19 19:51:06 +00:00
curt
6aaf9bebc7
Added support for shared normals.
1998-01-17 01:25:39 +00:00
curt
8e59b3debd
Assembling triangles and building a new .node file with the proper shared
...
vertices now works. Now we just have to use the shared normals and we'll
be all set.
1998-01-15 21:33:32 +00:00
curt
9557133729
Tweaked to add next stage.
1998-01-15 02:50:08 +00:00
curt
9ec4cd8be2
Misc. housekeeping.
1998-01-15 02:49:25 +00:00
curt
72566953de
Initial revision.
1998-01-15 02:45:25 +00:00
curt
019d3ec195
Finished splittris, started assemtris.
1998-01-14 15:55:34 +00:00
curt
5d50d9eb78
Initial revision completed.
1998-01-14 15:54:42 +00:00
curt
9f8ffba6a7
Updated front end script to keep plugging away on tile fitting.
1998-01-14 02:15:51 +00:00
curt
419b95f564
Initial revision.
1998-01-14 02:11:30 +00:00
curt
4ce57e5d5a
Working on fitting tiles together in a seamless manner.
1998-01-12 20:42:07 +00:00
curt
1ebd34bbe4
Average up to five triangles per vertex instead of three.
1998-01-12 02:42:00 +00:00
curt
35b9b8a360
Initial revision.
1998-01-09 23:06:46 +00:00
curt
0e813d878b
Restructured to split 1deg x 1deg dem's into 64 subsections.
1998-01-09 23:03:05 +00:00
curt
0b3701e0c2
Initial revision.
1997-12-10 01:18:25 +00:00
curt
c3d5322676
Added -L/usr/X11R6/lib to link command.
1997-12-08 22:32:24 +00:00
curt
a4a0e63dbf
Initial revision.
1997-12-08 22:30:45 +00:00
curt
417d73fc39
Initial revision.
1997-12-08 19:28:54 +00:00
curt
0234a6a5f9
Fixed a type in the normal generation code.
1997-12-08 19:17:50 +00:00
curt
aa605d17e8
Fixed problem with averaged vertex normals.
1997-12-02 13:13:32 +00:00
curt
35c3de4cc2
Updated to fix every node.
1997-12-02 13:12:07 +00:00
curt
19f8838807
Added FixNode
1997-11-27 00:18:26 +00:00
curt
7808e7ee73
Initial revision.
1997-11-27 00:17:32 +00:00
curt
6ec192a890
minor tweaks ...
1997-11-15 18:05:05 +00:00
curt
a3bb4bc122
Abandon Tri2terrain ... replace with Tri2obj so we can use an existing
...
tri-stripper.
1997-11-14 00:31:06 +00:00
curt
177d6d3021
Transform scenery coordinates at this point in pipeline when scenery is
...
being translated to .obj format, not when it is being loaded into the end
renderer. Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00