Unbundle dialog-box support from the top-level GUI manager, to
simplify maintenance.
This commit is contained in:
parent
abcd050795
commit
6632b2d8c2
5 changed files with 379 additions and 344 deletions
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@ -8,6 +8,7 @@ endif
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libGUI_a_SOURCES = \
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new_gui.cxx new_gui.hxx \
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dialog.cxx dialog.hxx \
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menubar.cxx menubar.hxx \
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gui.cxx gui.h gui_funcs.cxx \
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gui_local.cxx gui_local.hxx \
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253
src/GUI/dialog.cxx
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253
src/GUI/dialog.cxx
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@ -0,0 +1,253 @@
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// dialog.cxx: implementation of an XML-configurable dialog box.
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#include <Input/input.hxx>
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#include "dialog.hxx"
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#include "new_gui.hxx"
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////////////////////////////////////////////////////////////////////////
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// Callbacks.
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////////////////////////////////////////////////////////////////////////
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/**
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* Action callback.
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*/
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static void
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action_callback (puObject * object)
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{
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GUIInfo * info = (GUIInfo *)object->getUserData();
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NewGUI * gui =
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(NewGUI *)globals->get_subsystem_mgr()
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->get_group(FGSubsystemMgr::INIT)->get_subsystem("gui");
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gui->setCurrentWidget(info->widget);
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for (int i = 0; i < info->bindings.size(); i++)
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info->bindings[i]->fire();
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gui->setCurrentWidget(0);
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of GUIInfo.
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////////////////////////////////////////////////////////////////////////
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GUIInfo::GUIInfo (FGDialog * w)
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: widget(w)
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{
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}
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GUIInfo::~GUIInfo ()
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{
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for (int i = 0; i < bindings.size(); i++) {
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delete bindings[i];
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bindings[i] = 0;
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGDialog.
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////////////////////////////////////////////////////////////////////////
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FGDialog::FGDialog (SGPropertyNode_ptr props)
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: _object(0)
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{
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display(props);
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}
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FGDialog::~FGDialog ()
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{
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delete _object;
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int i;
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for (i = 0; i < _info.size(); i++) {
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delete _info[i];
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_info[i] = 0;
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}
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for (i = 0; i < _propertyObjects.size(); i++) {
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delete _propertyObjects[i];
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_propertyObjects[i] = 0;
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}
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}
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void
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FGDialog::updateValue (const char * objectName)
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{
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for (int i = 0; i < _propertyObjects.size(); i++) {
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if (_propertyObjects[i]->name == objectName)
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_propertyObjects[i]->object
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->setValue(_propertyObjects[i]->node->getStringValue());
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}
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}
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void
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FGDialog::applyValue (const char * objectName)
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{
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for (int i = 0; i < _propertyObjects.size(); i++) {
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if (_propertyObjects[i]->name == objectName)
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_propertyObjects[i]->node
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->setStringValue(_propertyObjects[i]
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->object->getStringValue());
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}
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}
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void
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FGDialog::updateValues ()
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{
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for (int i = 0; i < _propertyObjects.size(); i++) {
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puObject * object = _propertyObjects[i]->object;
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SGPropertyNode_ptr node = _propertyObjects[i]->node;
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object->setValue(node->getStringValue());
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}
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}
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void
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FGDialog::applyValues ()
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{
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for (int i = 0; i < _propertyObjects.size(); i++) {
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puObject * object = _propertyObjects[i]->object;
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SGPropertyNode_ptr node = _propertyObjects[i]->node;
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node->setStringValue(object->getStringValue());
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}
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}
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void
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FGDialog::display (SGPropertyNode_ptr props)
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{
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if (_object != 0) {
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SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active");
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return;
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}
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_object = makeObject(props, 1024, 768);
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if (_object != 0) {
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_object->reveal();
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} else {
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SG_LOG(SG_GENERAL, SG_ALERT, "Widget "
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<< props->getStringValue("name", "[unnamed]")
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<< " does not contain a proper GUI definition");
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}
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}
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puObject *
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FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
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{
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int width = props->getIntValue("width", parentWidth);
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int height = props->getIntValue("height", parentHeight);
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int x = props->getIntValue("x", (parentWidth - width) / 2);
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int y = props->getIntValue("y", (parentHeight - height) / 2);
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string type = props->getName();
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if (type == "")
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type = props->getStringValue("type");
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if (type == "") {
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SG_LOG(SG_GENERAL, SG_ALERT, "No type specified for GUI object");
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return 0;
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}
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if (type == "dialog") {
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puPopup * dialog;
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if (props->getBoolValue("modal", false))
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dialog = new puDialogBox(x, y);
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else
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dialog = new puPopup(x, y);
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setupGroup(dialog, props, width, height, true);
