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flightgear/src/GUI/new_gui.cxx

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// new_gui.cxx: implementation of XML-configurable GUI support.
#include "new_gui.hxx"
#include <plib/pu.h>
#include <plib/ul.h>
#include <vector>
SG_USING_STD(vector);
#include <simgear/misc/exception.hxx>
#include <Main/fg_props.hxx>
/**
* Callback to update all property values.
*/
static void
update_callback (puObject * object)
{
((NewGUI *)object->getUserData())->updateProperties();
}
/**
* Callback to close the dialog.
*/
static void
close_callback (puObject * object)
{
((NewGUI *)object->getUserData())->closeActiveObject();
}
/**
* Callback to apply the property value for every field.
*/
static void
apply_callback (puObject * object)
{
((NewGUI *)object->getUserData())->applyProperties();
update_callback(object);
}
/**
* Callback to apply the property values and close the dialog.
*/
static void
close_apply_callback (puObject * object)
{
apply_callback(object);
close_callback(object);
}
NewGUI::NewGUI ()
: _activeObject(0)
{
}
NewGUI::~NewGUI ()
{
}
void
NewGUI::init ()
{
char path[1024];
ulMakePath(path, getenv("FG_ROOT"), "gui");
std::cerr << "Reading from " << path << std::endl;
readDir(path);
std::cerr << "Done reading from " << path << std::endl;
}
void
NewGUI::update (double delta_time_sec)
{
// NO OP
}
void
NewGUI::display (const string &name)
{
if (_activeObject != 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "Another GUI object is still active");
return;
}
if (_objects.find(name) == _objects.end()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Dialog " << name << " not defined");
return;
}
SGPropertyNode_ptr props = _objects[name];
_activeObject = makeObject(props, 1024, 768);
if (_activeObject != 0) {
_activeObject->reveal();
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "Dialog " << name
<< " does not contain a proper GUI definition");
}
}
void
NewGUI::applyProperties ()
{
for (int i = 0; i < _propertyObjects.size(); i++) {
puObject * object = _propertyObjects[i].object;
SGPropertyNode_ptr node = _propertyObjects[i].node;
node->setStringValue(object->getStringValue());
}
}
void
NewGUI::updateProperties ()
{
for (int i = 0; i < _propertyObjects.size(); i++) {
puObject * object = _propertyObjects[i].object;
SGPropertyNode_ptr node = _propertyObjects[i].node;
object->setValue(node->getStringValue());
}
}
void
NewGUI::closeActiveObject ()
{
delete _activeObject;
_activeObject = 0;
_propertyObjects.clear();
}
void
NewGUI::readDir (const char * path)
{
ulDir * dir = ulOpenDir(path);
std::cerr << "Directory opened successfully" << std::endl;
if (dir == 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "Failed to read GUI files from "
<< path);
return;
}
ulDirEnt * dirEnt = ulReadDir(dir);
while (dirEnt != 0) {
char subpath[1024];
ulMakePath(subpath, path, dirEnt->d_name);
std::cerr << "Subpath is " << subpath << std::endl;
if (dirEnt->d_isdir && dirEnt->d_name[0] != '.') {
readDir(subpath);
} else {
SGPropertyNode_ptr props = new SGPropertyNode;
try {
readProperties(subpath, props);
} catch (const sg_exception &ex) {
SG_LOG(SG_INPUT, SG_ALERT, "Error parsing GUI file "
<< subpath);
}
if (!props->hasValue("name")) {
SG_LOG(SG_INPUT, SG_WARN, "GUI file " << subpath
<< " has no name; skipping.");
} else {
string name = props->getStringValue("name");
SG_LOG(SG_INPUT, SG_BULK, "Saving GUI node " << name);
_objects[name] = props;
}
}
dirEnt = ulReadDir(dir);
}
ulCloseDir(dir);
}
puObject *
NewGUI::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
{
int width = props->getIntValue("width", parentWidth);
int height = props->getIntValue("height", parentHeight);
int x = props->getIntValue("x", (parentWidth - width) / 2);
int y = props->getIntValue("y", (parentHeight - height) / 2);
string type = props->getName();
if (type == "")
type = props->getStringValue("type");
if (type == "") {
SG_LOG(SG_GENERAL, SG_ALERT, "No type specified for GUI object");
return 0;
}
if (type == "dialog") {
puPopup * dialog;
if (props->getBoolValue("modal", false))
dialog = new puDialogBox(x, y);
else
dialog = new puPopup(x, y);
setupGroup(dialog, props, width, height, true);
return dialog;
} else if (type == "group") {
puGroup * group = new puGroup(x, y);
setupGroup(group, props, width, height, false);
return group;
} else if (type == "input") {
puInput * input = new puInput(x, y, x + width, y + height);
setupObject(input, props);
return input;
} else if (type == "text") {
puText * text = new puText(x, y);
setupObject(text, props);
return text;
} else if (type == "button") {
puButton * b;
const char * legend = props->getStringValue("legend", "[none]");
if (props->getBoolValue("one-shot", true))
b = new puOneShot(x, y, legend);
else
b = new puButton(x, y, legend);
setupObject(b, props);
return b;
} else {
return 0;
}
}
void
NewGUI::setupObject (puObject * object, SGPropertyNode * props)
{
object->setUserData(this);
if (props->hasValue("legend"))
object->setLegend(props->getStringValue("legend"));
if (props->hasValue("label"))
object->setLabel(props->getStringValue("label"));
if (props->hasValue("default-value-prop")) {
const char * name = props->getStringValue("default-value-prop");
SGPropertyNode_ptr node = fgGetNode(name, true);
object->setValue(node->getStringValue());
_propertyObjects.push_back(PropertyObject(object, node));
}
if (props->hasValue("action")) {
string action = props->getStringValue("action");
if (action == "update")
object->setCallback(update_callback);
else if (action == "close")
object->setCallback(close_callback);
else if (action == "apply")
object->setCallback(apply_callback);
else if (action == "close-apply")
object->setCallback(close_apply_callback);
else
SG_LOG(SG_GENERAL, SG_ALERT, "Unknown GUI action " + action);
}
object->makeReturnDefault(props->getBoolValue("default"));
}
void
NewGUI::setupGroup (puGroup * group, SGPropertyNode * props,
int width, int height, bool makeFrame)
{
setupObject(group, props);
if (makeFrame)
new puFrame(0, 0, width, height);
int nChildren = props->nChildren();
for (int i = 0; i < nChildren; i++)
makeObject(props->getChild(i), width, height);
group->close();
}
NewGUI::PropertyObject::PropertyObject (puObject * o, SGPropertyNode_ptr n)
: object(o),
node(n)
{
}
// end of new_gui.cxx