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flightgear/src/GUI/new_gui.cxx

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// new_gui.cxx: implementation of XML-configurable GUI support.
#include "new_gui.hxx"
#include <plib/pu.h>
#include <plib/ul.h>
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#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
#include <Main/fg_props.hxx>
#include "menubar.hxx"
#include "dialog.hxx"
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SG_USING_STD(map);
extern puFont FONT_HELVETICA_14;
extern puFont FONT_VERA_12B;
////////////////////////////////////////////////////////////////////////
// Implementation of NewGUI.
////////////////////////////////////////////////////////////////////////
NewGUI::NewGUI ()
: _font(FONT_HELVETICA_14),
_menubar(new FGMenuBar),
_active_dialog(0)
{
// set up the traditional colors as default
_colors["background"] = FGColor(0.8f, 0.8f, 0.9f, 0.85f);
_colors["foreground"] = FGColor(0.0f, 0.0f, 0.0f, 1.0f);
_colors["highlight"] = FGColor(0.7f, 0.7f, 0.7f, 1.0f);
_colors["label"] = FGColor(0.0f, 0.0f, 0.0f, 1.0f);
_colors["legend"] = FGColor(0.0f, 0.0f, 0.0f, 1.0f);
_colors["misc"] = FGColor(0.0f, 0.0f, 0.0f, 1.0f);
setStyle();
}
NewGUI::~NewGUI ()
{
clear();
}
void
NewGUI::init ()
{
char path1[1024];
char path2[1024];
ulMakePath(path1, globals->get_fg_root().c_str(), "gui");
ulMakePath(path2, path1, "dialogs");
readDir(path2);
_menubar->init();
}
void
NewGUI::reinit ()
{
map<string,FGDialog *>::iterator iter;
vector<string> dlg;
// close all open dialogs and remember them ...
for (iter = _active_dialogs.begin(); iter != _active_dialogs.end(); iter++) {
dlg.push_back(iter->first);
closeDialog(iter->first);
}
unbind();
clear();
setStyle();
_menubar = new FGMenuBar;
init();
bind();
// open remembered dialogs again (no nasal generated ones, unfortunately)
for (unsigned int i = 0; i < dlg.size(); i++)
showDialog(dlg[i]);
}
void
NewGUI::bind ()
{
fgTie("/sim/menubar/visibility", this,
&NewGUI::getMenuBarVisible, &NewGUI::setMenuBarVisible);
}
void
NewGUI::unbind ()
{
fgUntie("/sim/menubar/visibility");
}
void
NewGUI::update (double delta_time_sec)
{
map<string,FGDialog *>::iterator iter = _active_dialogs.begin();
for(/**/; iter != _active_dialogs.end(); iter++)
iter->second->update();
}
bool
NewGUI::showDialog (const string &name)
{
if (_dialog_props.find(name) == _dialog_props.end()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Dialog " << name << " not defined");
return false;
} else {
if(!_active_dialogs[name])
_active_dialogs[name] = new FGDialog(_dialog_props[name]);
return true;
}
}
bool
NewGUI::closeActiveDialog ()
{
if (_active_dialog == 0)
return false;
// Kill any entries in _active_dialogs... Is there an STL
// algorithm to do (delete map entries by value, not key)? I hate
// the STL :) -Andy
map<string,FGDialog *>::iterator iter = _active_dialogs.begin();
for(/**/; iter != _active_dialogs.end(); iter++) {
if(iter->second == _active_dialog) {
_active_dialogs.erase(iter);
// iter is no longer valid
break;
}
}
delete _active_dialog;
_active_dialog = 0;
return true;
}
bool
NewGUI::closeDialog (const string& name)
{
if(_active_dialogs.find(name) != _active_dialogs.end()) {
if(_active_dialog == _active_dialogs[name])
_active_dialog = 0;
delete _active_dialogs[name];
_active_dialogs.erase(name);
return true;
}
return false; // dialog wasn't open...