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return dialog;
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} else if (type == "group") {
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puGroup * group = new puGroup(x, y);
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setupGroup(group, props, width, height, false);
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return group;
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} else if (type == "input") {
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puInput * input = new puInput(x, y, x + width, y + height);
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setupObject(input, props);
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return input;
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} else if (type == "text") {
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puText * text = new puText(x, y);
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setupObject(text, props);
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return text;
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} else if (type == "button") {
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puButton * b;
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const char * legend = props->getStringValue("legend", "[none]");
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if (props->getBoolValue("one-shot", true))
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b = new puOneShot(x, y, legend);
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else
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b = new puButton(x, y, legend);
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setupObject(b, props);
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return b;
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} else {
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return 0;
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}
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}
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void
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FGDialog::setupObject (puObject * object, SGPropertyNode * props)
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{
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if (props->hasValue("legend"))
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object->setLegend(props->getStringValue("legend"));
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if (props->hasValue("label"))
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object->setLabel(props->getStringValue("label"));
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if (props->hasValue("property")) {
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const char * name = props->getStringValue("name");
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if (name == 0)
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name = "";
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const char * propname = props->getStringValue("property");
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SGPropertyNode_ptr node = fgGetNode(propname, true);
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object->setValue(node->getStringValue());
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if (name != 0)
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_propertyObjects.push_back(new PropertyObject(name, object, node));
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}
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vector<SGPropertyNode_ptr> nodes = props->getChildren("binding");
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if (nodes.size() > 0) {
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GUIInfo * info = new GUIInfo(this);
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for (int i = 0; i < nodes.size(); i++)
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info->bindings.push_back(new FGBinding(nodes[i]));
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object->setCallback(action_callback);
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object->setUserData(info);
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_info.push_back(info);
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}
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object->makeReturnDefault(props->getBoolValue("default"));
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}
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void
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FGDialog::setupGroup (puGroup * group, SGPropertyNode * props,
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int width, int height, bool makeFrame)
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{
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setupObject(group, props);
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if (makeFrame)
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new puFrame(0, 0, width, height);
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int nChildren = props->nChildren();
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for (int i = 0; i < nChildren; i++)
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makeObject(props->getChild(i), width, height);
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group->close();
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGDialog::PropertyObject.
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////////////////////////////////////////////////////////////////////////
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FGDialog::PropertyObject::PropertyObject (const char * n,
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puObject * o,
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SGPropertyNode_ptr p)
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: name(n),
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object(o),
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node(p)
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{
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}
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// end of dialog.cxx
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116
src/GUI/dialog.hxx
Normal file
116
src/GUI/dialog.hxx
Normal file
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// dialog.hxx - XML-configurable dialog box.
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#ifndef __DIALOG_HXX
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#define __DIALOG_HXX 1
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <plib/pu.h>
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#include <simgear/compiler.h> // for SG_USING_STD
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#include <simgear/misc/props.hxx>
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#include <vector>
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SG_USING_STD(vector);
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class FGDialog;
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class FGBinding;
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/**
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* PUI userdata describing a GUI object.
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*/
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struct GUIInfo
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{
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GUIInfo (FGDialog * w);
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virtual ~GUIInfo ();
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FGDialog * widget;
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vector <FGBinding *> bindings;
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};
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/**
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* Top-level GUI widget.
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*/
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class FGDialog
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{
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public:
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/**
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* Construct a new GUI widget configured by a property tree.
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*/
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FGDialog (SGPropertyNode_ptr props);
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/**
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* Destructor.
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*/
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virtual ~FGDialog ();
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/**
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* Update the values of all GUI objects with a specific name.
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*
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* This method copies from the property to the GUI object.
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*
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* @param objectName The name of the GUI object(s) to update.
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* Use the empty name for all unnamed objects.
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*/
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virtual void updateValue (const char * objectName);
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/**
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* Apply the values of all GUI objects with a specific name.
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*
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* This method copies from the GUI object to the property.
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*
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* @param objectName The name of the GUI object(s) to update.
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* Use the empty name for all unnamed objects.
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*/
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virtual void applyValue (const char * objectName);
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/**
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* Update the values of all GUI objects.
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*
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* This method copies from the properties to the GUI objects.
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*/
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virtual void updateValues ();
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/**
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* Apply the values of all GUI objects.
