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flightgear/src/FDM/JSBSim/input_output/FGScript.h

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Header: FGScript.h
Author: Jon Berndt
Date started: 12/21/2001
------------- Copyright (C) 2001 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
12/21/01 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifndef FGSCRIPT_HEADER_H
#define FGSCRIPT_HEADER_H
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGJSBBase.h"
#include "FGState.h"
#include "FGFDMExec.h"
#include <math/FGFunction.h>
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#include <math/FGCondition.h>
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#include <vector>
#include <input_output/FGXMLFileRead.h>
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_FGSCRIPT "$Id$"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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namespace JSBSim {
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/** Encapsulates the JSBSim scripting capability.
<h4>Scripting support provided via FGScript.</h4>
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<p>There is support for scripting provided in the FGScript
class. Commands are specified using the <em>Scripting
Directives for JSBSim</em>. The script file is in XML
format. A test condition (or conditions) can be set up in an event in a
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script and when the condition evaluates to true, the specified
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action[s] is/are taken. An event can be <em>persistent</em>,
meaning that at all times when the test condition evaluates to true
the specified <em>set</em> actions take place. When the set of
tests evaluates to true for a given
condition, an item may be set to another value. This value may
be a value, or a delta value, and the change from the
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current value to the new value can be either via a step function,
a ramp, or an exponential approach. The speed of a ramp or
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approach is specified via the time constant. Here is an example
illustrating the format of the script file:
@code
<?xml version="1.0"?>
<runscript name="C172-01A takeoff run">
<!--
This run is for testing the C172 altitude hold autopilot
-->
<use aircraft="c172x"/>
<use initialize="reset00"/>
<run start="0.0" end="3000" dt="0.0083333">
<event name="engine start">
<notify/>
<condition>
sim-time-sec >= 0.25
</condition>
<set name="fcs/throttle-cmd-norm" value="1.0" action="FG_RAMP" tc ="0.5"/>
<set name="fcs/mixture-cmd-norm" value="0.87" action="FG_RAMP" tc ="0.5"/>
<set name="propulsion/magneto_cmd" value="3"/>
<set name="propulsion/starter_cmd" value="1"/>
</event>
<event name="set heading hold">
<!-- Set Heading when reach 5 ft -->
<notify/>
<condition>
position/h-agl-ft >= 5
</condition>
<set name="ap/heading_setpoint" value="200"/>
<set name="ap/attitude_hold" value="0"/>
<set name="ap/heading_hold" value="1"/>
</event>
<event name="set autopilot">
<!-- Set Autopilot for 20 ft -->
<notify/>
<condition>
aero/qbar-psf >= 4
</condition>
<set name="ap/altitude_setpoint" value="100.0" action="FG_EXP" tc ="2.0"/>
<set name="ap/altitude_hold" value="1"/>
<set name="fcs/flap-cmd-norm" value=".33"/>
</event>
<event name="set autopilot 2" persistent="true">
<!-- Set Autopilot for 6000 ft -->
<notify/>
<condition>
aero/qbar-psf > 5
</condition>
<set name="ap/altitude_setpoint" value="6000.0"/>
</event>
<event name="Time Notify">
<notify/>
<condition> sim-time-sec >= 500 </condition>
</event>
<event name="Time Notify">
<notify/>
<condition> sim-time-sec >= 1000 </condition>
</event>
</run>
</runscript>
@endcode
The first line must always be present - it identifies the file
as an XML format file. The second line
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identifies this file as a script file, and gives a descriptive
name to the script file. Comments are next, delineated by the
&lt;!-- and --&gt; symbols. The aircraft and initialization files
to be used are specified in the &quot;use&quot; lines. Next,
comes the &quot;run&quot; section, where the conditions are
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described in &quot;event&quot; clauses.</p>
@author Jon S. Berndt
@version "$Id$"
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*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGScript : public FGJSBBase, public FGXMLFileRead
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{
public:
/// Default constructor
FGScript(FGFDMExec* exec);
/// Default destructor
~FGScript();
/** Loads a script to drive JSBSim (usually in standalone mode).
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The language is the Script Directives for JSBSim.
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@param script the filename (including path name, if any) for the script.
@return true if successful */
bool LoadScript( string script );
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/** This function is called each pass through the executive Run() method IF
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scripting is enabled.
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@return false if script should exit (i.e. if time limits are violated */
bool RunScript(void);
void ResetEvents(void) {
for (int i=0; i<Events.size(); i++) Events[i].reset();
}
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private:
enum eAction {
FG_RAMP = 1,
FG_STEP = 2,
FG_EXP = 3
};
enum eType {
FG_VALUE = 1,
FG_DELTA = 2,
FG_BOOL = 3
};
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struct event {
FGCondition *Condition;
bool Persistent;
bool Triggered;
bool PrevTriggered;
bool Notify;
bool Notified;
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double Delay;
double StartTime;
double TimeSpan;
string Name;
vector <FGPropertyManager*> SetParam;
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vector <FGPropertyManager*> NotifyProperties;
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vector <eAction> Action;
vector <eType> Type;
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vector <double> SetValue;
vector <double> TC;
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vector <double> newValue;
vector <double> OriginalValue;
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vector <double> ValueSpan;
vector <bool> Transiting;
vector <FGFunction*> Functions;
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event() {
Triggered = false;
PrevTriggered = false;
Persistent = false;
Delay = 0.0;
Notify = Notified = false;
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Name = "";
StartTime = 0.0;
TimeSpan = 0.0;
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}
void reset(void) {
Triggered = false;
PrevTriggered = false;
Notified = false;
StartTime = 0.0;
}
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};
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struct LocalProps {
double *value;
string title;
LocalProps(double initial_value=0) {
value = new double(initial_value);
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title = "";
}
};
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string ScriptName;
double StartTime;
double EndTime;
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vector <struct event> Events;
vector <LocalProps*> local_properties;
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FGFDMExec* FDMExec;
FGState* State;
FGPropertyManager* PropertyManager;
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void Debug(int from);
};
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#endif