2002-01-19 21:50:31 +00:00
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Header: FGScript.h
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Author: Jon Berndt
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Date started: 12/21/2001
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------------- Copyright (C) 2001 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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2007-01-15 12:48:54 +00:00
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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2007-01-15 12:48:54 +00:00
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
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HISTORY
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--------------------------------------------------------------------------------
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12/21/01 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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SENTRY
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifndef FGSCRIPT_HEADER_H
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#define FGSCRIPT_HEADER_H
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGJSBBase.h"
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#include "FGState.h"
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#include "FGFDMExec.h"
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#include <math/FGFunction.h>
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#include <math/FGCondition.h>
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#include <vector>
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#include <input_output/FGXMLFileRead.h>
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DEFINITIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#define ID_FGSCRIPT "$Id$"
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FORWARD DECLARATIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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2003-06-03 08:46:15 +00:00
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namespace JSBSim {
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2002-01-19 21:50:31 +00:00
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DOCUMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/** Encapsulates the JSBSim scripting capability.
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<h4>Scripting support provided via FGScript.</h4>
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<p>There is support for scripting provided in the FGScript
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class. Commands are specified using the <em>Scripting
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Directives for JSBSim</em>. The script file is in XML
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format. A test condition (or conditions) can be set up in an event in a
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script and when the condition evaluates to true, the specified
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action[s] is/are taken. An event can be <em>persistent</em>,
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meaning that at every time the test condition first evaluates to true
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(toggling from false to true) then the specified <em>set</em> actions take
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place. An event can also be defined to execute or evaluate continuously
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while the condition is true. When the set of tests evaluates to true for a given
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condition, an item may be set to another value. This value may
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be a value, or a delta value, and the change from the
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current value to the new value can be either via a step action,
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a ramp, or an exponential approach. The speed of a ramp or exponential
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approach is specified via the time constant. Here is an example
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illustrating the format of the script file:
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@code
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<?xml version="1.0"?>
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<runscript name="C172-01A takeoff run">
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<!--
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This run is for testing the C172 altitude hold autopilot
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-->
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<use aircraft="c172x"/>
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<use initialize="reset00"/>
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<run start="0.0" end="3000" dt="0.0083333">
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<event name="engine start">
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<notify/>
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<condition>
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sim-time-sec >= 0.25
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</condition>
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<set name="fcs/throttle-cmd-norm" value="1.0" action="FG_RAMP" tc ="0.5"/>
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<set name="fcs/mixture-cmd-norm" value="0.87" action="FG_RAMP" tc ="0.5"/>
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<set name="propulsion/magneto_cmd" value="3"/>
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<set name="propulsion/starter_cmd" value="1"/>
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</event>
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<event name="set heading hold">
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<!-- Set Heading when reach 5 ft -->
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<notify/>
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<condition>
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position/h-agl-ft >= 5
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</condition>
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<set name="ap/heading_setpoint" value="200"/>
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<set name="ap/attitude_hold" value="0"/>
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<set name="ap/heading_hold" value="1"/>
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</event>
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<event name="set autopilot">
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<!-- Set Autopilot for 20 ft -->
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<notify/>
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<condition>
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aero/qbar-psf >= 4
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</condition>
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<set name="ap/altitude_setpoint" value="100.0" action="FG_EXP" tc ="2.0"/>
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<set name="ap/altitude_hold" value="1"/>
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<set name="fcs/flap-cmd-norm" value=".33"/>
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</event>
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<event name="set autopilot 2" persistent="true">
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<!-- Set Autopilot for 6000 ft -->
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<notify/>
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<condition>
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aero/qbar-psf > 5
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</condition>
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<set name="ap/altitude_setpoint" value="6000.0"/>
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</event>
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<event name="Time Notify">
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<notify/>
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<condition> sim-time-sec >= 500 </condition>
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</event>
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<event name="Time Notify">
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<notify/>
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<condition> sim-time-sec >= 1000 </condition>
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</event>
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</run>
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</runscript>
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@endcode
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The first line must always be present - it identifies the file
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as an XML format file. The second line
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identifies this file as a script file, and gives a descriptive
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name to the script file. Comments are next, delineated by the
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<!-- and --> symbols. The aircraft and initialization files
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to be used are specified in the "use" lines. Next,
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comes the "run" section, where the conditions are
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described in "event" clauses.</p>
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@author Jon S. Berndt
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@version "$Id$"
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*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DECLARATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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class FGScript : public FGJSBBase, public FGXMLFileRead
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{
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public:
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/// Default constructor
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FGScript(FGFDMExec* exec);
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/// Default destructor
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~FGScript();
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/** Loads a script to drive JSBSim (usually in standalone mode).
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The language is the Script Directives for JSBSim.
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@param script the filename (including path name, if any) for the script.
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@return true if successful */
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bool LoadScript( string script );
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/** This function is called each pass through the executive Run() method IF
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scripting is enabled.
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@return false if script should exit (i.e. if time limits are violated */
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bool RunScript(void);
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void ResetEvents(void) {
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for (unsigned int i=0; i<Events.size(); i++) Events[i].reset();
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}
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private:
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enum eAction {
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FG_RAMP = 1,
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FG_STEP = 2,
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FG_EXP = 3
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};
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enum eType {
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FG_VALUE = 1,
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FG_DELTA = 2,
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FG_BOOL = 3
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};
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struct event {
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FGCondition *Condition;
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bool Persistent;
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bool Continuous;
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bool Triggered;
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bool Notify;
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bool Notified;
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double Delay;
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double StartTime;
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double TimeSpan;
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string Name;
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vector <FGPropertyManager*> SetParam;
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vector <FGPropertyManager*> NotifyProperties;
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vector <eAction> Action;
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vector <eType> Type;
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vector <double> SetValue;
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vector <double> TC;
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vector <double> newValue;
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vector <double> OriginalValue;
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vector <double> ValueSpan;
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vector <bool> Transiting;
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vector <FGFunction*> Functions;
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event() {
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Triggered = false;
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Persistent = false;
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Continuous = false;
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Delay = 0.0;
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Notify = Notified = false;
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Name = "";
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StartTime = 0.0;
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TimeSpan = 0.0;
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}
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void reset(void) {
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Triggered = false;
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Notified = false;
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StartTime = 0.0;
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}
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};
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struct LocalProps {
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double *value;
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string title;
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LocalProps(double initial_value=0) {
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value = new double(initial_value);
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title = "";
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}
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};
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string ScriptName;
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double StartTime;
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double EndTime;
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vector <struct event> Events;
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vector <LocalProps*> local_properties;
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FGFDMExec* FDMExec;
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FGState* State;
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FGPropertyManager* PropertyManager;
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void Debug(int from);
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};
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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#endif
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