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*
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* This method copies from the GUI objects to the properties.
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*/
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virtual void applyValues ();
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private:
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FGDialog (const FGDialog &); // just for safety
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void display (SGPropertyNode_ptr props);
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puObject * makeObject (SGPropertyNode * props,
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int parentWidth, int parentHeight);
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void setupObject (puObject * object, SGPropertyNode * props);
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void setupGroup (puGroup * group, SGPropertyNode * props,
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int width, int height, bool makeFrame = false);
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puObject * _object;
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vector<GUIInfo *> _info;
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struct PropertyObject {
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PropertyObject (const char * name,
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puObject * object,
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SGPropertyNode_ptr node);
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string name;
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puObject * object;
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SGPropertyNode_ptr node;
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};
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vector<PropertyObject *> _propertyObjects;
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};
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#endif // __DIALOG_HXX
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@ -5,251 +5,11 @@
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#include <plib/pu.h>
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#include <plib/ul.h>
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#include <vector>
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SG_USING_STD(vector);
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#include <simgear/misc/exception.hxx>
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#include <Main/fg_props.hxx>
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#include "menubar.hxx"
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////////////////////////////////////////////////////////////////////////
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// Callbacks.
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////////////////////////////////////////////////////////////////////////
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/**
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* Action callback.
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*/
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static void
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action_callback (puObject * object)
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{
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GUIInfo * info = (GUIInfo *)object->getUserData();
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NewGUI * gui =
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(NewGUI *)globals->get_subsystem_mgr()
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->get_group(FGSubsystemMgr::INIT)->get_subsystem("gui");
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gui->setCurrentWidget(info->widget);
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for (int i = 0; i < info->bindings.size(); i++)
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info->bindings[i]->fire();
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gui->setCurrentWidget(0);
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of GUIInfo.
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////////////////////////////////////////////////////////////////////////
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GUIInfo::GUIInfo (GUIWidget * w)
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: widget(w)
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{
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}
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GUIInfo::~GUIInfo ()
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{
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for (int i = 0; i < bindings.size(); i++) {
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delete bindings[i];
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bindings[i] = 0;
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of GUIWidget.
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////////////////////////////////////////////////////////////////////////
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GUIWidget::GUIWidget (SGPropertyNode_ptr props)
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: _object(0)
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{
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display(props);
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}
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GUIWidget::~GUIWidget ()
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{
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delete _object;
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int i;
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for (i = 0; i < _info.size(); i++) {
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delete _info[i];
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_info[i] = 0;
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}
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for (i = 0; i < _propertyObjects.size(); i++) {
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delete _propertyObjects[i];
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_propertyObjects[i] = 0;
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}
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}
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void
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GUIWidget::updateValue (const char * objectName)
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{
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for (int i = 0; i < _propertyObjects.size(); i++) {
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if (_propertyObjects[i]->name == objectName)
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_propertyObjects[i]->object
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->setValue(_propertyObjects[i]->node->getStringValue());
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}
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}
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void
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GUIWidget::applyValue (const char * objectName)
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{
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for (int i = 0; i < _propertyObjects.size(); i++) {
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if (_propertyObjects[i]->name == objectName)
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_propertyObjects[i]->node
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->setStringValue(_propertyObjects[i]
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->object->getStringValue());
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}
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}
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void
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GUIWidget::updateValues ()
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{
