200 lines
7.4 KiB
C
200 lines
7.4 KiB
C
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Header: FGScript.h
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Author: Jon Berndt
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Date started: 12/21/2001
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------------- Copyright (C) 2001 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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HISTORY
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--------------------------------------------------------------------------------
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12/21/01 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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SENTRY
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifndef FGSCRIPT_HEADER_H
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#define FGSCRIPT_HEADER_H
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGJSBBase.h"
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#include "FGState.h"
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#include "FGFDMExec.h"
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#include <vector>
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DEFINITIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#define ID_FGSCRIPT "$Id$"
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FORWARD DECLARATIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DOCUMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/** Encapsulates the JSBSim scripting capability.
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@author Jon S. Berndt
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@version $Id$
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<h4>Scripting support provided via FGScript.</h4>
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<p>There is simple scripting support provided in the FGScript
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class. Commands are specified using the <u>Simple Scripting
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Directives for JSBSim</u> (SSDJ). The script file is in XML
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format. A test condition (or conditions) can be set up in the
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script and when the condition evaluates to true, the specified
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action[s] is/are taken. A test condition can be <em>persistent</em>,
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meaning that if a test condition evaluates to true, then passes
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and evaluates to false, the condition is reset and may again be
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triggered. When the set of tests evaluates to true for a given
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condition, an item may be set to another value. This value might
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be a boolean, a value, or a delta value, and the change from the
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current value to the new value can be either via a step function,
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a ramp, or an exponential approach. The speed of a ramp or
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approach is specified via the time constant. Here is the format
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of the script file:</p>
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<pre><strong><?xml version="1.0"?>
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<runscript name="C172-01A">
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<!--
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This run is for testing C172 runs
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-->
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<use aircraft="c172">
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<use initialize="reset00">
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<run start="0.0" end="4.5" dt="0.05">
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<when>
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<parameter name="FG_TIME" comparison="ge" value="0.25">
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<parameter name="FG_TIME" comparison="le" value="0.50">
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<set name="FG_AILERON_CMD" type="FG_VALUE" value="0.25"
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action="FG_STEP" persistent="false" tc ="0.25">
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</when>
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<when>
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<parameter name="FG_TIME" comparison="ge" value="0.5">
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<parameter name="FG_TIME" comparison="le" value="1.5">
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<set name="FG_AILERON_CMD" type="FG_DELTA" value="0.5"
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action="FG_EXP" persistent="false" tc ="0.5">
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</when>
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<when>
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<parameter name="FG_TIME" comparison="ge" value="1.5">
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<parameter name="FG_TIME" comparison="le" value="2.5">
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<set name="FG_RUDDER_CMD" type="FG_DELTA" value="0.5"
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action="FG_RAMP" persistent="false" tc ="0.5">
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</when>
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</run>
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</runscript></strong></pre>
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<p>The first line must always be present. The second line
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identifies this file as a script file, and gives a descriptive
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name to the script file. Comments are next, delineated by the
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<!-- and --> symbols. The aircraft and initialization files
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to be used are specified in the "use" lines. Next,
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comes the "run" section, where the conditions are
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described in "when" clauses.</p>
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*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DECLARATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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class FGScript : public FGJSBBase
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{
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public:
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/// Default constructor
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FGScript(FGFDMExec* exec);
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/// Default destructor
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~FGScript();
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/** Loads a script to drive JSBSim (usually in standalone mode).
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The language is the Simple Script Directives for JSBSim (SSDJ).
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@param script the filename (including path name, if any) for the script.
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@return true if successful */
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bool LoadScript(string script);
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/** This function is called each pass through the executive Run() method IF
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scripting is enabled.
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@return false if script should exit (i.e. if time limits are violated */
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bool RunScript(void);
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private:
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enum eAction {
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FG_RAMP = 1,
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FG_STEP = 2,
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FG_EXP = 3
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};
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enum eType {
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FG_VALUE = 1,
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FG_DELTA = 2,
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FG_BOOL = 3
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};
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struct condition {
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vector <eParam> TestParam;
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vector <eParam> SetParam;
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vector <double> TestValue;
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vector <double> SetValue;
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vector <string> Comparison;
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vector <double> TC;
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vector <bool> Persistent;
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vector <eAction> Action;
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vector <eType> Type;
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vector <bool> Triggered;
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vector <double> newValue;
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vector <double> OriginalValue;
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vector <double> StartTime;
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vector <double> EndTime;
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condition() {
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}
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};
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bool Scripted;
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string ScriptName;
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double StartTime;
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double EndTime;
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vector <struct condition> Conditions;
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FGFDMExec* FDMExec;
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FGState* State;
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void Debug(int from);
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};
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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#endif
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