}
void
NewGUI::setActiveDialog (FGDialog * dialog)
{
_active_dialog = dialog;
}
FGDialog *
NewGUI::getActiveDialog ()
{
return _active_dialog;
}
FGMenuBar *
NewGUI::getMenuBar ()
{
return _menubar;
}
bool
NewGUI::getMenuBarVisible () const
{
return _menubar->isVisible();
}
void
NewGUI::setMenuBarVisible (bool visible)
{
if (visible)
_menubar->show();
else
_menubar->hide();
}
void
NewGUI::clear ()
{
delete _menubar;
_menubar = 0;
_dialog_props.clear();
}
static bool
test_extension (const char * path, const char * ext)
{
int pathlen = strlen(path);
int extlen = strlen(ext);
for (int i = 1; i <= pathlen && i <= extlen; i++) {
if (path[pathlen-i] != ext[extlen-i])
return false;
}
return true;
}
void
NewGUI::newDialog (SGPropertyNode* props)
{
const char* cname = props->getStringValue("name");
if(!cname) {
SG_LOG(SG_GENERAL, SG_ALERT, "New dialog has no <name> property");
return;
}
string name = cname;
if(!_active_dialogs[name])
_dialog_props[name] = props;
}
void
NewGUI::readDir (const char * path)
{
ulDir * dir = ulOpenDir(path);
if (dir == 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "Failed to read GUI files from "
<< path);
return;
}
for (ulDirEnt * dirEnt = ulReadDir(dir);
dirEnt != 0;
dirEnt = ulReadDir(dir)) {
char subpath[1024];
ulMakePath(subpath, path, dirEnt->d_name);
if (!dirEnt->d_isdir && test_extension(subpath, ".xml")) {
SGPropertyNode * props = new SGPropertyNode;
try {
readProperties(subpath, props);
} catch (const sg_exception &) {
SG_LOG(SG_INPUT, SG_ALERT, "Error parsing dialog "
<< subpath);
delete props;
continue;
}
SGPropertyNode *nameprop = props->getNode("name");
if (!nameprop) {
SG_LOG(SG_INPUT, SG_WARN, "dialog " << subpath
<< " has no name; skipping.");
delete props;
continue;
}
string name = nameprop->getStringValue();
if (_dialog_props[name])
delete (SGPropertyNode *)_dialog_props[name];
_dialog_props[name] = props;
}
}
ulCloseDir(dir);
}
////////////////////////////////////////////////////////////////////////
// Style handling.
////////////////////////////////////////////////////////////////////////
void
NewGUI::setStyle (void)
{
setupFont();
//puSetDefaultStyle();
SGPropertyNode *n = fgGetNode("/sim/gui/colors");
if (!n)
return;
for (int i = 0; i < n->nChildren(); i++) {
SGPropertyNode *child = n->getChild(i);
_colors[child->getName()] = FGColor(child);
}
FGColor c = _colors["background"];
puSetDefaultColourScheme(c.red(), c.green(), c.blue(), c.alpha());
}
static const struct {
char *name;
puFont *font;
} guifonts[] = {
"default", &FONT_HELVETICA_14,
"FIXED_8x13", &PUFONT_8_BY_13,
"FIXED_9x15", &PUFONT_9_BY_15,
"TIMES_10", &PUFONT_TIMES_ROMAN_10,
"TIMES_24", &PUFONT_TIMES_ROMAN_24,
"HELVETICA_10", &PUFONT_HELVETICA_10,
"HELVETICA_12", &PUFONT_HELVETICA_12,
"HELVETICA_14", &FONT_HELVETICA_14,
"HELVETICA_18", &PUFONT_HELVETICA_18,
"VERA_12B", &FONT_VERA_12B,
0, 0,
};
void
NewGUI::setupFont ()
{
SGPropertyNode *node = fgGetNode("/sim/gui/font", true);
string fontname = node->getStringValue("name", "Helvetica.txf");
float size = node->getFloatValue("size", 15.0);
float slant = node->getFloatValue("slant", 0.0);
int i;
for (i = 0; guifonts[i].name; i++)
if (fontname == guifonts[i].name)
break;
if (guifonts[i].name)
_font = *guifonts[i].font;
else {
SGPath fontpath;
char* envp = ::getenv("FG_FONTS");
if (envp != NULL) {
fontpath.set(envp);
} else {
fontpath.set(globals->get_fg_root());
fontpath.append("Fonts");
}
SGPath path(fontpath);
path.append(fontname);
if (_tex_font.load((char *)path.c_str())) {
_font.initialize((fntFont *)&_tex_font, size, slant);
} else {
_font = *guifonts[0].font;
fontname = "default";
}
}
puSetDefaultFonts(_font, _font);
fgSetString("/sim/gui/font", fontname.c_str());
}
////////////////////////////////////////////////////////////////////////
// FGColor class.
////////////////////////////////////////////////////////////////////////
void
FGColor::merge(const SGPropertyNode *node)
{
if (!node)
return;
const SGPropertyNode * n;
if ((n = node->getNode("red")))
_red = n->getFloatValue();
if ((n = node->getNode("green")))
_green = n->getFloatValue();
if ((n = node->getNode("blue")))
_blue = n->getFloatValue();
if ((n = node->getNode("alpha")))
_alpha = n->getFloatValue();
}
void
FGColor::merge(const FGColor& color)
{
if (color._red >= 0.0)
_red = color._red;
if (color._green >= 0.0)
_green = color._green;
if (color._blue >= 0.0)
_blue = color._blue;
if (color._alpha >= 0.0)
_alpha = color._alpha;
}
// end of new_gui.cxx