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for (int i = 0; i < _propertyObjects.size(); i++) {
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puObject * object = _propertyObjects[i]->object;
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SGPropertyNode_ptr node = _propertyObjects[i]->node;
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object->setValue(node->getStringValue());
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}
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}
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void
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GUIWidget::applyValues ()
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{
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for (int i = 0; i < _propertyObjects.size(); i++) {
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puObject * object = _propertyObjects[i]->object;
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SGPropertyNode_ptr node = _propertyObjects[i]->node;
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node->setStringValue(object->getStringValue());
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}
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}
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void
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GUIWidget::display (SGPropertyNode_ptr props)
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{
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if (_object != 0) {
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SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active");
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return;
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}
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_object = makeObject(props, 1024, 768);
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if (_object != 0) {
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_object->reveal();
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} else {
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SG_LOG(SG_GENERAL, SG_ALERT, "Widget "
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<< props->getStringValue("name", "[unnamed]")
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<< " does not contain a proper GUI definition");
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}
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}
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puObject *
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GUIWidget::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
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{
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int width = props->getIntValue("width", parentWidth);
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int height = props->getIntValue("height", parentHeight);
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int x = props->getIntValue("x", (parentWidth - width) / 2);
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int y = props->getIntValue("y", (parentHeight - height) / 2);
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string type = props->getName();
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if (type == "")
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type = props->getStringValue("type");
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if (type == "") {
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SG_LOG(SG_GENERAL, SG_ALERT, "No type specified for GUI object");
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return 0;
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}
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if (type == "dialog") {
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puPopup * dialog;
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if (props->getBoolValue("modal", false))
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dialog = new puDialogBox(x, y);
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else
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dialog = new puPopup(x, y);
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setupGroup(dialog, props, width, height, true);
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return dialog;
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} else if (type == "group") {
|
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puGroup * group = new puGroup(x, y);
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setupGroup(group, props, width, height, false);
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return group;
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} else if (type == "input") {
|
||||
puInput * input = new puInput(x, y, x + width, y + height);
|
||||
setupObject(input, props);
|
||||
return input;
|
||||
} else if (type == "text") {
|
||||
puText * text = new puText(x, y);
|
||||
setupObject(text, props);
|
||||
return text;
|
||||
} else if (type == "button") {
|
||||
puButton * b;
|
||||
const char * legend = props->getStringValue("legend", "[none]");
|
||||
if (props->getBoolValue("one-shot", true))
|
||||
b = new puOneShot(x, y, legend);
|
||||
else
|
||||
b = new puButton(x, y, legend);
|
||||
setupObject(b, props);
|
||||
return b;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
GUIWidget::setupObject (puObject * object, SGPropertyNode * props)
|
||||
{
|
||||
if (props->hasValue("legend"))
|
||||
object->setLegend(props->getStringValue("legend"));
|
||||
|
||||
if (props->hasValue("label"))
|
||||
object->setLabel(props->getStringValue("label"));
|
||||
|
||||
if (props->hasValue("property")) {
|
||||
const char * name = props->getStringValue("name");
|
||||
if (name == 0)
|
||||
name = "";
|
||||
const char * propname = props->getStringValue("property");
|
||||
SGPropertyNode_ptr node = fgGetNode(propname, true);
|
||||
object->setValue(node->getStringValue());
|
||||
if (name != 0)
|
||||
_propertyObjects.push_back(new PropertyObject(name, object, node));
|
||||
}
|
||||
|
||||
vector<SGPropertyNode_ptr> nodes = props->getChildren("binding");
|
||||
if (nodes.size() > 0) {
|
||||
GUIInfo * info = new GUIInfo(this);
|
||||
|
||||
for (int i = 0; i < nodes.size(); i++)
|
||||
info->bindings.push_back(new FGBinding(nodes[i]));
|
||||
object->setCallback(action_callback);
|
||||
object->setUserData(info);
|
||||
_info.push_back(info);
|
||||
}
|
||||
|
||||
object->makeReturnDefault(props->getBoolValue("default"));
|
||||
}
|
||||
|
||||
void
|
||||
GUIWidget::setupGroup (puGroup * group, SGPropertyNode * props,
|
||||
int width, int height, bool makeFrame)
|
||||
{
|
||||
setupObject(group, props);
|
||||
|
||||
if (makeFrame)
|
||||
new puFrame(0, 0, width, height);
|
||||
|
||||
int nChildren = props->nChildren();
|
||||
for (int i = 0; i < nChildren; i++)
|
||||
makeObject(props->getChild(i), width, height);
|
||||
group->close();
|
||||
}
|
||||
|
||||
GUIWidget::PropertyObject::PropertyObject (const char * n,
|
||||
puObject * o,
|
||||
SGPropertyNode_ptr p)
|
||||
: name(n),
|
||||
object(o),
|
||||
node(p)
|
||||
{
|
||||
}
|
||||
#include "dialog.hxx"
|
||||
|
||||
|
||||
|
||||
|
@ -294,16 +54,16 @@ NewGUI::display (const string &name)
|
|||
if (_widgets.find(name) == _widgets.end())
|
||||
SG_LOG(SG_GENERAL, SG_ALERT, "Dialog " << name << " not defined");
|
||||
else
|
||||
new GUIWidget(_widgets[name]);
|
||||
new FGDialog(_widgets[name]);
|
||||
}
|
||||
|
||||
void
|
||||
NewGUI::setCurrentWidget (GUIWidget * widget)
|
||||
NewGUI::setCurrentWidget (FGDialog * widget)
|
||||
{
|
||||
_current_widget = widget;
|
||||
}
|
||||
|
||||
GUIWidget *
|
||||
FGDialog *
|
||||
NewGUI::getCurrentWidget ()
|
||||
{
|
||||
return _current_widget;
|
||||
|
|
|
@ -20,105 +20,10 @@ SG_USING_STD(map);
|
|||
|
||||
#include <Main/fgfs.hxx>
|
||||
#include <Main/fg_props.hxx>
|
||||
#include <Input/input.hxx>
|
||||
|
||||
class FGMenuBar;
|
||||
class GUIWidget;
|
||||
|
||||
|
||||
/**
|
||||
* Information about a GUI widget.
|
||||
*/
|
||||
struct GUIInfo
|
||||
{
|
||||
GUIInfo (GUIWidget * w);
|
||||
virtual ~GUIInfo ();
|
||||
|
||||
GUIWidget * widget;
|
||||
vector <FGBinding *> bindings;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Top-level GUI widget.
|
||||
*/
|
||||
class GUIWidget
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
/**
|
||||
* Construct a new GUI widget configured by a property tree.
|
||||
*/
|
||||
GUIWidget (SGPropertyNode_ptr props);
|
||||
|
||||
|
||||
/**
|
||||
* Destructor.
|
||||
*/
|
||||
virtual ~GUIWidget ();
|
||||
|
||||
|
||||
/**
|
||||
* Update the values of all GUI objects with a specific name.
|
||||
*
|
||||
* This method copies from the property to the GUI object.
|
||||
*
|
||||
* @param objectName The name of the GUI object(s) to update.
|
||||
* Use the empty name for all unnamed objects.
|
||||
*/
|
||||
virtual void updateValue (const char * objectName);
|
||||
|
||||
|
||||
/**
|
||||
* Apply the values of all GUI objects with a specific name.
|
||||
*
|
||||
* This method copies from the GUI object to the property.
|
||||
*
|
||||
* @param objectName The name of the GUI object(s) to update.
|
||||
* Use the empty name for all unnamed objects.
|
||||
*/
|
||||
virtual void applyValue (const char * objectName);
|
||||
|
||||
|
||||
/**
|
||||
* Update the values of all GUI objects.
|
||||
*
|
||||
* This method copies from the properties to the GUI objects.
|
||||
*/
|
||||
virtual void updateValues ();
|
||||
|
||||
|
||||
/**
|
||||
* Apply the values of all GUI objects.
|
||||
*
|
||||
* This method copies from the GUI objects to the properties.
|
||||
*/
|
||||
virtual void applyValues ();
|
||||
|
||||
|
||||
private:
|
||||
GUIWidget (const GUIWidget &); // just for safety
|
||||
|
||||
void display (SGPropertyNode_ptr props);
|
||||
puObject * makeObject (SGPropertyNode * props,
|
||||
int parentWidth, int parentHeight);
|
||||
void setupObject (puObject * object, SGPropertyNode * props);
|
||||
void setupGroup (puGroup * group, SGPropertyNode * props,
|
||||
int width, int height, bool makeFrame = false);
|
||||
|
||||
puObject * _object;
|
||||
vector<GUIInfo *> _info;
|
||||
struct PropertyObject {
|
||||
PropertyObject (const char * name,
|
||||
puObject * object,
|
||||
SGPropertyNode_ptr node);
|
||||
string name;
|
||||
puObject * object;
|
||||
SGPropertyNode_ptr node;
|
||||
};
|
||||
vector<PropertyObject *> _propertyObjects;
|
||||
};
|
||||
class FGDialog;
|
||||
class FGBinding;
|
||||
|
||||
|
||||
class NewGUI : public FGSubsystem
|
||||
|
@ -131,8 +36,8 @@ public:
|
|||
virtual void update (double delta_time_sec);
|
||||
virtual void display (const string &name);
|
||||
|
||||
virtual void setCurrentWidget (GUIWidget * widget);
|
||||
virtual GUIWidget * getCurrentWidget ();
|
||||
virtual void setCurrentWidget (FGDialog * widget);
|
||||
virtual FGDialog * getCurrentWidget ();
|
||||
|
||||
virtual FGMenuBar * getMenuBar ();
|
||||
|
||||
|
@ -142,7 +47,7 @@ private:
|
|||
void readDir (const char * path);
|
||||
|
||||
FGMenuBar * _menubar;
|
||||
GUIWidget * _current_widget;
|
||||
FGDialog * _current_widget;
|
||||
map<string,SGPropertyNode_ptr> _widgets;
|
||||
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue